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Dynamic

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Posts posted by Dynamic

  1. a dat un warning 215: expression has no efect la linia

    BizzInfo[idx][bPriceProd])
                SQLID;

    Am modificat eu, am pus , dupa [bPriceProd] si am inchis paranteza dupa SQLID.

    Sa-mi ziceti daca e bine

    BizzInfo[idx][bPriceProd],

    SQLID);

    A compilat perfect dar cand dau /sellbiz, /buybiz, /edit, /asellbiz nu se modifica in baza de date levelul,bani,owner etc..

    Pe server merge sa modifici, dar in baza de date nu se schimba, cred ca tot la OnPropUpdate e problema.

  2. public LoadBizz()
    {
    new idx;
    	new Cache: r = mysql_query( mysql_db, "SELECT * FROM `bizz`" );
    	if( !cache_get_row_count( mysql_db ) ) return cache_delete( r ), print( "Nu ai niciun biz in baza de date." );
    	for( new i = 0; i < cache_get_row_count( mysql_db ); i++ ){
    	
    			BizzInfo[i][bOwned] = cache_get_field_content_int( i, "Owned", mysql_db );
    		cache_get_field_content( i, "Owner", BizzInfo[i][bOwner], mysql_db, MAX_PLAYER_NAME );
    		cache_get_field_content( i, "Message", BizzInfo[i][bMessage], mysql_db, MAX_PLAYER_NAME );
    		cache_get_field_content( i, "Extortion", BizzInfo[i][bExtortion], mysql_db, MAX_PLAYER_NAME );
    		BizzInfo[i][bEntranceX] = cache_get_field_content_float( i, "EntX", mysql_db );
    		BizzInfo[i][bEntranceY] = cache_get_field_content_float( i, "EntY", mysql_db );
    		BizzInfo[i][bEntranceZ] = cache_get_field_content_float( i, "EntZ", mysql_db );
    		BizzInfo[i][bExitX] = cache_get_field_content_float( i, "ExtX", mysql_db );
    		BizzInfo[i][bExitY] = cache_get_field_content_float( i, "ExtY", mysql_db );
    		BizzInfo[i][bExitZ] = cache_get_field_content_float( i, "ExtZ", mysql_db );
    		BizzInfo[i][bLevelNeeded] = cache_get_field_content_int( i, "Level", mysql_db );
    		BizzInfo[i][bBuyPrice] = cache_get_field_content_int( i, "Price", mysql_db );
    		BizzInfo[i][bEntranceCost] = cache_get_field_content_int( i, "EPrice", mysql_db );
    		BizzInfo[i][bTill] = cache_get_field_content_int( i, "Till", mysql_db );
    		BizzInfo[i][bLocked] = cache_get_field_content_int( i, "Locked", mysql_db );
    		BizzInfo[i][bInterior] = cache_get_field_content_int( i, "Interior", mysql_db );
    		BizzInfo[i][bProducts] = cache_get_field_content_int( i, "Products", mysql_db );
    		BizzInfo[i][bMaxProducts] = cache_get_field_content_int( i, "MaxProducts", mysql_db );
    		BizzInfo[i][bPriceProd] = cache_get_field_content_int( i, "ProductPrice", mysql_db );
    			printf("BizzInfo:%d Owner:%s Message:%s Entfee:%d Till:%d Products:%d/%d Interior:%d.\n",
    			idx,
    			BizzInfo[idx][bOwner],
    			BizzInfo[idx][bMessage],
    			BizzInfo[idx][bEntranceCost],
    			BizzInfo[idx][bTill],
    			BizzInfo[idx][bProducts],
    			BizzInfo[idx][bMaxProducts],
    			BizzInfo[idx][bInterior]);
    			idx++;
    		}
    		cache_delete( r );
    	return 1;
    }
    
    

