Jump to content

RABIGKY

Membru
  • Posts

    26
  • Joined

  • Last visited

Posts posted by RABIGKY

  1. CMD:goto(playerid, params[])
    {
    	if(PlayerInfo[playerid][pAdmin] < 4) 
    		return Admin;
    	new places[64];
    
    	switch(YHash(places))
    	{
    		case _H<ls>:
    		{
    			SetPlayerPos(playerid, Float:x, Float:y, Float:z);
    			SCM(playerid, COLOR_YELLOW, "Te-ai teleportat in orasul LS.");
    		}
    		case _H<lv>:
    		{
    			SetPlayerPos(playerid, Float:x, Float:y, Float:z);
    			SCM(playerid, COLOR_YELLOW, "Te-ai teleportat in orasul LV.");
    		}
    		case _H<sf>:
    		{
    			SetPlayerPos(playerid, Float:x, Float:y, Float:z);
    			SCM(playerid, COLOR_YELLOW, "Te-ai teleportat in orasul SF.");
    		}
    		default:
    		{
    			SCM(playerid, -1, "Syntax: /goto <LS/LV/SF>");
    		}
    	}
    
    	return 1;
    }

    Pentru mine ar fi fost mai simplu sa fac ceva de genu'...

  2. Hai noroc!

    Astazi m-am decis sa va arat cum am facut eu job-ul de fisherman.

    Job-ul nu este deloc unul wow, dar pentru inceput merge, voi puteti sa-l dezvoltati

    sa-l faceti cum doriti..

    In primul rand facem o  variabila de genu'

    new CaughtFish[MAX_PLAYERS]; // Daca a prins peste sa nu mai poata pescuii in continuare.
    new Job[MAX_PLAYERS]; // Daca are deja un job sa nu poata lua altul.

    Mergem la enum pInfo (in cazul meu)

    si adaugam.

    enum pInfo
    {
    	pJobFish
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];

    Mai facem un enum, unde vom pune dialogurile

    enum 
    {
    	DIALOG_JOBS
    }

    Bun, acum vom face comanda '/jobs' pentru a vedea job-urile de pe server.

    CMD:jobs(playerid, params[])
    {
        new string[80]; // Creem un string, l-am facut de 80 dar voi il puteti facei mai mare/mic in functie de caractere
        format(string, sizeof(string), "Fish\t\t%0.2f m", GetPlayerDistanceFromPoint(playerid, 2380.9233, 548.5172, 7.7802)); // Job-ul se numeste 'Fish' iar '%0.2f m' reprezinta distanta de la jucator la job
        ShowPlayerDialog(playerid, DIALOG_JOBS, DIALOG_STYLE_LIST, "JOBS", string, "Gata", "Anuleaza"); Si aici aratam dialog-ul
        return 1;
    }

    Mergem la OnDialogResponse si adaugam

    case DIALOG_JOBS:
            {
                switch(listitem) // in functie de ce alege
                {
                    case 0: // am facut doar un caz, caz-ul 'Fish'
                    {
                        SetPlayerCheckpoint(playerid, 2380.9233, 548.5172, 7.7802, 5.0); // Daca apasa pe el ii seteaza checkpoint la job.
                        new string[60];
                        format(string, sizeof(string), "Ti-am pus un checkpoint pe harta (%0.2f m).", GetPlayerDistanceFromPoint(playerid, 2380.9233, 548.5172, 7.7802)); Aici il anuntam ca i-am pus checkpoint, si la ce distanta se afla fata de el.
                    }
                }
            }

    Vom creea comanda '/getjob'

