Claudiu27
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Posts posted by Claudiu27
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Multumesc Adrian_Petre merge acum dar mai e o problema dupa ce ies si intru iar pe server merge sa folosesc comanda /pompier, pot sa ii fac ceva? Daca nu merge e bine si cum e acum!
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//=======================pompier================================================ if(strcmp("/Pompier", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 19) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407) { PompierJob[playerid] = 1; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "* %s Este Pompier.", name ); SendClientMessageToAll(COLOR_AQUA, string); GameTextForPlayer(playerid, "~g~!!~w~Ai inceput sa ~r~Lucrezi~b~Succes~g~!!!...", 2000, 5); SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4); GivePlayerWeapon(playerid, 42, 99999); SendClientMessage(playerid,COLOR_YELLOW,"* Dute Si stinge focul!"); astinsfocul[playerid] += 1; return 1; } SendClientMessage(playerid, COLOR_RED,"Doar cu masina de Pompier Incepi jobu!"); } else SendClientMessage(playerid, COLOR_RED,"Doar cei care au jobul Pompier pot folosi aceasta comanda!"); } }
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Scuzati pentru 2x post dar chiar nu ma poate ajuta nimeni cu aceasta peoblema?
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Si cum fac sa pun verificarea?
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Nu a mai dat eroare dar nu merge e la fel ca inainte merge comanda /pompier de cate ori vreau nu merge o data la payday
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La Public PayDay
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Nu mege (
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Am o problema cand am pus astinsfocul[playerid]=0; imi da o eroare:
error 017: undefined symbol "playerid"
Uite si public PayDay unde am pus astinsfocul[playerid]=o;
public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[pLevel] > 0) { if(MoneyMessage==1) { SendClientMessage(i, COLOR_1RED, "You failed to pay your debt, Jail time."); GameTextForPlayer(i, "~r~Busted!", 2000, 1); SetPlayerInterior(i, 6); PlayerInfo[pInt] = 6; new rand = random(23); switch(rand) { case 0: SetPlayerPos(i, 1778.6909,-1564.3738,1734.9430); case 1: SetPlayerPos(i, 1774.3809,-1564.6334,1734.9430); case 2: SetPlayerPos(i, 1769.9397,-1564.6521,1734.9430); case 3: SetPlayerPos(i, 1765.9397,-1564.6521,1734.9430); case 4: SetPlayerPos(i, 1761.9397,-1564.6521,1734.9430); case 5: SetPlayerPos(i, 1757.9397,-1564.6521,1734.9430); case 6: SetPlayerPos(i, 1778.8190,-1582.3438,1734.9430); case 7: SetPlayerPos(i, 1774.8190,-1582.3438,1734.9430); case 8: SetPlayerPos(i, 1769.8190,-1582.3438,1734.9430); case 9: SetPlayerPos(i, 1765.8190,-1582.3438,1734.9430); case 10: SetPlayerPos(i, 1761.8190,-1582.3438,1734.9430); case 11: SetPlayerPos(i, 1757.8190,-1582.3438,1734.9430); case 12: SetPlayerPos(i, 1778.6909,-1564.3738,1738.9430); case 13: SetPlayerPos(i, 1774.3809,-1564.6334,1738.9430); case 14: SetPlayerPos(i, 1769.9397,-1564.6521,1738.9430); case 15: SetPlayerPos(i, 1765.9397,-1564.6521,1738.9430); case 16: SetPlayerPos(i, 1761.9397,-1564.6521,1738.9430); case 17: SetPlayerPos(i, 1757.9397,-1564.6521,1738.9430); case 18: SetPlayerPos(i, 1778.8190,-1582.3438,1738.9430); case 19: SetPlayerPos(i, 