if(PlayerInfo[playerid][pPaintBallG] > 0)
{
foreach(Player, iddd)
{
if(PlayerInfo[iddd][pPaintBallG] == PlayerInfo[playerid][pPaintBallG])
{
SendDeathMessageToPlayer(iddd, killerid, playerid, reason);
}
}
PlayerInfo[killerid][pPaintBallKills]++;
format(string,sizeof(string),"You have been killed by %s.", GetName(killerid));
SendClientMessage(playerid, COLOR_GENANNOUNCE, string);
format(string,sizeof(string),"You have killed %s. You now have %d kills.", GetName(playerid), PlayerInfo[killerid][pPaintBallKills]);
SendClientMessage(killerid, COLOR_GENANNOUNCE, string);
if(PlayerInfo[killerid][pPaintBallG] == 3)
{
if(PlayerInfo[killerid][pPaintBallKills] == 2) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 29, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 4) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 28, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 6) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 33, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 8) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 32, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 10) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 25, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 12) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 26, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 14) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 34, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 16) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 27, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 18) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 31, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 20) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 30, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 22) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 23, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 24) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 22, 1000); }
else if(PlayerInfo[killerid][pPaintBallKills] == 26) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 9, 1); }
else if(PlayerInfo[killerid][pPaintBallKills] == 28) { ResetPlayerWeaponsEx(killerid); ResetPlayerWeapons(killerid); GivePlayerWeaponEx(killerid, 4, 1); }
}
if(PlayerInfo[killerid][pPaintBallKills] == 29 && PlayerInfo[killerid][pPaintBallG] == 3)
{
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 3)
{
format(string,sizeof(string),"Round over! Winner: %s - 29 kills.",GetName(killerid));
SendClientMessage(i, COLOR_YELLOW, string);
SendClientMessage(i, COLOR_YELLOW, "Use /votemap to vote for a map.");
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
}
}
KillTimer(paintrun3);
paintt[3] = 0;
paintrs[3] = 31;
preparepaint3 = SetTimer("PrepareRoundPaintBall3", 1000, 1);
PaintWinner[3] = 999;
PaintBallWinnerKills[3] = 0;
paintvotem[3][0] = 0;
paintvotem[3][1] = 0;
paintvotem[3][2] = 0;
paintvotem[3][3] = 0;
paintvotem[3][4] = 0;
mapvoted[3] = 0;
}
if(PlayerInfo[killerid][pPaintBallKills] > PaintBallWinnerKills[PlayerInfo[playerid][pPaintBallG]])
{
PaintWinner[PlayerInfo[playerid][pPaintBallG]] = killerid;
PaintBallWinnerKills[PlayerInfo[playerid][pPaintBallG]] = PlayerInfo[killerid][pPaintBallKills];
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[pPaintBallG] == PlayerInfo[playerid][pPaintBallG])
{
format(string,sizeof(string),"%s is in the lead with %d kills.",GetName(killerid),PaintBallWinnerKills[PlayerInfo[playerid][pPaintBallG]]);
SendClientMessage(i, COLOR_YELLOW, string);
}
}
}
}
return 1;
}
public PrepareRoundPaintBall1()
{
if(paintp[1] > 1)
{
new string[128];
if(paintrs[1] >= 1)
{
paintrs[1]--;
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
PlayerTextDrawShow(i, PaintBallText);
if(paintrs[1] > 9) format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:%d",paintrs[1]);
else format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:0%d",paintrs[1]);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintrs[1] == 2)
{
paintrs[1] = 0;
paintt[1] = 301;
KillTimer(preparepaint1);
paintrun1 = SetTimer("PaintBallRun1", 1000, 1);
}
}
else if(paintp[1] < 2)
{
paintt[1] = 0;
paintrs[1] = 0;
PaintWinner[1] = 999;
PaintBallWinnerKills[1] = 0;
paintvoteg[1][0] = 0;
paintvoteg[1][1] = 0;
paintvoteg[1][2] = 0;
paintvotem[1][0] = 0;
paintvotem[1][1] = 0;
paintvotem[1][2] = 0;
paintvotem[1][3] = 0;
