![](https://www.sa-mp.ro/uploads/set_resources_42/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
celmaitarevip
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Posts posted by celmaitarevip
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[glow=blue,2,300]Sterge .so de la sfarsitul fiecarui plugin din server.cfg[/glow]
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[glow=blue,2,300]Nu e bun pluginu mysql, versiunea nu corespunde cu ce ai tu in gamemode.[/glow]
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[glow=blue,2,300]Salut.
Puteai sa cauti inainte sa faci un nou topic
http://www.sa-mp.ro/forum/index.php?topic=24930[/glow]
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Daca face ce ia spus Vyorel merge.. dc a mai trebuit sa postezi ? ..
[glow=blue,2,300]In cazul in care nu ii merge i-am oferit a 2-a modalitate de a rezolva problema
[/glow]
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L-am instalat deja. Degeaba
[glow=blue,2,300]Ai cumva windowsul pe 64biti?
Daca da downloadeaza si instaleaza asta:
[download]http://www.microsoft.com/en-us/download/details.aspx?id=14632[/download]
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[glow=blue,2,300]Pai sii.... astepti sa iti ghicim noi liniile? Posteazale aici sa te putem ajuta.... :|[/glow]
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[glow=blue,2,300]Verifica baza de date sa vezi daca mai ai tabelul 'gangs'[/glow]
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[glow=blue,2,300]Instaleaza:[/glow]
[download]http://www.microsoft.com/en-us/download/details.aspx?id=5555[/download]
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[glow=blue,2,300]La publicul OnPlayerConnect adaugi linia :[/glow]
[pawn]TextDrawShowForPlayer(playerid, Numele Textdraw-ului);[/pawn]
[glow=blue,2,300]Exemplu :[/glow]
[pawn]TextDrawShowForPlayer(playerid, Textdraw1);[/pawn]
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[glow=blue,2,300]Foarte tare! Bravo[/glow] :-)
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[glow=blue,2,300]Adauga asta in script.[/glow]
strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }
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Auzi domnu "celmaitarevip".
Stiu ca sunt cativa pe aceasta comunitate care au ura pe mine..si tu esti unul dintre ei.
Gandeste-te logic.
Daca era sa il copiez il mai postam aici?
Il postam pe alta comunitate.
Dar nu l-am copiat,este creat de mine.
Daca ai ceva personal cu mine,iti doresc bafta in continuare.
Sincer..pe mine nu ma deranjeaza cu nimic faptul ca ma urati.
[glow=blue,2,300]Nu am ceva personal cu tine, dar! compara putin scripturile
[/glow]
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[glow=blue,2,300]Nu este creat de tine. Este filescript-ul creat de ARTIST! 0/5[/glow]
http://www.sa-mp.ro/forum/index.php?topic=29684.0
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[glow=blue,2,300]Salut Reaxor,
Vezi ca Firewall-ul sa fie OFFLINE[/glow]
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[glow=blue,2,300]Iti lipseste moneyhax din pawno/include[/glow]
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error 030: compound statement not closed at the end of file (started at line 14)....
[glow=blue,2,300]Incearca asa:[/glow]
[pawn]public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 714, 1481.6484, -638.4844, 90.2422, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
return 1;
}[/pawn]
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asa nu
#include <a_samp>
#include <streamer>
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 714, 1481.6484, -638.4844, 90.2422, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
public OnFilterScriptInit()
{
CreateObject(3050, -712.00439, 242.35577, -36.30778, 0.00000, 0.00000, 359.59897);
CreateObject(3050, -702.74890, 242.41193, -36.26958, 0.00000, 0.00000, 0.40100);
CreateObject(3050, -707.36865, 242.38336, -36.27258, -0.00200, -0.42400, 0.71100);
