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AndyAdv

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Posts posted by AndyAdv

  1. C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(791) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(834) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1005) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1050) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1530) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1620) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1665) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1711) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(1755) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(2159) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\YSI\y_hooks/impl.inc(2203) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    C:\Users\Andrei\Desktop\Gamemode\Gamemode\pawno\include\systems.inc(5748) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(1560) : error 056: arrays, local variables and function arguments cannot be public (variable "SpeedUP")

    edit: Am pus YCMD si help la comanda
    gmm.pwn(1561) : error 010: invalid function or declaration
    gmm.pwn(1562) : error 001: expected token: ";", but found "-identifier-"
    gmm.pwn(1563) : error 010: invalid function or declaration
    gmm.pwn(1565) : error 010: invalid function or declaration
    gmm.pwn(1566) : error 010: invalid function or declaration
    gmm.pwn(1568) : error 010: invalid function or declaration
    gmm.pwn(1571) : error 010: invalid function or declaration
    gmm.pwn(1573) : error 010: invalid function or declaration
    gmm.pwn(3654) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(3674) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(3738) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(4478) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(4620) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(5084) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(6122) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(6345) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(6351) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(7011) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(7052) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(7093) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(12826) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(12832) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(15214) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(20404) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(27897) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(27903) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(27912) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(28176) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(30524) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(30529) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(30532) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(30536) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(31303) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(31309) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(33242) : warning 219: local variable "vehicleid" shadows a variable at a preceding level
    gmm.pwn(1306) : warning 204: symbol is assigned a value that is never used: "g_SpeedThreshold"
    gmm.pwn(1307) : warning 204: symbol is assigned a value that is never used: "g_SpeedUpTimer"
    gmm.pwn(1562) : warning 203: symbol is never used: "vehicleid"

    Ma poti ajuta? 

    PS:Folosesc ZEX compiler 3.10.8

    Folosesc YCMD si am pus YCMD si help dar am dat compile dupa

  2. 41 minutes ago, WiDuAlK said:

    dai un printf("%d", PlayerInfo[playerid][pPayDayIn] ); si vezi ce valoare iti da in consola pt variabila PlayerInfo[playerid][pPayDayIn] , vezi daca coincide cu cea din baza de date. Daca da, inseamna ca e problema cand pornesti payday ul. Adica tu pornesti payday ul si apoi faci load la toate datele.

    Pai si ce pot sa fac pentru a da mai intai load si apoi sa pornesc payday?

  3. 25 minutes ago, WiDuAlK said:

    dai un printf("%d", PlayerInfo[playerid][pPayDayIn] ); si vezi ce valoare iti da in consola pt variabila PlayerInfo[playerid][pPayDayIn] , vezi daca coincide cu cea din baza de date. Daca da, inseamna ca e problema cand pornesti payday ul. Adica tu pornesti payday ul si apoi faci load la toate datele.

    Quote

    Nu imi arata nimic

     

  4. Cand intru pe server imi da payday chiar daca eu nu am 0 la PayDayIn. Si nu stiu ce are.

    Code:

    ptask payday[1000](playerid) 
        {
        new hour,minn,sec;
        gettime(hour,minn,sec);
        if(PlayerInfo[playerid][pSleeping] == 0 && Spectate[playerid] == 255 && AFKSeconds[playerid] < 15)
        if(PlayerInfo[playerid][pPayDayIn] < 1) {
            new string[128];
            new interest,account[MAX_PLAYERS];

            new rent[MAX_PLAYERS];
            SetTimer("ScadeLicentele", 4000, false);
            new key = PlayerInfo[playerid][pHouse];
            if(key != 999)
            {
                rent[playerid] = HouseInfo[key][hRent];
                HouseInfo[key][hTakings] += rent[playerid];
            }
            new tmpintrate;
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            if(PlayerInfo[playerid][pPremiumAccount] == 1)
            {
                tmpintrate = 2;
                PlayerInfo[playerid][pPayDayHad] += 1;
                if(PlayerInfo[playerid][pPayDayHad] >= 5) {
                    PlayerInfo[playerid][pExp]++;
                    PlayerInfo[playerid][pPayDayHad] = 0;
                }
                new bonus = PlayerInfo[playerid][pPayCheck] / 2;
                PlayerInfo[playerid][pPayCheck] += bonus;
            }
            else
            {
                tmpintrate = 1;
            }
            account[playerid] = PlayerInfo[playerid][pAccount];
            Tax += TaxValue;
            
