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CristyRo

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Posts posted by CristyRo

  1. [pawn]dcmd_stats(playerid, params[])

    {

            new givepid;

          //------------------------------------------------------------------------------

    if(!sscanf(params, "u", givepid))

    {

        if(IsPlayerConnected(givepid))

        {

        ShowPlayerDialog(playerid, 123, DIALOG_STYLE_MSGBOX, "{CCCCCC}Player Stats", ShowStats(givepid), "Ok");

    return 1;

    }

        else return SendClientMessage(playerid, red, "ERROR: Player not connected!");

    }

    else return ShowPlayerDialog(playerid, 9990, DIALOG_STYLE_MSGBOX, "{CCCCCC}Player Stats", ShowStats(playerid), "Ok");

    }[/pawn]

  2. Nick: CristyRo

    Problema: am facut un dialog la connect, cand se conecteze sa ii apara un dialog care sa selecteze limba, dar imi da errors

    Erori / warnings:

    [pawn]

    RRS.pwn(1382) : warning 202: number of arguments does not match definition

    [/pawn]

    Lini/script:

    [pawn]

        ShowPlayerDialog(playerid, gLang, DIALOG_STYLE_MSGBOX, "{AFAFAF}Select your language", "Romana", "Engish");[/pawn]

    Ai incercat sa rezolvi singur ?:Da

    T/C rezolvat.

  3. [pawn]

    Textdraw0 = TextDrawCreate(535.988403, 423.500061, "Skilledz ~w~Community");

        TextDrawBackgroundColor(Textdraw0, 51);

        TextDrawAlignment(Textdraw0, 1);

        TextDrawFont(Textdraw0, 3);

        TextDrawLetterSize(Textdraw0, 0.447657, 1.745833);

        TextDrawColor(Textdraw0, 8454088);

        TextDrawSetOutline(Textdraw0, 1);

        TextDrawSetProportional(Textdraw0, 1);

        TextDrawSetShadow(Textdraw0, 0);

    [/pawn]

  4. S-a compilat, multumesc, dar

    [pawn]

    C:\Users\Sebastian\Desktop\Cristian\RSSFORHOST\gamemodes\RRS.pwn(4278) : warning 202: number of arguments does not match definition

    C:\Users\Sebastian\Desktop\Cristian\RSSFORHOST\gamemodes\RRS.pwn(6150) : warning 202: number of arguments does not match definition

    C:\Users\Sebastian\Desktop\Cristian\RSSFORHOST\gamemodes\RRS.pwn(10184) : warning 202: number of arguments does not match definition

    [/pawn]

  5. Nick: CristyRo

    Problema: am un language system in gamemode si imii da error.

    Erori / warnings:

    [pawn]

    C:\Users\Sebastian\Desktop\Cristian\RSSFORHOST\gamemodes\RRS.pwn(12575) : error 017: undefined symbol "playerid"

    C:\Users\Sebastian\Desktop\Cristian\RSSFORHOST\gamemodes\RRS.pwn(12608) : error 017: undefined symbol "playerid"

    [/pawn]

    Lini/script:

    [pawn]

    stock ShowCmds()

    {

    new SCmds[2024];

    //--------------------------------------------------------------------------

    if(pLang[playerid] == 1336)

    {

    strcat(SCmds, "{0066CC}Royal {FFFF00}Super {FF0000}Stunt {AFAFAF} Commands\n");

    strcat(SCmds, "{FF0000}/CreateClan {FFFABA}- To create your own clan!\n");

    strcat(SCmds, "{FF0000}/Help {FFFABA}- If you are new on our server and need some help!\n");

    strcat(SCmds, "{FF0000}/Teles {FFFABA}- The list with all server teleports!\n");

    strcat(SCmds, "{FF0000}/Cmds {FFFABA}- The list with all server commands!\n");

    strcat(SCmds, "{FF0000}/News {FFFABA}- To see what's new on our server!\n");

    strcat(SCmds, "{FF0000}/Credits {FFFABA}- To see our server credits\n");

