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Claudiu27

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Posts posted by Claudiu27

  1. //=======================pompier================================================
    if(strcmp("/Pompier", cmdtext, true, 10) == 0)
    	{
            if(IsPlayerConnected(playerid))
    	   	{
    	        if(PlayerInfo[playerid][pJob] == 19)
    			{
            if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407)
            {
    
                PompierJob[playerid] = 1;
                new name[MAX_PLAYER_NAME];
                GetPlayerName(playerid, name, sizeof(name));
       	        format(string, sizeof(string), "* %s Este Pompier.", name );
    	    	SendClientMessageToAll(COLOR_AQUA, string);
    	    	GameTextForPlayer(playerid, "~g~!!~w~Ai inceput sa ~r~Lucrezi~b~Succes~g~!!!...", 2000, 5);
    			SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);
    			GivePlayerWeapon(playerid, 42, 99999);
    			SendClientMessage(playerid,COLOR_YELLOW,"* Dute Si stinge focul!");
    			astinsfocul[playerid] += 1;
    			return 1;
    		}
    		SendClientMessage(playerid, COLOR_RED,"Doar cu masina de Pompier Incepi jobu!");
    	}
    	else
    	SendClientMessage(playerid, COLOR_RED,"Doar cei care au jobul Pompier pot folosi aceasta comanda!");
    }
    }
    
  2. Am o problema cand am pus astinsfocul[playerid]=0; imi da o eroare:

    error 017: undefined symbol "playerid"

    Uite si public PayDay unde am pus astinsfocul[playerid]=o;

