MaFioTTul
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Posts posted by MaFioTTul
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Salut, cand compilez Gamemode-ul primesc erorile loose indentation, m-am uitat foarte bine pe ele dar nu stiu ce este gresit.
Poze : http://imgur.com/hGdTEsu
Cod:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{for(new i; i < sizeof(antisqlinjection); i++){if(strfind(inputtext, antisqlinjection, true) != -1){SCM(playerid, -1, "Nu sunt permise asemenea caractere.");return 1;}}new vehicleid = GetPlayerVehicleID(playerid); // AICI E EROAREAnew sendername[25];new string[1024];if( dialogid == DIALOG_TW ) /// AICI E ERAORE.....if(dialogid == 1666) // EROAREARA{if(response)Sper sa ma puteti ajuta, multumesc. -
Lasa-mi skype-ul tau iti dau paysafecard de 150 lei(de cate 25 lei). Nu dau primul.
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Retrag
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Nu ai auzit niciodata de GOOGLE.RO?
Nu poti sa scrii pe GOOGLE.RO plugin geoip.so samp ?
http://www.4shared.com/zip/DoN4f9FH/GEO-IP_v2.html
Am cerut si plugin, de plugin am nevoie nu filterscript
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Salut! Am si eu nevoie de pluginul GeoIp.so si .dll! Mi le puteti da ? Va multumesc!
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Exista public GetCountryName prin gamemode ?
Nu
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GetCountryName(playerVariables[targetid][pConnectionIP], country, sizeof(country));
E pe langa stockuri
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Ok, o sa incerc! Mersi
Foloseste plugin-ul crashdetect si vezi de ce face asa .
[15:11:50] [debug] Run time error 19: "File or function is not found"
[15:11:50] [debug] GetCountryName
[15:11:50] [debug] Run time error 19: "File or function is not found"
[15:11:50] [debug] GetCountryName
[15:11:50] Script[gamemodes/gmi.amx]: Run time error 19: "File or function is not found"
[15:11:50] Number of vehicle models: 0
Erorile astea mi le da -
Cand urc serverul pe host imi da acesta eroare la server log ! Ce sa fac ? Am compilat gm-ul si nu are nimic[14:01:27] Script[gamemodes/gmi.amx]: Run time error 19: "File or function is not found"[14:01:27] Number of vehicle models: 0
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CMD:skill(playerid,params[]) { if(gPlayerLogged[playerid] == 0) { if(IsPlayerConnected(playerid)) { SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); return 1; } new x_nr[19],string[256]; if(sscanf(params, "s[5]",x_nr)) { SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________"); SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter "); SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera"); return 1; } else if(strcmp(x_nr,"1",true) == 0)//Lawyer { new level = PlayerInfo[playerid][pLawSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); } } else if(strcmp(x_nr,"2",true) == 0)//Whore { new level = PlayerInfo[playerid][pSexSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); } } else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer { new level = PlayerInfo[playerid][pDrugsSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); } } else if(strcmp(x_nr,"4",true) == 0)//News Reporter { new level = PlayerInfo[playerid][pNewsSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); } } else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic { new level = PlayerInfo[playerid][pMechSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); } } else if(strcmp(x_nr,"6",true) == 0)//pMatSkill { new level = PlayerInfo[playerid][pMatSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); } } else if(strcmp(x_nr,"7",true) == 0)//Fishing { new level = PlayerInfo[playerid][pFishSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); } } else if(strcmp(x_nr,"8",true) == 0)//Robbing { new level = PlayerInfo[playerid][pRobSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); } } else if(strcmp(x_nr,"9",true) == 0)//Muncitor { new level = PlayerInfo[playerid][pMuncitorSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); } } else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter."); } return 1; }
Acum?