            //PlayerInfo[playerid][pAccount] -= TaxValue;
            new checks = PlayerInfo[playerid][pLevel]*2500+random(3000);
            if(PlayerInfo[playerid][pDailyLogin] == 0) checks = checks*2;          
            GivePlayerCash(playerid, checks);
            interest = (PlayerInfo[playerid][pAccount]/5000)*(tmpintrate);
            if(PlayerInfo[playerid][pDailyLogin] == 0) interest = interest*2;
            if(PlayerInfo[playerid][pDailyLogin] == 0) PlayerInfo[playerid][pExp] += 100;
            else PlayerInfo[playerid][pExp] += 200;
            UpdateProgress(playerid, 0);
            PlayerInfo[playerid][pAccount] += interest+1000;           
            SendClientMessage(playerid, -1, "Ai primit o ora jucata.");
            PlayerInfo[playerid][pConnectTime] += 1;
            format(string, sizeof(string), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
            mysql_query(SQL, string);
            format(string, sizeof(string), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
            mysql_query(SQL, string);
            PlayerInfo[playerid][pSeconds] = 0;
            
            if(PlayerInfo[playerid][pDailyLogin] == 0) {
                PlayerInfo[playerid][pDailyLogin] = 1;
                UpdateVar(playerid, "DailyLogin", 1);
                SCM(playerid, -1, "You got +100 experience points because it's your first payday from this day.");
            }   
            PlayerInfo[playerid][pPayDay] = 0;
            PlayerInfo[playerid][pPayCheck] = 0;
            PlayerInfo[playerid][pPayDayIn] = 3600;
            PlayerInfo[playerid][pSpinPoints] += 1;
            PlayerInfo[playerid][pPetPoints] += 15;
            PlayerInfo[playerid][pLSTPoints] += 5;
            format(string, sizeof(string), "Paycheck (without taxes): %s $  | Experience earned: 200.", FormatNumber(checks));
            SendClientMessage(playerid, -1, string);
            format(string, sizeof(string), "Visit bank if you want to withdraw your money.");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 1 Spin Point{FFFFFF}");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 15 Pet Points{FFFFFF}");
            SendClientMessage(playerid, -1, "{8A2BE2}LST Points:{FFFFFF}Ai primit 5 LST Points");
            SendClientMessage(playerid, -1, string);                                           
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            UpdateProgress(playerid, 0);
            Update(playerid, pSpinPointsx);
            Update(playerid, pLSTPointsx);
            if(hour == 21) {
                new gold = 1 + random(10);
                new money = 10000 + random(5000);
                for(new h = 0; h < MAX_CLANS; h++) {
                    if(strlen(ClanInfo[h][clName]) != 0) {
                        if(GetClanTurfs(h) >= 10) {
                            if(PlayerInfo[playerid][pClan] == h && h != 0) {
                                PlayerInfo[playerid][pPremiumPoints] += gold;
                                Update(playerid, pPremiumPointsx);
                                GivePlayerCash(playerid, money);
                                format(string, sizeof(string), "You got %d diamants and $%s because your clan had more than 10 territories.", gold, FormatNumber(money));
                                SCM(playerid, COLOR_MONEY, string);
                            }                                     
                        }
                    }
                }       
            }
            if(RestartPayday == 1) {
                SendClientMessageToAll(-1, "Server-ul a fost restartat! Va rugam sa reveniti.");
                GameModeExit();
            }   
        }
        else {
            new string[64];
            PlayerInfo[playerid][pPayDayIn] --;
            format(string, sizeof(string), "~y~Payday in %s minutes.", CalculeazaTimp2(PlayerInfo[playerid][pPayDayIn]));
            PlayerTextDrawSetString(playerid,  PlayerText:PaydayTimer_PTD[playerid], string);
            PlayerTextDrawShow(playerid, PlayerText:PaydayTimer_PTD[playerid]);
        }    
        return 1;        
        }    

  5. Erori: 
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31649) : error 035: argument type mismatch (argument 2)
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31650) : error 035: argument type mismatch (argument 2)

    code:

    ptask payday[1000](playerid) 
        {
        new hour,minn,sec;
        gettime(hour,minn,sec);
        if(PlayerInfo[playerid][pSleeping] == 0 && Spectate[playerid] == 255 && AFKSeconds[playerid] < 15)
        if(PlayerInfo[playerid][pPayDayIn] == 0) {
            new string[128];
            new interest,account[MAX_PLAYERS];

