Jump to content

crazyzee

Membru
  • Posts

    311
  • Joined

  • Last visited

    Never

Posts posted by crazyzee

  1. In mare parte am rezolvat insa acum am aceasta eroare la compilare :

    [pawn]C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 012: invalid function call, not a valid address

    C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : warning 215: expression has no effect

    C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 001: expected token: ";", but found ")"

    C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 029: invalid expression, assumed zero

    C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : fatal error 107: too many error messages on one line

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    4 Errors.

    [/pawn]

  2. daca te referi la acest dialog , nu am umblat absolut deloc !

    [pawn]{

    new loginstring[128];

    new loginname[64];

    gPlayerLogTries[playerid] += 1;

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{EBDB14}Wrong Password\n{FFFFFF}Please enter the correct password!\n{FFFFFF}You entered wrong {FA0021}%d{FFFFFF}/4 then {FA0021}Ban!",gPlayerLogTries[playerid],loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

    if(gPlayerLogTries[playerid] == 4)

    {

    SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have Been Banned Reason: Incorrect Password 4 times!");

    Ban(playerid);

    }

    }

    }[/pawn]

  3. Nume: ALex

    Problem? întâlnit?: Va salut pe toti , am si eu o problema la server si anume ca orice parola as baga ma logheaza !

    Ce am încercat pân? acum: nu am inteles ce are.

    Codul sursa/Log/Altele:

    Va salut pe toti , am si eu o problema la server si anume ca orice parola as baga ma logheaza !

    Postez aici OnPlayerregister si OnPlayerLogin banuiesc ca aici ar fi problema !

    OnPlayerLogin:

    [pawn]public OnPlayerLogin(playerid,password[])

    {

    new tmp2[256];

        new string2[70];

        new string[128];

        new playersip[24];

    new playername2[MAX_PLAYER_NAME];

        GetPlayerName(playerid, playername2, sizeof(playername2));

        GetPlayerIp(playerid, playersip, sizeof(playersip));

    format(string2, sizeof(string2), "users/%s.ini", playername2);

    new File: UserFile = fopen(string2, io_read);

    if ( UserFile )

    {

        new PassData[256];

        new keytmp[256], valtmp[256];

        fread( UserFile , PassData , sizeof( PassData ) );

        keytmp = ini_GetKey( PassData );

        if( strcmp( keytmp , "Key" , true ) == 0 )

    {

    valtmp = ini_GetValue( PassData );

    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

    }

    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

    {

        new key[ 256 ] , val[ 256 ];

        new Data[ 256 ];

        while ( fread( UserFile , Data , sizeof( Data ) ) )

    {

    key = ini_GetKey( Data );

    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

        if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

        if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

            if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

            if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

            if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

            if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

            if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

            if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


    = strval( val ); }

            if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

            if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

            if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

            if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

    if( strcmp( key , "Coin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCoin] = strval( val ); }

    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

            if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

            if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

            if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

            if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

            if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

            if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

            if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

            if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

            if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

            if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

            if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

            if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

            if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

            if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

            if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

            if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }

            if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

            if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

            if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }

            if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }

            if( strcmp( key , "DDManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); }

                        if( strcmp( key , "DDTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDTK] = strval( val ); }

                        if( strcmp( key , "DDHManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMH] = strval( val ); }

                        if( strcmp( key , "DDHTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMHTK] = strval( val ); }

    if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }

                        if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }

                        if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }

    if( strcmp( key , "SpawnLocation" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnLoc] = strval( val ); }

    if( strcmp( key , "WarKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarKills] = strval( val ); }

                    if( strcmp( key , "HealKit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKit] = strval( val ); }

                    if( strcmp( key , "AD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAD] = strval( val ); }

                    if( strcmp( key , "Wipe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWipe] = strval( val ); }

                    if( strcmp( key , "AdminSec" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSec] = strval( val ); }

    if( strcmp( key , "GGManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGGDM] = strval( val ); }

    if( strcmp( key , "GGKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills] = strval( val ); }

    if( strcmp( key , "GGKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills2] = strval( val ); }

    if( strcmp( key , "GGDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggDeaths] = strval( val ); }

    if( strcmp( key , "GGLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggLevel] = strval( val ); }

    if( strcmp( key , "InGG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInGG] = strval( val ); }

                    //if( strcmp( key , "MatsShop" , true ) == 0 ) { val = ini_GetValue( Data ); MatsShop = strval( val ); }

        if( strcmp( key , "Towc" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTowc] = strval( val ); }

    if( strcmp( key , "Pastile" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPastile] = strval( val ); }

            if( strcmp( key , "Pills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); }

        if( strcmp( key , "Special Admin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpecialAdmin] = strval( val ); }

                    if( strcmp( key , "MinigunKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills] = strval( val ); }

    if( strcmp( key , "MinigunKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills2] = strval( val ); }

    if( strcmp( key , "MinigunDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunDeaths] = strval( val ); }

    if( strcmp( key , "InMinigun" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInMinigun] = strval( val ); }

    if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strval( val ); }

    if( strcmp( key , "Masina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }

    if( strcmp( key , "Masina2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }

    if( strcmp( key , "Masina3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }

    if( strcmp( key , "Slot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun2] = strval( val ); } //dgun

                        if( strcmp( key , "Slot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun3] = strval( val ); } //dgun

                        if( strcmp( key , "Slot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun4] = strval( val ); } //dgun

    if( strcmp( key , "Slot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun5] = strval( val ); } //dgun

      if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); }

    if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar2] = strval( val ); }

    if( strcmp( key , "CarBan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarBan] = strval( val ); }

                        if( strcmp( key , "TicketCasino" , true ) == 0 ) { val = ini_GetValue( Data ); TicketCasino[playerid] = strval( val ); }

            if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

            if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

            if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

            if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

        if( strcmp( key , "ClubWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubWarns] = strval( val ); }

    if( strcmp( key , "ClubRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); }

    if( strcmp( key , "ClubMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); }

    if( strcmp( key , "ClubLeader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); }

    if( strcmp( key , "Bounty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBounty] = strval( val ); }

            if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

            if( strcmp( key , "NFS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFS] = strval( val ); }

            if( strcmp( key , "CompMission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCompMission] = strval( val ); }

    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

            if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

            if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

            if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

            if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

            if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

            if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

            if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

            if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

            if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

            if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

            if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

            if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

            if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

            if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

            if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

            if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

            if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

            if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

            if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

            if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

            if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

            if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

              if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

              if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

            if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

            if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

            if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

            if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

            if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

            if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

            if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

            if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

            if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

            if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

            if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

            if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

            if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

            if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }

            if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

            if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

            if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); }

            if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackListTime] = strval( val ); }

            if( strcmp( key , "DrivingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrivingLicenseTime] = strval( val ); }

            if( strcmp( key , "FlyingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyingLicenseTime] = strval( val ); }

            if( strcmp( key , "SailingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSailingLicenseTime] = strval( val ); }

            if( strcmp( key , "FishingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishingLicenseTime] = strval( val ); }

            if( strcmp( key , "WeaponLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWeaponLicenseTime] = strval( val ); }

