Jump to content

Smokie

Membru
  • Posts

    16
  • Joined

  • Last visited

Posts posted by Smokie

  1. Salut !Astazi m am gandit sa postez un gamemode care rula pe serverul Good-Side(un proiect) .

    INFO :

    (GM este inceput de la o varianta de gm a lui Edison #3)

    Serverul duce lejer 100 players.
    Acum la /park se salveaza tunningul.

    Adaugat cand intri in 24/7 , sa apesi tasta y.

    Adaugat sistem de rainbow pe masinile vip.

    Adaugat vip in shop.

    Adaugat roll.

    Gm este optimizat si pentru telefon acum.

    Adaugat/modificat locatii din gps.

    Getgift schimbat .

    Acum la atm poti da deposit

    Adaugat mapping pentru roll si mai multe chestii.

    Modificat f putin interfata cand intri pe server.

    Adaugat un sistem de crates , in care poti cumpara crates , le poti folosi prin comanda /opencase . 

    Adaugat un sistem de vouchere (Normal , Premium ) contine (buyvoucher in shop , /sellvoucher , /vouchers)

    Reparate unele buguri minore dar si majore.

    Adaugat [/minijobs] , sunt 2 joburi in care poti face bani,joburile sunt unele mici.

    Acum la gunoier iti da masina de gunioer si la fel la farmer iti da alta masina nu iti mai da infernus .

    Adaugat insula de pe b hood.

    Adaugat mai multe case .

    Adaugat inca o mica insula .

    Adaugat casa de donator . 

    Adaugat "zona serverului" , este o locatie unde playerii se pot strange si se pot distra.

    Gamemode-ul are multe multe altele .

    Niste poze https://imgur.com/a/C31i6hS

    Pentru cei interesati add pe discord : Smokie#6713

    Gamemode-ul costa 10 euro. 
     

    p.s : ( Ofer si suport cateva zile de la cumparare )

     

  2. On 2/25/2020 at 11:02 PM, MarioGeorgescu said:

    Deci, intri pe localhost / server hostat plm unde ai tu garaju, si dai /save la coordonatele unde te teleporteaza cand intri in el. Apoi cauti coordonatele interiorului de garaj, si modifici cu cele salvate. Adica le cauti p-alea din /save in pawno / sublime sau ce folosesti tu si le modifici cu alea care apartin interiorului de garaj.

    am facut .Aceeasi problema...

  3. CMD:cinvite(playerid, params[])
    {
        if(PlayerInfo[playerid][pCRank] < 6) return SendClientMessage(playerid, COLOR_WHITE,"Doar playerii cu rank 6 si 7 pot invita membri in clan.");
        new userID,giveplayer[25],sendername[25],szMessage[119];
        if(sscanf(params, "u", userID)) return SendClientMessage(playerid, COLOR_WHITE,"{AB0000}Usage: {FFFFFF}/cinvite <id>");
        {
            if(GetClanMembers(PlayerInfo[playerid][pClan]) >= ClanInfo[PlayerInfo[playerid][pClan]][cClanSlots]) return SendClientMessage(playerid, COLOR_WHITE,"You have reached maximum members.");
            if(userID == playerid) return SendClientMessage(playerid, COLOR_WHITE,"Nu poti sa te inviti singur in clan.");
            if(ClanInfo[PlayerInfo[playerid][pClan]][cClanActive] < 1) return SendClientMessage(playerid, COLOR_WHITE,"Nu poti invita membri deoarece clanul a expirat (pentru prelungire intra pe panel).");
            if(IsPlayerConnected(userID))
            {
                if(PlayerInfo[userID][pClan] == 0)
                {
                    GetPlayerName(userID,giveplayer,sizeof(giveplayer));
                    format(szMessage, sizeof(szMessage), "You have invited %s to join your clan.", giveplayer);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, szMessage);

                    GetPlayerName(playerid,sendername,sizeof(sendername));
                    format(szMessage, sizeof(szMessage), "%s te-a invitat in clanul %s. Foloseste /accept cinvite %d pentru a accepta.", sendername, ClanInfo[PlayerInfo[playerid][pClan]][cClanName], playerid);
                    SendClientMessage(userID, COLOR_BLUE, "Invitatie noua in clan:");
                    SendClientMessage(userID, COLOR_BLUE, szMessage);

                    SetPVarInt(userID, "cinvID", PlayerInfo[playerid][pClan]);
                    SetPVarInt(userID, "cinvIDD", playerid);
                }
            }
        }
        return 1;
    }

    Este o eroare.Atunci cand scriu /cinvite mereu scrie You have reached maximum members.Va rog ajutati ma.Folosesc gm bigzone

