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NEoNX

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Posts posted by NEoNX

  1. Nick:NEoNX

    Problema:Cand imi cumpar o masina , imi arata in /stats ca am cumparato , dar in cars.cfg nu apare .

    Erori / warnings:Nu am nimic ..

    Lini/script:Nu prea stiu ce as putea arata

    Ai incercat sa rezolvi singur ?:Da , ma chiunui de la 8 ..

  2. Pai am incercat dupa cum mi-ati zis :

    [pawn]new WLD;

    forward WantedLevelDown(playerid);

    public WantedLevelDown(playerid)

    {

        if(GetPlayerWantedLevel(playerid) == 10)

    {

    PlayerInfo[playerid][pWantedLevel] = 9;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 9");

    }

        else if(GetPlayerWantedLevel(playerid) == 9)

    {

    PlayerInfo[playerid][pWantedLevel] = 8;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 8");

    }

        else if(GetPlayerWantedLevel(playerid) == 8)

    {

    PlayerInfo[playerid][pWantedLevel] = 7;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 7");

    }

        else if(GetPlayerWantedLevel(playerid) == 7)

    {

    PlayerInfo[playerid][pWantedLevel] = 6;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 6");

    }

        else if(GetPlayerWantedLevel(playerid) == 6)

    {

    PlayerInfo[playerid][pWantedLevel] = 5;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 5");

    }

        else if(GetPlayerWantedLevel(playerid) == 5)

    {

    PlayerInfo[playerid][pWantedLevel] = 4;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 4");

    }

        else if(GetPlayerWantedLevel(playerid) == 4)

    {

    PlayerInfo[playerid][pWantedLevel] = 3;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 3");

    }

        else if(GetPlayerWantedLevel(playerid) == 3)

    {

    PlayerInfo[playerid][pWantedLevel] = 2;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 2");

    }

        else if(GetPlayerWantedLevel(playerid) == 2)

    {

    PlayerInfo[playerid][pWantedLevel] = 1;

    SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 1");

    }

        else if(GetPlayerWantedLevel(playerid) == 1)

        {

            PlayerInfo[playerid][pWantedLevel] = 0;

            KillTimer(WLD);

            SendClientMessage(playerid, COLOR_YELLOW, "Current Wanted Level: 0");

        }

        return 1;

    }

    WLD = SetTimer("WantedLevelDown", 120000, false);[/pawn]

    dar nu prea merge .. Am facut-o rau ?

  3. [pawn]else if(MissionCheckpoint[playerid] > 0 && PlayMission[kToggle] == 1)//Missions + Checkpoint on toggle

    {

            RingTone[playerid] = 20;

        switch(MissionCheckpoint[playerid])

        {

            case 1:

            {

    format(string, sizeof(string), "%s", PlayMission[kGText1]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "%s", PlayMission[kText4]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText5]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText6]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    DisablePlayerCheckpoint(playerid);

    SetPlayerCheckpoint(playerid, PlayMission[kCP2][0], PlayMission[kCP2][1], PlayMission[kCP2][2], 8);

    MissionCheckpoint[playerid] = 2;

            }

            case 2:

            {

                format(string, sizeof(string), "%s", PlayMission[kGText2]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "%s", PlayMission[kText7]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText8]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText9]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    DisablePlayerCheckpoint(playerid);

    SetPlayerCheckpoint(playerid, PlayMission[kCP3][0], PlayMission[kCP3][1], PlayMission[kCP3][2], 8);

    MissionCheckpoint[playerid] = 3;

            }

            case 3:

            {

                format(string, sizeof(string), "%s", PlayMission[kGText3]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "%s", PlayMission[kText10]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText11]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText12]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    DisablePlayerCheckpoint(playerid);

    SetPlayerCheckpoint(playerid, PlayMission[kCP4][0], PlayMission[kCP4][1], PlayMission[kCP4][2], 8);

    MissionCheckpoint[playerid] = 4;

            }

            case 4:

            {

                format(string, sizeof(string), "%s", PlayMission[kGText4]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "%s", PlayMission[kText13]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText14]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText15]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    DisablePlayerCheckpoint(playerid);

    SetPlayerCheckpoint(playerid, PlayMission[kCP5][0], PlayMission[kCP5][1], PlayMission[kCP5][2], 8);

    MissionCheckpoint[playerid] = 5;

            }

            case 5:

            {

                format(string, sizeof(string), "%s", PlayMission[kGText5]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "%s", PlayMission[kText16]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText17]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    format(string, sizeof(string), "%s", PlayMission[kText18]);

    SendClientMessage(playerid, COLOR_YELLOW2, string);

    DisablePlayerCheckpoint(playerid);