     

    public OnPropUpdate()
    {
    	new Cache: r = mysql_query( mysql_db, "SELECT * FROM `bizz`" );
    	if( cache_get_row_count( mysql_db ) ){
    		idx = 0;
    		for( new i = 0; i < cache_get_row_count( mysql_db ); i++ ){
    			idx = cache_get_field_content_int( i, "ID", mysql_db ) - 1;
    			format( string, sizeof(string), "UPDATE `bizz` SET `Owned` = %d, `Owner` = '%s', `Message` = '%s', `Extortion` = '%s', EntX = %f, EntY = %f, EntZ = %f, ExtX = %f, ExtY = %f, ExtZ = %f, Level = %d, Price = %d, EPrice = %d, Till = %d, Locked = %d, Interior = %d, Products = %d, MaxProducts = %d, ProductPrice = %d  WHERE ID = %d",
    		BizzInfo[idx][bOwned],
    		BizzInfo[idx][bOwner],
    		BizzInfo[idx][bMessage],
    		BizzInfo[idx][bExtortion],
    		BizzInfo[idx][bEntranceX],
    		BizzInfo[idx][bEntranceY],
    		BizzInfo[idx][bEntranceZ],
    		BizzInfo[idx][bExitX],
    		BizzInfo[idx][bExitY],
    		BizzInfo[idx][bExitZ],
    		BizzInfo[idx][bLevelNeeded],
    		BizzInfo[idx][bBuyPrice],
    		BizzInfo[idx][bEntranceCost],
    		BizzInfo[idx][bTill],
    		BizzInfo[idx][bLocked],
    		BizzInfo[idx][bInterior],
    		BizzInfo[idx][bProducts],
    		BizzInfo[idx][bMaxProducts],
    		BizzInfo[idx][bPriceProd]);
    		
      mysql_tquery( mysql_db, string );
    		
    		if(BizzInfo[idx][bOwned] == 0)
    			{
    				format(string, sizeof(string), "{2EAD15}%s\n {2EAD15} For Sale\n {2EAD15}Level: {FFFFFF}%d\n {2EAD15}Valoare: {FFFFFF}%d\n{2EAD15} /buybiz",BizzInfo[idx][bMessage],BizzInfo[idx][bLevelNeeded],BizzInfo[idx][bBuyPrice]);
    			}
    			else
    			{
    				format(string, sizeof(string), "{F5E618}%s\n {F5E618}Owner: {FFFFFF}%s\n {F5E618}Exto: {FFFFFF}%s\n {F5E618}Level: {FFFFFF}%d\n {F5E618}Fee: {FFFFFF}%d\n {F5E618}Valoare: {FFFFFF}%d\n{F5E618} Press Enter or F",BizzInfo[idx][bMessage],BizzInfo[idx][bOwner],BizzInfo[idx][bExtortion],BizzInfo[idx][bLevelNeeded],BizzInfo[idx][bEntranceCost],BizzInfo[idx][bBuyPrice]);
    			}
    			Update3DTextLabelText(BizLabel[idx] ,0x008080FF, string);
    		}
    	}
    	cache_delete( r );

     

  3. Salutare,

    Am un gamemode mysql r39-2 si problema este ca, atunci cand dau /edit la un biz sa ii schimb levelu sau descrierea, etc.. sau daca-l cumpar toate bizurile au in baza de date acelasi id, nume, pozitie(entx, enty, entz, extx, exty, extz). M-am tot chinuit am incercat o gramada de metode.

     

  4. Nick: Dynamic

    Problema: am luat sistemul AVS de pe net l-am bagat totul ok bag dealership, masini, imi cumpar masina personala problema e ca nu o face personala apoi cand dau rr la server face masina personala dar se este inchisa si zice ca nu e a mea

    Erori / warnings: -

    Lini/script:

    [pawn]public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

    {

    if(!ispassenger)

    {

    new id = GetVehicleID(vehicleid);

    if(IsValidVehicle(id) && VehicleCreated[id] == VEHICLE_PLAYER)

    {

    new msg[128];

    format(msg, sizeof(msg), "This vehicle belongs to %s", VehicleOwner[id]);

    SendClientMessage(playerid, COLOR_GREY, msg);

    }

    }

    return 1;

    }[/pawn]

    Ai incercat sa rezolvi singur ?: da

  5. Nick: Dynamic

    Problema: am luat scriptul de pe net si am vrut sa-l modific incat sa scot liniile care blocheaza repetarea cuvintelor si sa pun doar timer de 2 secunde intre cuvinte sa nu se faca spam la fel ca aici: 2uqbv4g.png dar tot nu am reusit

    Erori / warnings: nu

    Lini/script:

    [pawn]//---------------------------[includuri]----------------------------------------

    #include <a_samp>

    //---------------------------[Defineuri]----------------------------------------

    // Mesajul pe care il trimite cand face spam:

    #define text2_antispam   "[Anti-Spam]: Nu mai scrie mesaje asa de repede!"

