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Posts posted by zZza
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12 hours ago, CosminAK47 said:
sa compilezi gm-ul cu include-urile cu care vine si zeex compiler
Ms de ajutor!
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On 8/5/2019 at 6:49 PM, SkillZ_IT. said:
Am zis ca mai bine il luati de la mine decat sa apara pe forumuri fantoma cu keyloggere prin ele.
Se compileaza cu zeex compiler, succes cu el, sa va spalati pe cap cu el.
Videoclipuri cu gamemode-ul:
Download gamemode: http://www.mediafire.com/file/9ax4v829i1pgo46/Gamemode_Learn2Play.rar/file
Execute Compiler: http://www.mediafire.com/file/76e00dyuauluzey/Execute_Compiler.rar/file
Panel: http://www.mediafire.com/file/gngwlvl36obum3v/Panel_Learn2Play_Romania.rar/file
Virus total: https://www.virustotal.com/gui/url/8675a064ad1e16c05e6d99757d80b36712db89dbc90f1aa4d6cd460b94cc133b/detection
Fa un tutorial despre compilarea cu zeex pe acest gamemode pls!
Sau cum as putea sa-l compilez cu pawno?
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Dupa compilarea unui gamemode cu sublime text 3 am intampinat urmatoarea problema!
Ce trebuie sa fac???
Pawn compiler 3.10.9 Copyright (c) 1997-2006, ITB CompuPhase
Usage: pawncc <filename> [filename...] [options]
Options:
-A<num> alignment in bytes of the data segment and the stack
-a output assembler code
-C[+/-] compact encoding for output file (default=+)
-c<name> codepage name or number; e.g. 1252 for Windows Latin-1
-Dpath active directory path
-d<num> debugging level (default=-d1)
0 no symbolic information, no run-time checks
1 run-time checks, no symbolic information
2 full debug information and dynamic checking
3 same as -d2, but implies -O0
-e<name> set name of error file (quiet compile)
-H<hwnd> window handle to send a notification message on finish
-i<name> path for include files
-l create list file (preprocess only)
-o<name> set base name of (P-code) output file
-O<num> optimization level (default=-O1)
0 no optimization
1 JIT-compatible optimizations only
2 full optimizations
-p<name> set name of "prefix" file
-R[+/-] add detailed recursion report with call chains (default=-)
-r[name] write cross reference report to console or to specified file
-S<num> stack/heap size in cells (default=4096)
-s<num> skip lines from the input file
-t<num> TAB indent size (in character positions, default=8)
-v<num> verbosity level; 0=quiet, 1=normal, 2=verbose (default=1)
-w<num> disable a specific warning by its number
-X<num> abstract machine size limit in bytes
-XD<num> abstract machine data/stack size limit in bytes
-Z[+/-] run in compatibility mode (default=-)
-E[+/-] turn warnings in to errors
-\ use '\' for escape characters
-^ use '^' for escape characters
-;[+/-] require a semicolon to end each statement (default=+)
-([+/-] require parantheses for function invocation (default=-)
sym=val define constant "sym" with value "val"
sym= define constant "sym" with value 0Options may start with a dash or a slash; the options "-d0" and "/d0" are
equivalent.Options with a value may optionally separate the value from the option letter
with a colon (":") or an equal sign ("="). That is, the options "-d0", "-d=0"
and "-d:0" are all equivalent.
Gamemode L2P + Panel
in Gamemode-uri
Posted · Edited by zZza
Trebuie compilat cu zeex compiler!
Sublime text 3