    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

            if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

            if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

            if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

            if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

            if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

            if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

            if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

            if( strcmp( key , "FacWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); }

    if( strcmp( key , "Acces Warns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }

            if( strcmp( key , "LeaderWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeaderWarns] = strval( val ); }

            if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

            if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

            if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

            if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

    if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }

                    }//end while

                    fclose(UserFile);//close the file after everything has been read in the while

    }

    else

    {

    new loginstring[128];

    new loginname[64];

    gPlayerLogTries[playerid] += 1;

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{EBDB14}Wrong Password\n{FFFFFF}Please enter the correct password!\n{FFFFFF}You entered wrong {FA0021}%d{FFFFFF}/4 then {FA0021}Ban!",gPlayerLogTries[playerid],loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

            fclose(UserFile);

            format(loginstring, 256, "{FF6600}LOGIN: {DB0000}%s (%s) {FF6600}a gresit parola la logare", loginname, playersip);

    ABroadCast(COLOR_YELLOW2,loginstring,1);

    if(gPlayerLogTries[playerid] == 4)

    {

    SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have Been Banned Reason: Incorrect Password 4 times!");

    Ban(playerid);

    }

            return 1;

    }

    PlayerInfo[playerid][pAdjustable] = 0;

    ResetPlayerMoney(playerid);

    ConsumingMoney[playerid] = 1;

    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

    if(PlayerInfo[playerid][pReg] == 0)

    {

    PlayerInfo[playerid][pLevel] = 2;

    PlayerInfo[playerid][pCompMission] = 0;

    PlayerInfo[playerid][pSHealth] = 0.0;

    PlayerInfo[playerid][pHealth] = 50.0;

    PlayerInfo[playerid][pPos_x] = 2246.6;

    PlayerInfo[playerid][pPos_y] = -1161.9;

    PlayerInfo[playerid][pPos_z] = 1029.7;

    PlayerInfo[playerid][pInt] = 15;

    PlayerInfo[playerid][pLocal] = 255;

    PlayerInfo[playerid][pTeam] = 3;

    PlayerInfo[playerid][pModel] = 289;

    new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

    PlayerInfo[playerid][pPnumber] = randphone;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPbiskey] = 255;

    PlayerInfo[playerid][pAccount] = 100000;

    PlayerInfo[playerid][pReg] = 1;

    PlayerInfo[playerid][pWipe] = 1;

    PlayerInfo[playerid][pExp] = 4;//asta nu era

    GivePlayerMoney(playerid, 250000);//aici era 5000

    PlayerInfo[playerid][pDrugsSkill] = 999;

                PlayerInfo[playerid][pCarLic] = 1;

                PlayerInfo[playerid][pDrivingLicenseTime] = 540000;

    }

    if(PlayerInfo[playerid][pWipe] == 0)

    {

    PlayerInfo[playerid][pAccount] = 50000;

    PlayerInfo[playerid][pLevel] = 1;

    PlayerInfo[playerid][pPhousekey] = 255;

    PlayerInfo[playerid][pPbiskey] = 255;

    ResetPlayerMoney(playerid);

    GivePlayerMoney(playerid, 5000);

    PlayerInfo[playerid][pWarns] = 0;

            PlayerInfo[playerid][pFACWarns] = 0;

            PlayerInfo[playerid][pLeaderWarns] = 0;

            PlayerInfo[playerid][pExp] = 0;

            PlayerInfo[playerid][pConnectTime] = 0;

            PlayerInfo[playerid][pMats] = 0;

            PlayerInfo[playerid][pDrugs] = 0;

            PlayerInfo[playerid][pBoxMats] = 0;

            PlayerInfo[playerid][pBoxDrugs] = 0;

            PlayerInfo[playerid][pMarried] = 0;

            PlayerInfo[playerid][pCrimes] = 0;

            PlayerInfo[playerid][pDeaths] = 0;

            PlayerInfo[playerid][pArrested] = 0;

            PlayerInfo[playerid][pWantedDeaths] = 0;

            PlayerInfo[playerid][pKills] = 0;

            PlayerInfo[playerid][pHeadValue] = 0;

            PlayerInfo[playerid][pJailed] = 0;

            PlayerInfo[playerid][pJailTime] = 0;

            PlayerInfo[playerid][pMuteTime] = 0;

            PlayerInfo[playerid][pMuted] = 0;

    PlayerInfo[playerid][pWipe] = 1;

    }

    if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick

    {

        SendClientMessage(playerid, COLOR_LIGHTRED, "{FFFFFF}Your account is locked. Make a unlock/unban request on forums: {33ff33}www.FairGame.Ro");

        Kick(playerid);

    }

    if(PlayerInfo[playerid][pLevel] == -999) //autoban

    {

    Ban(playerid);

    }

    else if(PlayerInfo[playerid][pCK] > 0)

    {

        Kick(playerid);

    }

    TextDrawHideForPlayer(playerid,lbt);

    TextDrawHideForPlayer(playerid,lbb);

    format(string2, sizeof(string2), "SERVER: Welcome {F81414}%s",playername2);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    printf("%s has logged in.",playername2);

    if (PlayerInfo[playerid][pDonateRank] > 0)

    {

    SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a {F81414}V.I.P user.");

    }

    if (PlayerInfo[playerid][pAdmin] > 0)

    {

    format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d {F81414}Admin.",PlayerInfo[playerid][pAdmin]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    if (PlayerInfo[playerid][pHelper] > 0)

    {

    format(string2, sizeof(string2), "SERVER: You are logged in as a {F81414}Helper.",PlayerInfo[playerid][pHelper]);

    SendClientMessage(playerid, COLOR_WHITE,string2);

    }

    if (PlayerInfo[playerid][pLevel] >= 0)

    {

    format(string2, sizeof(string2), "[LOGIN]: %s a intrat cu IP: {DB0000}%s.",playername2, playersip);

    SendAdminMessage(COLOR_YELLOW2,string2);

    }

    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

    if(gTeam[playerid] == 0)

    {

    gTeam[playerid] = 3;

    }

    else

    {

    gTeam[playerid] = PlayerInfo[playerid][pTeam];

    }

            if(WantedLevel[playerid] >= 1)

        {

        new wanted = WantedLevel[playerid];

        new sendername[MAX_PLAYER_NAME];

        GetPlayerName(playerid, sendername, sizeof(sendername));

        if(wanted > 0)

        {

            format(string,sizeof(string), "* Cand ai iesit sau ai luat crash aveai Wanted Level %d, asa ca l`ai primit inapoi !", wanted);

            SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

            format(string,sizeof(string), "* %s a revenit pe server si are Wanted Level %d", sendername, wanted);

            SendTeamMessage(2, 0x00ACB2AA, string);

        }

            }

    if(PlayerInfo[playerid][pSpawnLoc] == 0)

    {

    PlayerInfo[playerid][pSpawnLoc] = 1;

    }

    gPlayerLogged[playerid] = 1;

    SpawnPlayer(playerid);

    format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

    DateProp(playerid);

    GameTextForPlayer(playerid, tmp2, 5000, 1);