CreateObject(3050, -698.11108, 242.38135, -36.27188, 0.00000, 0.00400, 359.87521);
CreateObject(3050, -738.72620, 241.86267, -36.35571, 0.00000, 0.00000, 353.57547);
CreateObject(3050, -694.04602, 242.35522, -36.28038, 0.00000, 0.00000, 359.99698);
CreateObject(3050, -743.83984, 242.28015, -36.21496, 0.00000, 0.00000, 270.27524);
CreateObject(2509, -620.72107, 430.65326, -74.11074, 0.00000, 0.00000, 0.00000);
CreateObject(2985, -743.71277, 256.28394, -26.75978, 0.00000, 0.00000, 249.00000);
CreateObject(2985, -712.93567, 256.46021, -26.72539, 4.00000, 0.00000, 297.38239);
CreateObject(2985, 768.55859, -430.48389, 74.02911, 0.00000, 0.00000, 269.78799);
CreateObject(2985, 768.29346, -430.65320, 74.11073, 0.00000, 0.00000, 0.00000);
CreateObject(2985, -728.39807, 256.83813, -28.94450, 0.00000, 0.00000, 268.26462);
CreateObject(7, -728.34949, 258.00104, -27.41268, 85.00000, 0.00000, 0.00000);
CreateObject(7, -712.75464, 257.00702, -25.62151, 86.00000, -33.00000, 52.84237);
CreateObject(7, -743.59583, 256.67523, -25.67678, 92.00000, -18.00000, -4.00000);
CreateObject(634, -741.96631, 242.21490, -38.95602, 0.00000, 0.00000, 358.43723);
CreateObject(634, -741.75122, 242.34326, -38.91568, -0.04400, 0.01000, 0.97680);
CreateObject(3050, -694.20044, 279.51874, -36.27118, -0.00600, 0.00000, 90.39990);
CreateObject(3050, -694.18799, 274.88953, -36.27248, 0.00000, 0.00000, 90.32460);
CreateObject(3050, -694.18152, 270.25903, -36.27328, 0.00000, 0.00000, 89.87240);
CreateObject(3050, -694.21594, 265.63367, -36.27448, 0.00000, 0.00000, 90.71430);
CreateObject(3050, -694.18213, 260.99725, -36.27538, 0.00000, 0.00000, 89.70166);
CreateObject(3050, -694.20996, 256.36774, -36.26808, 0.00000, 0.00000, 90.52580);
CreateObject(3050, -694.21655, 251.81097, -36.29018, 0.00000, 0.00000, 90.61730);
CreateObject(3050, -694.13245, 247.07806, -36.26708, 0.00000, 0.00000, 90.08640);
CreateObject(3050, -694.23608, 284.14636, -36.27938, 0.00000, 0.00000, 90.72330);
CreateObject(634, -692.42249, 284.74249, -38.75867, 0.00000, 0.00000, 0.00000);
CreateObject(634, -692.45679, 284.34412, -38.75867, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -740.62756, 285.10083, -36.40948, 0.00000, 0.00000, 0.51220);
CreateObject(3050, -726.75000, 285.09393, -36.36018, -0.00600, -0.01200, 0.59300);
CreateObject(3050, -731.38672, 285.06183, -36.36028, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -745.25659, 285.08112, -36.40538, 0.00000, 0.00000, 0.40710);
CreateObject(3050, -736.00208, 285.07953, -36.40818, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -749.88611, 285.07013, -36.40618, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -722.11963, 285.07202, -36.35468, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -717.45532, 285.07806, -36.35638, -0.01200, 0.00000, 0.20100);
CreateObject(3050, -712.76721, 285.06732, -36.33438, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -708.14294, 285.04913, -36.33158, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -703.49731, 285.02954, -36.33008, 0.00000, -0.00200, 0.00000);
CreateObject(3050, -698.85193, 285.01123, -36.32848, -0.00400, 0.00000, 0.00000);
CreateObject(3050, -694.23413, 284.98907, -36.32708, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -768.53699, 266.67865, -36.41148, 0.00000, 0.00000, 90.39380);
CreateObject(3050, -768.55859, 280.55603, -36.40568, 0.00000, 0.00000, 90.43890);
CreateObject(3050, -768.54871, 271.30444, -36.40738, 0.00000, 0.00000, 90.38910);
CreateObject(3050, -768.54333, 275.92816, -36.40698, 0.00200, 0.00000, 90.19570);
CreateObject(3050, -768.50317, 285.18365, -36.40598, 0.00000, 0.00200, 89.55874);
CreateObject(3050, -763.77209, 285.10406, -36.40598, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -759.14685, 285.08276, -36.40098, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -754.51660, 285.08752, -36.40418, 0.00000, 0.00000, 0.31531);
CreateObject(3050, -768.52759, 262.09003, -36.41098, 0.00000, 0.00000, 90.26550);
CreateObject(3050, -768.52600, 257.46576, -36.41168, 0.00000, 0.00000, 90.27670);