    SetPlayerCheckpoint(playerid, PlayMission[kCP6][0], PlayMission[kCP6][1], PlayMission[kCP6][2], 8);

    MissionCheckpoint[playerid] = 6;

            }

            case 6:

            {

                format(string, sizeof(string), "%s", PlayMission[kGText6]);

    GameTextForPlayer(playerid, string, 8000, 3);

    format(string, sizeof(string), "..:: Mission Passed : %s | Reward received: $%d ::..", PlayMission[kTitle], PlayMission[kReward]);

    SendClientMessage(playerid, COLOR_GREEN, string);

    DisablePlayerCheckpoint(playerid);

    GivePlayerMoney(playerid, PlayMission[kReward]);

    PlayerInfo[playerid][pMissionNr] = PlayerOnMission[playerid];

    MissionCheckpoint[playerid] = 0;

    PlayerOnMission[playerid] = 0;

            }

        }

    }[/pawn]

    @Gireada uite asta e la OnPlayerEnterCheckPoint ..

    @Sarpe sa stii ca nu e o idee rea . dar as vrea sa arate ca si pe alte servere ..

  4. Salutare Sa:Mp.ro...Am pus si eu un sistem de reaction test ( cine scrie primul ) intr-un fs.Totul bine pana aici.Dar in ladmin4v2 , la OnPlayerText am facut sa arate la chat daca e admin ,vip si blablabla. Dar daca un admin sau vip incearca sa castige acel test , scrie

    si nu se intampla nimic ... de ce ? Imi puteti da un sfat sau un ajutor , pentru ca stiu ca Echipa Sa:Mp.ro ma ajutat mereu.

  5. [pawn]dcmd_star(playerid,params[])

    {

            if(PlayerInfo[playerid][Level] >= 3){//functie care verifica daca player-ul are level 3

    ShowPlayerDialog(playerid,10,DIALOG_STYLE_MSGBOX,"{FA0C0C}Star Command Panel", "{070FEF}Do you want to place a hidden {E8EF07}STAR{070FEF}\nhere for the event?", "Yes", "No");//the dialog

    } else {

    SendClientMessage(playerid, red, "Only an Admin Level 3 can use this command.");//functia care raspunde daca player-ul nu are level 3

    }

    return 1;[/pawn]

    Partea cu raspunsul dialogului o faci singur ;)

  6. Deci am chestia asta :

    [pawn]//KillingSpree

        new DBResult:Result, Field[ 50 ], string[266];

    format(Query,256,"SELECT `Key` FROM `KSDatabase` WHERE `Nume` = '%s'",PlayerZzName(playerid);

    Result = db_query( Database, Query );

    if ( db_num_rows( Result ) )

    {

        db_get_field_assoc( Result, "KillingSpree", Field, sizeof( Field ) );

    KillingSpree{ playerid } = strval( Field );

    db_get_field_assoc( Result, "BestKillingSpree", Field, sizeof( Field ) );

    bKillingSpree{ playerid } = strval( Field );

    }

    else

    {

        format( Query, 256, "INSERT INTO `KSDatabase` VALUES(NULL,'%s','%d','%d')", PlayerZzName( playerid ), 0, 0 );

        db_free_result( db_query( Database, Query ) );

        KillingSpree{ playerid } = 0;

        bKillingSpree{ playerid } = 0;

    }

    db_free_result( Result );[/pawn]

    Si imi da urmatoarele erori... :

    [pawn]C:\Documents and Settings\13liviu\My Documents\Descãrcãri\filehost_sssssssssssssssssssssssssss\sssssssssssssssssssssssssss\gamemodes\EoS.pwn(3551) : error 012: invalid function call, not a valid address

    C:\Documents and Settings\13liviu\My Documents\Descãrcãri\filehost_sssssssssssssssssssssssssss\sssssssssssssssssssssssssss\gamemodes\EoS.pwn(3551) : warning 215: expression has no effect

    C:\Documents and Settings\13liviu\My Documents\Descãrcãri\filehost_sssssssssssssssssssssssssss\sssssssssssssssssssssssssss\gamemodes\EoS.pwn(3551) : error 001: expected token: ";", but found ")"

    C:\Documents and Settings\13liviu\My Documents\Descãrcãri\filehost_sssssssssssssssssssssssssss\sssssssssssssssssssssssssss\gamemodes\EoS.pwn(3551) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\13liviu\My Documents\Descãrcãri\filehost_sssssssssssssssssssssssssss\sssssssssssssssssssssssssss\gamemodes\EoS.pwn(3551) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    4 Errors.

    [/pawn]

    si linia 3551 este :

    [pawn]format(Query,256,"SELECT `Key` FROM `KSDatabase` WHERE `Nume` = '%s'",PlayerZzName(playerid);[/pawn]

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