            new rent[MAX_PLAYERS];
            SetTimer("ScadeLicentele", 4000, false);
            new key = PlayerInfo[playerid][pHouse];
            if(key != 999)
            {
                rent[playerid] = HouseInfo[key][hRent];
                HouseInfo[key][hTakings] += rent[playerid];
            }
            new tmpintrate;
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            if(PlayerInfo[playerid][pPremiumAccount] == 1)
            {
                tmpintrate = 2;
                PlayerInfo[playerid][pPayDayHad] += 1;
                if(PlayerInfo[playerid][pPayDayHad] >= 5) {
                    PlayerInfo[playerid][pExp]++;
                    PlayerInfo[playerid][pPayDayHad] = 0;
                }
                new bonus = PlayerInfo[playerid][pPayCheck] / 2;
                PlayerInfo[playerid][pPayCheck] += bonus;
            }
            else
            {
                tmpintrate = 1;
            }
            account[playerid] = PlayerInfo[playerid][pAccount];
            Tax += TaxValue;
            
            //PlayerInfo[playerid][pAccount] -= TaxValue;
            new checks = PlayerInfo[playerid][pLevel]*2500+random(3000);
            if(PlayerInfo[playerid][pDailyLogin] == 0) checks = checks*2;          
            GivePlayerCash(playerid, checks);
            interest = (PlayerInfo[playerid][pAccount]/5000)*(tmpintrate);
            if(PlayerInfo[playerid][pDailyLogin] == 0) interest = interest*2;
            if(PlayerInfo[playerid][pDailyLogin] == 0) PlayerInfo[playerid][pExp] += 100;
            else PlayerInfo[playerid][pExp] += 200;
            UpdateProgress(playerid, 0);
            PlayerInfo[playerid][pAccount] += interest+1000;           
            SendClientMessage(playerid, -1, "Ai primit o ora jucata.");
            PlayerInfo[playerid][pConnectTime] += 1; 
                format(string, sizeof(string), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
                mysql_query(SQL, string);
                format(string, sizeof(string), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
                mysql_query(SQL, string);
            PlayerInfo[playerid][pSeconds] = 0; 
            
            if(PlayerInfo[playerid][pDailyLogin] == 0) {
                PlayerInfo[playerid][pDailyLogin] = 1;
                UpdateVar(playerid, "DailyLogin", 1);
                SCM(playerid, -1, "You got +100 experience points because it's your first payday from this day.");
            }   
            PlayerInfo[playerid][pPayDay] = 0;
            PlayerInfo[playerid][pPayCheck] = 0;
            PlayerInfo[playerid][pPayDayIn] = 3600;
            PlayerInfo[playerid][pSpinPoints] += 1;
            PlayerInfo[playerid][pPetPoints] += 15;
            PlayerInfo[playerid][pLSTPoints] += 5;
            format(string, sizeof(string), "Paycheck (without taxes): %s $  | Experience earned: 200.", FormatNumber(checks));
            SendClientMessage(playerid, -1, string);
            format(string, sizeof(string), "Visit bank if you want to withdraw your money.");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 1 Spin Point{FFFFFF}");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 15 Pet Points{FFFFFF}");
            SendClientMessage(playerid, -1, "{8A2BE2}LST Points:{FFFFFF}Ai primit 5 LST Points");
            SendClientMessage(playerid, -1, string);                                           
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            UpdateProgress(playerid, 0);
            Update(playerid, pSpinPointsx);
            Update(playerid, pLSTPointsx);
            if(hour == 21) {
                new gold = 1 + random(10);
                new money = 10000 + random(5000);
                for(new h = 0; h < MAX_CLANS; h++) {
                    if(strlen(ClanInfo[h][clName]) != 0) {
                        if(GetClanTurfs(h) >= 10) {
                            if(PlayerInfo[playerid][pClan] == h && h != 0) {
                                PlayerInfo[playerid][pPremiumPoints] += gold;
                                Update(playerid, pPremiumPointsx);
                                GivePlayerCash(playerid, money);
                                format(string, sizeof(string), "You got %d diamants and $%s because your clan had more than 10 territories.", gold, FormatNumber(money));
                                SCM(playerid, COLOR_MONEY, string);
                            }                                     
                        }
                    }
                }       
            }
            if(RestartPayday == 1) {
                SendClientMessageToAll(-1, "Server-ul a fost restartat! Va rugam sa reveniti.");
                GameModeExit();
            }   
        }
        else {
            new string[64];
            PlayerInfo[playerid][pPayDayIn] --;
            format(string, sizeof(string), "~y~Payday in %s minutes.", CalculeazaTimp2(PlayerInfo[playerid][pPayDayIn]));
       31649:     PlayerTextDrawSetString(playerid, PaydayTimer_PTD ,string); // linia problema
       31650:     PlayerTextDrawShow(playerid, PaydayTimer_PTD); // linia problema
        }    
        return 1;        
        }

     

    Ma puteti ajuta? Daca v-am dat liniile gresite scuze, mie asa imi arata compilator-ul...