1774.8190,-1582.3438,1738.9430); case 20: SetPlayerPos(i, 1769.8190,-1582.3438,1738.9430); case 21: SetPlayerPos(i, 1765.8190,-1582.3438,1738.9430); case 22: SetPlayerPos(i, 1761.8190,-1582.3438,1738.9430); case 23: SetPlayerPos(i, 1757.8190,-1582.3438,1738.9430); } TogglePlayerControllable(i, 0); OToggleControl = SetTimerEx("OToggle", 2000, false, "i", i); PlayerInfo[pJailed] = 1; ResetPlayerWeapons(i); ResetPlayerMoney(i); WantedPoints = 0; PlayerInfo[pJailTime] = 240; format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerInfo[pJailTime]); SendClientMessage(i, COLOR_WHITE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[pAccount]; new key = PlayerInfo[pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "You have been evicted."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; } } else { if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[pPayDay] >= 5) { Tax += TaxValue; PlayerInfo[pAccount] -= TaxValue; new checks = PlayerInfo[pPayCheck] / 3; if(PlayerInfo[pDonateRank] > 0) { new bonus = PlayerInfo[pPayCheck] / 5; checks += bonus; } new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]); ConsumingMoney = 1; GivePlayerMoney(i, checks); if(PlayerInfo[pAccount] > 0) { PlayerInfo[pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[pAccount]/1000)*(tmpintrate); PlayerInfo[pExp]++; PlayerInfo[pCoin]++; astinsfocul[playerid] = 0; PlayerPlayMusic(i); PlayerInfo[pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "{00A1FF}|___ BANK STATMENT ___|"); format(string, sizeof(string), " Paycheck: {33ff33}$%d {FFFFFF}Tax Money: {33ff33}-$%d", checks, TaxValue); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Tax Money: {33ff33}-$%d", TaxValue); SendClientMessage(i, COLOR_WHITE, string); if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255) { format(string, sizeof(string), " Electricity Bill: {33ff33}-$%d", ebill); SendClientMessage(i, COLOR_WHITE, string); } format(string, sizeof(string), " Balance: {33ff33}$%d", account - checks); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Interest Rate: {33ff33}0.%d percent",tmpintrate); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Interest Gained: {33ff33}$%d", interest); SendClientMessage(i, COLOR_WHITE, string); SendClientMessage(i, COLOR_WHITE, "{00A1FF}|--------------------------------------|"); format(string, sizeof(string), " New Balance: {33ff33}$%d", PlayerInfo[pAccount]); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Rent: {33ff33}-$%d", rent); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), " Coin: {33ff33}%d", PlayerInfo[pCoin]); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), "~y~PayDay~n~~w~Check paid into your account"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[pRob] += 1; PlayerInfo[pPayDay] = 0; PlayerInfo[pPayCheck] = 0; PlayerInfo[pConnectTime] += 1; if(PlayerInfo[pDonateRank] > 0) { PlayerInfo[pPayDayHad] += 1; if(PlayerInfo[pPayDayHad] >= 5) { PlayerInfo[pExp]++; PlayerInfo[pCoin]++; PlayerInfo[pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_WHITE, "* You haven't played long enough to obtain a PayDay."); } } } } SaveAccounts(); Checkprop(); return 1; }
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Problema intalnita (descriere): Deci am luat un FS cu un job-ul Pompier si l-am bagat direct in GM tot scriptul si as vrea ca playeri care au acest job sa poata sa faca cate o cursa pe ora adica cand vine payday sa poata face din nou.