paintvotem[1][4] = 0;
mapvoted[1] = 0;
gunvoted[1] = 0;
KillTimer(preparepaint1);
KillTimer(paintrun1);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
curatj = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
public PrepareRoundPaintBall2()
{
if(paintp[2] > 1)
{
new string[128];
if(paintrs[2] >= 1)
{
paintrs[2]--;
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
PlayerTextDrawShow(i, PaintBallText);
if(paintrs[2] > 9) format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:%d",paintrs[2]);
else format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:0%d",paintrs[2]);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintrs[2] == 2)
{
paintrs[2] = 0;
paintt[2] = 301;
KillTimer(preparepaint2);
paintrun2 = SetTimer("PaintBallRun2", 1000, 1);
}
}
else if(paintp[2] < 2)
{
paintt[2] = 0;
paintrs[2] = 0;
PaintWinner[2] = 999;
PaintBallWinnerKills[2] = 0;
paintvoteg[2][0] = 0;
paintvoteg[2][1] = 0;
paintvoteg[2][2] = 0;
paintvotem[2][0] = 0;
paintvotem[2][1] = 0;
paintvotem[2][2] = 0;
paintvotem[2][3] = 0;
paintvotem[2][4] = 0;
mapvoted[2] = 0;
gunvoted[2] = 0;
KillTimer(preparepaint2);
KillTimer(paintrun2);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
curatj = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
public PrepareRoundPaintBall3()
{
if(paintp[3] > 1)
{
new string[128];
if(paintrs[3] >= 1)
{
paintrs[3]--;
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 3)
{
PlayerTextDrawShow(i, PaintBallText);
if(paintrs[3] > 9) format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:%d",paintrs[3]);
else format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:0%d",paintrs[3]);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintrs[3] == 2)
{
paintrs[3] = 0;
paintt[3] = 601;
KillTimer(preparepaint3);
paintrun3 = SetTimer("PaintBallRun3", 1000, 1);
}
}
else if(paintp[3] < 2)
{
paintt[3] = 0;
paintrs[3] = 0;
PaintWinner[3] = 999;
PaintBallWinnerKills[3] = 0;
paintvotem[3][0] = 0;
paintvotem[3][1] = 0;
paintvotem[3][2] = 0;
paintvotem[3][3] = 0;
paintvotem[3][4] = 0;
mapvoted[3] = 0;
KillTimer(preparepaint3);
KillTimer(paintrun3);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 3)
{
curatj = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
public PrepareRoundPaintBall4()
{
if(paintp[4] > 1)
{
new string[128];
if(paintrs[4] >= 1)
{
paintrs[4]--;
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 4)
{
PlayerTextDrawShow(i, PaintBallText);
if(paintrs[4] > 9) format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:%d",paintrs[4]);
else format(string,sizeof(string),"PAINTBALL ROUND STARTS IN ~y~00:0%d",paintrs[4]);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintrs[4] == 2)
{
paintrs[4] = 0;
paintt[4] = 301;
KillTimer(preparepaint4);
paintrun4 = SetTimer("PaintBallRun4", 1000, 1);
}
}
else if(paintp[4] < 2)
{
paintt[4] = 0;
paintrs[4] = 0;
PaintWinner[4] = 999;
PaintBallWinnerKills[4] = 0;
paintvotem[4][0] = 0;
paintvotem[4][1] = 0;
paintvotem[4][2] = 0;
paintvotem[4][3] = 0;
paintvotem[4][4] = 0;
mapvoted[4] = 0;
KillTimer(preparepaint4);
KillTimer(paintrun4);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 4)
{
curatj = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
public PaintBallRun1()
{
paintt[1]--;
if(paintp[1] > 1)
{
new string[128];
if(paintt[1] >= 1)
{
if(paintt[1] == 300)
{
new maxim,weapon,maximm,map;
for(new g = 0; g < 3; g++) if(paintvoteg[1][g] > maxim) { maxim = paintvoteg[1][g]; weapon = g;}
if(gunvoted[1] > 0)
{
if(weapon == 0) paintg[1] = 1;
if(weapon == 1) paintg[1] = 2;
if(weapon == 2) paintg[1] = 3;
}
for(new m = 0; m < 5; m++) if(paintvotem[1][m] > maximm) { maximm = paintvotem[1][m]; map = m;}
if(mapvoted[1] > 0)
{
if(map == 0) paintm[1] = 1;
if(map == 1) paintm[1] = 2;
if(map == 2) paintm[1] = 3;
if(map == 3) paintm[1] = 4;
if(map == 4) paintm[1] = 5;
}
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
SetPlayerSpawn(i);
}
}
}
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
new stringg[64];
PlayerTextDrawShow(i, PaintBallText);
new minutes = floatround(paintt[1]/60),
seconds = floatround(paintt[1] - minutes*60);
if(seconds>9)format(stringg,sizeof(stringg),"0%d:%d",minutes,seconds);
else format(stringg,sizeof(stringg),"0%d:0%d",minutes,seconds);
format(string,sizeof(string),"PAINTBALL ROUND ENDS IN ~b~%s",stringg);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintt[1] == 2)
