dr.samp
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Posts posted by dr.samp
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Super Sacsi!!!!!
printf(" Mos craciun exista baaaaaaaaaaaaa !");
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CreateObject
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ar trebui sa ai o comanda de genul /acreatehouse ..
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Da este posibil
textdraw = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_"); PlayerTextDrawFont(playerid, textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawUseBox(playerid, textdraw, 1); PlayerTextDrawBoxColor(playerid, textdraw, 0x000000FF); PlayerTextDrawTextSize(playerid, textdraw, 40.0, 40.0); PlayerTextDrawSetPreviewModel(playerid, textdraw, masina/obiect);// in loc de masina/obiect vei pune idul masinii/obiectului pe care vrei sa il pui EX:596(car lspd)
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Bun deci am o problema
In ce consta? Pai pun codurile de la mapa in srv dar cand sa vad mapa nu imi arata toate obiectele ,oare dc?
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Sa traiesti !Fix asta cautam mersi mult
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nu am intrebat daca e bn :| am intrebat altcv
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Salut deci am un DIALOG INPUT si vreau de ex cand scrii A iti da arme si daca scrii B sa iti dea bani
cum as putea sa fac?
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Salut din nou )
Deci am asa:(nu stiu daca e chiar bun)
new onquiz[MAX_PLAYERS]; public OnPlayerConnect(playerid) { onquiz[playerid]=0; return 0 } public OnPlayerText(playerid, text[]) { if(onquiz[playerid] == 1) { SendClientMessage(playerid,COLOR_RED,"test>> A:da B:nu"); } if (!strcmp(text,"A",true)) { SendClientMessage(playerid,COLOR_BLUE,"gresit"); } else if (!strcmp(text,"B",true)) { SendClientMessage(playerid,COLOR_BLUE,"corect"); } }
Bun deci cum trebuie sa fac sa apara aces "quiz"la o comanda de ex /quiz
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tot asa cred ca e cv de la mn
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NexT." post="154113" timestamp="1384976915"]
Adauga asta
PlayerTextDrawUseBox(playerid, textdraw, 0);
NU tot asa
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Salut SAMP.ro am nevoie de ajutor la un textdraw
Deci am acest cod :
textdraw = CreatePlayerTextDraw(playerid, 320.0, 240.0, " "); PlayerTextDrawFont(playerid, textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW); PlayerTextDrawTextSize(playerid, textdraw, 60.0, 60.0); PlayerTextDrawSetPreviewModel(playerid, textdraw, 411); PlayerTextDrawShow(playerid, textdraw);
Si nu stiu cum sa scap de boxul negru din spatele masinii
Multumesc!
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Nume:dr.samp
Nume tutorial:-
Descriere:Cum pot sa fac ca un player sa nu poate merge la un minigame?
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Mersi!
Pai din moment ce este postat si code-ul da poti sa il modifici sau sa il folosesti pentru serverul tau
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CreateObject(3851,-228.1992200,-1725.2998000,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (3) CreateObject(3851,-224.2998000,-1725.6992200,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-220.3994100,-1726.0996100,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (5) CreateObject(3851,-216.3994100,-1726.5000000,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (6) CreateObject(3851,-225.0996100,-1733.0000000,0.5000000,0.0000000,90.0000000,84.9960000); //object(carshowwin_sfsx) (7) CreateObject(3851,-212.6000100,-1726.9000200,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (8) CreateObject(3851,-213.7998000,-1733.8994100,0.5000000,0.0000000,90.0000000,84.9960000); //object(carshowwin_sfsx) (10) CreateObject(3851,-209.5996100,-1727.0996100,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (11) CreateObject(3851,-223.8994100,-1718.0996100,0.5000000,0.0000000,90.0000000,84.9960000); //object(carshowwin_sfsx) (12) CreateObject(3851,-212.6992200,-1719.1992200,0.5000000,0.0000000,90.0000000,84.9960000); //object(carshowwin_sfsx) (13) CreateObject(1502,-230.1992200,-1726.2998000,0.5000000,0.0000000,0.0000000,84.9960000); //object(gen_doorint04) (1) CreateObject(1502,-230.0000000,-1723.3000500,0.5000000,0.0000000,0.0000000,265.0000000); //object(gen_doorint04) (2) CreateObject(3851,-200.5000000,-1731.6992200,1.9000000,0.0000000,0.0000000,354.9960000); //object(carshowwin_sfsx) (14) CreateObject(3851,-199.7998000,-1723.7998000,1.9000000,0.0000000,0.0000000,354.9960000); //object(carshowwin_sfsx) (15) CreateObject(3851,-212.5000000,-1717.2998000,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (17) CreateObject(3851,-223.6992200,-1716.2998000,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (18) CreateObject(3851,-214.0000000,-1735.7998000,