  6. C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31595) : warning 217: loose indentation
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31599) : warning 217: loose indentation

    Pe astea le-am rezolvat dar erorile nu...

     

    Liniile de la erori sunt astea 

            PlayerTextDrawSetString(playerid, PaydayTimer_PTD ,string);
            PlayerTextDrawShow(playerid, PaydayTimer_PTD);

  7. Erori si warnings: 

    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31595) : warning 217: loose indentation
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31599) : warning 217: loose indentation
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31649) : error 035: argument type mismatch (argument 2)
    C:\Users\Andrei\Desktop\All Folders\Gamemode\Gamemode\gamemodes\gmm.pwn(31650) : error 035: argument type mismatch (argument 2)

    code:

    ptask payday[1000](playerid) 
        {
        new hour,minn,sec;
        gettime(hour,minn,sec);
        if(PlayerInfo[playerid][pSleeping] == 0 && Spectate[playerid] == 255 && AFKSeconds[playerid] < 15)
        if(PlayerInfo[playerid][pPayDayIn] == 0) {
            new string[128];
            new interest,account[MAX_PLAYERS];

            new rent[MAX_PLAYERS];
            SetTimer("ScadeLicentele", 4000, false);
            new key = PlayerInfo[playerid][pHouse];
            if(key != 999)
            {
                rent[playerid] = HouseInfo[key][hRent];
                HouseInfo[key][hTakings] += rent[playerid];
            }
            new tmpintrate;
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            if(PlayerInfo[playerid][pPremiumAccount] == 1)
            {
                tmpintrate = 2;
                PlayerInfo[playerid][pPayDayHad] += 1;
                if(PlayerInfo[playerid][pPayDayHad] >= 5) {
                    PlayerInfo[playerid][pExp]++;
                    PlayerInfo[playerid][pPayDayHad] = 0;
                }
                new bonus = PlayerInfo[playerid][pPayCheck] / 2;
                PlayerInfo[playerid][pPayCheck] += bonus;
            }
            else
            {
                tmpintrate = 1;
            }
            account[playerid] = PlayerInfo[playerid][pAccount];
            Tax += TaxValue;
            
            //PlayerInfo[playerid][pAccount] -= TaxValue;
            new checks = PlayerInfo[playerid][pLevel]*2500+random(3000);
            if(PlayerInfo[playerid][pDailyLogin] == 0) checks = checks*2;          
            GivePlayerCash(playerid, checks);
            interest = (PlayerInfo[playerid][pAccount]/5000)*(tmpintrate);
            if(PlayerInfo[playerid][pDailyLogin] == 0) interest = interest*2;
            if(PlayerInfo[playerid][pDailyLogin] == 0) PlayerInfo[playerid][pExp] += 100;
            else PlayerInfo[playerid][pExp] += 200;
            UpdateProgress(playerid, 0);
            PlayerInfo[playerid][pAccount] += interest+1000;           
            SendClientMessage(playerid, -1, "Ai primit o ora jucata.");
            PlayerInfo[playerid][pConnectTime] += 1; // linia warning
                format(string, sizeof(string), "UPDATE `users` SET `DayHours`=`DayHours`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
                mysql_query(SQL, string);
                format(string, sizeof(string), "UPDATE `users` SET `HoursMonth`=`HoursMonth`+1 WHERE `ID`='%d'", PlayerInfo[playerid][pSQLID]);
                mysql_query(SQL, string);
            PlayerInfo[playerid][pSeconds] = 0; // linia warning
            