    CMD:getjob(playerid, params[])
    {
        if(Job[playerid] == 1) 
            return SCM(playerid, COLOR_RED, "[JOB]: {FFFFFF}Ai deja un job, foloseste '/quitjob' pentru a demisiona."); // Daca are deja un job sa nu poata lua job-ul
        if(IsPlayerInRangeOfPoint(playerid, 5.0, 2380.9233, 548.5172, 7.7802)) // Daca se afla in locul potrivit
        {
            Job[playerid] = 1; // Ii setam sa aibe un job
            PlayerInfo[playerid][pJobFish] = 1; // Si ii setam JobFish 1 pentru a putea pescuii
            SCM(playerid, COLOR_CYAN, "[JOB]: Te-ai angajat ca Fisherman."); // Aici il anuntam ca s-a angajat
        }
        return 1;
    }

    Acum facem comanda '/quitjob'

    CMD:quitjob(playerid, params[])
    {
        if(Job[playerid] == 0)
            return SCM(playerid, COLOR_RED, "[JOB]: {FFFFFF}Nu ai nici un job."); // Daca nu are nici un job, nu poate demisiona
        SCM(playerid, COLOR_YELLOW, "[JOB]: Ai demisionat de la locu' de munca."); // il anuntam ca a demisionat.
        Job[playerid] = 0; // ii scoatem job-ul 
        PlayerInfo[playerid][pJobFish] = 0; // ii scoate si job-ul de pescar.
        // Aici puteti adauga mai multe PlayerInfo[playerid][pGarbageMan] = 0; sau ce job aveti voi pentru a nu mai putea lucra
        return 1;
    }

    Facem un timer de genu'

    new timer_fish[MAX_PLAYERS];

    Si comanda '/fish' unde vom folosi timer-ul si pe care o v-a folosi pentru a pescuii

    CMD:fish(playerid, params[])
    {
        if(!IsPlayerInRangeOfPoint(playerid, 30.0, 2380.9233, 548.5172, 7.7802))
            return SCM(playerid, COLOR_RED, "[JOB]: {FFFFFF}Nu te afli in locul potrivit."); // Daca nu se afla in locul potrivit il anuntam
        if(PlayerInfo[playerid][pJobFish] == 0)
            return SCM(playerid, COLOR_RED, "[FISH]: {FFFFFF} Nu ai job-ul de Fisherman."); // Daca nu are job-ul de Fisherman sa nu poate pescuii
        if(CaughtFish[playerid] == 1)
            return SCM(playerid, COLOR_RED, "[FISH]: {FFFFFF} Ai deja un peste du-te si vinde-l."); // Daca a prins deja un peste sa nu mai poata pescuii
        if(IsPlayerInAnyVehicle(playerid))
            return SCM(playerid, COLOR_RED, "[FISH]: {FFFFFF} Mai intai trebuie sa te dai jos din vehicul."); // Daca e intr-un vehicul mai intai sa se dea jos
        CaughtFish[playerid] = 1; // Aici ii setam ca a prins peste
        timer_fish[playerid] = SetTimerEx("Fish", 5000, false, "i", playerid); // Un timer de 5 secunde pentru a nu spama
        TogglePlayerControllable(playerid, false); // Sa nu se poata misca timp de 5 secunde
        return 1;
    }

    Si acum cand se termina timer-ul vom adauga

    forward Fish(playerid);
    public Fish(playerid)
    {
        KillTimer(timer_fish[playerid]); // "Omoram" timer-ul
        TogglePlayerControllable(playerid, true); // Acum se poate misca 
        new amount = 10000 + random(40000); // Cand prinde un peste sa primeasca o suma intre 10.000 - 50.000 (schimbati cum vreti)
        new string[100];
        format(string, sizeof(string), "[FISH]: Ai prins un peste de $ %d, du-te si vinde-l la un 24/7,", amount); // il anuntam ca a prins un peste si cat costa acesta
        SCM(playerid, COLOR_YELLOW, string);
        return 1;
    }

    ASTA A FOST TUTORIALUL, NU ESTE NIMIC WOW DELOC!!

    ESTE CEVA PENTRU INCEPATORI ( NU CA AS FI EU VREUN MARE SCRIPTER)!!

