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Razvan2264

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Posts posted by Razvan2264

  1. Nick:Razvan2264

    Problema:Deci serverul imi arata ca porneste nu are nici o problema dar cand dau sa intru pe el din samp zice ca nu e pornit ce pot face ??

    Erori / warnings: 0

    Lini/script: 0

    Ai incercat sa rezolvi singur ?:Da ...

    10512261_334949726658229_1983053149_o.jpg?oh=14228fc26b8b166fdb18686f9eff1c0f&oe=53BBD03E&__gda__=1404801822_6801db6f139a390144e80fb49b53e962

    [img width=500 height=282]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpa1/v/t35.0-12/10509450_334652840021251_723844885_o.jpg?oh=88796c4723e96f138af186e3401d2609&oe=53BBA800&__gda__=1404813727_abbd71f7a53bfc82db31e46409209e23

  2. adica aici :

    [pawn]public OnPlayerConnect(playerid);

    {

        RemoveBuildingForPlayer(playerid, 5849, 1046.6797, -935.1953, 46.9922, 0.25);

        RemoveBuildingForPlayer(playerid, 5854, 992.5313, -962.7344, 60.7813, 0.25);

        RemoveBuildingForPlayer(playerid, 1266, 1029.1797, -939.5156, 52.7500, 0.25);

        RemoveBuildingForPlayer(playerid, 1260, 1029.1797, -939.5156, 52.7500, 0.25);

        RemoveBuildingForPlayer(playerid, 5848, 1046.6797, -935.1953, 46.9922, 0.25);

        RemoveBuildingForPlayer(playerid, 4518, 1694.3203, 395.1094, 31.1641,); /*Aici nu ai pus paranteza asta la final [/pawn]

  3. [pawn] if (strcmp(cmd, "/buygun", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

            if(GetPlayerMoney(playerid) < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");

        return 1;

    }

    if (PlayerInfo[playerid][pGunLic] < 1)

    {

    SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");

    return 1;

    }

    new gun;

    new gunid[16];

    new gunstring1[256];

    new gunstring2[256];

    new gunstring3[256];

    new gunstring4[256];

    new gunstring5[256];

    new infostring[256];

    new guncharge;

    new ammocharge;

    new location = PlayerInfo[playerid][pLocal];

    if(location == 99 || location == 100 || location == 102)

    {

        if(BizzInfo[location-99][bProducts] <= 0)

        {

            GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

    return 1;

        }

    new mod2 = 100;

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

    SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");

    SendClientMessage(playerid, COLOR_WHITE,string);

    format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",

    DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),

    DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring1);

    format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",

    DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),

    DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring2);

    format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",

    DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),

    DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),

    DecimalPoint(GunPrice[19][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring4);

    format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",

    DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),

    DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring5);

    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

    return 1;

    }

    strmid(gunid, tmp, 0, strlen(cmdtext), 255);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

    return 1;

    }

    new ammo = strval(tmp);

    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }

    if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

    {

    gun = 46;

    guncharge = GunPrice[0][0]/100*mod2;

    ammocharge = 0;

    }

    else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

    {

    gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

    {

    gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

    {

    gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

    {

    gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

    {

    gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

    {

    gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

    {

    gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

    {

    gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

    {

    gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

    {

    gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

    {

    gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

    {

    gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

    //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

    }

    else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

    {

    gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

    //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

    }

    else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

    {

    gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;

    //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

    }

    else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

    {

    gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;

    //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

    }

    else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

    {

    gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

    {

    gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

    {

    gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");

    return 1;

    }

    if((guncharge+ammocharge) > GetPlayerMoney(playerid))

    {

    format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));

    SendClientMessage(playerid, COLOR_GRAD3, infostring);

    return 1;

    }

    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))

    {

        SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");

        return 1;

    }

    new payout = guncharge + ammocharge;

    format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));

    SendClientMessage(playerid, COLOR_GRAD3, infostring);

    if(location == 203 && IsACop(playerid)) { }

    else { SafeGivePlayerMoney(playerid, - payout); }

    BizzInfo[location-200][bTill] += payout;

    ExtortionBiz(location-200, payout);

    BizzInfo[location-200][bProducts]--;

    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

    SafeGivePlayerWeapon(playerid, gun, ammo);

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);

    PayLog(string);

    }

    else

    {

        SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");

    return 1;

    }

    }

    return 1;

    }[/pawn]

    Intru in amu sau gsls dau /buygun zice You are not in a store

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