    strcat(SCmds, "{FF0000}/Rules {FFFABA}- To see our server rules that you must respect!\n");

    strcat(SCmds, "{FF0000}/MoveStats {FFFABA}- To move your stats!\n");

    strcat(SCmds, "{FF0000}/Trade {FFFABA}- To Sell and Buy things from your Stats\n");

    strcat(SCmds, "{FF0000}/v {FFFABA}- To browse through a vehicles menu!\n");

    strcat(SCmds, "{FF0000}/Car [Name/ID]{FFFABA}- To spawn youRSElf a vehicle!\n");

    strcat(SCmds, "{FF0000}/Nrg {FFFABA}- To spawn youRSElf a NRG-500!\n");

    strcat(SCmds, "{FF0000}/TopP {FFFABA}- To see our server top players!\n");

    strcat(SCmds, "{FF0000}/Skin [skinID] {FFFABA}- To change your skin!\n");

    strcat(SCmds, "{FF0000}/TCar [1-10] {FFFABA}- To spawn youRSElf a tunned car!\n");

    strcat(SCmds, "{FF0000}/SStunts {FFFABA}- To see a list with some simple stunts!\n");

    strcat(SCmds, "{FF0000}/Stats [PlayerID] {FFFABA}- To see someone stats!\n");

    strcat(SCmds, "{FF0000}/GetID [Name] {FFFABA}- To get someone ID from his name!\n");

    strcat(SCmds, "{FF0000}/Up [Height] {FFFABA}- To change your position height!\n");

    strcat(SCmds, "{FF0000}/Animlist {FFFABA}- To see a list with all anims!\n");

    strcat(SCmds, "{FF0000}/Ozn {FFFABA}- To make youRSElf an UFO!\n");

    strcat(SCmds, "{FF0000}/Time {FFFABA}- To see what time is it\n");

    strcat(SCmds, "{FF0000}/RW {FFFABA}- To buy an Running Weapons pack!\n");

    strcat(SCmds, "{FF0000}/WW {FFFABA}- To buy an Walking Weapons pack!\n");

    strcat(SCmds, "{FF0000}/Vup {FFFABA}- To activate/deactivate Vup!\n");

    strcat(SCmds, "{FF0000}/HideTag {FFFABA}- Turn Name tag off!\n");

    strcat(SCmds, "{FF0000}/CMenu {FFFABA}- To change your color!\n");

    strcat(SCmds, "{FF0000}/Ad [Message] {FFFABA}- To make an announcement!\n");

    strcat(SCmds, "{FF0000}/StopHold {FFFABA}- To remove all attached holds!\n");

        }

        if(pLang[playerid] == 1337)

    {

    strcat(SCmds, "{0066CC}Royal {FFFF00}Super {FF0000}Stunt {AFAFAF} Comenzi\n");

    strcat(SCmds, "{FF0000}/CreateClan {FFFABA}- Iti poti creea propriul clan!\n");

    strcat(SCmds, "{FF0000}/Help {FFFABA}- daca esti nou pe server, aici poti gasi informatii!\n");

    strcat(SCmds, "{FF0000}/Teles {FFFABA}- The list with all server teleports!\n");

    strcat(SCmds, "{FF0000}/Cmds {FFFABA}- The list with all server commands!\n");

    strcat(SCmds, "{FF0000}/News {FFFABA}- To see what's new on our server!\n");

    strcat(SCmds, "{FF0000}/Credits {FFFABA}- To see our server credits\n");

    strcat(SCmds, "{FF0000}/Rules {FFFABA}- To see our server rules that you must respect!\n");

    strcat(SCmds, "{FF0000}/MoveStats {FFFABA}- To move your stats!\n");

    strcat(SCmds, "{FF0000}/Trade {FFFABA}- To Sell and Buy things from your Stats\n");

    strcat(SCmds, "{FF0000}/v {FFFABA}- To browse through a vehicles menu!\n");

    strcat(SCmds, "{FF0000}/Car [Name/ID]{FFFABA}- To spawn youRSElf a vehicle!\n");