    SPER CA V-A FOST DE FOLOS..

    IMI CER SCUZE DACA AM GRESIT UNDEVA, MA ANUNTATI SI REZOLVAM :D 

    VA PUP 😘 

    • Like 1
    • Upvote 3
  3. if (newkeys & KEY_CROUCH )// daca apasa tasta KEY_CROUCH
                    if(!IsACop(playerid)) return SCM(playerid, -1, "Nu poti deschide poarta deoarece nu esti politist!");
                    if(IsPlayerInRangeOfPoint(playerid, 15, 1586.81323, -1637.93604, 14.95745))
                      {
                        MoveObject(GatePD1, 1586.81323, -1637.93604, 9.52512, 5.0, 0.00000, 0.00000, 0.00000);
                        SetTimer("MoveGatePd1",5000,0);
                        SendClientMessage(playerid,-1,"Ai deschis poarta 5 secunde!");
                       }

     

    Vezi acum..

  4. 18 hours ago, Banditul said:

    Tot ii va da eroare, nici params nu e definit

    Va trebui sa pui  " " in loc de params asta daca comenzile respective nu se asteapta sa primeasca anumiti parametri. Daca comenzile au nevoie de parametri (ex: /engine 1 etc) atunci va trebui sa specifici ca si parametru " 1 "

    
    cmd_engine(playerid, " ");
    
    Sau daca coamnda e de forma /engine 1 etc
    
    cmd_engine(playerid, "1");

    Se aplica si pentru alte comenzi pe care doresti sa le invoci

    Oke, am rezolvat problema cu "params", mersi :D 

    Acum imi apar celelalte erori 1015,1023,1031,1047,1063... Vreo idee?

  5. Salut, am incercat sa fac ca motorul masinii si luminile sa le porneasca player-ul manual...

    Quote

    1012 public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    1013 {
    1014   if(PRESSED(KEY_LOOK_BEHIND))
    1015   {
    1016        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || GetPVarInt(playerid, "engineDelay") != gettime())
    1017       {
    1018            cmd_engine(playerid, params[]);
    1019            return false;
    1020        }
    1021    }
    1022    if(PRESSED(KEY_ACTION))
    1023    {
    1024        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))|| !isBoat(GetPlayerVehicleID(playerid)))
    1025        {
    1026           cmd_lights(playerid, params[]);
    1027            return false;
    1028        }
    1029    }
    1030    if(PRESSED(KEY_ANALOG_DOWN))
    1031    {
    1032        if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))|| !isBoat(GetPlayerVehicleID(playerid)))
    1033       {
    1034           new engine, lights, alarm, doors, bonnet, boot, objective;
    1035            GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    1036            if(vehicle_boot[GetPlayerVehicleID(playerid)] == true)
    1037            {
    1038                vehicle_boot[GetPlayerVehicleID(playerid)] = false;
    1039                SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_OFF, objective);
    1040               return true;
    1041           }
    1042            vehicle_boot[GetPlayerVehicleID(playerid)] = true;
    1043            SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective);
    1044        }
    1045    }
    1046    if(PRESSED(KEY_ANALOG_UP))
    1047    {
    1048       if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || !isBike(GetPlayerVehicleID(playerid)) || !isPlane(GetPlayerVehicleID(playerid))|| !isBoat(GetPlayerVehicleID(playerid)))
    1049        {
    1050            new engine, lights, alarm, doors, bonnet, boot, objective;
    1051            GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
    1052            if(vehicle_bonnet[GetPlayerVehicleID(playerid)] == true)
    1053            {
    1054                vehicle_bonnet[GetPlayerVehicleID(playerid)] = false;
    1055               SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_OFF, boot, objective);
    1056                return true;
    1057            }
    1058            vehicle_bonnet[GetPlayerVehicleID(playerid)] = true;
    1059            SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, VEHICLE_PARAMS_ON, boot, objective);
    1060        }
    1061    }
    1062    if (PRESSED(KEY_FIRE))
    1063    {
    1064        if(PlayerInfo[playerid][pAdmin] >= 5)
    1065        {
    1066            if (IsPlayerInAnyVehicle(playerid))
    1067            {
    1068                AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
    1069            }
    1070            else
    1071            {
    1072                SCM(playerid, COLOR_RED, "[SERVER]:{FFFFFF} Nu te afli intr-un vehicul!");
    1073            }
    1074        }
    1075        else 
    1076            return Admin;
    1077    }
    1078    return 1;
    1079 }