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (19) CreateObject(3851,-225.0996100,-1734.7998000,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (20) CreateObject(1649,-229.5000000,-1718.0000000,2.2000000,0.0000000,0.0000000,265.9950000); //object(wglasssmash) (1) CreateObject(1649,-229.7000000,-1721.1999500,2.2000000,0.0000000,0.0000000,265.9950000); //object(wglasssmash) (1) CreateObject(1649,-230.7000000,-1732.0999800,2.2000000,0.0000000,0.0000000,265.9950000); //object(wglasssmash) (1) CreateObject(1649,-230.3999900,-1728.4000200,2.2000000,0.0000000,0.0000000,265.9950000); //object(wglasssmash) (1) CreateObject(1649,-229.5000000,-1718.0000000,2.2000000,0.0000000,0.0000000,84.9960000); //object(wglasssmash) (1) CreateObject(1649,-229.7000000,-1721.0999800,2.2000000,0.0000000,0.0000000,84.9960000); //object(wglasssmash) (1) CreateObject(1649,-230.5000000,-1732.0999800,2.2000000,0.0000000,0.0000000,84.9960000); //object(wglasssmash) (1) CreateObject(1649,-230.2000000,-1728.5000000,2.2000000,0.0000000,0.0000000,84.9960000); //object(wglasssmash) (1) CreateObject(3851,-217.0000000,-1722.5000000,1.9000000,0.0000000,0.0000000,354.9960000); //object(carshowwin_sfsx) (15) CreateObject(3851,-224.7000000,-1729.1999500,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (17) CreateObject(3851,-206.0996100,-1730.8994100,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (11) CreateObject(3851,-205.7000000,-1723.0999800,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (11) CreateObject(3851,-202.6992200,-1731.2998000,0.5000000,0.0000000,90.0000000,354.0000000); //object(carshowwin_sfsx) (11) CreateObject(3851,-201.8999900,-1723.6999500,0.5000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (11) CreateObject(3851,-205.0000000,-1717.9000200,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (17) CreateObject(3851,-206.5996100,-1736.5000000,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (19) CreateObject(1502,-219.2000000,-1729.5000000,0.5000000,0.0000000,0.0000000,355.0000000); //object(gen_doorint04) (6) CreateObject(1502,-217.5000000,-1728.0996100,0.5000000,0.0000000,0.0000000,264.9960000); //object(gen_doorint04) (7) CreateObject(1502,-219.6000100,-1735.3000500,0.5000000,0.0000000,0.0000000,84.9960000); //object(gen_doorint04) (1) CreateObject(1649,-219.3000000,-1731.8000500,2.2000000,0.0000000,0.0000000,84.9960000); //object(wglasssmash) (1) CreateObject(1649,-219.3000000,-1731.9000200,2.2000000,0.0000000,0.0000000,265.9950000); //object(wglasssmash) (1) CreateObject(2835,-223.5000000,-1732.5999800,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug04) (1) CreateObject(2527,-229.8000000,-1730.5999800,0.5000000,0.0000000,0.0000000,0.0000000); //object(cj_shower4) (1) CreateObject(2526,-224.1000100,-1730.0000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bath4) (1) CreateObject(2525,-226.3999900,-1729.9000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet4) (1) CreateObject(2516,-225.2000000,-1734.1999500,0.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bath1) (1) CreateObject(2002,-228.8999900,-1721.4000200,0.5000000,0.0000000,0.0000000,40.0000000); //object(water_coolnu) (1) CreateObject(1840,-217.3000000,-1717.6999500,0.5000000,0.0000000,0.0000000,0.0000000); //object(speaker_2) (1) CreateObject(16151,-217.8999900,-1723.0999800,1.0000000,0.0000000,0.0000000,354.0000000); //object(ufo_bar) (1) CreateObject(2844,-223.8999900,-1732.6999500,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_bedclothes03) (1) CreateObject(2381,-227.8999900,-1733.9000200,1.3000000,0.0000000,0.0000000,0.0000000); //object(cj_8_sweater) (1) CreateObject(2372,-227.3000000,-1733.8000500,0.5000000,0.0000000,0.0000000,88.0000000); //object(clothes_rail2) (1) CreateObject(14651,-226.7000000,-1718.8000500,2.7000000,0.0000000,0.0000000,272.0000000); //object(trukstp05) (1) CreateObject(14651,-221.8999900,-1719.3000500,2.7000000,0.0000000,0.0000000,272.0000000); //object(trukstp05) (2) CreateObject(1760,-222.3000000,-1728.5000000,0.5000000,0.0000000,0.0000000,175.0000000); //object(med_couch_2) (1) CreateObject(1760,-225.1000100,-1728.3000500,0.5000000,0.0000000,0.0000000,174.9960000); //object(med_couch_2) (2) CreateObject(2833,-225.5000000,-1722.8000500,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (1) CreateObject(2833,-225.5000000,-1723.9000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (2) CreateObject(2833,-227.3999900,-1723.9000200,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (3) CreateObject(2833,-227.3999900,-1722.8000500,0.5000000,0.0000000,0.0000000,0.0000000); //object(gb_livingrug02) (4) CreateObject(3851,-212.0000000,-1730.1999500,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (17) CreateObject(3851,-206.0000000,-1725.0999800,1.9000000,0.0000000,0.0000000,354.9960000); //object(carshowwin_sfsx) (15) CreateObject(3851,-206.3999900,-1730.5999800,1.9000000,0.0000000,0.0000000,84.9960000); //object(carshowwin