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marian2001

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Posts posted by marian2001

  1. Descriere tutorial: Puteti sa imi faceti un tutorial gps cu coordonatele astea:

    AddStaticVehicle(560,1028.9440,-1558.5614,13.2462,343.7151,1,1); // Examen DMV
    AddStaticVehicle(560,711.4622,-1432.2728,13.2393,194.7305,1,1); // The Triads
    AddStaticVehicle(560,666.9611,-1282.9161,13.1656,354.8552,1,1); // Varios Los Aztecas
    AddStaticVehicle(560,549.8950,-1270.1644,16.9496,155.0780,1,1); // RentCar Ls
    AddStaticVehicle(560,1791.4735,-1166.5736,23.5441,348.2956,1,1); // Gun Shop 
    AddStaticVehicle(560,1791.0420,-1293.5339,13.2371,237.9274,1,1); // News reporter
    AddStaticVehicle(560,2032.2506,-1409.3840,16.7905,329.7090,1,1); // Medic		
    AddStaticVehicle(560,2130.6013,-1460.1730,23.5266,355.2462,1,1); // Ballas
    AddStaticVehicle(560,2495.4548,-1667.1882,13.0483,241.4853,1,1); // Grove
    AddStaticVehicle(560,1541.7828,-1674.5450,13.2579,175.1407,1,1); // Police Departament
    AddStaticVehicle(560,1483.5800,-1771.5785,13.2515,175.8850,1,1); // Primarie
    AddStaticVehicle(560,1421.4164,-1679.4807,13.2525,0.5203,1,1); // Banca
    AddStaticVehicle(560,1326.9592,-1558.8041,13.2459,213.2587,1,1); // Dealership
    AddPlayerClass(286,1901.5883,703.2072,10.8203,102.1710,0,0,0,0,0,0); // Federal Bureau of Investigation
    AddPlayerClass(287,-1606.5780,679.6290,-5.2422,0.0000,0,0,0,0,0,0); // National Guard
    AddPlayerClass(113,1022.0779,-1124.0498,23.8694,180.4817,0,0,0,0,0,0); // The Mafia
    AddPlayerClass(268,-397.2649,-427.5502,16.2031,168.8882,0,0,0,0,0,0); // Tow Car Company
    AddPlayerClass(294,1068.7241,-326.9589,73.9922,132.2279,0,0,0,0,0,0); // Hitman
    AddPlayerClass(61,304.2654,-1524.8188,24.9219,0.0000,0,0,0,0,0,0); // Taxi
    AddPlayerClass(171,-2026.0669,-97.7846,35.1641,0.0000,0,0,0,0,0,0); // License faction
    AddPlayerClass(147,2621.0313,1825.0426,11.0234,91.4942,0,0,0,0,0,0); // NFS Club
    AddPlayerClass(147,2482.1902,1526.6140,11.4886,316.4462,0,0,0,0,0,0); // NRG Club
    AddPlayerClass(147,-1567.9252,-2730.1885,48.7435,155.7281,0,0,0,0,0,0); // Bikers

     

  2. public OnPlayerStateChange(playerid, newstate, oldstate) {
    	#if defined DEBUG
    	    printf("[debug] OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
    	#endif
    
    
    	if(newstate == PLAYER_STATE_DRIVER)
    	{
    		
    		
    		// God of Cars
    		if ( GetTickCount ( ) - EnterCarTime [ playerid ] < 1000 )
    		{
    	        EnterCarHack [ playerid ] += 1 ;
    	        if ( EnterCarHack [ playerid ] > 2 )
    			{
    			    new string[ 128 ];
    	            format ( string , sizeof ( string ) , "{FF0000}[Anti-Cheat]: %s has detected possible Spam Hack Car." , playerVariables[ playerid ][ pNormalName ] ) ;
    	            submitToHelpersAndAdmins( string , -1 ) ;
    	            Kick ( playerid ) ;
    	        }
    	    }
    