    si am primit erorile astea, vreo idee?

    Quote

    C:\Users\Desktop\gm\gamemodes\gm.pwn(1015) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1018) : error 017: undefined symbol "params"
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1023) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1026) : error 017: undefined symbol "params"
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1031) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1047) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\gm.pwn(1063) : error 029: invalid expression, assumed zero

    EDIT: v-am scris nr. randurilor, poate asa va dati seama...

  6. Salut, am luat si eu gm-ul de la Edison(Gamemode de la 0) pe care am vrut sa incep sa lucrez, sa mai invat unele lucruri.. etc

    Si am primit asta, aveti idee de ce?

    SA-MP RPG Server\gamemodes\RPG.pwn(2502) : error 025: function heading differs from prototype
    SA-MP RPG Server\gamemodes\RPG.pwn(2502) : error 025: function heading differs from prototype
    SA-MP RPG Server\gamemodes\RPG.pwn(2502) : error 021: symbol already defined: "Range"
    SA-MP RPG Server\gamemodes\RPG.pwn(2502) : fatal error 107: too many error messages on one line

    Si asta este linia/functia ... 

    function Range(Float:radi, playerid, targetid) {
        if(IsPlayerConnected(playerid)&&IsPlayerConnected(targetid))
        {
    		new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz;
    		GetPlayerPos(playerid, oldposx, oldposy, oldposz); GetPlayerPos(targetid, posx, posy, posz);
    		tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz);
    		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) return 1;
    	}
    	return 0;
    }

     

  7. Stiu ca e putin cam tarziu...Da' daca te ajuta poftim

    [pawn]

    CMD:admins(playerid)
    {
        SCM(playerid, COLOR_LIGHTBLUE, "---===ADMINS===---");
        if(PlayerInfo[id][pAdmin] == 1)
        {
            new string[80];
            format(string, sizeof(string), "Admin-Trial: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 2)
        {
            new string[80];
            format(string, sizeof(string), "Admin 1: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 3)
        {
            new string[80];
            format(string, sizeof(string), "Admin 2: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 4)
        {
            new string[80];
            format(string, sizeof(string), "Admin 3: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 5)
        {
            new string[80];
            format(string, sizeof(string), "Moderator: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 6)
        {
            new string[80];
            format(string, sizeof(string), "Co-Owner: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }
        else if(PlayerInfo[id][pAdmin] == 7)
        {
            new string[80];
            format(string, sizeof(string), "Owner: %s", GetName(id));
            SCM(playerid, COLOR_LIGHTBLUE, string);
        }

        SCM(playerid, COLOR_LIGHTBLUE, "---===----===---");
        return 1;
    }[/pawn]

     

  8. Salut, inlocuiesti comanda aia cu asta daca doresti 

    CMD:makeadmin(playerid, params[])
    {
    	if(PlayerInfo[playerid][pAdmin] == 7)
    	{
    	    new string[50], id, amount;
    		if(sscanf(params, "ui", id, amount)) return SCM(playerid, -1, "SYNTAX:/makeadmin <ID> <1-7>");
    		format(string, sizeof(string), "%s ti-a setat admin-ul la %d.", GetName(playerid), amount);
    		SCM(playerid, 0x00FF66, string);
    		PlayerInfo[playerid][pAdmin] = amount;
    		
            gQuery[0] = EOS;
    		mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `conturi` SET `Admin`='%d' WHERE `ID`='%d'", GetPlayerScore(playerid), PlayerInfo[playerid][pSQLID]);
    		mysql_tquery(SQL, gQuery, "", "");
    	    