    // Mesajul pe care il trimite cand se repeta

    #define text1_antispam "[Anti-Spam]: Nu te repeta!"

    // Culoarea textului de mai jos, acum este portocaliu

    #define culoare_warning_antispam 0xFF9900AA

    // Timpul in milisecunde dintre mesajele considerate ca spam (1000 milisecunde = 1 secunda)

    #define timp_antispam 2000

    // Daca e adevarat, verifica timpul dintre mesaje de 2 ori (recomandabil)

    #define verifica_dedouaori_antispam true

    // Comenteaza asta daca vrei ca playerii sa nu fie avertizati cand fac spam

    #define avertizeaza_player_antispam

    // Comenteaza asta daca nu vrei ca playerii care fac spam sa fie blocati (nu e recomadabil sa comentati asta)

    #define blocheaza_mesaj_antispam

    // Comenteaza asta daca nu vrei ca playerii care fac spam sa primeasca kick

    #define                        kick_player_antispam

    // De-comenteaza asta daca vrei ca adminii RCON sa fie lasati sa faca spam

    //#define adminii_potfacespam_antispam

    //-----------------------------[Enumuri]----------------------------------------

    enum Playeri_Spam

    {

    Ultimul_Mesaj[256],

      Ultimul_Tick,

      Tipul_Ultimului_Mesaj // 0: nu e spam - 1: se repeta - 2: flood

    }

    //------------------------------[Newuri]----------------------------------------

    new PlayeriSpam[MAX_PLAYERS][Playeri_Spam];

    //---------------------------[Publicuri]----------------------------------------

    public OnFilterScriptInit()

    {

    print("FS-ul anti-spam s-a incarcat.");

      return 1;

    }

    public OnPlayerConnect(playerid)

    {

    PlayeriSpam[playerid][ultimul_Tick] = 0;

      return 1;

    }

    public OnPlayerText(playerid, text[])

    {

    if(FacePlayerulSpam(playerid, text))

      {

        #if defined adminii_potfacespam_antispam

          if(IsPlayerAdmin(playerid))

          {

      return 1;

    }

        #endif

        #if defined avertizeaza_player_antispam

        switch(PlayeriSpam[playerid][Tipul_Ultimului_Mesaj])

        {

          case 1:

          {

            SendClientMessage(playerid, culoare_warning_antispam, text1_antispam);

          }

          case 2:

          {

            SendClientMessage(playerid, culoare_warning_antispam, text2_antispam);

          }

        }

        #endif

        #if defined blocheaza_mesaj_antispam

        return 0;

        #else

        return 1;

        #endif

      }

      return 1;

    }

    //----------------------------[stockuri]----------------------------------------

    stock FacePlayerulSpam(playerid, mesaj[])

    {

    if(!PlayeriSpam[playerid][ultimul_Tick])

      {

        PlayeriSpam[playerid][ultimul_Tick] = GetTickCount();

        PlayeriSpam[playerid][Tipul_Ultimului_Mesaj] = 0;

        format(PlayeriSpam[playerid][ultimul_Mesaj], 128, "%s", mesaj);

        return 0;

      }

      if (!strcmp(mesaj, PlayeriSpam[playerid][ultimul_Mesaj], false))

      {

        PlayeriSpam[playerid][Tipul_Ultimului_Mesaj] = 1;

        return 1;

      }

      if (GetTickCount() - PlayeriSpam[playerid][ultimul_Tick] < timp_antispam)

      {

        #if verifica_dedouaori_antispam

      PlayeriSpam[playerid][ultimul_Tick] = GetTickCount();

        #endif

        PlayeriSpam[playerid][Tipul_Ultimului_Mesaj] = 2;

        return 1;

      }

    PlayeriSpam[playerid][Tipul_Ultimului_Mesaj] = 0;

      format(PlayeriSpam[playerid][ultimul_Mesaj], 128, "%s", mesaj);

      PlayeriSpam[playerid][ultimul_Tick] = GetTickCount();

      return 0;

    }[/pawn]

    Ai incercat sa rezolvi singur ?: da

    Va rog sa ma ajutati sa-mi spuneti ce ar trebuii sa fac/modific sa iasa asa cum vreau eu