    strcat(SCmds, "{FF0000}/Nrg {FFFABA}- To spawn youRSElf a NRG-500!\n");

    strcat(SCmds, "{FF0000}/TopP {FFFABA}- To see our server top players!\n");

    strcat(SCmds, "{FF0000}/Skin [skinID] {FFFABA}- To change your skin!\n");

    strcat(SCmds, "{FF0000}/TCar [1-10] {FFFABA}- To spawn youRSElf a tunned car!\n");

    strcat(SCmds, "{FF0000}/SStunts {FFFABA}- To see a list with some simple stunts!\n");

    strcat(SCmds, "{FF0000}/Stats [PlayerID] {FFFABA}- To see someone stats!\n");

    strcat(SCmds, "{FF0000}/GetID [Name] {FFFABA}- To get someone ID from his name!\n");

    strcat(SCmds, "{FF0000}/Up [Height] {FFFABA}- To change your position height!\n");

    strcat(SCmds, "{FF0000}/Animlist {FFFABA}- To see a list with all anims!\n");

    strcat(SCmds, "{FF0000}/Ozn {FFFABA}- To make youRSElf an UFO!\n");

    strcat(SCmds, "{FF0000}/Time {FFFABA}- To see what time is it\n");

    strcat(SCmds, "{FF0000}/RW {FFFABA}- To buy an Running Weapons pack!\n");

    strcat(SCmds, "{FF0000}/WW {FFFABA}- To buy an Walking Weapons pack!\n");

    strcat(SCmds, "{FF0000}/Vup {FFFABA}- To activate/deactivate Vup!\n");

    strcat(SCmds, "{FF0000}/HideTag {FFFABA}- Turn Name tag off!\n");

    strcat(SCmds, "{FF0000}/CMenu {FFFABA}- To change your color!\n");

    strcat(SCmds, "{FF0000}/Ad [Message] {FFFABA}- To make an announcement!\n");

    strcat(SCmds, "{FF0000}/StopHold {FFFABA}- To remove all attached holds!\n");

        }

    //--------------------------------------------------------------------------

    return SCmds;

    }

    [/pawn]

    Ai incercat sa rezolvi singur ?:Da

  6. Nume:CristyRo

    Nume tutorial:Fanction System intr-un FS, 2 factiuni, OnlyKillerZ si Thug4Life cu comenzile de baza: /invite , /accept , /decline , /setrank , /setcoleader, /setleader , /setfskin , /fscreen,RCON:/setfowner.

    Descriere:Faction system intr-un FilterScript, nu am gasit, am incercat sa fac dupa un model de faction system standard.

  7. Nick:CristyRo

    Problema: warnings si errors  la 4 comenzi

    Erori / warnings:

    C:\Users\Secret\Desktop\Secret\RSE\filterscripts\CC.pwn(741) : warning 209: function "cmd_opengate" should return a value
    C:\Users\Secret\Desktop\Secret\RSE\filterscripts\CC.pwn(742) : error 010: invalid function or declaration
    C:\Users\Secret\Desktop\Secret\RSE\filterscripts\CC.pwn(755) : warning 209: function "cmd_closegate" should return a value
    C:\Users\Secret\Desktop\Secret\RSE\filterscripts\CC.pwn(756) : error 010: invalid function or declaration

    Lini/script: CMD:opengate(playerid, params[])

    {

    if (IsPlayerAnyClanMember(playerid))

    {

    MoveObject(gate1,3156.1377, -340.9691, 16.4334,4);

    return 1;

    }

    else SendClientMessage(playerid,0xFF0000AA,"You are not member in a clan!");

      }

      return 1;

    }

    //------------------------------------------------------------------------------

    CMD:og(playerid,params[]) return cmd_opengate(playerid, params);

    //------------------------------------------------------------------------------

    CMD:closegate(playerid, params[])

    {

    if (IsPlayerAnyClanMember(playerid))

    {

    MoveObject(gate1,3156.1377, -340.9691, 10.5306,4);

    return 1;

    }

    else SendClientMessage(playerid,0xFF0000AA,"You are not member in a clan!");

      }

      return 1;

    }

    //------------------------------------------------------------------------------

    CMD:cg(playerid,params[]) return cmd_closegate(playerid, params);

    Ai incercat sa rezolvi singur ?:Da

  8. Nume:CristyRo

    Nume tutorial:Cum sa leg o factiune/un gang de un teritoriu/gangzone.