    SendClientMessage(playerid, COLOR_YELLOW, motd);

    if(PlayerInfo[playerid][pFMember] < 255)

    {

        format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);

        SendClientMessage(playerid, COLOR_YELLOW, tmp2);

    }

    if(IsGunGame == 0)

    {

    PlayerInfo[playerid][pggKills2] = 0;

    PlayerInfo[playerid][pggKills] = 0;

    PlayerInfo[playerid][pggDeaths] = 0;

    PlayerInfo[playerid][pggLevel] = 0;

    PlayerInfo[playerid][pInGG] = 0;

    }

    if(IsMinigun == 0)

    {

    PlayerInfo[playerid][pminigunKills2] = 0;

    PlayerInfo[playerid][pminigunKills] = 0;

    PlayerInfo[playerid][pminigunDeaths] = 0;

    PlayerInfo[playerid][pInMinigun] = 0;

    }

        if(PlayerInfo[playerid][pCar] < 9999)

    {

    new veh=PlayerInfo[playerid][pCar];

    if(CarInfo[veh][cOwned] == 0)

    {

    PlayerInfo[playerid][pCar] = 9999;

    }

    if(strcmp(playername2,CarInfo[veh][cOwner],true))

    {

    PlayerInfo[playerid][pCar] = 9999;

    }

    }

    if(PlayerInfo[playerid][pCar2] < 9999)

    {

    new veh=PlayerInfo[playerid][pCar2];

    if(CarInfo[veh][cOwned] == 0)

    {

    PlayerInfo[playerid][pCar2] = 9999;

    }

    if(strcmp(playername2,CarInfo[veh][cOwner],true))

    {

    PlayerInfo[playerid][pCar2] = 9999;

    }

    }

    new y, m, d;

    new h,mi,s;

    getdate(y,m,d);

    gettime(h,mi,s);

    format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has logged in under IP %s.",d,m,y,h,mi,s,playername2,playersip);

    LoginLog(string);

    AddLastLogin(string);

    }

    return 1;

    }

    stock ini_GetKey( line[] )

    {

    new keyRes[256];

    keyRes[0] = 0;

        if ( strfind( line , "=" , true ) == -1 ) return keyRes;

        strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );

        return keyRes;

    }

    stock ini_GetValue( line[] )

    {

    new valRes[256];

    valRes[0]=0;

    if ( strfind( line , "=" , true ) == -1 ) return valRes;

    strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );

    return valRes;

    }[/pawn]

    OnPlayerRegister:

    [pawn]public OnPlayerRegister(playerid, password[])

    {

    if(IsPlayerConnected(playerid))

    {

    new string3[32];

    new playername3[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername3, sizeof(playername3));

    format(string3, sizeof(string3), "users/%s.ini", playername3);

    new File: hFile = fopen(string3, io_write);

    if (hFile)

    {

        strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);

        new var[32];

    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);

    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);

    PlayerInfo[playerid][pSpawnLoc] = 1;

    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);

    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);

    format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);

    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);

    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);

    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);

    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);

    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);

    format(var, 32, "Age=%d\n",PlayerInfo[playerid]


    );fwrite(hFile, var);

    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);

    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);

    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);

    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);

    format(var, 32, "Coin=%d\n",PlayerInfo[playerid][pCoin]);fwrite(hFile, var);

    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);

    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);

    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);

    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);

    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);

    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);

    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);

    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);

    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);

    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);

    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);

    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);

    format(var, 128, "GGManager=%d\n",PlayerInfo[playerid][pGGDM]);fwrite(hFile, var);

    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);

    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);

    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);

    format(var, 32, "MuteTime=%d\n",PlayerInfo[playerid][pMuteTime]);fwrite(hFile, var);

    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);

    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);

    format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);

    format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);

    format(var, 128, "DDManager=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var);

    format(var, 128, "DDTicket=%d\n",PlayerInfo[playerid][pDTK]);fwrite(hFile, var);

    format(var, 128, "DDHManager=%d\n",PlayerInfo[playerid][pDMH]);fwrite(hFile, var);

    format(var, 128, "DDHTicket=%d\n",PlayerInfo[playerid][pDMHTK]);fwrite(hFile, var);

    format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);

    format(var, 32, "ClubLeader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var);

    format(var, 32, "ClubRank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var);

    format(var, 32, "ClubMember=%d\n",PlayerInfo[playerid][pClubMember]);fwrite(hFile, var);

    format(var, 128, "Bounty=%d\n",PlayerInfo[playerid][pBounty]);fwrite(hFile, var);

    format(var, 32, "ClubWarns=%d\n",PlayerInfo[playerid][pClubWarns]);fwrite(hFile, var);

    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);

    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);

    format(var, 32, "HealKit=%d\n",PlayerInfo[playerid][pKit]);fwrite(hFile, var);

    format(var, 32, "WarKills=%d\n",PlayerInfo[playerid][pWarKills]);fwrite(hFile, var);

    format(var, 32, "TopWar=%d\n",TopWar);fwrite(hFile, var);

    format(var, 32, "SpawnLoc=%d\n",PlayerInfo[playerid][pSpawnLoc]);fwrite(hFile, var);

    format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var);

    format(var, 32, "Wipe=%d\n",PlayerInfo[playerid][pWipe]);fwrite(hFile, var);

    format(var, 128, "pggKills=%d\n",PlayerInfo[playerid][pggKills]);fwrite(hFile, var);

    format(var, 128, "pggKills2=%d\n",PlayerInfo[playerid][pggKills2]);fwrite(hFile, var);

    format(var, 128, "pggDeaths=%d\n",PlayerInfo[playerid][pggDeaths]);fwrite(hFile, var);

    format(var, 128, "pggLevel=%d\n",PlayerInfo[playerid][pggLevel]);fwrite(hFile, var);

    format(var, 128, "pInGG=%d\n",PlayerInfo[playerid][pInGG]);fwrite(hFile, var);

    format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var);

    //format(var, 32, "MatsShop=%d\n",MatsShop);fwrite(hFile, var);

                    format(var, 32, "Towc=%d\n",PlayerInfo[playerid][pTowc]);fwrite(hFile, var);

    format(var, 32, "Pastile=%d\n",PlayerInfo[playerid][pPastile]);fwrite(hFile, var);

    format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var);

    format(var, 32, "Special Admin=%d\n",PlayerInfo[playerid][pSpecialAdmin]);fwrite(hFile, var);

    format(var, 128, "pminigunKills=%d\n",PlayerInfo[playerid][pminigunKills]);fwrite(hFile, var);

    format(var, 128, "pminigunKills2=%d\n",PlayerInfo[playerid][pminigunKills2]);fwrite(hFile, var);

    format(var, 128, "pminigunDeaths=%d\n",PlayerInfo[playerid][pminigunDeaths]);fwrite(hFile, var);

    format(var, 128, "pInMinigun=%d\n",PlayerInfo[playerid][pInMinigun]);fwrite(hFile, var);

    format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);

    format(var, 128, "Masina=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);

    format(var, 128, "Masina2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);

    format(var, 32, "Masina3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);

    format(var, 32, "Slot1=%d\n",PlayerInfo[playerid][pDGun1]);fwrite(hFile, var); //dgun

    format(var, 32, "Slot2=%d\n",PlayerInfo[playerid][pDGun2]);fwrite(hFile, var); //dgun

    format(var, 32, "Slot3=%d\n",PlayerInfo[playerid][pDGun3]);fwrite(hFile, var); //dgun

    format(var, 32, "Slot4=%d\n",PlayerInfo[playerid][pDGun4]);fwrite(hFile, var); //dgun

    format(var, 32, "Slot5=%d\n",PlayerInfo[playerid][pDGun5]);fwrite(hFile, var); //dgun

    format(var, 32, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);

    format(var, 32, "Car2=%d\n",PlayerInfo[playerid][pCar2]);fwrite(hFile, var);

    format(var, 32, "CarBan=%d\n",PlayerInfo[playerid][pCarBan]);fwrite(hFile, var);

                    format(var, 32, "TicketCasino=%d\n",TicketCasino[playerid]);fwrite(hFile, var);