  4. Am si eu o problema la comanda /createhouse :

    CMD:createhouse(playerid, params[])
    {
        if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pAdmin] >= 7)
            {
                new house[64],Float:pX,Float:pY,Float:pZ,string[128],PropertyString[256],query[500];
                if(sscanf(params, "s[64]", house)) return SendClientMessage(playerid, 0xFFFFFFFF, "{FF9900}Scrie: {33CCFF}/createhouse <exterior/interior/complete>");
                if(strcmp(house,"exterior",true) == 0)
                {
                    GetPlayerPos(playerid, pX, pY, pZ);
                    SetPVarFloat(playerid, "pHeX", pX);
                    SetPVarFloat(playerid, "pHeY", pY);
                    SetPVarFloat(playerid, "pHeZ", pZ);
                    SetPVarInt(playerid, "hExt", 1);
                    SendClientMessage(playerid, COLOR_YELLOW, "House exterior position configured.");
                }
                if(strcmp(house,"interior",true) == 0)
                {
                    GetPlayerPos(playerid, pX, pY, pZ);
                    SetPVarFloat(playerid, "pHiX", pX);
                    SetPVarFloat(playerid, "pHiY", pY);
                    SetPVarFloat(playerid, "pHiZ", pZ);
                    SetPVarInt(playerid, "pHiID", GetPlayerInterior(playerid));
                    SetPVarInt(playerid, "pHiVW", GetPlayerVirtualWorld(playerid));
                    SetPVarInt(playerid, "hInt", 1);
                    SendClientMessage(playerid, COLOR_YELLOW, "House interior position configured.");
                }
                if(strcmp(house,"complete",true) == 0)
                {
                    if(GetPVarInt(playerid, "hExt") != 1 || GetPVarInt(playerid, "hInt") != 1)
                        return SendClientMessage(playerid, COLOR_RED, "You haven't configured either the house exterior or interior. Creation attempt failed.");
                        
                    new i = housess+1;
                    mysql_format(SQL, query, sizeof(query), "INSERT INTO houses (Owner, Lockk, Hel, Arm, Level, Rentabil, Rent, Owned, Discription, Value, Takings) VALUES('The State', '0', '0', '0', '10', '1', '500', '0', 'House', '10000000', '0')");
                    mysql_tquery(SQL, query, "", "");
                    
                    HouseInfo[hID]                           = i;
                       HouseInfo[hEntrancex]                    = GetPVarFloat(playerid, "pHeX");
                    HouseInfo[hEntrancey]                    = GetPVarFloat(playerid, "pHeY");
                     HouseInfo[hEntrancez]                    = GetPVarFloat(playerid, "pHeZ");
                    HouseInfo[hExitx]                        = GetPVarFloat(playerid, "pHiX");
                    HouseInfo[hExity]                        = GetPVarFloat(playerid, "pHiY");
                    HouseInfo[hExitz]                        = GetPVarFloat(playerid, "pHiZ");
                    format(HouseInfo[hOwner], 64, "The State");
                    format(HouseInfo[hDiscription], 64, "House");
                    HouseInfo[hValue]                        = 10000000;
                    HouseInfo[hHel]                          = 0;
                      HouseInfo[hArm]                          = 0;
                    HouseInfo[hInterior]                     = GetPVarInt(playerid, "pHiID");
                    HouseInfo[hLock]                         = 0;
                    HouseInfo[hOwned]                        = 0;
                    HouseInfo[hRent]                         = 500;
                    HouseInfo[hRentabil]                     = 1;
                    HouseInfo[hTakings]                      = 0;
                    HouseInfo[hLevel]                        = 10;
                    HouseInfo[hVirtual]                      = GetPVarInt(playerid, "pHiVW");
                    
                    mysql_format(SQL, query, sizeof(query), "UPDATE `houses` SET `Entrancex`='%f',`Entrancey`='%f',`Entrancez`='%f',`Exitx`='%f',`Exity`='%f',`Exitz`='%f',`Interior`='%d',`Virtual`='%d' WHERE `ID`='%d'",HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],HouseInfo[hExitx],HouseInfo[hExity],HouseInfo[hExitz],HouseInfo[hInterior],HouseInfo[hVirtual],i);
                    mysql_tquery(SQL,query,"","");
                    
                    DeletePVar(playerid, "pHeX");
                    DeletePVar(playerid, "pHeY");
                    DeletePVar(playerid, "pHeZ");
                    DeletePVar(playerid, "pHiX");
                    DeletePVar(playerid, "pHeY");
                    DeletePVar(playerid, "pHeZ");
                    DeletePVar(playerid, "pHiID");
                    DeletePVar(playerid, "pHiVW");
                    DeletePVar(playerid, "pExt");
                    DeletePVar(playerid, "pInt");
                    
                    DestroyDynamic3DTextLabel(HouseLabel);
                    format(PropertyString, sizeof(PropertyString),"{FFFFFF}House {FF0000}%d \n{FF0000}This house is for sale(/buyhouse) ! \n{FFFFFF}Description: {FF0000}%s \n{FFFFFF}Price: {FF0000}$%s \n{FFFFFF}Level: {FF0000}%d",i,HouseInfo[hDiscription],FormatNumber(HouseInfo[hValue]),HouseInfo[hLevel]);
                    HouseLabel = CreateDynamic3DTextLabel(PropertyString ,0x09FF00CC,HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez],25, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, -1, -1, -1, 100.0);
                    DestroyDynamicPickup(HousePickup);
                    HousePickup = CreateDynamicPickup(1273, 23, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]);
                    
                    SetPlayerInterior(playerid, 0);
                    SetPlayerVirtualWorld(playerid, 0);
                    SetPlayerPos(playerid, HouseInfo[hEntrancex], HouseInfo[hEntrancey], HouseInfo[hEntrancez]);
                    housess++;
                    format(string,sizeof(string),"House %d created!",i);
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                }
            }
            else return SendClientMessage(playerid, COLOR_ERROR, AdminOnly);
        }
        return 1;
    }

    erori : D:\gm\gamemodes\Projects.pwn(28792) : error 017: undefined symbol "housess"
    D:\gm\gamemodes\Projects.pwn(28840) : error 017: undefined symbol "housess"
    D:\gm\gamemodes\Projects.pwn(28840) : warning 215: expression has no effect

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.