    Descriere:cum fac o factiune/gang sa fie legata de un gangzone?si cum fac ca acel gangzone daca un membru al altei factiuni/gang il poate captura stand 14 secunde intr-un checkpoint

  9. CMD:hm(playerid, params[])
    {
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368))
    	{
    	    SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103))
    	{
     		SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312))
    	{
    		SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033))
    	{
    		SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552))
    	{
    		SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310))
    	{
    		SetPlayerHealth(playerid, 100);
    		SetPlayerArmour(playerid, 100);
    		GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
    		return 1;
    	}
        	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//--------------------------------------------------------------------------
    	if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375))
    	{
    	    SetPlayerHealth(playerid, 100);
    	    SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
    	}
    	//---------------------------------------------------------------------------
    	else return SendClientMessage(playerid, COLOR_GREEN, "{F6FF00}You are not in {0026FF}spawn zone{F6FF00}!");
    }

    pune asta in locul acelei comanda si iti setezi tu spawnu-l

  10. [pawn] //--------------------------------------------------------------------------

    //Player Clan Weapons

    //--------------------------------------------------------------------------

    if(IsPlayerAnyClanMember(playerid))

      {

    SetPlayerColor(playerid,ClanColors[GetClanColor(GetPlayerClan(playerid))]);

    GivePlayerWeapon(playerid, GetClanWeapon1(GetPlayerClan(playerid)), 1000000);

    GivePlayerWeapon(playerid, GetClanWeapon2(GetPlayerClan(playerid)), 1000000);

    GivePlayerWeapon(playerid, GetClanWeapon3(GetPlayerClan(playerid)), 1000000);

    GivePlayerWeapon(playerid, GetClanWeapon4(GetPlayerClan(playerid)), 1000000);

    GivePlayerWeapon(playerid, GetClanWeapon5(GetPlayerClan(playerid)), 1000000);

    GivePlayerWeapon(playerid, GetClanWeapon6(GetPlayerClan(playerid)), 1000000);

    }[/pawn]

    C:\Users\Sebastian\Desktop\Cristian\RSE\gamemodes\RSE.pwn(1511) : error 029: invalid expression, assumed zero
    C:\Users\Sebastian\Desktop\Cristian\RSE\gamemodes\RSE.pwn(1511) : error 001: expected token: ";", but found ")"
    C:\Users\Sebastian\Desktop\Cristian\RSE\gamemodes\RSE.pwn(1511) : error 029: invalid expression, assumed zero
    C:\Users\Sebastian\Desktop\Cristian\RSE\gamemodes\RSE.pwn(1511) : fatal error 107: too many error messages on one line
    Linia 1511:
    SetPlayerColor(playerid,ClanColors[GetClanColor(GetPlayerClan(playerid))]);

    Rezolvat,trebuiau puse in Clan System la OnPlayerSpawn

  11. [pawn]CMD:hitsound(playerid,params[])

    {

        if(AccInfo[playerid][pVip] > 7)

        {

            SendClientMessage(playerid,0xFF0000FF, "Ding On Shot acctivated");

            OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid);

            new issuerid;

            PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);

            PlayerPlaySound(playerid,17802,0.0,0.0,0.0);

            return 1;

        }

        else return SendClientMessage(playerid, red, "ERROR: You must be VIP Level 10 to use this command!");

    }

    [/pawn]

    LuxAdminRSE.pwn(2032) : error 004: function "OnPlayerGiveDamage" is not implemented

    rezolvat, trebuia facut un define si cateva variabile

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