    		EnterCarTime [ playerid ] = GetTickCount ( ) ;
    		 //
    	    
    		if(playerVariables[playerid][pFirstPerson] == 1)
    		{
    			new p = GetPlayerVehicleID(playerid);
    			pObj[playerid] = CreatePlayerObject(playerid,19300, 0.0000, -1282.9984, 10.1493, 0.0000, -1, -1, 100);
    			AttachPlayerObjectToVehicle(playerid,pObj[playerid],p,-0.314999, -0.195000, 0.510000, 0.000000, 0.000000, 0.000000);
    			AttachCameraToPlayerObject(playerid,pObj[playerid]);
    		}
    	}
    	else if(playerVariables[playerid][pFirstPerson] == 0)
    	{
    		SetCameraBehindPlayer(playerid);
    		DestroyPlayerObject(playerid,pObj[playerid]);
    	}
    	if(newstate == PLAYER_STATE_ONFOOT)
    	{
    		if(playerVariables[playerid][pFirstPerson] == 1)
    		{
    			SetCameraBehindPlayer(playerid);
    			DestroyPlayerObject(playerid,pObj[playerid]);
    		}
    	}
    	new vID = GetPlayerVehicleID( playerid );
    	if( oldstate == PLAYER_STATE_DRIVER && newstate == PLAYER_STATE_ONFOOT )
    	{
    	  	if ( vehicleVariables[vID][vVehicleGroup] == 1 && COPRadar [ playerid ] != -1 )
    		{
    			    COPRadar [ playerid ] = -1 ;
    			    SCM ( playerid , -1 , "You destroyed the radar in this area" ) ;
    			   	TogglePlayerControllable ( playerid , false ) ;
    			   	return 1;
    		}
    	}
    	foreach(Player, x)
    	{
    		if(playerVariables[x][pSpectating] != INVALID_PLAYER_ID && playerVariables[x][pSpectating] == playerid)
    		{
    			if(newstate == 2 && oldstate == 1 || newstate == 3 && oldstate == 1)
    			{
    				new string[500];
    				new Float: health;
    				GetPlayerHealth(playerid, health);
    
    				new Float:health2;
    		    	new veh = GetPlayerVehicleID(playerid);
    		    	GetVehicleHealth(veh, health2);
    
    		    	new Speed = GetSpeed(playerid);
    
    
    				format(string, 500,"%s [~r~%i~w~] - L ~r~%i~w~", playerVariables[playerid][pNormalName], playerid,playerVariables[playerid][pLevel]);
    				TextDrawSetString(info[x], string);
    
    				format(string, 500,"Health: ~r~%.0f~w~", health);
    				TextDrawSetString(viata[x], string);
    
    				format(string, 500,"W: ~r~%d~w~ - Jail: ~r~%d~w~ minutes", playerVariables[playerid][pWarrants], playerVariables[playerid][pPrisonTime] / 60);
    				TextDrawSetString(wantedjail[x], string);
    
    				format(string, 500,"Car ~r~%d~w~ [~r~%.0f~w~ HP]", GetPlayerVehicleID(playerid), health2);
    				TextDrawSetString(carinfo[x], string);
    
    				format(string, 500,"Speed: ~g~%d KM/H~w~", Speed);
    				TextDrawSetString(carspeed[x], string);
    
    				TextDrawShowForPlayer(x, info[x]);
    				TextDrawShowForPlayer(x, carspeed[x]);
    				TextDrawShowForPlayer(x, carinfo[x]);
    				TextDrawShowForPlayer(x, viata[x]);
    				TextDrawShowForPlayer(x, wantedjail[x]);
    
    				PlayerSpectateVehicle(x, GetPlayerVehicleID(playerid));
    			}
    		

     

  3. Nu gasesc nimic doar asta

    public OnPlayerExitVehicle(playerid, vehicleid) {
    	#if defined DEBUG
    	    printf("[debug] OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
    	#endif
    	StopAudioStreamForPlayer(playerid);
    
    	if( vehicleVariables[ vehicleid ][ vVehicleJob ] == 5 )
    	{
    		DisablePlayerCheckpoint( playerid );
    		RemovePlayerFromVehicle( playerid );
    		CP[ playerid ] = 0;
    		if( pTrailer[ playerid ] )
    		{
    			SetVehicleToRespawn( vehicleid );
    			DestroyVehicle( pTrailer[ playerid ] );
    			SendClientMessage( playerid, -1, "Job has been failed !" );
    		}
    	}
    		
    	if (  vehicleVariables[vehicleid][vVehicleGroup] == 1 && COPRadar [ playerid ] != -1 )
    	{
    		    COPRadar [ playerid ] = -1 ;
    		    SCM ( playerid , -1 , "You destroyed the radar in this area" ) ;
    		   	TogglePlayerControllable ( playerid , false ) ;
    	}
    