    	}
    	else
    	{
    		SCM(playerid, 0xFF0000, "[SERVER]: Nu ai gradul necesar.");
    	}
    	return 1;
    }

    Daca ai vreo problema cu aceasta comanda, da-mi pm.. Sper ca te-am ajutat :D 

  9. 59 minutes ago, [El.Capo] said:

    ~Inearca asta!~

     

    CMD:givemoney(playerid, params[]) {
        new string[128], id, amount;
        if(sscanf(params, "ud", id, amount)) return SCM(playerid, -1, "SYNTAX:/givemoney <playerid> <amount>");
        if(id == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "INVALID ID");

        format(string, sizeof(string), "%s ti-a dat %d bani.", GetName(playerid), amount);
        SCM(playerid, COLOR_BLUE, string);

        GivePlayerMoney(id, amount);

        gQuery[0] = EOS;
        mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Money`='%d' WHERE `ID`='%d'", GetPlayerMoney(id), PlayerInfo[id][pSQLID]);
        mysql_tquery(SQL, gQuery, "", "");
            
        
        return 1;
    }

    Nu merge.. Se salveaza in baza de date, dar daca ies si intru din nou am 0 bani ... Am sa mai ma uit prin GM, poate e de la logare..

    EDIT: Nu am reusit, ma poate ajuta cineva?

  10. CMD:bonus(playerid, params[])
    {
    	if(PlayerInfo[playerid][pLevel] <= 2)
    	{
    	    GivePlayerMoney(playerid, 50000000);
    	    SetPlayerScore(playerid, 5);
    	    SCM(playerid, COLOR_YELLOW, "Ai primit level 5 si $50.000.000, distreaza-te!");
    	}
    	else
    	{
    		SCM(playerid, 0xff0000, "Ai primit deja bonus-ul, nu fii bulangiu.");
    	}
    	
    
    	return 1;
    }

    Nu stiu daca mai ai nevoie, dar incearca asta ...

  11. CMD:givemoney(playerid, params[])
    {
    	new string[256], id, amount;
    	if(sscanf(params, "ud", id, amount)) return SCM(playerid, -1, "SYNTAX:/givemoney <playerid> <amount>");
    	else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, COLOR_RED, "INVALID ID");
    	else
    	{
    		format(string, sizeof(string), "%s ti-a dat %d bani.", GetName(playerid), amount);
    		SCM(playerid, COLOR_BLUE, string);
    		GivePlayerMoney(id, amount);
    		gQuery[0] = EOS;
    		mysql_format(SQL, gQuery, sizeof(gQuery), "UPDATE `users` SET `Money`='%d' WHERE `ID`='%d'", GetPlayerMoney(playerid), PlayerInfo[playerid][pSQLID]);
    		mysql_tquery(SQL, gQuery, "", "");
    		
    	}
    	return 1;
    }

    Salut, am incercat sa fac o comanda... Am facut ca atunci cand imi dau bani sa se salveze in baza de date, dar daca reintru pe server, am 0 bani, cu toate ca in baza imi apare ca am o suma de bani... Ma puteti ajuta?

  12. 1 minute ago, K H A I N said:

    trimite server log

    uite 

    SA-MP Dedicated Server
    ----------------------
    v0.3.7-R2, (C)2005-2015 SA-MP Team
    
    [01:32:22] filterscripts = ""  (string)
    [01:32:22] 
    [01:32:22] Server Plugins
    [01:32:22] --------------
    [01:32:22]  Loading plugin: sscanf.dll
    [01:32:22] 
    
    [01:32:22]  ===============================
    
    [01:32:22]       sscanf plugin loaded.     
    