{
if(PaintWinner[1] != 0)
{
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
format(string,sizeof(string),"Round over! Winner: %s - %d kills.",GetName(PaintWinner[1]),PaintBallWinnerKills[1]);
SendClientMessage(i, COLOR_YELLOW, string);
SendClientMessage(i, COLOR_YELLOW, "Use /votegun to vote for a gun. Use /votemap to vote for a map.");
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
curatj = 0;
}
}
KillTimer(paintrun1);
paintt[1] = 0;
paintrs[1] = 31;
preparepaint1 = SetTimer("PrepareRoundPaintBall1", 1000, 1);
paintg[1] = 1;
PaintWinner[1] = 999;
PaintBallWinnerKills[1] = 0;
paintvoteg[1][0] = 0;
paintvoteg[1][1] = 0;
paintvoteg[1][2] = 0;
paintvotem[1][0] = 0;
paintvotem[1][1] = 0;
paintvotem[1][2] = 0;
paintvotem[1][3] = 0;
paintvotem[1][4] = 0;
mapvoted[1] = 0;
gunvoted[1] = 0;
}
}
}
else if(paintp[1] < 2)
{
paintt[1] = 0;
paintrs[1] = 0;
PaintWinner[1] = 999;
PaintBallWinnerKills[1] = 0;
paintvoteg[1][0] = 0;
paintvoteg[1][1] = 0;
paintvoteg[1][2] = 0;
paintvotem[1][0] = 0;
paintvotem[1][1] = 0;
paintvotem[1][2] = 0;
paintvotem[1][3] = 0;
paintvotem[1][4] = 0;
mapvoted[1] = 0;
gunvoted[1] = 0;
KillTimer(preparepaint1);
KillTimer(paintrun1);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 1)
{
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
curatj = 0;
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
public PaintBallRun2()
{
paintt[2]--;
if(paintp[2] > 1)
{
new string[128];
if(paintt[2] >= 1)
{
if(paintt[2] == 300)
{
new maxim,weapon,maximm,map;
for(new g = 0; g < 3; g++) if(paintvoteg[2][g] > maxim) { maxim = paintvoteg[2][g]; weapon = g;}
if(gunvoted[2] > 0)
{
if(weapon == 0) paintg[2] = 1;
if(weapon == 1) paintg[2] = 2;
if(weapon == 2) paintg[2] = 3;
}
for(new m = 0; m < 5; m++) if(paintvotem[2][m] > maximm) { maximm = paintvotem[2][m]; map = m;}
if(mapvoted[2] > 0)
{
if(map == 0) paintm[2] = 1;
if(map == 1) paintm[2] = 2;
if(map == 2) paintm[2] = 3;
if(map == 3) paintm[2] = 4;
if(map == 4) paintm[2] = 5;
}
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
SetPlayerSpawn(i);
}
}
}
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
new stringg[64];
PlayerTextDrawShow(i, PaintBallText);
new minutes = floatround(paintt[2]/60),
seconds = floatround(paintt[2] - minutes*60);
if(seconds>9)format(stringg,sizeof(stringg),"0%d:%d",minutes,seconds);
else format(stringg,sizeof(stringg),"0%d:0%d",minutes,seconds);
format(string,sizeof(string),"PAINTBALL ROUND ENDS IN ~b~%s",stringg);
PlayerTextDrawSetString(i, PaintBallText, string);
}
}
}
if(paintt[2] == 2)
{
if(PaintWinner[2] != 0)
{
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
format(string,sizeof(string),"Round over! Winner: %s - %d kills.",GetName(PaintWinner[2]),PaintBallWinnerKills[2]);
SendClientMessage(i, COLOR_YELLOW, string);
SendClientMessage(i, COLOR_YELLOW, "Use /votegun to vote for a gun. Use /votemap to vote for a map.");
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
curatj = 0;
}
}
KillTimer(paintrun2);
paintt[2] = 0;
paintrs[2] = 31;
preparepaint2 = SetTimer("PrepareRoundPaintBall2", 1000, 1);
paintg[2] = 1;
PaintWinner[2] = 999;
PaintBallWinnerKills[2] = 0;
paintvoteg[2][0] = 0;
paintvoteg[2][1] = 0;
paintvoteg[2][2] = 0;
paintvotem[2][0] = 0;
paintvotem[2][1] = 0;
paintvotem[2][2] = 0;
paintvotem[2][3] = 0;
paintvotem[2][4] = 0;
mapvoted[2] = 0;
gunvoted[2] = 0;
}
}
}
else if(paintp[2] < 2)
{
paintt[2] = 0;
paintrs[2] = 0;
PaintWinner[2] = 999;
PaintBallWinnerKills[2] = 0;
paintvoteg[2][0] = 0;
paintvoteg[2][1] = 0;
paintvoteg[2][2] = 0;
paintvotem[2][0] = 0;
paintvotem[2][1] = 0;
paintvotem[2][2] = 0;
paintvotem[2][3] = 0;
paintvotem[2][4] = 0;
mapvoted[2] = 0;
gunvoted[2] = 0;
KillTimer(paintrun2);
KillTimer(preparepaint2);
foreach(Player, i)
{
if(PlayerInfo[pPaintBallG] == 2)
{
for (new idd2 = 0; idd2 != 5; ++idd2) SendDeathMessageToPlayer(i, 1001, 1001, 1001);
ResetPlayerWeaponsEx(i);
ResetPlayerWeapons(i);
SetPlayerArmourEx(i, 0);
PlayerInfo[pPaintBallKills] = 0;
PlayerInfo[pPaintBallVoted] = 0;
PlayerInfo[pPaintBallVoted2] = 0;
curatj = 0;
PlayerTextDrawShow(i, PaintBallText);
PlayerTextDrawSetString(i, PaintBallText, "~g~WAITING FOR MORE PLAYERS TO JOIN...");
GameTextForPlayer(i, "~y~NOT ENOUGH PLAYERS TO START...", 5000, 5);
}
}
}
return 1;
}
si mai am si PaintBallRun3 respectIV PaintBallRun4
Sper sa ma puteti ajuta , va multumesc mult!