    public PayDay()
    {
    	new string[128];
    	new account,interest;
    	new rent = 0;
    	for(new i = 0; i < MAX_PLAYERS; i++)
    	{
    		if(IsPlayerConnected(i))
    		{
    		    if(PlayerInfo[pLevel] > 0)
    		    {
    			    if(MoneyMessage==1)
    				{
    				    SendClientMessage(i, COLOR_1RED, "You failed to pay your debt, Jail time.");
    				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
    				    SetPlayerInterior(i, 6);
    				    PlayerInfo[pInt] = 6;
    					new rand = random(23);
    					switch(rand)
    					{
    					    case 0: SetPlayerPos(i,  1778.6909,-1564.3738,1734.9430);
    					    case 1: SetPlayerPos(i,  1774.3809,-1564.6334,1734.9430);
    					    case 2: SetPlayerPos(i,  1769.9397,-1564.6521,1734.9430);
    					    case 3: SetPlayerPos(i,  1765.9397,-1564.6521,1734.9430);
    					    case 4: SetPlayerPos(i,  1761.9397,-1564.6521,1734.9430);
    					    case 5: SetPlayerPos(i,  1757.9397,-1564.6521,1734.9430);
    					    case 6: SetPlayerPos(i,  1778.8190,-1582.3438,1734.9430);
    						case 7: SetPlayerPos(i,  1774.8190,-1582.3438,1734.9430);
    						case 8: SetPlayerPos(i,  1769.8190,-1582.3438,1734.9430);
    						case 9: SetPlayerPos(i,  1765.8190,-1582.3438,1734.9430);
    						case 10: SetPlayerPos(i, 1761.8190,-1582.3438,1734.9430);
    						case 11: SetPlayerPos(i,  1757.8190,-1582.3438,1734.9430);
    						case 12: SetPlayerPos(i,  1778.6909,-1564.3738,1738.9430);
    					    case 13: SetPlayerPos(i,  1774.3809,-1564.6334,1738.9430);
    					    case 14: SetPlayerPos(i,  1769.9397,-1564.6521,1738.9430);
    					    case 15: SetPlayerPos(i,  1765.9397,-1564.6521,1738.9430);
    					    case 16: SetPlayerPos(i,  1761.9397,-1564.6521,1738.9430);
    					    case 17: SetPlayerPos(i,  1757.9397,-1564.6521,1738.9430);
    					    case 18: SetPlayerPos(i,  1778.8190,-1582.3438,1738.9430);
    						case 19: SetPlayerPos(i,  1774.8190,-1582.3438,1738.9430);
    						case 20: SetPlayerPos(i,  1769.8190,-1582.3438,1738.9430);
    						case 21: SetPlayerPos(i,  1765.8190,-1582.3438,1738.9430);
    						case 22: SetPlayerPos(i, 1761.8190,-1582.3438,1738.9430);
    						case 23: SetPlayerPos(i,  1757.8190,-1582.3438,1738.9430);
    					}
    			   		TogglePlayerControllable(i, 0);
    					OToggleControl = SetTimerEx("OToggle", 2000, false, "i", i);
    		            PlayerInfo[pJailed] = 1;
    		            ResetPlayerWeapons(i);
    		            ResetPlayerMoney(i);
    					WantedPoints = 0;
    					PlayerInfo[pJailTime] = 240;
    					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[pJailTime]);
    					SendClientMessage(i, COLOR_WHITE, string);
    				}
        			new playername2[MAX_PLAYER_NAME];
    				GetPlayerName(i, playername2, sizeof(playername2));
    				account = PlayerInfo[pAccount];
    				new key = PlayerInfo[pPhousekey];
    				if(key != 255)
    				{
    					rent = HouseInfo[key][hRent];
    					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    					{
    						rent = 0;
    					}
    					else if(rent > GetPlayerMoney(i))
    					{
    						PlayerInfo[pPhousekey] = 255;
    						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
    						rent = 0;
    					}
    					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    				}
    				new tmpintrate;
    				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    				{
    				    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }
    					else { tmpintrate = intrate+2; }
    				}
    				else
    				{
    				    if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }
    					else { tmpintrate = 1; }
    				}
    				if(PlayerInfo[pPayDay] >= 5)
    				{
    				    Tax += TaxValue;
    				    PlayerInfo[pAccount] -= TaxValue;
    					new checks = PlayerInfo[pPayCheck] / 3;
    					if(PlayerInfo[pDonateRank] > 0)
    					{
    					    new bonus = PlayerInfo[pPayCheck] / 5;
    					    checks += bonus;
    					}
    				    new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);
    					ConsumingMoney = 1;
    				    GivePlayerMoney(i, checks);
                        if(PlayerInfo[pAccount] > 0)
    				    {
    				    	PlayerInfo[pAccount] -= ebill;
    				    	SBizzInfo[4][sbTill] += ebill;
    					}
    					else
    					{
    					    ebill = 0;
    					}
    					interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);
    					PlayerInfo[pExp]++;
    					PlayerInfo[pCoin]++;
    					astinsfocul[playerid] = 0;
    					PlayerPlayMusic(i);
    					PlayerInfo[pAccount] = account+interest;
    					SendClientMessage(i, COLOR_WHITE, "{00A1FF}|___ BANK STATMENT ___|");
    					format(string, sizeof(string), "  Paycheck: {33ff33}$%d   {FFFFFF}Tax Money: {33ff33}-$%d", checks, TaxValue);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "  Tax Money: {33ff33}-$%d", TaxValue);
    					SendClientMessage(i, COLOR_WHITE, string);
    					if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
    					{
    					    format(string, sizeof(string), "  Electricity Bill: {33ff33}-$%d", ebill);
    						SendClientMessage(i, COLOR_WHITE, string);
    					}
    					format(string, sizeof(string), "  Balance: {33ff33}$%d", account - checks);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "  Interest Rate: {33ff33}0.%d percent",tmpintrate);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "  Interest Gained: {33ff33}$%d", interest);
    					SendClientMessage(i, COLOR_WHITE, string);
    					SendClientMessage(i, COLOR_WHITE, "{00A1FF}|--------------------------------------|");
    					format(string, sizeof(string), "  New Balance: {33ff33}$%d", PlayerInfo[pAccount]);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "  Rent: {33ff33}-$%d", rent);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "  Coin: {33ff33}%d", PlayerInfo[pCoin]);
    					SendClientMessage(i, COLOR_WHITE, string);
    					format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account");
    					GameTextForPlayer(i, string, 5000, 1);
    					rent = 0;
    					PlayerInfo[pRob] += 1;
    					PlayerInfo[pPayDay] = 0;
    					PlayerInfo[pPayCheck] = 0;
    					PlayerInfo[pConnectTime] += 1;
    					if(PlayerInfo[pDonateRank] > 0)
    					{
    					    PlayerInfo[pPayDayHad] += 1;
    					    if(PlayerInfo[pPayDayHad] >= 5)
    					    {
    					        PlayerInfo[pExp]++;
    					        PlayerInfo[pCoin]++;
    					        PlayerInfo[pPayDayHad] = 0;
             }
    					}
    				}
    				else
    				{
    				    SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay.");
    				}
    			}
    		}
    	}
    	SaveAccounts();
    	Checkprop();
    	return 1;
    }
    
  3. Problema intalnita (descriere): Deci am luat un FS cu un job-ul Pompier si l-am bagat direct in GM tot scriptul si as vrea ca playeri care au acest job sa poata sa faca cate o cursa pe ora adica cand vine payday sa poata face din nou.
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul:

    aceasta este comanda:

