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AndrewTG01

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Posts posted by AndrewTG01

  1. Problema intalnita (descriere): Am incercat sa fac la /get mats cand dai pe f sa iei o cutie in mana , dar cand sunt langa cutie nu vrea deloc
    Ero(area / rile) / warning-(ul / urile):- 
    Liniile de cod / sursa / script-ul(obligatoriu): 

    if (PRESSED(KEY_SECONDARY_ATTACK))
    	{
    		new Float: ObjectX, Float: ObjectY, Float: ObjectZ;
    		GetObjectPos(BOX1, ObjectX, ObjectY, ObjectZ);
    		if(IsPlayerInRangeOfPoint(playerid, 5.0, ObjectX, ObjectY, ObjectZ)
    		{
                SetPlayerAttachedObject(playerid, 0, 2969, 5, 0.003000, 0.103000, 0.208000, -77.300025, 3.100028, 101.199874);
                DestroyDynamicObject(BOX1);
    		}
    	}


    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?:  da

  2. Problema intalnita (descriere): Am incercat sa fac un sistem de event, dau startevent si dupa cand dau /gotoevent nu ma da unde a dat acel player startevent ma da la coordonatele 0.0,0.0,0.0
    Ero(area / rile) / warning-(ul / urile): -
    Liniile de cod / sursa / script-ul(obligatoriu): 
    if (strcmp("/startevent", cmdtext, true) == 0)
    	{
    		if(PlayerInfo[playerid][pAdmin] <= 1)
    		{
    			if(Event[playerid] == 0)
    			{
    				new string[128], name[MAX_PLAYER_NAME];
    				new Float: X, Float: Y, Float: Z;
    				for(new i = 0; i < MAX_PLAYERS; i ++)
    				{
    				    Event[i] = 1;
    				    EventTeleport[i] = 1;
    				}
    				GetPlayerName(playerid, name, sizeof(name));
    				format(string, sizeof(string), "AdmInfo: %s a dat drumul la un event! Tasteaza /gotoevent ca sa participi si tu!", name);
    				SendClientMessageToAll(COLOR_LIGHTRED, string);
    				GetPlayerPos(playerid, X, Y, Z);
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_GRAD2, "Un event este in desfasurare!");
    			}
    		}
    	}
    
    if (strcmp("/gotoevent", cmdtext, true) == 0)
    	{
    		if(Event[playerid] == 1)
    		{
    			if(EventTeleport[playerid] == 1)
    			{
                    new Float: X, Float: Y, Float: Z;
                    SetPlayerPos(playerid, X, Y, Z);
    		        SetPlayerFacingAngle(playerid, posA[playerid]);
    			}
    			else
    			{
                    SendClientMessage(playerid, COLOR_GRAD2, "Teleport-ul la event este oprit!");
    			}
    		}
    		else
    		{
    			SendClientMessage(playerid, COLOR_GRAD2, "Nu este nici un event in desfasurare!");
    		}
    	}

    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?: da
  3. Problema intalnita (descriere): Am facut update la streamer, si acum cand pornesc server-ul primesc niste erori.
    Ero(area / rile) / warning-(ul / urile): 

    [10:50:50] [debug] Run time error 19: "File or function is not found"
    [10:50:50] [debug]  MoveDynamicObject
    [10:50:50] [debug]  CreateDynamicMapIcon
    [10:50:50] [debug]  CreateDynamicObject
    [10:50:50] [debug]  AttachDynamicObjectToVehicle
    [10:50:50] [debug] Run time error 19: "File or function is not found"
    [10:50:50] [debug]  MoveDynamicObject
    [10:50:50] [debug]  CreateDynamicMapIcon
    [10:50:50] [debug]  CreateDynamicObject
    [10:50:50] [debug]  AttachDynamicObjectToVehicle
    [10:50:50] Script[gamemodes/RG.amx]: Run time error 19: "File or function is not found"
    [10:50:50] Number of vehicle models: 0


    Liniile de cod / sursa / script-ul(obligatoriu): -
    Imagini / Video (optional): - 
    Ati incercat sa rezolvati singur?:  da

  4. Problema intalnita (descriere): Cand intru pe server, cateodata, am 0 hp si mor.
    Ero(area / rile) / warning-(ul / urile): 

    [17:07:10] AndrewTG has logged in.
    [17:07:10] [debug] Run time error 4: "Array index out of bounds"
    [17:07:10] [debug]  Attempted to read/write array element at index 65535 in array of size 1000
    [17:07:10] [debug] AMX backtrace:
    [17:07:10] [debug] #0 0001b118 in public OnPlayerDeath (0, 65535, 255) from RG.amx
    [17:07:10] [death] AndrewTG died 255


    Liniile de cod / sursa / script-ul(obligatoriu): http://pastebin.com/j3H5jy00 acesta este onplayerdeath
    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?:  da

  5. Problema intalnita (descriere): Am o problema la o linie si nu stiu de la ce e 
    Ero(area / rile) / warning-(ul / urile): 

    (3063) : error 001: expected token: ";", but found "=="
    (3063) : warning 215: expression has no effect
    (3063) : error 001: expected token: ")", but found ";"
    (3063) : error 036: empty statement
    (3063) : fatal error 107: too many error messages on one line


    Liniile de cod / sursa / script-ul(obligatoriu): 

    (3063) for(new i == 1; i <= sizeof(TurfInfo); 1++)
           {
               if(IsPlayerInTurf(playerid, i) == 1)
               {
                   turfplayerid = i;
                   break;
               }
           }