    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);

    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);

    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);

    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);

    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);

    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);

    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);

    format(var, 32, "NFS=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var);

    format(var, 32, "CompMission=%d\n",PlayerInfo[playerid][pCompMission]);fwrite(hFile, var);

    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);

    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);

    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);

    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);

    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);

    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);

    format(var, 32, "BlackList=%d\n",PlayerInfo[playerid][pBlackList]);fwrite(hFile, var);

    format(var, 32, "BlackListTime=%d\n",PlayerInfo[playerid][pBlackListTime]);fwrite(hFile, var);

      format(var, 32, "DrivingLicenseTime=%d\n",PlayerInfo[playerid][pDrivingLicenseTime]);fwrite(hFile, var);

    format(var, 32, "FlyingLicenseTime=%d\n",PlayerInfo[playerid][pFlyingLicenseTime]);fwrite(hFile, var);

    format(var, 32, "SailingLicenseTime=%d\n",PlayerInfo[playerid][pSailingLicenseTime]);fwrite(hFile, var);

    format(var, 32, "FishingLicenseTime=%d\n",PlayerInfo[playerid][pFishingLicenseTime]);fwrite(hFile, var);

    format(var, 32, "WeaponLicenseTime=%d\n",PlayerInfo[playerid][pWeaponLicenseTime]);fwrite(hFile, var);

    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);

    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);

    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);

    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);

                GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);

    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);

    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);

    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);

    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);

    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);

    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);

    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);

    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))

    {

    PlayerInfo[playerid][pPos_x] = 1684.9;

    PlayerInfo[playerid][pPos_y] = -2244.5;

    PlayerInfo[playerid][pPos_z] = 13.5;

    }

    if(Spectate[playerid] != 255)

    {

    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];

    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];

    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];

    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];

    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];

    }

    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);

    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);

    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);

    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);

                    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);

    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);

    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);

    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);

    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);

    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);

    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);

    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);

    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);

    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);

    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);

    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);

    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);

    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);

    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);

    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);

    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);

    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);

    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);

    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);

    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);

    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);

    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);

    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);

    format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);

    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);

    format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var);

    format(var, 32, "Acces Warns=%d\n",PlayerInfo[playerid][pAWarns]);fwrite(hFile, var);

    format(var, 32, "LeaderWarns=%d\n",PlayerInfo[playerid][pLeaderWarns]);fwrite(hFile, var);

    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);

    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);

    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);

    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);

    format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);

    fclose(hFile);

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome, {F81414}%s \n \n{FFFFFF}You can now login:\nPlease enter your {6EF83C}password {FFFFFF}below:",loginname);

    ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

    SendClientMessage(playerid, 0xFF7171FF, "{FF3333}Account registred, {FFFFFF}you can now {FF3333}login by typing your password {FFFFFF}in the {FF3333}Login Box.");

    }

    }

    return 1;

    }[/pawn]

  4. Am si eu o problema la sistemul de NRG-uri personale , folosesc acest sistem de NRG personal [pawn]if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan

    {

        if(IsPlayerConnected(playerid))

        {

            if(gPlayerLogged[playerid] == 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  You need to login first ! ");

                return 1;

            }

    if(PlayerInfo[playerid][pCarBan] == 1)

    {

    SendClientMessage(playerid, COLOR_GREY, "    You'r banned to use /v commands ! ");

    return 1;

    }

    if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 20)

            {

    new x_nr[64];

    x_nr = strtok(cmdtext, idx);

    if(!strlen(x_nr))

    {

    SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

    SendClientMessage(playerid, COLOR_WHITE, "Available names: park, color, create");

    return 1;

    }

    else if(strcmp(x_nr,"park",true) == 0)

    {

    if(PlayerInfo[playerid][pCar] == 9999)

    {

    SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");

    return 1;

    }

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new carid = GetPlayerVehicleID(playerid);

    if(carid == PlayerInfo[playerid][pCar])

    {

    new Float:x,Float:y,Float:z;

    new Float:a;

    GetPlayerName(playerid, playername, sizeof(playername));

    GetVehiclePos(carid, x, y, z);

    GetVehicleZAngle(carid, a);

    CarInfo[carid][cLocationx] = x;

    CarInfo[carid][cLocationy] = y;

    CarInfo[carid][cLocationz] = z;

    CarInfo[carid][cAngle] = a;

    format(string, sizeof(string), "{FFFFFF}Masina ta a fost salvata {FF3333}%f.01, %f.01, %f.01, Tine minte ! La RR va fi spawnata aici!",x,y,z);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    SaveCar(carid);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

    return 1;

    }

    return 1;

    }

    else if(strcmp(x_nr,"color",true) == 0)

    {

    if(PlayerInfo[playerid][pCar] == 9999)

    {

    SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    if(GetPlayerMoney(playerid) < 50000)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Nu ai suficienti bani!");

    return 1;

    }

    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)

    {

    new vehid = GetPlayerVehicleID(playerid);

    if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])

    {

    CarInfo[vehid][cColorOne] = color1;

    CarInfo[vehid][cColorTwo] = color2;

    ChangeVehicleColor(vehid, color1, color2);

    GivePlayerMoney(playerid, -50000);

    SendClientMessage(playerid, COLOR_WHITE, "{FF3333}Ti-ai modificat culoarea!");

    SaveCar(vehid);

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");

    return 1;

    }

    return 1;

    }

    else if(strcmp(x_nr,"nrg",true) == 0)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: create [color1] [color2]");

    return 1;

    }

    new color1;

    color1 = strval(tmp);

    if(color1 < 0 && color1 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: create [color1] [color2]");

    return 1;

    }

    new color2;

    color2 = strval(tmp);

    if(color2 < 0 && color2 > 126)

    {

    SendClientMessage(playerid, COLOR_GREY, "  Wrong color id!");

    return 1;

    }

    new car = 0;

    if(PlayerInfo[playerid][pCar] == 9999) { }

    else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");

    for(new h = 621; h < sizeof(CarInfo); h++)

    {

    if(CarInfo[h][cOwned] == 0)

    {

    car = h;

    h = 1300;

