crazyzee
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Posts posted by crazyzee
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daca te referi la acest dialog , nu am umblat absolut deloc !
[pawn]{
new loginstring[128];
new loginname[64];
gPlayerLogTries[playerid] += 1;
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{EBDB14}Wrong Password\n{FFFFFF}Please enter the correct password!\n{FFFFFF}You entered wrong {FA0021}%d{FFFFFF}/4 then {FA0021}Ban!",gPlayerLogTries[playerid],loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
if(gPlayerLogTries[playerid] == 4)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have Been Banned Reason: Incorrect Password 4 times!");
Ban(playerid);
}
}
}[/pawn]
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Pai si , ce anume trebuie sa fac , banuiesc ca exista o rezolvare nu ?
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Nume: ALex
Problem? întâlnit?: Va salut pe toti , am si eu o problema la server si anume ca orice parola as baga ma logheaza !
Ce am încercat pân? acum: nu am inteles ce are.
Codul sursa/Log/Altele:
Va salut pe toti , am si eu o problema la server si anume ca orice parola as baga ma logheaza !
Postez aici OnPlayerregister si OnPlayerLogin banuiesc ca aici ar fi problema !
OnPlayerLogin:
[pawn]public OnPlayerLogin(playerid,password[])
{
new tmp2[256];
new string2[70];
new string[128];
new playersip[24];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
GetPlayerIp(playerid, playersip, sizeof(playersip));
format(string2, sizeof(string2), "users/%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]
= strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Coin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCoin] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "SafeMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
if( strcmp( key , "SafeDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
if( strcmp( key , "DDManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDM] = strval( val ); }
if( strcmp( key , "DDTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDTK] = strval( val ); }
if( strcmp( key , "DDHManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMH] = strval( val ); }
if( strcmp( key , "DDHTicket" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDMHTK] = strval( val ); }
if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
if( strcmp( key , "SpawnLocation" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawnLoc] = strval( val ); }
if( strcmp( key , "WarKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarKills] = strval( val ); }
if( strcmp( key , "HealKit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKit] = strval( val ); }
if( strcmp( key , "AD" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAD] = strval( val ); }
if( strcmp( key , "Wipe" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWipe] = strval( val ); }
if( strcmp( key , "AdminSec" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSec] = strval( val ); }
if( strcmp( key , "GGManager" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGGDM] = strval( val ); }
if( strcmp( key , "GGKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills] = strval( val ); }
if( strcmp( key , "GGKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggKills2] = strval( val ); }
if( strcmp( key , "GGDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggDeaths] = strval( val ); }
if( strcmp( key , "GGLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pggLevel] = strval( val ); }
if( strcmp( key , "InGG" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInGG] = strval( val ); }
//if( strcmp( key , "MatsShop" , true ) == 0 ) { val = ini_GetValue( Data ); MatsShop = strval( val ); }
if( strcmp( key , "Towc" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTowc] = strval( val ); }
if( strcmp( key , "Pastile" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPastile] = strval( val ); }
if( strcmp( key , "Pills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPills] = strval( val ); }
if( strcmp( key , "Special Admin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpecialAdmin] = strval( val ); }
if( strcmp( key , "MinigunKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills] = strval( val ); }
if( strcmp( key , "MinigunKills2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunKills2] = strval( val ); }
if( strcmp( key , "MinigunDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pminigunDeaths] = strval( val ); }
if( strcmp( key , "InMinigun" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInMinigun] = strval( val ); }
if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strval( val ); }
if( strcmp( key , "Masina" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
if( strcmp( key , "Masina2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
if( strcmp( key , "Masina3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
if( strcmp( key , "Slot2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun2] = strval( val ); } //dgun
if( strcmp( key , "Slot3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun3] = strval( val ); } //dgun