    [01:32:22]          Version:  2.8.3        
    
    [01:32:22]   (c) 2018 Alex "Y_Less" Cole  
    
    [01:32:22]  ===============================
    
    [01:32:22]   Loaded.
    [01:32:22]  Loading plugin: mysql.dll
    [01:32:22]  >> plugin.mysql: R39-6 successfully loaded.
    [01:32:22]   Loaded.
    [01:32:22]  Loading plugin: Whirlpool.dll
    [01:32:22]  
    [01:32:22]  ==================
    [01:32:22]  
    [01:32:22]   Whirlpool loaded
    [01:32:22]  
    [01:32:22]  ==================
    [01:32:22]  
    [01:32:22]   Loaded.
    [01:32:22]  Loaded 3 plugins.
    
    [01:32:23] 
    [01:32:23] Filterscripts
    [01:32:23] ---------------
    [01:32:23]   Loaded 0 filterscripts.
    
    [01:32:23]  
    [01:32:23]  
    [01:32:23]  
    [01:32:23]  ======================================= 
    [01:32:23]  |                                     | 
    [01:32:23]  |        YSI version 3.09.0684        | 
    [01:32:23]  |        By Alex "Y_Less" Cole        | 
    [01:32:23]  |                                     | 
    [01:32:23]  ======================================= 
    [01:32:23]  
    [01:32:23]  
    [01:32:23]  
    [01:32:23] Script[gamemodes/db.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
    [01:32:23] Number of vehicle models: 0
    Console input: gmx
    [01:32:38]  
    [01:32:38]  
    [01:32:38]  
    [01:32:38]  ======================================= 
    [01:32:38]  |                                     | 
    [01:32:38]  |        YSI version 3.09.0684        | 
    [01:32:38]  |        By Alex "Y_Less" Cole        | 
    [01:32:38]  |                                     | 
    [01:32:38]  ======================================= 
    [01:32:38]  
    [01:32:38]  
    [01:32:38]  
    [01:32:38] Script[gamemodes/db.amx]: Run time error 20: "Invalid index parameter (bad entry point)"
    [01:32:38] Number of vehicle models: 0
    [01:33:03] [connection] 127.0.0.1:55246 requests connection cookie.
    [01:33:04] [connection] incoming connection: 127.0.0.1:55246 id: 0
    [01:33:04] [join] Florin has joined the server (0:127.0.0.1)
    

     

  13. Salut, fiind incepator, lucrez in localhost, folosesc Sublime Text 3, dar am o problema, am inceput azi un "GM", am facut niste comenzi.. un sistem de register/login( nu e facut de la 0, dar am incercat sa-l editez cat am putut), GM-ul are 500 de randuri, il pornesc pe localhost, intru pe server si ...Ma puteti ajuta?

    sa-mp-000.png

  14. 32 minutes ago, Voller. said:
    
    CMD:setadmin(playerid, params[])
    {
    	if(IsPlayerAdmin(playerid)) // aici verificam daca esti rcon admin.
    	{
    		new userid, amount;
    		if(sscanf(params, "ui", userid, amount)) return SendClientMessage(playerid, -1, "{ffffff}SYNTAX: /setadmin <playerid/name> <1-7>");
    		new string[128];
    		format(string, sizeof(string), "%s ti-a setat admin-ul la $%d.", GetName(playerid), amount);
    		SendClientMessage(userid, 0x00FF00, string);
    		format(string, sizeof(string), "I-ai setat admin-ul lui %s la $%d!", GetName(playerid), amount);
    		SendClientMessage(playerid, 0x00FF00, string);
            PlayerInfo[userid][pAdmin] = amount;
    		return 1; // aici returnam valoare 1;
    	}
    	else return SCM(playerid, -1, "Nu ai gradul necesar!"); // aici la fel returnam si eroare.
    }

    Salut!

    Asa ar trebui sa fie. :D

     

    Multumesc ❤️ 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.