    }

    }

    new Float:AX,Float:AY,Float:AZ,Float:Angle;

    GetPlayerPos(playerid, AX,AY,AZ);

    GetPlayerFacingAngle(playerid, Angle);

    format(string, 128, "cars/%d.ini", car);

    new playername2[MAX_PLAYER_NAME];

    playername2 = PlayerName(playerid);

    if(dini_Exists(string))

    {

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = 522;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    else

    {

    dini_Create(string);

    CarInfo[car][cID] = car;

    CarInfo[car][cOwned] = 1;

    strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);

    CarInfo[car][cLocationx] = AX;

    CarInfo[car][cLocationy] = AY;

    CarInfo[car][cLocationz] = AZ;

    CarInfo[car][cAngle] = Angle;

    CarInfo[car][cModel] = 522;

    CarInfo[car][cColorOne] = color1;

    CarInfo[car][cColorTwo] = color2;

    SaveCar(car);

    }

    PlayerInfo[playerid][pCar] = car;

    ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);

    SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");

    SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");

    GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);

    }

    else

    {

    SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");

    SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");

    return 1;

    }

            }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 20 de ore pe server!");

    return 1;

    }

        }

        return 1;

    }[/pawn]

    ...problema este ca se incurca id-urile nrg-urilor si astfel NRG-u lu` X devine NRG lu` Y , ...

  5. Scoate [pawn]if ((!warnss) && (PlayerInfo[playerid][pAdmin] > 0))

    {

    format(string, sizeof(string), "  Please try again later %d seconds between Warnings!",  (addtimer/1000));

    SendClientMessage(playerid, COLOR_GRAD2, string);

    return 1;

    }[/pawn] asta

    imi da warning asta : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(39828) : warning 204: symbol is assigned a value that is never used: "warnss"

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    1 Warnings.[/pawn]

  6. Am si eu o problema la comanda warn , imi tot apare mesaju "  Please try again later 60 seconds between Warnings! " . Astept 60 dar nu merge deloc ...

    [pawn]if(strcmp(cmd, "/warn", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

        tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /warn [playerid/PartOfName] [reason]");

    return 1;

    }

    giveplayerid = ReturnUser(tmp);

    if ((!warnss) && (PlayerInfo[playerid][pAdmin] > 0))

    {

    format(string, sizeof(string), "  Please try again later %d seconds between Warnings!",  (addtimer/1000));

    SendClientMessage(playerid, COLOR_GRAD2, string);

    return 1;

    }

    if(PlayerInfo[giveplayerid][pAdmin] >= 1)

      {

          SendClientMessage(playerid,COLOR_GREY,"Admins can not be warned");

            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

              GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, 128, "{FF2C00}AdmWarning: {33FF33}%s {FFFFFF}incearca comanda {33FF33}/warn {FFFFFF}pe un admin", sendername);

                ABroadCast(COLOR_YELLOW,string,1);

                return 1;

              }

    if (PlayerInfo[playerid][pAdmin] >= 1)

    {

        if(IsPlayerConnected(giveplayerid))

        {

            if(giveplayerid != INVALID_PLAYER_ID)

            {

        GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));

    GetPlayerName(playerid, sendername, sizeof(sendername));

    new length = strlen(cmdtext);

    while ((idx < length) && (cmdtext[idx] <= ' '))

    {

    idx++;

    }

    new offset = idx;

    new result[64];

    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

    {

    result[idx - offset] = cmdtext[idx];

    idx++;

    }

    result[idx - offset] = EOS;

    if(!strlen(result))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /warn [playerid/PartOfName] [reason]");

    return 1;

    }

    PlayerInfo[giveplayerid][pWarns] += 1;

    if(PlayerInfo[giveplayerid][pWarns] >= 5)

    {

        new year, month,day;

    getdate(year, month, day);

    format(string, sizeof(string), "AdmCmd: %s was banned by %s, reason:{FFFFFF} %s (%d-%d-%d)", giveplayer, sendername, (result),month,day,year);

    BanLog(string);

    format(string, sizeof(string), "AdmCmd: %s was banned by %s (had 5 Warnings), reason:{FFFFFF} %s", giveplayer, sendername, (result));

    SendClientMessageToAll(COLOR_LIGHTRED, string);

    new plrIP[16];

        GetPlayerIp(giveplayerid,plrIP, sizeof(plrIP));

            SendClientMessage(giveplayerid,COLOR_DBLUE,"|___________[bAN INFO]___________|");

                                format(string, sizeof(string), "Numele tau este:{FFFFFF} %s.",giveplayer);

                                SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

                                format(string, sizeof(string), "IP-ul tau este:{FFFFFF} %s.",plrIP);

                                SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

                                format(string, sizeof(string), "Ai fost banat de:{FFFFFF} %s.",sendername);

                                SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

                                format(string, sizeof(string), "Ai fost banat pentru urmatorul motiv:{FFFFFF} %s.",(result));

                                SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

                                format(string, sizeof(string), "Ai fost banat pe data de:{FFFFFF} %d/%d/%d (Ziua-Luna-Anul)",day,month,year);

                                SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

                                SendClientMessage(giveplayerid,COLOR_DBLUE,"|___________[bAN INFO]___________|");

                                SendClientMessage(giveplayerid,COLOR_LIGHTRED,"[bAN INFO]: Poti face o cerere de unban pe forumul nostru.Forumul este www.Anon1m.ro Succes !");

                                SendClientMessage(giveplayerid,COLOR_WHITE,"[HINT]: Te sfatuim sa faci o poza la aceste informatii,si sa o postezi cand faci cerere unban.Apasa F8 pentru a face poza !");

    ScriptBan(giveplayerid,playerid,"5/5 Warns");

    return 1;

    }

    new year, month,day;

    getdate(year, month, day);

    format(string, sizeof(string), "You warned %s, reason:{FFFFFF} %s", giveplayer, (result));

    SendClientMessage(playerid, COLOR_LIGHTRED, string);

    format(string, sizeof(string), "You were warned by %s, reason:{FFFFFF} %s", sendername, (result));

    SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);

    format(string, sizeof(string), "AdmCmd:%s was warned by %s, reason:{FFFFFF} %s", giveplayer, sendername, (result));

    SendClientMessageToAll(0xE42217FF, string);

    format(string, sizeof(string), "AdmCmd:%s was warned by %s, reason:{FFFFFF} %s (%d-%d-%d)", giveplayer, sendername, (result),month,day,year);

    WarnLog(string);

    SetTimer("WarnsOn", warnstimer, false);

    warnss = 0;

    return 1;

    }

    }//not connected

    }

    else

    {

    format(string, sizeof(string), "Playerul nu este pe server.", giveplayerid);

    SendClientMessage(playerid, COLOR_GRAD1, string);

    }

    }

    return 1;

    }[/pawn]