    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?:  da

  6. Problema intalnita (descriere): Am instalat pe gamemode-ul meu un dealership script, dar nu imi apare masina dupa ce restartez server-ul nu stiu de ce . http://samp-scripts.com/post/14205/Advanced_Vehicle_Ownership_&_Dealership_&_Commands_[EASILY_CUSTOMIZABLE,_DIALOG'S,_PARK,_APR/DanishHaq/filterscript/other
    Ero(area / rile) / warning-(ul / urile):-
    Liniile de cod / sursa / script-ul(obligatoriu): astea le-am pus la onplayerlogin , dupa la onplayerspawn si dupa la onplayerconnect si nu apare 

    if(PlayerInfo[playerid][pVehicle1] == 1)
            {
            new model1 = PlayerInfo[playerid][pVehicle1Model];
            new Float:car1x = PlayerInfo[playerid][pVehicle1X];
            new Float:car1y = PlayerInfo[playerid][pVehicle1Y];
            new Float:car1z = PlayerInfo[playerid][pVehicle1Z];
            new Float:car1c = PlayerInfo[playerid][pVehicle1C];
            new car1color1 = PlayerInfo[playerid][pVehicle1Color1];
            new car1color2 = PlayerInfo[playerid][pVehicle1Color2];
            new car1lock = PlayerInfo[playerid][pVehicle1Lock];
            personalcar1[playerid] = CreateVehicle(model1, car1x, car1y, car1z, car1c, car1color1, car1color2, 999999);
            SetVehicleNumberPlate(personalcar1[playerid], PlayerInfo[playerid][pVehicle1Plate]);
            if(car1lock != 0)
            {
                GetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar1[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            }
            if(PlayerInfo[playerid][pVehicle2] == 1)
            {
            new model2 = PlayerInfo[playerid][pVehicle2Model];
            new Float:car2x = PlayerInfo[playerid][pVehicle2X];
            new Float:car2y = PlayerInfo[playerid][pVehicle2Y];
            new Float:car2z = PlayerInfo[playerid][pVehicle2Z];
            new Float:car2c = PlayerInfo[playerid][pVehicle2C];
            new car2color1 = PlayerInfo[playerid][pVehicle2Color1];
            new car2color2 = PlayerInfo[playerid][pVehicle2Color2];
            new car2lock = PlayerInfo[playerid][pVehicle2Lock];
            personalcar2[playerid] = CreateVehicle(model2, car2x, car2y, car2z, car2c, car2color1, car2color2, 999999);
            SetVehicleNumberPlate(personalcar2[playerid], PlayerInfo[playerid][pVehicle2Plate]);
            if(car2lock != 0)
            {
                GetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar2[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            }
            if(PlayerInfo[playerid][pVehicle3] == 1)
            {
            new model3 = PlayerInfo[playerid][pVehicle3Model];
            new Float:car3x = PlayerInfo[playerid][pVehicle3X];
            new Float:car3y = PlayerInfo[playerid][pVehicle3Y];
            new Float:car3z = PlayerInfo[playerid][pVehicle3Z];
            new Float:car3c = PlayerInfo[playerid][pVehicle3C];
            new car3color1 = PlayerInfo[playerid][pVehicle3Color1];
            new car3color2 = PlayerInfo[playerid][pVehicle3Color2];
            new car3lock = PlayerInfo[playerid][pVehicle3Lock];
            personalcar3[playerid] = CreateVehicle(model3, car3x, car3y, car3z, car3c, car3color1, car3color2, 999999);
            SetVehicleNumberPlate(personalcar3[playerid], PlayerInfo[playerid][pVehicle3Plate]);
            if(car3lock != 0)
            {
                GetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(personalcar3[playerid], engine, lights, alarm, 1, bonnet, boot, objective);
            }
            }


    Imagini / Video (optional): -
    Ati incercat sa rezolvati singur?:  da

  7. error 030: compound statement not closed at the end of file (started at line 26154)

    de aici incepe eroarea
    
    
    {
    new newcar = GetPlayerVehicleID(i);
            if(newcar == Combine1 || newcar == Combine2 || newcar == Combine3 || newcar == Combine4)
    		{
    		    if(CombineTake[i] == 1)
    		    {
    				if(IsPlayerInRangeOfPoint(i, 1.0, -132.26900, 50.45452, 2.11704))
    				{
    					DestroyDynamicObject(Seed1);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -135.26228, 41.49727, 2.11704))
    				{
    					DestroyDynamicObject(Seed2);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -137.90633, 34.21829, 2.11704))
    				{
    					DestroyDynamicObject(Seed3);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -141.51561, 24.94322, 2.11704))
    				{
    					DestroyDynamicObject(Seed4);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -145.13118, 15.64917, 2.11704))
    				{
    					DestroyDynamicObject(Seed5);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -148.65193, 6.45007, 2.11704))
    				{
    					DestroyDynamicObject(Seed6);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -158.71780, 10.34922, 2.11704))
    				{
    					DestroyDynamicObject(Seed7);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -155.20543, 20.11099, 2.11704))
    				{
    					DestroyDynamicObject(Seed8);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -152.36862, 28.35958, 2.11704))
    				{
    					DestroyDynamicObject(Seed9);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -149.03192, 37.49228, 2.11704))
    				{
    					DestroyDynamicObject(Seed10);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -146.64072, 44.93688, 2.11704))
    				{
    					DestroyDynamicObject(Seed11);
    				}
    				else if(IsPlayerInRangeOfPoint(i, 1.0, -143.33273, 53.92274, 2.11704))
    				{
    					DestroyDynamicObject(Seed12);
    				}
    		    }
    		    else
    			{
    		        SendClientMessage(i,COLOR_GREY,"   You didn't planted seeds !");
    		        RemovePlayerFromVehicle(i);
    		    }
    		}
            return 1;
    }

     

    am rezolvat , lipsea o paranteza

    tot nu dispar...

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