Ero(area / rile) / warning-(ul / urile): -
Liniile de cod / sursa / script-ul:aceasta este comanda:
if(strcmp("/Pompier", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] == 19) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407) { PompierJob[playerid] = 1; new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "* %s Este Pompier.", name ); SendClientMessageToAll(COLOR_AQUA, string); GameTextForPlayer(playerid, "~g~!!~w~Ai inceput sa ~r~Lucrezi~b~Succes~g~!!!...", 2000, 5); SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4); GivePlayerWeapon(playerid, 42, 99999); SendClientMessage(playerid,COLOR_YELLOW,"* Dute Si stinge focul!"); return 1; } SendClientMessage(playerid, COLOR_RED,"Doar cu masina de Pompier Incepi jobu!"); } else SendClientMessage(playerid, COLOR_RED,"Doar cei care au jobul Pompier pot folosi aceasta comanda!"); } }
public OnPlayerEnterCheckpoint(playerid) { new string[128]; new name[MAX_PLAYER_NAME]; if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407) { if(PompierJob[playerid] == 1) { PompierJob[playerid] = 2; SetTimerEx("Descarca", 1000, 0, "i", playerid); GameTextForPlayer(playerid, "~g~Incarca Apa...", 2000, 5); SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//2 SendClientMessage(playerid,COLOR_AQUA,"* Dute Si stinge focul!"); SetTimerEx("busroutestoptimer", 3000, false, "i", playerid); TogglePlayerControllable(playerid, 0); } else if(PompierJob[playerid] == 2) { PompierJob[playerid] = 3; SetTimerEx("busroutestoptimer", 3000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SetPlayerCheckpoint(playerid,2449.0610, -1274.9933, 23.4286,4);//1 SendClientMessage(playerid,COLOR_AQUA,"*Stinge focu si Intoarcete la baza!"); } else if(PompierJob[playerid] == 3) { PompierJob[playerid] = 4; SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//2 GameTextForPlayer(playerid, "~g~Incarca Apa...", 2000, 5); SendClientMessage(playerid,COLOR_AQUA,"* Dute Si stinge focul!"); SetTimerEx("busroutestoptimer", 3000, false, "i", playerid); TogglePlayerControllable(playerid, 0); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2438.04688, -1271.21838, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2435.11060, -1270.86462, 23.22764,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.60400, -1274.67651, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2434.87476, -1278.60217, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.10645, -1279.20044, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2438.35132, -1275.54395, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); CreateExplosion(2433.57251, -1269.59546, 23.42864,1,100); } else if(PompierJob[playerid] == 4) { PompierJob[playerid] = 5; SetPlayerCheckpoint(playerid,807.4693, -1690.9219, 12.3747,4);//3 SetTimerEx("busroutestoptimer", 3000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid,COLOR_YELLOW,"* Dute stinge focu!"); } else if(PompierJob[playerid] == 5) { PompierJob[playerid] = 6; SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//3 SetTimerEx("busroutestoptimer", 3000, false, "i", playerid); TogglePlayerControllable(playerid, 0); SendClientMessage(playerid,COLOR_YELLOW,"*Stinge focu si Intoarcete la baza!"); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(798.45123, -1689.74084, 13.06241,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(794.80164, -1690.99963, 13.78167,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(797.27179, -1694.94678, 13.16647,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(798.41132, -1687.45667, 13.06241,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(799.21808, -1691.95740, 12.75940,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(797.75031, -1693.45801, 13.06241,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); CreateExplosion(794.52057, -1687.30396, 13.78167,1,100); } else if(PompierJob[playerid] == 6) { PompierJob[playerid] = 0; SetPlayerCheckpoint(playerid,1099.0345,-1194.4751,18.1079,4);//40 GameTextForPlayer(playerid, "~g~!!~w~Felicitati ai primit ~r~500~b~k ~g~!!!...", 2000, 5); GivePlayerMoney(playerid, 500000); //You can edit this SetVehicleToRespawn(GetPlayerVehicleID(playerid)); RemovePlayerFromVehicle(playerid); DisablePlayerCheckpoint(playerid); SendClientMessage(playerid,COLOR_AQUA,"* felicitari ai primit 500000 $!"); } }
Imagini / Video (optional):
Ati incercat sa rezolvati singur?: nu am incercat, deoarece nustiu cum sa fac -
Deci nu reusesc sa le fac egale, deoarece bulina aceea rosie dupa ce fac un gangzone dispare si nu mai stiu exact cum l-am facut pe cel dinainte..
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Deci vreau sa creez niste teritorii pentru mafiile de pe server si am o intrebare cum sa fac ca acestea sa fie egale, am tot incercat cu mai multe programe dar nu am reusit, poate ma ajutati voi. Uitati cam asa as vrea sa arate nu vreau si linia alba ce le desparte doar teritoriile:
Ajutor job
in Arhivă probleme
Posted
Am reazolvat ,multumesc tuturor pentru ajutor!