  7. Prima data defineste toate culorile folosite la /setcolor, un exemplu:

    [pawn]//Shades of pink

    #define PINK 0xFFC0CBFF

    #define LIGHTPINK 0xFFB6C1FF

    #define HOTPINK 0xFF69B4FF

    #define DEEPPINK 0xFF1493FF

    #define MEDIUMVIOLETRED 0xC71585FF

    #define PALEVIOLETRED 0xDB7093FF

    //Shades of Orange

    #define CORAL 0xFF7F50FF

    #define TOMATO 0xFF6347FF

    #define ORANGERED 0xFF4500FF

    #define DARKORANGE 0xFF8C00FF

    #define ORANGE 0xFFA500FF

    //Shades of Yellow

    #define GOLD 0xFFD700FF

    #define YELLOW 0xFFFF00FF

    #define LIGHTYELLOW 0xFFFFE0FF

    #define LEMONCHIFFON 0xFFFACDFF

    #define LIGHTGOLDENRODYELLOW 0xFAFAD2FF

    #define PAPAYAWHIP 0xFFEFD5FF

    #define MOCCASIN 0xFFE4B5FF

    #define PEACHPUFF 0xFFDAB9FF

    #define PALEGOLDENROD 0xEEE8AAFF

    #define KHAKI 0xF0E68CFF

    #define DARKKHAKI 0xBDB76BFF

    //Shades of Purple

    #define LAVENDER 0xE6E6FAFF

    #define THISTLE 0xD8BFD8FF

    #define PLUM 0xDDA0DDFF

    #define VIOLET 0xEE82EEFF

    #define ORCHID 0xDA70D6FF

    #define FUCHSIA 0xFF00FFFF

    #define MAGENTA 0xFF00FFFF

    #define MEDIUMORCHID 0xBA55D3FF

    #define MEDIUMPURPLE 0x9370DBFF

    #define AMETHYST 0x9966CCFF

    #define BLUEVIOLET 0x8A2BE2FF

    #define DARKVIOLET 0x9400D3FF

    #define DARKORCHID 0x9932CCFF

    #define DARKMAGENTA 0x8B008BFF

    #define PURPLE 0x800080FF

    #define INDIGO 0x4B0082FF

    #define SLATEBLUE 0x6A5ACDFF

    #define DARKSLATEBLUE 0x483D8BFF

    #define MEDIUMSLATEBLUE 0x7B68EEFF

    //Shades of Green

    #define GREENYELLOW 0xADFF2FFF

    #define CHARTREUSE 0x7FFF00FF

    #define LAWNGREEN 0x7CFC00FF

    #define LIME 0x00FF00FF

    #define LIMEGREEN 0x32CD32FF

    #define PALEGREEN 0x98FB98FF

    #define LIGHTGREEN 0x90EE90FF

    #define MEDIUMSPRINGGREEN 0x00FA9AFF

    #define SPRINGGREEN 0x00FF7FFF

    #define MEDIUMSEAGREEN 0x3CB371FF

    #define SEAGREEN 0x2E8B57FF

    #define FORESTGREEN 0x228B22FF

    #define GREEN 0x008000FF

    #define DARKGREEN 0x006400FF

    #define YELLOWGREEN 0x9ACD32FF

    #define OLIVEDRAB 0x6B8E23FF

    #define OLIVE 0x808000FF

    #define DARKOLIVEGREEN 0x556B2FFF

    #define MEDIUMAQUAMARINE 0x66CDAAFF

    #define DARKSEAGREEN 0x8FBC8FFF

    #define LIGHTSEAGREEN 0x20B2AAFF

    #define DARKCYAN 0x008B8BFF

    #define TEAL 0x008080FF

    //Shades of Blue/Cyan

    #define AQUA 0x00FFFFFF

    #define CYAN 0x00FFFFFF

    #define LIGHTCYAN 0xE0FFFFFF

    #define PALETURQUOISE 0xAFEEEEFF

    #define AQUAMARINE 0x7FFFD4FF

    #define TURQUOISE 0x40E0D0FF

    #define MEDIUMTURQUOISE 0x48D1CC

    #define DARKTURQUOISE 0x00CED1FF

    #define CADETBLUE 0x5F9EA0FF

    #define STEELBLUE 0x4682B4FF

    #define LIGHTSTEELBLUE 0xB0C4DEFF

    #define POWDERBLUE 0xB0E0E6FF

    #define LIGHTBLUE 0xADD8E6FF

    #define SKYBLUE 0x87CEEBFF

    #define LIGHTSKYBLUE 0x87CEFAFF

    #define DEEPSKYBLUE 0x00BFFFFF

    #define DODGERBLUE 0x1E90FFFF

    #define CORNFLOWERBLUE 0x6495EDFF

    #define MEDIUMSLATEBLUE 0x7B68EEFF

    #define ROYALBLUE 0x4169E1FF

    #define BLUE 0x0000FFFF

    #define MEDIUMBLUE 0x0000CDFF

    #define DARKBLUE 0x00008BFF

    #define NAVY 0x000080FF

    #define MIDNIGHTBLUE 0x191970FF

    //Shades of Brown

    #define CORNSILK 0xFFF8DCFF

    #define BLANCHEDALMOND 0xFFEBCDFF

    #define BISQUE 0xFFE4C4FF

    #define NAVAJOWHITE 0xFFDEADFF

    #define WHEAT 0xF5DEB3FF

    #define BURLYWOOD 0xDEB887FF

    #define TAN 0xD2B48CFF

    #define ROSYBROWN 0xBC8F8FFF

    #define SANDYBROWN 0xF4A460FF

    #define DARKGOLDENROD 0xB8860BFF

    #define PERU 0xCD853FFF

    #define SADDLEBROWN 0x8B4513FF

    #define SIENNA 0xA0522DFF

    #define BROWN 0xA52A2AFF

    #define MAROON 0x800000FF

    //Shades of Grey

    #define WHITE 0xFFFFFFFF

    #define GAINSBORO 0xDCDCDCFF

    #define LIGHTGREY 0xD3D3D3FF

    #define SILVER 0xC0C0C0FF

    #define DARKGRAY 0xA9A9A9FF

    #define GRAY 0x808080FF

    #define DIMGRAY 0x696969FF

    #define LIGHTSLATEGRAY 0x778899FF

    #define SLATEGRAY 0x708090FF

    #define DARKSLATEGRAY 0x2F4F4FFF

    #define BLACK 0x000000FF

    #define yellow 0xFFFF00AA

    #define green 0x33FF33AA

    #define red 0xFF0000AA

    #define white 0xFFFFFFAA

    #define pink 0xCCFF00FFAA

    #define blue 0x00FFFFAA

    #define grey 0xC0C0C0AA[/pawn]

    Dupa aceea, comanda v-a fi asa /setcolor:

    [pawn]//---------- setcolor------

    if(strcmp(cmd, "/setcolor", true) == 0)