      	TakingLesson[playerid] = 0;
    	if(IsADmvCar(vehicleid))
    	{
    		TextDrawHideForPlayer(playerid, DMV2[playerid]);
    		TextDrawHideForPlayer(playerid, DMV1[playerid]);
    	    DisablePlayerRaceCheckpoint(playerid);
    		TakingLesson[playerid] = 0;
    		if(GetPlayerState(playerid) == 2)
    		{
    		    SendClientMessage(playerid, COLOR_WHITE, "You left the vehicle and lost the test.");
    		    SetVehicleToRespawn(vehicleid);
    		}
    	}
    	return SetPlayerArmedWeapon(playerid, 0);
    }

     

  4. Problema intalnita (descriere): Cand ma urc in orice masina , am permisul ma da afara .
    Ero(area / rile) / warning-(ul / urile): 0
    Liniile de cod / sursa / script-ul(obligatoriu): 0
    Imagini / Video (optional): Nu am dar merge greu cand filmez si in imagini nu arata.
    Ati incercat sa rezolvati singur?: Nustiu cum.

  5. Descriere tutorial: Care ma ajuta sa fac o comada /rfc la factiuni , si sa modific

     

     

     

    else if(strcmp(x_job,"checkpoint",true) == 0)
            {
                 if(CP[playerid] == 50) return SCM(playerid,COLOR_WHITE, "{FFB870}This checkpoint is for rob.");
                 if(CP[playerid] == 99 || CP[playerid] == 100 || CP[playerid] == 101 || CP[playerid] == 102 || CP[playerid] == 103 || CP[playerid] == 104 || CP[playerid] == 105 || CP[playerid] == 106 || CP[playerid] == 107 || CP[playerid] == 108
                 || CP[playerid] == 109 || CP[playerid] == 110 || CP[playerid] == 111 || CP[playerid] == 112 || CP[playerid] == 113) return SCM(playerid,COLOR_WHITE,"This checkpoint is for DMV.");
                if(CP[playerid] == 9 || CP[playerid] == 10 || CP[playerid] == 11 || CP[playerid] == 12 || CP[playerid] == 13 || CP[playerid] == 14 || CP[playerid] == 15 || CP[playerid] == 16 || CP[playerid] == 17 || CP[playerid] == 18 || CP[playerid] == 19
                 || CP[playerid] == 20) return SCM(playerid,COLOR_WHITE, "{FFB870}This checkpoint is for kart.");
                  DisablePlayerCheckpoint(playerid);
                   Gaini[playerid] = 0;
                GainiEndTimeOu[playerid] = 0;
                GainiEndTime[playerid] = 0;
                 IsGainiCows[playerid] = 0;
                 IsFarmingWeed[playerid] = 0;
                 IsFarmingWeed2[playerid] = 0;
                 IsFarmingWeed3[playerid] = 0;
                 IsFarmingWeed4[playerid] = 0;
                 IsFarmingWeed5[playerid] = 0;
                 IsFarmingWeed6[playerid] = 0;
                 IsFarmingWeed7[playerid] = 0;
                 IsFarmingWeed8[playerid] = 0;
                 IsFarmingWeed9[playerid] = 0;
                 IsFarmingWeed10[playerid] = 0;
                 MilkTime[playerid] = 0;
                 FeedingTime[playerid] = 0;
                 CowEndTimeFeeding[playerid] = 0;
                 CowEndTime[playerid] = 0;
                 IsMilkingCows[playerid] = 0;
                 IsFeedingCows[playerid] = 0;
                 woodl[playerid] = 0;
                petrolt[playerid] = 0;
                 petrolt2[playerid] = 0;
                  transports[playerid] = 0;
                transports2[playerid] = 0;
                pizzaj[playerid] = 0;
                IsCollectingRubbish[playerid] = 0;
                PlayerInfo[playerid][pMilkcows] = 0;
                PlayerInfo[playerid][pFeedingcows] = 0;
                PlayerInfo[playerid][pChicken] = 0;
                balem[playerid] = 0;
                SCM(playerid,COLOR_WHITE,"Ai sters checkpoint-ul de pe harta.");
                CP[playerid] = 0;
            }

     

     

    sa il pun in /killcp

     

    Multumesc

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