  6. comanda ta e cam aiurea

    incearca asta:

    [pawn]if(strcmp(cmd, "/gotols", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

                if(PlayerInfo[playerid][pJailed] == 1)

              {

                SendClientMessage(playerid, COLOR_2RED, "Nu te poti teleporta atata timp cat esti in INCHISOARE!");

            return 1;

    if (PlayerInfo[playerid][pAdminServer] >= 1 || PlayerInfo[playerid][pHelperLevel] >= 2)

    {

    if (GetPlayerState(playerid) == 2)

    {

    new tmpcar = GetPlayerVehicleID(playerid);

    SetVehiclePos(tmpcar, 1529.6,-1691.2,13.3);

    TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;

    }

    else

    {

    SetPlayerPos(playerid, 1529.6,-1691.2,13.3);

    }

    SendClientMessage(playerid, COLOR_GRAD1, "  You have been teleported !");

    SetPlayerInterior(playerid,0);

    PlayerInfo[playerid][pInt] = 0;

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  You are not authorized to use that command !");

    }

    }

    return 1;

    }[/pawn]

  7. am o problema cu sistemul de masini personale a lui im_bank. l-am setat tot sa pot crea masini etc. merg masinile le face personale, problema e ca atunci cand ma conectez pe server si scriu /mycars zice ca am masini personale. toate functiile [pPcarkey] = -1; sunt setate asa pe -1 cum e normal si la conectare tot. nu stiu de ce zice ca am masini personale cand scriu /mycars

    aici e sistemul:

    DOWNLOAD

  8. intrii in my documents/gta san andreas/samp/savedposition.txt si acolo ai ceva ca mine dar nu sunt la fel coordonatele:

    [pawn]AddPlayerVehicle(289,2510.8674,-1652.2653,13.8139,138.2369,1,2); //[/pawn]

    atentie! asta e doar un exemplu tu copiezi ultima linie care o ai acolo in savedposition.txt

    de acolo copiezi linia aia intri in gm si la public ongamemodeinit dai mai jos unde mai vezi si atele addstaticvehicle si o adaugi acolo. apoi compilezi gm dupa cum te-am invatat mai sus si gata.

    daca team ajutat da-mi +1

  9. tu trebuie sa compilezi gm-ul ca sa ti se salveze scripturile care le modifici in el.

    poate nu stii cum sa compilez o sa-ti explic acum.

    deci tu ai in partea stanga la pawno un meniu

    2k347o.jpg

    in meniul acela ai un ecran de ala cu bara albastra si in dreapta lui o sageata albastra cu pozitia spre dreapta tu trebuie sa apesi pe una din ele si astepti pana compileaza gm-ul.

    2unx1l0.jpg

  10. la /goto modifici linia aceasta:

    format(string, sizeof(string), " Admin {F81414}%s {AFAFAF}has teleported at you!",sendername);
    cu aceasta
    format(string, sizeof(string), " Admin/Helper %s {AFAFAF}has teleported at you!",sendername);
    si la /gethere modifici linia aceasta:
    SendClientMessage(plo, COLOR_GRAD1, "   You have been teleported");
    cu aceasta:
    SendClientMessage(plo, COLOR_GRAD1, "You have been teleported to admin/helper");

  11. dupa cum spune si titlul am o problema cu hq nu merge comanda /enter. am pus pickup + coordonate dar nu stiu de ce nu merge

    else if (PlayerToPoint(5.0, playerid,2576.4580,-1303.0576,1060.9844))
    			{
    			    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    			    {
    				    SetPlayerInterior(playerid,2);
    					SetPlayerPos(playerid,2345.5955,-1215.9672,22.5000);
    					GameTextForPlayer(playerid, "~w~Welcome to The Triads HQ", 5000, 1);
    				}
    			}
    coordonate:
    2345.5955,-1215.9672,22.5000 // enter triads hq
    2576.4580,-1303.0576,1060.9844 // triads hq

  12. gata am rezolvat ms mult toxic dar mai am o problema sa nu deschid alt topic postez tot aici

    imi da un warning la fast-event

    warningu:

    [pawn]C:\Documents and Settings\Administrator\My Documents\Downloads\server by Dynamic\gamemodes\gf-dynamic.pwn(58645) : warning 235: public function lacks forward declaration (symbol "ReactionTest")[/pawn]

    linia la care da warning

    [pawn]public ReactionTest() // aici da warningu

    {

    KillTimer(ReactionTimer);

    new string[80];

    if(PassiveMode == PASSIVE_OFF)

    {

    new Rstr[] = "aAbBcCdDeEfFgGhHIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ0123456789";//Characters that will appear in the reaction test. Small "i" removed as it looks the same as a capital "i" in game.

    for (new i = 0; i < 9; i++)ReactionString = Rstr[random(sizeof(Rstr))];

    ReactionCash = random( MAX_WINNINGS - MIN_WINNINGS ) + MIN_WINNINGS;

    }

    else PassiveMode = PASSIVE_OFF;

    ReactionState = R_STATE_ACTIVE;

    format(string,sizeof(string),"{FFFFFF}** Primul care scrie{00CC00} %s {FFFFFF}castiga {00CC00}%d$!",ReactionString,ReactionCash);

    SendClientMessageToAll(0xDA1800FF,string);

    ReactionTimer = SetTimer("ReactionTest",REACTION_TIME*1000*60,true);

    return 1;

    }[/pawn]

  13. //===============================[/acreatecar]==================================
    	if(strcmp(cmd, "/acreatecar", true) == 0)
    	{
    	    if(PlayerInfo[playerid][pAdmin] >= 1339 || IsPlayerAdmin(playerid))
         	{
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
    			{
    				SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]");
    				return 1;
    			}
    			new car;
    			car = strval(tmp);
    			if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* Vehicle Number can't be below 400 or above 611 !"); return 1; }
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; }
    			new color1;
    			color1 = strval(tmp);
    			if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* De la 0 pana la 126 !"); return 1; }
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; }
    			new color2;
    			color2 = strval(tmp);
    			if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_WHITE, "{0950F7}* De la 0 pana la 126 !"); return 1; }
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}Foloseste:{C0C0C0} /acreatecar [carid] [color1] [color2] [price]"); return 1; }
    			new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid, X,Y,Z);
                new thiscar = CreateVehicle(car,X,Y,Z,1,color1,color2,99999999);
                new value = strval(tmp);
     	 		CarInfo[thiscar][cOwned] = 0; CarInfo[thiscar][cModel] = car; CarInfo[thiscar][cColorOne] = color1; CarInfo[thiscar][cColorTwo] = color2;
    			CarInfo[thiscar][cLocationx] = X; CarInfo[thiscar][cLocationy] = Y; CarInfo[thiscar][cLocationz] = Z; CarInfo[thiscar][cAngle] = 1;
    		 	CarInfo[thiscar][cValue] = value; CarInfo[thiscar][paintjob] = -1; LoadComponents(thiscar); PutPlayerInVehicle(playerid,thiscar,0);
    			strmid(CarInfo[vehid][cOwner], "Dealership", 0, strlen("Dealership"), 999);
    			format(CarInfo[thiscar][cDescription], 32, "%s",vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
    			format(TextCar, sizeof(TextCar), "{EE1111}De vanzare: {80D52B}• $%d •", CarInfo[thiscar][cValue]);
    	        TextUpCar[thiscar] = Create3DTextLabel(TextCar, 0x33AAFFFF , 0.0, 0.0, 0.0, 25, 0, 1);
    	        Attach3DTextLabelToVehicle(TextUpCar[thiscar], thiscar, 0.0, 0.0, 0.1);
    			format(string, sizeof(string), " Vehicul personal a fost creat. ID: {FFFFFF}[%d]", thiscar);
    			SendClientMessage(playerid, COLOR_GREEN, string);
    			OnCarUpdate();
    			return 1;
    		}
    		else
    		{
    		    SendClientMessage(playerid, COLOR_RED, " Nu esti autorizat sa folosesti comanda ");
    			return 1;
    		}
    	}

    Aceasta este comanda, foloseste-o!