    {

      if(IsPlayerConnected(playerid)) {

        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp)) {

          SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcolor [playerid/PartOfName] ");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: IndianRed, Lightcoral, Salmon, DarkSalmon, Lightsalmon, Crimson, Red, Firebrick, Darkred");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Pink, Lightpink, Hotpink, Deeppink, Mediumvioletred, palevioletred");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Coral, Tomato, OrangeRed, Darkorange, Orange");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Gold, Yellow, LightYellow, LemonChiffon, Lightgoldenrodyellow, Papayawhip, Moccasin, Peachpuff, Palegoldenrod, Khaki, Darkkhaki");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Lavender, Thistle, Plum, Violet, Orchid, Fuchsta, Magenta, Mediumorchid, MediumPurple, Amethyst, Blueviolet, DarkOrchid, DarkMagenta, Purple");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Greenyellow, Chartreuse, lawngreed, lime, limegreen, palegreen, lightgreen, springgreen, seagreen, forestgreen, green");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Aqua, Cyan, Lightcyan, plaeturquoise, quamarine, turquoise, mediumturquoise, cadetblue, steelblue, lightsteelblue, blue");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: Cornsilk, Blanchedalmond, bisque, navajowhite, wheat, burlywood, tan, rosybrown, darkgoldenrod, peru, brown");

          SendClientMessage(playerid, COLOR_GREY, "Available colors: White, Lightgrey, Silver, Darkgray, Gray, Dimgray, Lightslategray, darkslategray, black");

          return 1;

        }

        new playa;

        new color;

        tmp = strtok(cmdtext, idx);

        playa = ReturnUser(tmp);

        color = strval(tmp);

        if (PlayerInfo[playerid][pAdmin] >= 1338) {

          if(IsPlayerConnected(playa)) {

            if(playa != INVALID_PLAYER_ID) {

              SetPlayerColor(playa, color);

              return 1;

            }

          }

        }

        else {

          SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

        }

      }

      return 1;

    }[/pawn]

    Sper ca te-am ajutat, bafta!

    Pai da man , asa am avuto prima data si era la fel , eu nu am nevoie decat de culoarea alba asa ca am lasat doar culoarea alba insa nu merge .. :-"

  8. Salut am si eu comanda /setcolor insa cand dau /setcolor [ id player] white nu se face culoarea alba se fac negru si nu se mai vede useru pe TAB .

    [pawn]if(strcmp(cmd, "/setcolor", true) == 0)

    {

            if(IsPlayerConnected(playerid))

            {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcolor [playerid/PartOfName] ");

    SendClientMessage(playerid, COLOR_GREY, "Available colors: White");

    return 1;

    }

    new playa;

    new color;

    playa = ReturnUser(tmp);

    tmp = strtok(cmdtext, idx);

    color = strval(tmp);

    if (PlayerInfo[playerid][pAdmin] >= 1338)

    {

      if(IsPlayerConnected(playa))

      {

        if(playa != INVALID_PLAYER_ID)

        {

    SetPlayerColor(playa, color);

    }

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "  you are not authorized to use that command!");

    }

    }

    return 1;

    }[/pawn]

    //Shades of Grey
    #define WHITE 0xFFFFFFFF

  9. Man intra ca membru nou pe server , si cand te spawneaza dupa tutorial sau cum ai tu acolo , fara sa misti din mouse scrii /save , pe urma te duci in My Documents\GTA San Andreas User Files\SAMP , copiezi copiezi coordonatele , adika astea AddPlayerClass(2,2256.3555,-1646.6377,15.4959,280.0000,0,0,0,0,0,0); , asta e un exemplu tu o sa ai altfel , si le cauti in GM dupa ce le gasesti inlocuiesti cu cele care vrei tu .

    Pentru schimbat level sa mai discutat AICI : http://www.sa-mp.ro/forum/index.php?topic=14283.0

  10. Salut ALL , De cand am adaugat niste masini pe server nu mai functioneaza comanda /buyprods , am aflat idurile la masinile de la trucker insa nu stiu unde trebuie sa le pun .

    Cand ma urc in masina si scriu /buyprods imi apare mesaju : Products: 0/0.

    Comanda /buyprods :

    [pawn]if(strcmp(cmd, "/buyprods", true) == 0)

    {

        if(IsPlayerConnected(playerid))

    {

    new tmpcar = GetPlayerVehicleID(playerid);

    new compcost = 50;

    if(PlayerToPoint(60.0, playerid, 2787.8,-2436.3,13.7) || PlayerToPoint(60.0, playerid, -1705.7233,14.0890,3.5547))

    {

    if(IsATruck(tmpcar))

    {

    if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])

    {

        new amount;

        tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /buyprods [amount]");

    return 1;

    }

    amount = strval(tmp);

    if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, "  Can't buy less then 1 Product or more then 500 !"); return 1; }

    new check= PlayerHaul[tmpcar][pLoad] + amount;

    if(check > PlayerHaul[tmpcar][pCapasity])

    {

        format(string, sizeof(string), "  You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);

        SendClientMessage(playerid, COLOR_GREY, string);

        return 1;

    }

    new cost = amount*compcost;

    if(GetPlayerMoney(playerid) >= cost)

    {

    PlayerHaul[tmpcar][pLoad] += amount;

    format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    GivePlayerMoney(playerid,-cost);

    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

    return 1;

    }

    else

    {

    format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    return 1;

    }

    }

    else

    {

    format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);

    SendClientMessage(playerid, TEAM_GROVE_COLOR, string);

    return 1;

    }

    }

    else

    {

    SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");

    return 1;

    }

    }

    }

    return 1;

    }[/pawn]

  11. Salu all , folosesc si eu acest tutorial insa am o problema cand se deruleaza tutorialul si ajunge la Banka LS , la Spital ... eu am setat la fiecare sa se vada o imagine cu acestea in sa imi apare imaginea stearsa trebuie sa setez cumva SetPlayerCameraPos sper sa ma ajutati voi :

    [pawn]if(TutTime >= 1)

    {

    TutTime += 1;

    if(TutTime == 3)

    {

        SetPlayerTime(i, 24, 0);

    ClearChatbox(i, 10);

    SendClientMessage(i, COLOR_WHITE, "Deci esti nou pe aici? Ei bine, in acest tutorial vei invata multe lucruri importante.");

    SendClientMessage(i, COLOR_WHITE, "Sa incepem cu inceputul:");

    SendClientMessage(i, COLOR_WHITE, " ");

    SetPlayerCameraPos(i, 2247.0215,-1655.0173,17.2856);

    SetPlayerCameraLookAt(i, 2244.6536,-1663.9304,15.4766);

    SetPlayerInterior(i, 0);

    SetPlayerVirtualWorld(i, 99);

    SetPlayerPos(i, 1429.6189,-863.6810,50.0140);

    SendClientMessage(i, COLOR_YELLOW, ":: Multumim ca ai ales PlayINFERNO ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Salut, vad ca esti nou, asa ca-ti voi prezenta un tutorial scurt.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Orice nou player trebuie sa stie ce el / ea, poate si nu poate face.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}O sa-ti dau niste imformatii, asa ca te rog acorda-le atentie.");

    }

    else if(TutTime == 10)

    {

        SetPlayerTime(i, 24, 0);

    ClearChatbox(i, 10);

    SetPlayerPos(i, 909.7548,-1747.2936,13.5469);

    SetPlayerCameraPos(i, 908.0259,-1743.8546,18.5469);

    SetPlayerCameraLookAt(i, 927.3522,-1723.3080,13.5469);