_sfsx) (17) CreateObject(1502,-205.5000000,-1718.0000000,0.5000000,0.0000000,0.0000000,264.9960000); //object(gen_doorint04) (7) CreateObject(14535,-210.2998000,-1725.0996100,2.5000000,0.0000000,0.0000000,84.2000000); //object(ab_woozies03) (1) CreateObject(14867,-200.1000100,-1722.5000000,2.0000000,0.0000000,0.0000000,85.0000000); //object(bobbie-cupboards) (1) CreateObject(14446,-202.5000000,-1728.9000200,1.1000000,0.0000000,0.0000000,265.0000000); //object(smokes_bed) (1) CreateObject(2296,-206.1000100,-1729.5000000,0.5000000,0.0000000,0.0000000,85.0000000); //object(tv_unit_1) (1) CreateObject(1828,-203.3999900,-1721.5000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1) CreateObject(1829,-202.2000000,-1719.0999800,1.0000000,0.0000000,0.0000000,0.0000000); //object(man_safenew) (1) CreateObject(14666,-205.8000000,-1723.1999500,1.6000000,0.0000000,0.0000000,0.0000000); //object(cj_sex_counter03) (1) CreateObject(2624,-214.3999900,-1719.9000200,2.2000000,0.0000000,0.0000000,85.0000000); //object(cj_shoe_corner01) (1) CreateObject(2627,-215.6000100,-1731.0000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (1) CreateObject(2627,-213.5000000,-1731.3000500,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (2) CreateObject(2627,-211.2000000,-1731.5000000,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (3) CreateObject(2627,-208.7000000,-1731.6999500,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_treadmill) (4) CreateObject(2628,-216.8000000,-1734.6999500,0.5000000,0.0000000,0.0000000,150.0000000); //object(gym_bench2) (1) CreateObject(2628,-214.0000000,-1735.0000000,0.5000000,0.0000000,0.0000000,149.9960000); //object(gym_bench2) (2) CreateObject(2628,-210.8000000,-1735.5999800,0.5000000,0.0000000,0.0000000,149.9960000); //object(gym_bench2) (3) CreateObject(2628,-208.3000000,-1735.5000000,0.5000000,0.0000000,0.0000000,149.9960000); //object(gym_bench2) (4) CreateObject(2630,-206.1000100,-1732.0999800,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (1) CreateObject(2630,-204.0000000,-1732.0999800,0.5000000,0.0000000,0.0000000,0.0000000); //object(gym_bike) (2) CreateObject(3497,-202.2000000,-1736.4000200,2.7000000,0.0000000,0.0000000,0.0000000); //object(vgsxrefbballnet2) (1) CreateObject(3497,-204.7000000,-1736.1999500,2.8000000,0.0000000,0.0000000,0.0000000); //object(vgsxrefbballnet2) (2) CreateObject(3851,-228.5000000,-1728.6999500,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-225.0996100,-1729.0000000,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-221.1992200,-1729.3994100,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-217.5000000,-1729.6992200,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-213.8994100,-1730.0000000,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-210.0996100,-1730.3994100,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-206.1992200,-1730.6992200,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-202.6992200,-1730.7998000,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-227.8000000,-1721.5000000,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-223.8999900,-1721.8000500,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-220.0000000,-1722.0999800,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-216.1992200,-1722.2998000,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-212.3994100,-1722.6992200,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-208.6992200,-1722.8994100,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-204.8000000,-1723.0999800,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3851,-200.8999900,-1723.4000200,3.9000000,0.0000000,90.0000000,354.9960000); //object(carshowwin_sfsx) (4) CreateObject(3499,-229.6000100,-1724.8000500,3.4000000,0.0000000,90.0000000,85.0000000); //object(wdpillar02_lvs) (1) CreateObject(970,-232.1000100,-1723.3000500,1.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1) CreateObject(970,-232.3000000,-1726.3000500,1.2000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2) CreateObject(3524,-234.3999900,-1723.3000500,3.8000000,0.0000000,0.0000000,275.0000000); //object(skullpillar01_lvs) (1) CreateObject(3524,-234.5000000,-1726.1999500,3.8000000,0.0000000,0.0000000,274.9990000); //object(skullpillar01_lvs) (2) CreateObject(3534,-229.6000100,-1719.6999500,5.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1) CreateObject(3534,-229.6000100,-1721.9000200,5.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2) CreateObject(3534,-229.8000000,-1724.3000500,5.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3) CreateObject(3534,-230.1000100,-1726.5999800,5.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (4) CreateObject(3534,-230.2000000,-1729.1999500,5.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (5)
sunt deschis pentru sfaturi :D
radio off
in Cereri Tutoriale
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cum as putea sa inchid radioul de la san andreas pe server?