    if(strcmp("/Pompier", cmdtext, true, 10) == 0)
    	{
            if(IsPlayerConnected(playerid))
    	   	{
    	        if(PlayerInfo[playerid][pJob] == 19)
    			{
            if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407)
            {
                PompierJob[playerid] = 1;
                new name[MAX_PLAYER_NAME];
                GetPlayerName(playerid, name, sizeof(name));
       	        format(string, sizeof(string), "* %s Este Pompier.", name );
    	    	SendClientMessageToAll(COLOR_AQUA, string);
    	    	GameTextForPlayer(playerid, "~g~!!~w~Ai inceput sa ~r~Lucrezi~b~Succes~g~!!!...", 2000, 5);
    			SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);
    			GivePlayerWeapon(playerid, 42, 99999);
    			SendClientMessage(playerid,COLOR_YELLOW,"* Dute Si stinge focul!");
    			return 1;
    		}
    		SendClientMessage(playerid, COLOR_RED,"Doar cu masina de Pompier Incepi jobu!");
    	}
    	else
    	SendClientMessage(playerid, COLOR_RED,"Doar cei care au jobul Pompier pot folosi aceasta comanda!");
    }
    }
    
    
    public OnPlayerEnterCheckpoint(playerid)
    {
    new string[128];
    new name[MAX_PLAYER_NAME];
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407)
        {
            if(PompierJob[playerid] == 1)
    {
    PompierJob[playerid] = 2;
    SetTimerEx("Descarca", 1000, 0, "i", playerid);
    GameTextForPlayer(playerid, "~g~Incarca Apa...", 2000, 5);
    SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//2
    SendClientMessage(playerid,COLOR_AQUA,"* Dute Si stinge focul!");
    SetTimerEx("busroutestoptimer", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    }
    else if(PompierJob[playerid] == 2)
            {
    PompierJob[playerid] = 3;
    SetTimerEx("busroutestoptimer", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    SetPlayerCheckpoint(playerid,2449.0610, -1274.9933, 23.4286,4);//1
    SendClientMessage(playerid,COLOR_AQUA,"*Stinge focu si Intoarcete la baza!");
    }
            else if(PompierJob[playerid] == 3)
    {
    PompierJob[playerid] = 4;
    SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//2
    GameTextForPlayer(playerid, "~g~Incarca Apa...", 2000, 5);
    SendClientMessage(playerid,COLOR_AQUA,"* Dute Si stinge focul!");
    SetTimerEx("busroutestoptimer", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100);
    
    
    
    
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
            CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
            CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
            CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100);
    
    
    
    
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100);
    
    
    
    
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100);
    
    
    
    
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100);
    
    
    
    
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100);
    
    
    
    
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100);
    }
            else if(PompierJob[playerid] == 4)
    {
    PompierJob[playerid] = 5;
    SetPlayerCheckpoint(playerid,807.4693, -1690.9219, 12.3747,4);//3
    SetTimerEx("busroutestoptimer", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    SendClientMessage(playerid,COLOR_YELLOW,"* Dute stinge focu!");
    }
            else if(PompierJob[playerid] == 5)
    {
    PompierJob[playerid] = 6;
    SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//3
    SetTimerEx("busroutestoptimer", 3000, false, "i", playerid);
    TogglePlayerControllable(playerid, 0);
    SendClientMessage(playerid,COLOR_YELLOW,"*Stinge focu si Intoarcete la baza!");
    CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
            CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
    CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
            CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
    CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
            CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
    CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
            CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
    CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
            CreateExplosion(798.45123, -1689.74084, 13.06241,1,100);
    
    
    
    
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    CreateExplosion(794.80164, -1690.99963, 13.78167,1,100);
    
    
    
    
    
    
    CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
            CreateExplosion(797.27179, -1694.94678, 13.16647,1,100);
    
    
    CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
            CreateExplosion(798.41132, -1687.45667, 13.06241,1,100);
    
    
    CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
            CreateExplosion(799.21808, -1691.95740, 12.75940,1,100);
    
    
    
    
    CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
            CreateExplosion(797.75031, -1693.45801, 13.06241,1,100);
    
    
    CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            CreateExplosion(794.52057, -1687.30396, 13.78167,1,100);
            }
    else if(PompierJob[playerid] == 6)
    {
    PompierJob[playerid] = 0;
    SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//40
    GameTextForPlayer(playerid, "~g~!!~w~Felicitati ai primit ~r~500~b~k ~g~!!!...", 2000, 5);
    GivePlayerMoney(playerid, 500000); //You can edit this
            SetVehicleToRespawn(GetPlayerVehicleID(playerid));
    RemovePlayerFromVehicle(playerid);
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid,COLOR_AQUA,"* felicitari ai primit 500000 $!");
    }
    }

     

    Imagini / Video (optional):
    Ati incercat sa rezolvati singur?: nu am incercat, deoarece nustiu cum sa fac

  4. Deci vreau sa creez niste teritorii pentru mafiile de pe server si am o intrebare cum sa fac ca acestea sa fie egale, am tot incercat cu mai multe programe dar nu am reusit, poate ma ajutati voi. Uitati cam asa as vrea sa arate nu vreau si linia alba ce le desparte doar teritoriile:

     

     

    WNuynsW.png

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