    SetPlayerVirtualWorld(i, 0);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Spawn Civil ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Acest server se bazeaza pe modul The GodFather.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Jucatorii care vin doar sa se distreze pe seama deathmatch-ului vor fi sanctionati.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Numele tau conteaza foarte mult.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Deci e mai bine sa ai un nume scurt si usor de citit. Ex:IoNuTz.");

            SendClientMessage(i, COLOR_YELLOW2, "Daca vrei sa aflii mai multe viziteaza forumul nostru si intra la categoria PlayINFERNO The Godfather.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}(Forumul este: www.PlayINFERNO.net).");

    }

    else if(TutTime == 25)

    {

        SetPlayerTime(i, 24, 0);

    ClearChatbox(i, 10);

    SetPlayerPos(i, 1484.3926,-1767.2362,13.1182);

    SetPlayerCameraPos(i, 1485.9294,-1770.9418,18.7958);

    SetPlayerCameraLookAt(i, 1484.8512,-1771.4022,18.7958);

    SetPlayerInterior(i, 0);

    SetPlayerVirtualWorld(i, 99);

    SendClientMessage(i, COLOR_YELLOW, ":: Primaria Los Santos ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca nu intelegi ceva poti contacta un admin.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Pentru a vedea adminii poti scrie /admins.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Poti folosi urmatoarea intrebare: Salut, ma poti ajuta si pe mine cu...?");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu cauza conflicte pe server, vei fi privit urat de catre ceilalti jucatori");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca ajungi intr-un conflict, incearca sa il inchizi, asta te va ferii de o sanctiune.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Foloseste comenzile /w (privat) /sms (Daca ai numarul de telefon) pentru a vorbi cu cineva.");

    }

    else if(TutTime == 35)

    {

        SetPlayerTime(i, 24, 0);

    ClearChatbox(i, 10);

    SetPlayerPos(i, 1529.5627,-1681.7024,12.9537);

    SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828);

    SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Politia Los Santos::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Codurile nu sunt permise pe server, daca cineva foloseste va fi banat permanent.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}De aceea nu dorim folosirea codurilor.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca vezi pe cineva folosind cod raporteaza-l la admini folosind comanda /report.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Abuzul de bug sau de altceva in scop personal este asemenea considerat cod deci primesti ban.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Deci nu vrem sa abuzezi, daca vezi pe cineva ca abuzeaza de un bug /report.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Incearca sa joci corect, e mai bine si mai distractiv.");

    }

    else if(TutTime == 44)

    {

        SetPlayerTime(i, 24, 0);

    ClearChatbox(i, 10);

    SetPlayerPos(i, 1457.1412,-1035.8192,23.6563);

    SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828);

    SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Banka Los Santos ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Inainte de toate doresc sa incep cu Adminii.Respectatii cu orice pret.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Noi toti incercam sa satisfacem pe toata lumea si sa ajutam pe toti oricum este posibil.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}In al doilea rand nu incerca sa injuri sau ceva de genul, vei sfarsii banat pe server.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Trateaza cu respect jucatorii asa cum si tu astepti respect.");

    }

    else if(TutTime == 63)

    {

    ClearChatbox(i, 10);

    SetPlayerTime(i, 24, 0);

    SetPlayerPos(i, 2005.3171,-1448.1742,13.1280);

    SetPlayerCameraPos(i, 1204.3781,-1313.3323,16.3984);

    SetPlayerCameraLookAt(i, 1174.7167,-1323.4485,14.5938);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Spitalul Los Santos ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu admitem Drive-by, deoarece e un mod usor de a omora.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Si este DeathMatch, care nu admitem de asemenea.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu face ceea ce interzicem daca nu vrei sa fi banat.");

    }

    else if(TutTime == 73)

    {

    ClearChatbox(i, 10);

    SetPlayerTime(i, 24, 0);

    SetPlayerPos(i, 594.1543,-1232.6328,17.4311);

    SetPlayerCameraPos(i, 404.5051,177.8436,894.5491);

    SetPlayerCameraLookAt(i, 383.0614,165.8229,893.7183);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Materials GET ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Dorim sa folosesti limba romana, doar suntem romani.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca vrei sa vorbesti cu cineva pe limba ta, foloseste /sms sau /w.");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Publicitatea este INTERZISA, publicitatea te va conduce direct spre ban.");

    }

    else if(TutTime == 85)

    {

    ClearChatbox(i, 10);

    SetPlayerTime(i, 24, 0);

    SetPlayerPos(i, -2108.7405,-168.3065,34.8878);

    SetPlayerCameraPos(i, 1458.3872,-1042.2423,24.8281);

    SetPlayerCameraLookAt(i, 1458.5930,-1019.9205,24.5264);

    SetPlayerInterior(i, 0);

    SendClientMessage(i, COLOR_YELLOW, ":: Materials DELIVER ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Am terminat, sper sa iti amintesti tutorialul si regulamentul, daca ai probleme www.PlayINFERNO.net");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Doar tineti-le minte si distrati-va!");

            SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Salutari de la echipa PlayINFERNO The Godfather. Sa aveti noroc si distrati-va.");

    }

    else if(TutTime == 100)

    {

    TutTime = 0; PlayerInfo[pTut] = 1;

    //Update(i, pTutorialx);

    gOoc = 0; gNews = 0; gFam = 0;

    TogglePlayerControllable(i, 1);

    MedicBill = 0;

    //SetSpawnInfo(i, PlayerInfo[pTeam], PlayerInfo[pModel], 0.0, 0.0, 0.0, 10.0, -1, -1, -1, -1, -1, -1);

    //SpawnPlayer(i);

    //SpawnPlayer(i);

    //AfterTutorial = 1;

    SetCameraBehindPlayer(i);

    CP = 80;

    ClearChatbox(i, 10);

    SetPlayerInterior(i, 0);

    SetPlayerPos(i, 937.8021,-1720.4603,13.5469);

    SetCameraBehindPlayer(i);

    SetPlayerVirtualWorld(i, 0);

    //PlayerInfo[pVirWorld] = 0;

    SetCameraBehindPlayer(i);

    //SetTimerEx("UnsetAfterTutorial", 2500, false, "i", i);

    //SetTimerEx("UnsetFirstSpawn", 5000, false, "i", i);

    new hour,minute,second;

      gettime(hour, minute, second);

      SetPlayerTime(i, hour, minute);

    SendClientMessage(i, COLOR_YELLOW, ":: Finalul ::");

    SendClientMessage(i, COLOR_WHITE, " ");

    SendClientMessage(i, COLOR_YELLOW, "Daca ai nevoie de ajutor foloseste /n ca sa intrebi ceva");

    SendClientMessage(i, COLOR_YELLOW, "Scrie /help2 ca sa vezi toate informatiile despre server");

        }

    }[/pawn]

  12. imi da erorile astea : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(205) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(207) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(208) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(214) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(216) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(217) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(223) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(225) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(226) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(232) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(234) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(235) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(241) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(243) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(244) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(250) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(252) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(253) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(259) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(261) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(262) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(268) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(270) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(271) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(277) : error 010: invalid function or declaration

    D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(279) : error 010: invalid function or declaration

    Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    26 Errors.

    [/pawn]

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.