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : warning 215: expression has no effect
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : error 001: expected token: ";", but found "]"
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37803) : fatal error 107: too many error messaLinia: if(gPlayerLogged[playerid] == 0)
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CMD:skill(playerid,params[]) { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai."); return 1; } new x_nr[19],string[256]; if(sscanf(params, "s[5]",x_nr)) { SendClientMessage(playerid, COLOR_DS, "__________________ Skill Info __________________"); SendClientMessage(playerid, COLOR_DS, "{B8DBFF}Synthax: /skill <Type Skill ID>"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(1)Lawyer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(2)Whore"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(3)Drugs Dealer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(4)News Reporter "); SendClientMessage(playerid, COLOR_DS, "{FFD633}(5)Car Mechanic"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(6)Arms Dealer"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(7)Fishing"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(8)Rob"); SendClientMessage(playerid, COLOR_DS, "{FFD633}(9)Muncitor in Cariera"); return 1; } else if(strcmp(x_nr,"1",true) == 0)//Lawyer { new level = PlayerInfo[playerid][pLawSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to free %d more people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Lawyer Skill level is 5."); } } else if(strcmp(x_nr,"2",true) == 0)//Whore { new level = PlayerInfo[playerid][pSexSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to have sex %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Whore Skill level is 5."); } } else if(strcmp(x_nr,"3",true) == 0)//Drugs Dealer { new level = PlayerInfo[playerid][pDrugsSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to sell drugs %d times more to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Drugs Dealer Skill level is 5."); } } else if(strcmp(x_nr,"4",true) == 0)//News Reporter { new level = PlayerInfo[playerid][pNewsSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to use /news %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to use /news %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your News Reporter Skill level is 5."); } } else if(strcmp(x_nr,"5",true) == 0)//Car Mechanic { new level = PlayerInfo[playerid][pMechSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to fix/fill a car for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Car Mechanic Skill level is 5."); } } else if(strcmp(x_nr,"6",true) == 0)//pMatSkill { new level = PlayerInfo[playerid][pMatSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times more to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to deliver materials for %d times people to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Arms Dealer Skill level is 5."); } } else if(strcmp(x_nr,"7",true) == 0)//Fishing { new level = PlayerInfo[playerid][pFishSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Fish %d more Fishes to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Fishing Skill level is 5."); } } else if(strcmp(x_nr,"8",true) == 0)//Robbing { new level = PlayerInfo[playerid][pRobSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 1."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 250) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 2."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 251 && level <= 500) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 3."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 501 && level <= 999) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 4."); format(string, sizeof(string), "{FFD633}You need to Rob the City Bank %d more times to Level up.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 1000) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Your Rob Skill level is 5."); } } else if(strcmp(x_nr,"9",true) == 0)//Muncitor { new level = PlayerInfo[playerid][pMuncitorSkill]; if(level >= 0 && level <= 50) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 1."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 2 .", 50 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 51 && level <= 100) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 2."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 3 .", 100 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 101 && level <= 200) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 3."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 4 .", 200 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 201 && level <= 400) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 4."); format(string, sizeof(string), "{FFD633}Mai fa %d curse pentru a trece la skill 5.", 400 - level); SendClientMessage(playerid, COLOR_DS, string); } else if(level >= 401) { SendClientMessage(playerid, COLOR_DS, "{FFD633}Skill 5."); } } else return SendClientMessage(playerid, COLOR_DS, "{999999}Invalid parameter."); } return 1; }
Incearca asa
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 029: invalid expression, assumed zero
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : warning 215: expression has no effect
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : error 001: expected token: ";", but found "]"
C:\Users\William\Desktop\server\gamemodes\gmi.pwn(37805) : fatal error 107: too many error messages on one lineif(gPlayerLogged[playerid] == 0)
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10/10 +1
Eu 100/100 si +2 GG
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Imi da pe acesta linie if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "Trebuie sa te loghezi mai intai.");
Erorile acestea si cand bag alta comada tot aceste !
Erorile:
error 029: invalid expression, assumed zero
error 029: invalid expression, assumed zero
warning 215: expression has no effect
error 001: expected token: ";", but found "]"
fatal error 107: too many error messages on one lineCompilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors. -
Cand imi pornesc serverul de pc imi arata la gamemode unknown! Am verificat plugin log toate au fost incarcate cu succes! Ce sa fac ?
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Stiti bine ca in gs-uri cand urcati sus sunt usile acelea cu sageti! Ei bine eu nu am sagetile cum le fac ?
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As dori si eu sa adaug niste case pe serverul meu! Ma puteti ajuta cu niste fisiere si niste pasi de instalare? Va rog
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Am gresit sectiunea
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Mersi EquiNox!
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Imi poti zice cum sau un link plz ?
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Problema intalnita (descriere): You missed a step! Here's a list of the potential causes:
-The Mysql connection details are invalid
-the database dump wasn't imported correctly
-an unexpected error ocurred
Ero(area / rile) / warning-(ul / urile): Mysql
Liniile de cod / sursa / script-ul(obligatoriu):
Imagini / Video (optional): http://i.imgur.com/yk6iAF5.png
Ati incercat sa rezolvati singur?: Da! -
Problema UCP
in Ajutor Scripting
Posted
Salut, cand incerc sa acceseaza adresa panelului pe local host primesc urmatoarea eroare: https://imgur.com/a/SN7K6
Acesta este sursa (server mysql )
M-am gandit sa pun si config.php :