CreateObject(3050, -768.52515, 252.86865, -36.41988, 0.00000, 0.00000, 90.64430);
CreateObject(3050, -754.56299, 248.29797, -36.44838, 0.00000, 0.00000, 180.28839);
CreateObject(3050, -759.19958, 248.27441, -36.44958, 0.00000, 0.00000, 180.54630);
CreateObject(3050, -763.81799, 248.27942, -36.44298, 0.00000, 0.00000, 180.20441);
CreateObject(3050, -768.45154, 248.28003, -36.43368, 0.00000, 0.00000, 180.28529);
CreateObject(3050, -749.92212, 248.29895, -36.44958, 0.00000, 0.00000, 180.19250);
CreateObject(4642, -745.08508, 247.39600, -37.02676, 0.00000, 0.00000, 0.00000);
CreateObject(3279, -714.15710, 245.02722, -38.75768, 0.00000, 0.00000, 179.94560);
CreateObject(3279, -739.16296, 247.32440, -38.76606, 0.00000, 0.00000, 358.75226);
CreateObject(2985, -712.49097, 243.28485, -22.68208, 0.00000, 0.00000, -127.00000);
CreateObject(2985, -715.83716, 243.30682, -22.68208, 0.00000, 0.00000, -156.00000);
CreateObject(2985, -738.67639, 245.27826, -22.69068, 0.00000, 0.00000, -47.00000);
CreateObject(2985, -740.49841, 245.06464, -22.69028, 0.00000, 0.00000, -76.00000);
CreateObject(2985, -718.33167, 243.97406, -31.08248, 0.00000, 0.00000, -185.00000);
CreateObject(2985, -734.93909, 246.57367, -31.09118, 0.00000, 0.00000, 359.59698);
CreateObject(980, -728.88000, 242.01636, -35.98258, 0.00000, 0.00000, 180.98331);
CreateObject(987, -723.08264, 241.81653, -38.98972, 0.00000, 0.00000, 0.00000);
CreateObject(3050, -734.64661, 241.81586, -36.39803, 0.00000, 0.00000, 0.00000);
return 1;
}
?
[glow=blue,2,300]Nu.[/glow]
[pawn]#include <a_samp>
#include <streamer>
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 714, 1481.6484, -638.4844, 90.2422, 0.25);
RemoveBuildingForPlayer(playerid, 3604, 1525.5000, -691.6953, 96.0781, 0.25);
}
public OnFilterScriptInit()
{
CreateObject(3050, -712.00439, 242.35577, -36.30778, 0.00000, 0.00000, 359.59897);
CreateObject(3050, -702.74890, 242.41193, -36.26958, 0.00000, 0.00000, 0.40100);
.
.
.
return 1;
}
[/pawn]
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[glow=blue,2,300]Pune asta la inceputul scriptului:[/glow]
[pawn]#include <a_samp>
#include <streamer>[/pawn]
[glow=blue,2,300]RemoveBuildingForPlayer le pui dupa[/glow]
[pawn]public OnPlayerConnect(playerid)
{[/pawn]
[glow=blue,2,300]si CreateDynamicObject dupa[/glow]
[pawn]public OnFilterScriptInit()
{[/pawn]
[glow=blue,2,300]Exemplu:[/glow]
[pawn]//==============================================================================
#include <a_samp>
#include <streamer>
//==============================================================================
public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 9346, -2437.5625, 2359.0938, 3.9609, 0.25);
RemoveBuildingForPlayer(playerid, 1468, 2422.0703, -1635.7578, 13.8125, 0.25);
}
public OnFilterScriptInit()
{
CreateDynamicObject(19071, -39.38, 1885.05, 45.12, 270.00, 0.00, 0.00);
CreateDynamicObject(19071, 2.12, 1885.05, 45.12, 270.00, 0.00, 0.00);
return 1;
}[/pawn]
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Mapa furata T/c nare rost delete post
[glow=blue,2,300]Te-ai gasit sa vii tu dupa 1an cu replici dinastea... "mapa furata"[/glow]
« on: April 10, 2012, 08:33:26 PM » -
[glow=blue,2,300]Pune liniile: [/glow]
[pawn]
RemoveBuildingForPlayer(playerid, 3737, 1525.5000, -691.6953, 96.0781, 0.25);
RemoveBuildingForPlayer(playerid, 714, 1481.6484, -638.4844, 90.2422, 0.25);[/pawn]
[glow=blue,2,300]dupa[/glow]
[pawn]public OnPlayerConnect(playerid)
{[/pawn]
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[glow=Blue,2,300]Dai update la server. Mai pe scurt baga versiune 0.3x R2[/glow]
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[glow=Blue,2,300]Vezi in pawno/include sa ai acest fisier.
[/glow]
foreach.inc
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[glow=Blue,2,300]Salut, nu te logheaza pentru ca nu este aceasta comanda. Foloseste:[/glow]
[pawn]/rcon login PAROLA[/pawn]
Phpbb3 VS SMF
in Totul şi Nimic
Posted
[glow=blue,2,300]2. SMF
[/glow]