    [pawn]

    C:\Documents and Settings\Administrator\My Documents\Downloads\server by Dynamic\gamemodes\gf-dynamic.pwn(18404) : error 017: undefined symbol "cValue"

    C:\Documents and Settings\Administrator\My Documents\Downloads\server by Dynamic\gamemodes\gf-dynamic.pwn(18404) : error 017: undefined symbol "paintjob"

    C:\Documents and Settings\Administrator\My Documents\Downloads\server by Dynamic\gamemodes\gf-dynamic.pwn(18404) : error 017: undefined symbol "LoadComponents"

    C:\Documents and Settings\Administrator\My Documents\Downloads\server by Dynamic\gamemodes\gf-dynamic.pwn(18404) : fatal error 107: too many error messages on one line

    [/pawn]

  14. am o problema cu masinile personale am 2 comenzi in gm una cu /v create si una cu /av care numa la owner merge.

    cand isi creeaza careva masina personala cu /vcreate nu merge

    si knd creez eu cu /av setez owneru setez owned: 1 si knd sa intru in masina zice vehicul personal a lui Dynamic si nu ma lasa.

    Help pls

    scriptu cu /av

    [pawn]if(strcmp(cmd, "/av", true) == 0 || strcmp(cmd, "/avehicle", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

            if(gPlayerLogged[playerid] == 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

                return 1;

            }

            new x_nr[64];

            x_nr = strtok(cmdtext, idx);

            if(!strlen(x_nr))

            {

                SendClientMessage(playerid, COLOR_WHITE, "HINT: (/av)ehicle [name]");

                SendClientMessage(playerid, COLOR_WHITE, "Available names: destroy, create, edit, info");

                return 1;

            }

    if(PlayerInfo[playerid][pAdmin] >= 1338)

    {

    if(strcmp(x_nr, "destroy", true) == 0)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: destroy [car id]");

    return 1;

    }

    new car;

    new text[20];

    car = strval(tmp);

    if(CarInfo[car][cOwned] == 0)

    {

    SendClientMessage(playerid, COLOR_GRAD2, "This is not an ownable car!");

    return 1;

    }

    CarInfo[car][cOwned] = 0;

    text = "No-One";

    strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999);

    SendClientMessage(playerid, COLOR_WHITE, "* You sold this car!");

    DestroyVehicle(car);

    SaveCar(car);

    }

    else if(strcmp(x_nr,"create",true) == 0)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]");

    return 1;

    }

    new model;

    model = strval(tmp);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [carmodel] [color1] [color2]");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    new car = 0;

    for(new h = 760; h < sizeof(CarInfo); h++)

    {

    if(CarInfo[h][cOwned] == 0)

    {

    car = h;

    h = 1500;

    }

    }

    format(string, 128, "cars/%d.ini", car);

    new Float:AX,Float:AY,Float:AZ,Float:Angle;

    GetPlayerPos(playerid, AX,AY,AZ);

    GetPlayerFacingAngle(playerid, Angle);

    if(dini_Exists(string))

    {

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    new text[20];

    text = "No-One";

    strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = model;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    else

    {

    dini_Create(string);

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    new text[20];

    text = "No-One";

    strmid(CarInfo[car][cOwner], text, 0, strlen(text), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = model;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);

    SendClientMessage(playerid, COLOR_GRAD2, "Type /avehicle to view the vehicle manual!");

    }

    else if(strcmp(x_nr,"edit",true) == 0)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /edit [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "|1 ID |2 Model |3 Owner |4 Owned ");

    return 1;

    }

    new stat;

    stat = strval(tmp);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /edit [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "|1 ID |2 Model |3 Owner |4 Owned ");

    return 1;

    }

    new amount;

    amount = strval(tmp);

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new vehid = GetPlayerVehicleID(playerid);

    if(IsAnPersonalCar(vehid))

    {

    switch (stat)

    {

    case 1:

    {

    CarInfo[vehid][cID] = amount;

    format(string, sizeof(string), "  The Car ID Was Set To %d", amount);

    SendClientMessage(playerid, COLOR_GREY, string);

    }

    case 2:

    {

    CarInfo[vehid][cModel] = amount;

    format(string, sizeof(string), "  The Car Model Was Set To %d", amount);

    SendClientMessage(playerid, COLOR_GREY, string);

    }

    case 3:

    {

    GetPlayerName(amount, sendername, sizeof(sendername));

    strmid(CarInfo[vehid][cOwner], sendername, 0, strlen(sendername), 999);

    format(string, sizeof(string), "  The Car Owner Was Set To %s", sendername);

    SendClientMessage(playerid, COLOR_GREY, string);

    }

    case 4:

    {

    CarInfo[vehid][cOwned] = amount;

    format(string, sizeof(string), "  The Car Owned Was Set To %d", amount);