            if(PlayerInfo[playerid][pDailyLogin] == 0) {
                PlayerInfo[playerid][pDailyLogin] = 1;
                UpdateVar(playerid, "DailyLogin", 1);
                SCM(playerid, -1, "You got +100 experience points because it's your first payday from this day.");
            }   
            PlayerInfo[playerid][pPayDay] = 0;
            PlayerInfo[playerid][pPayCheck] = 0;
            PlayerInfo[playerid][pPayDayIn] = 3600;
            PlayerInfo[playerid][pSpinPoints] += 1;
            PlayerInfo[playerid][pPetPoints] += 15;
            PlayerInfo[playerid][pLSTPoints] += 5;
            format(string, sizeof(string), "Paycheck (without taxes): %s $  | Experience earned: 200.", FormatNumber(checks));
            SendClientMessage(playerid, -1, string);
            format(string, sizeof(string), "Visit bank if you want to withdraw your money.");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 1 Spin Point{FFFFFF}");
            SendClientMessage(playerid, -1, "{FFFFFF}Ai primit 15 Pet Points{FFFFFF}");
            SendClientMessage(playerid, -1, "{8A2BE2}LST Points:{FFFFFF}Ai primit 5 LST Points");
            SendClientMessage(playerid, -1, string);                                           
            SendClientMessage(playerid, -1, "{2b46e2}-------------------------------------------------------------------------------------------------------------{FFFFFF}");
            UpdateProgress(playerid, 0);
            Update(playerid, pSpinPointsx);
            Update(playerid, pLSTPointsx);
            if(hour == 21) {
                new gold = 1 + random(10);
                new money = 10000 + random(5000);
                for(new h = 0; h < MAX_CLANS; h++) {
                    if(strlen(ClanInfo[h][clName]) != 0) {
                        if(GetClanTurfs(h) >= 10) {
                            if(PlayerInfo[playerid][pClan] == h && h != 0) {
                                PlayerInfo[playerid][pPremiumPoints] += gold;
                                Update(playerid, pPremiumPointsx);
                                GivePlayerCash(playerid, money);
                                format(string, sizeof(string), "You got %d diamants and $%s because your clan had more than 10 territories.", gold, FormatNumber(money));
                                SCM(playerid, COLOR_MONEY, string);
                            }                                     
                        }
                    }
                }       
            }
            if(RestartPayday == 1) {
                SendClientMessageToAll(-1, "Server-ul a fost restartat! Va rugam sa reveniti.");
                GameModeExit();
            }   
        }
        else {
            new string[64];
            PlayerInfo[playerid][pPayDayIn] --;
            format(string, sizeof(string), "~y~Payday in %s minutes.", CalculeazaTimp2(PlayerInfo[playerid][pPayDayIn]));
            PlayerTextDrawSetString(playerid, PaydayTimer_PTD ,string); // linia problema
            PlayerTextDrawShow(playerid, PaydayTimer_PTD); // linia problema
        }    
        return 1;        
        }

     

    Ma puteti ajuta? Daca v-am dat liniile gresite scuze, mie asa imi arata compilator-ul... 

  8. On 3/26/2019 at 8:00 PM, MaRr said:

    @Nica_Mihai, cand pornesc server-ul imi apar warningurile astea cand pornesc sv:

    -mSelection- WARNING: Failed to load list: "hats.txt"
    -mSelection- WARNING: Failed to load list: "glasses.txt"
    -mSelection- WARNING: Failed to load list: "furnitures.txt"
    -mSelection- WARNING: Failed to load list: "f1.txt"
    -mSelection- WARNING: Failed to load list: "f2.txt"
    -mSelection- WARNING: Failed to load list: "f3.txt"
    -mSelection- WARNING: Failed to load list: "f4.txt"
    -mSelection- WARNING: Failed to load list: "f5.txt"
    -mSelection- WARNING: Failed to load list: "f6.txt"
    -mSelection- WARNING: Failed to load list: "f7.txt"
    -mSelection- WARNING: Failed to load list: "f8.txt"
    -mSelection- WARNING: Failed to load list: "f9.txt"
    -mSelection- WARNING: Failed to load list: "f10.txt"
    -mSelection- WARNING: Failed to load list: "f11.txt"
    -mSelection- WARNING: Failed to load list: "f12.txt"
    -mSelection- WARNING: Failed to load list: "f13.txt"
    -mSelection- WARNING: Failed to load list: "f14.txt"
    -mSelection- WARNING: Failed to load list: "f15.txt"

    Imi poti spune ce sa fac?

    Ia din Edison 2017 acele fisiere.

  9. On 6/28/2019 at 10:51 PM, K H A I N said:

    Ba specialistule deschide google.com si scrie "care e diferenta dintre o variabila globala si cea locala"

    Si intr-un fel cred ca te ajuta si la marimea amx-ului! Nu eram acasa de asta nu am raspuns pana acum!

  10. On 6/28/2019 at 10:51 PM, K H A I N said:

    Ba specialistule deschide google.com si scrie "care e diferenta dintre o variabila globala si cea locala"

    Normal ca e mai bine sa scoti variabila globala dar eu am zis ca tot dispare warning-ul si daca o scoti pe cea locala. Iar diferenta dintre ele este ca cea globala este declarata in exteriorul oricarei functii iar cea locala este inceputa/initializata cu valoarea 0. 

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