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Daa

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Posts posted by Daa

  1. ../gamemodes/src/data/resource.pwn(12) : fatal error 100: cannot read from file: "gangzone"

    Compilation aborted.

    Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase


    1 Error.
     

    Imi da eroarea asta cand incerc sa compilez. E gamemode-ul nou b-hood.

  2. Merge, doar ca acu nu apare raritatea skin-ului.

    Cum pot modifica acest lucru?

    167, 170, 188, 159, 260: "Rare";
    228, 248, 264, 189, 185, 146: "Epic";
    0, 104, 116, 164, 149, 293, 285, 289, 294: "Legendary";
    93, 108, 171, 177, 217, 271: "Transcendent";
    124, 187, 181, 241, 242, 292, 309: "Unique";

    Acestea sunt skinurile.

    image.png

  3. Gata. Acum apare asa

    (18801) : error 035: argument type mismatch (argument 1)
    (18801) : error 035: argument type mismatch (argument 2)
    Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase


    2 Errors.
     

  4. C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : warning 215: expression has no effect
    C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : warning 215: expression has no effect
    C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : error 001: expected token: ";", but found ")"
    C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : error 029: invalid expression, assumed zero
    C:\Users\Desktop\gm\gamemodes\EV.pwn(18801) : fatal error 107: too many error messages on one line

    Compilation aborted.

    Pawn compiler 3.10.8              Copyright (c) 1997-2006, ITB CompuPhase


    4 Errors.
     

  5. imi da eroare la getskintype ca cica undefined symbol "skin"

     

    YCMD:id(playerid, params[], help) {
        new names[64], giveplayer[25], x, sstring[180];
        if(sscanf(params, "s[64]", names)) return SCM(playerid, COLOR_GREY, "Syntax: {FFFFFF}/id <playerid/name>");
        if(strlen(names) > 24) return SCM(playerid, COLOR_GREY, "Player not connected.");
        if(IsNumeric(names)) {
            if(strval(names) >= 1000) return SCM(playerid, COLOR_GREY, "Player not connected.");
        }
        if(IsNumeric(names)) {
            if(x < 10) {
                if(strval(names) < 0 || strval(names) > 999) return SCM(playerid, COLOR_GREY, "Player not connected."); 
                new i = strval(names);
                if(!IsPlayerConnected(i))
                    return SCM(playerid, COLOR_GREY, "Player not connected.");
                if(IsPlayerLogged[i] == 0) return SCM(playerid, COLOR_GREY, "Player not connected.");
                GetPlayerName(i, giveplayer, sizeof(giveplayer));
                new szRankk[180];
                if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (rank %d)", PlayerInfo[i][pRank]);
                if(GetPVarInt(i, "Cover") == 1) {
                    format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,giveplayer,GetPlayerScore(i), GetSkinType(skin), FPS2[i]);
                    SCM(playerid, COLOR_WHITE, sstring);
                    return true;
                }
                new name[180];
                format(name, sizeof(name), "%s", GetName(i));
                new clan = PlayerInfo[i][pClan];                    
                if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                
                if(PlayerInfo[playerid][pAdmin] > 0) {
                    if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d {FFADAD}- [AFK: %d]",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i], AFKSeconds[i]);
                    else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i]);
                }
                else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, GetSkinType(skin), FPS2[i]);
                SCM(playerid, COLOR_WHITE, sstring);                
                x++;
                return true;
            }
        }    
        foreach(Player, i) {
            if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {                    
                if(strfind(GetNameEx(i), names, true) != -1) {
                    if(x < 10) {
                        if(i == INVALID_PLAYER_ID) return SCM(playerid, COLOR_GREY, "Player not connected."); 
                        GetPlayerName(i, giveplayer, sizeof(giveplayer));
                        new szRankk[180];
                        if(PlayerInfo[i][pMember] != 0) format(szRankk, sizeof(szRankk), " (Rank %d)", PlayerInfo[i][pRank]);
                        if(GetPVarInt(i, "Cover") == 1) {
                            format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | FPS: %d",i,giveplayer,GetPlayerScore(i), FPS2[i]);
                            SCM(playerid, COLOR_WHITE, sstring);
                            return true;
                        }
                        new name[180];
                        format(name, sizeof(name), "%s", GetName(i));
                        new clan = PlayerInfo[i][pClan];
                        if(clan != 0 && PlayerInfo[i][pTag] == 0) format(name, sizeof(name), "{%s}%s{FFFFFF}%s", ClanInfo[clan][clColor], ClanInfo[clan][clTag], GetName(i));
                        else if(clan != 0 && PlayerInfo[i][pTag] == 1) format(name, sizeof(name), "%s{%s}%s{FFFFFF}", GetName(i), ClanInfo[clan][clColor], ClanInfo[clan][clTag]);                                
                        if(PlayerInfo[playerid][pAdmin] > 0) {
                            if(PlayerInfo[i][pSleeping] == 1 || AFKSeconds[i] >= 5) format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d {FFADAD}- [AFK: %d]",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i], AFKSeconds[i]);
                            else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i]);
                        }
                        else format(sstring, sizeof(sstring), "(ID %d) %s | Level: %d | Factiune: {%s}%s{FFFFFF}%s | FPS: %d",i,name,PlayerInfo[i][pLevel], ColorFaction[PlayerInfo[i][pMember]], FactionName(PlayerInfo[i][pMember]), szRankk, FPS2[i]);
                        SCM(playerid, COLOR_WHITE, sstring);    
                        x++;
                    }    
                }                                            
            }
        }
        if(x == 0) return SCM(playerid, COLOR_GREY, "Player not connected.");
        if(x == 10) SCM(playerid, COLOR_WHITE, "Au fost afisate doar primele 10 rezultate.");
        return true;
    }

    IsNumeric(const string[]) {
        for (new i = 0, j = strlen(string); i < j; i++) {
            if (string[i] > '9' || string[i] < '0') return false;
        }
        return true;
    }

  6. Salut. Doresc sa adaug in /id - Skin: id la skin (Raritate)

    Si imi da eroare.

                    format(sstring, sizeof(sstring), "(ID %d) Nume: %s | Level: %d | Factiune: Civil | Skin: %d {781111}(%s){ffffff} | FPS: %d",i,giveplayer,GetPlayerScore(i), GetSkinType(skin), FPS2[i]);

    ce e gresit?

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