    SendClientMessage(playerid, COLOR_GREY, string);

    }

    }

    SaveCar(vehid);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "This car isn't an personal car");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You must be in an personal car");

    return 1;

    }

    }

    else if(strcmp(x_nr,"info",true) == 0)

    {

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new vehid = GetPlayerVehicleID(playerid);

    format(string, sizeof(string), "Owned: %d | Owner: %s | CarColor1: %d | CarColor2: %d | CarID: %d", CarInfo[vehid][cOwned], CarInfo[vehid][cOwner], CarInfo[vehid][cColorOne], CarInfo[vehid][cColorTwo], CarInfo[vehid][cID]);

    SendClientMessage(playerid, COLOR_WHITE, string);

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_WHITE, "HINT: (/av)ehicle [name]");

    SendClientMessage(playerid, COLOR_WHITE, "Available names: destroy, create, edit, info");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You must be an admin to use this command");

    return 1;

    }

    }

    }[/pawn]

    Scriptu cu /v create:

    [pawn]if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

            if(gPlayerLogged[playerid] == 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

                return 1;

            }

    if(PlayerInfo[playerid][pCarBan] == 1)

    {

    SendClientMessage(playerid, COLOR_GREY, "    You'r banned to use /v commands ! ");

    return 1;

    }

    if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 36)

            {

    new x_nr[64];

    x_nr = strtok(cmdtext, idx);

    if(!strlen(x_nr))

    {

    SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

    SendClientMessage(playerid, COLOR_WHITE, "Available names: park, color, create");

    return 1;

    }

    else if(strcmp(x_nr,"park",true) == 0)

    {

    if(PlayerInfo[playerid][pCar] == 9999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new carid = GetPlayerVehicleID(playerid);

    if(carid == PlayerInfo[playerid][pCar])

    {

    new Float:x,Float:y,Float:z;

    new Float:a;

    GetPlayerName(playerid, playername, sizeof(playername));

    GetVehiclePos(carid, x, y, z);

    GetVehicleZAngle(carid, a);

    CarInfo[carid][cLocationx] = x;

    CarInfo[carid][cLocationy] = y;

    CarInfo[carid][cLocationz] = z;

    CarInfo[carid][cAngle] = a;

    format(string, sizeof(string), "You have saved your vehicle at the position %f.01, %f.01, %f.01, Remember it, it will respawn here!",x,y,z);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    SaveCar(carid);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

    return 1;

    }

    return 1;

    }

    else if(strcmp(x_nr,"color",true) == 0)

    {

    if(PlayerInfo[playerid][pCar] == 9999)

    {

    SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    if(GetPlayerMoney(playerid) < 50000)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Nu ai suficienti bani!");

    return 1;

    }

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new vehid = GetPlayerVehicleID(playerid);

    if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])

    {

    CarInfo[vehid][cColorOne] = color1;

    CarInfo[vehid][cColorTwo] = color2;

    ChangeVehicleColor(vehid, color1, color2);

    GivePlayerMoney(playerid, -50000);

    SendClientMessage(playerid, COLOR_WHITE, "Ti-ai modificat culoarea!");

    SaveCar(vehid);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

    return 1;

    }

    return 1;

    }

    else if(strcmp(x_nr,"create",true) == 0)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    new car = 0;

    if(PlayerInfo[playerid][pCar] == 9999) { }

    else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");

    for(new h = 760; h < sizeof(CarInfo); h++)

    {

    if(CarInfo[h][cOwned] == 0)

    {

    car = h;

    h = 1300;

    }

    }

    new Float:AX,Float:AY,Float:AZ,Float:Angle;

    GetPlayerPos(playerid, AX,AY,AZ);

    GetPlayerFacingAngle(playerid, Angle);

    format(string, 128, "cars/%d.ini", car);

    new playername2[MAX_PLAYER_NAME];

    playername2 = PlayerName(playerid);

    if(dini_Exists(string))

    {

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = 522;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    else

    {

    dini_Create(string);

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = 522;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    PlayerInfo[playerid][pCar] = car;

    ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);

    SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

    SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");

    GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);

    }

    else

    {

    SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

    SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");

    return 1;

    }

            }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 36 ore pe server!");

    return 1;

    }

        }

        return 1;

    }[/pawn]

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