if( strcmp( key , "Slot4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun4] = strval( val ); } //dgun
if( strcmp( key , "Slot5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDGun5] = strval( val ); } //dgun
if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); }
if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar2] = strval( val ); }
if( strcmp( key , "CarBan" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarBan] = strval( val ); }
if( strcmp( key , "TicketCasino" , true ) == 0 ) { val = ini_GetValue( Data ); TicketCasino[playerid] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "ClubWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubWarns] = strval( val ); }
if( strcmp( key , "ClubRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubRank] = strval( val ); }
if( strcmp( key , "ClubMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubMember] = strval( val ); }
if( strcmp( key , "ClubLeader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pClubLeader] = strval( val ); }
if( strcmp( key , "Bounty" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBounty] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "NFS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNFS] = strval( val ); }
if( strcmp( key , "CompMission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCompMission] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); }
if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackListTime] = strval( val ); }
if( strcmp( key , "DrivingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrivingLicenseTime] = strval( val ); }
if( strcmp( key , "FlyingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyingLicenseTime] = strval( val ); }
if( strcmp( key , "SailingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSailingLicenseTime] = strval( val ); }
if( strcmp( key , "FishingLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishingLicenseTime] = strval( val ); }
if( strcmp( key , "WeaponLicenseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWeaponLicenseTime] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "FacWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); }
if( strcmp( key , "Acces Warns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAWarns] = strval( val ); }
if( strcmp( key , "LeaderWarns" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeaderWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
gPlayerLogTries[playerid] += 1;
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{EBDB14}Wrong Password\n{FFFFFF}Please enter the correct password!\n{FFFFFF}You entered wrong {FA0021}%d{FFFFFF}/4 then {FA0021}Ban!",gPlayerLogTries[playerid],loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
fclose(UserFile);
format(loginstring, 256, "{FF6600}LOGIN: {DB0000}%s (%s) {FF6600}a gresit parola la logare", loginname, playersip);
ABroadCast(COLOR_YELLOW2,loginstring,1);
if(gPlayerLogTries[playerid] == 4)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "You have Been Banned Reason: Incorrect Password 4 times!");
Ban(playerid);
}
return 1;
}
PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 2;
PlayerInfo[playerid][pCompMission] = 0;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 289;
new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 100000;
PlayerInfo[playerid][pReg] = 1;
PlayerInfo[playerid][pWipe] = 1;
PlayerInfo[playerid][pExp] = 4;//asta nu era
GivePlayerMoney(playerid, 250000);//aici era 5000
PlayerInfo[playerid][pDrugsSkill] = 999;
PlayerInfo[playerid][pCarLic] = 1;
PlayerInfo[playerid][pDrivingLicenseTime] = 540000;
}
if(PlayerInfo[playerid][pWipe] == 0)
{
PlayerInfo[playerid][pAccount] = 50000;
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 5000);
PlayerInfo[playerid][pWarns] = 0;
PlayerInfo[playerid][pFACWarns] = 0;
PlayerInfo[playerid][pLeaderWarns] = 0;
PlayerInfo[playerid][pExp] = 0;
PlayerInfo[playerid][pConnectTime] = 0;
PlayerInfo[playerid][pMats] = 0;
PlayerInfo[playerid][pDrugs] = 0;
PlayerInfo[playerid][pBoxMats] = 0;
PlayerInfo[playerid][pBoxDrugs] = 0;
PlayerInfo[playerid][pMarried] = 0;
PlayerInfo[playerid][pCrimes] = 0;
PlayerInfo[playerid][pDeaths] = 0;
PlayerInfo[playerid][pArrested] = 0;
PlayerInfo[playerid][pWantedDeaths] = 0;
PlayerInfo[playerid][pKills] = 0;
PlayerInfo[playerid][pHeadValue] = 0;
PlayerInfo[playerid][pJailed] = 0;
PlayerInfo[playerid][pJailTime] = 0;
PlayerInfo[playerid][pMuteTime] = 0;
PlayerInfo[playerid][pMuted] = 0;
PlayerInfo[playerid][pWipe] = 1;
}
if(PlayerInfo[playerid][pLocked] == 1) // Auto-kick
{
SendClientMessage(playerid, COLOR_LIGHTRED, "{FFFFFF}Your account is locked. Make a unlock/unban request on forums: {33ff33}www.FairGame.Ro");
Kick(playerid);
}
if(PlayerInfo[playerid][pLevel] == -999) //autoban
{
Ban(playerid);
}
else if(PlayerInfo[playerid][pCK] > 0)
{
Kick(playerid);
}
TextDrawHideForPlayer(playerid,lbt);
TextDrawHideForPlayer(playerid,lbb);
format(string2, sizeof(string2), "SERVER: Welcome {F81414}%s",playername2);
SendClientMessage(playerid, COLOR_WHITE,string2);
printf("%s has logged in.",playername2);
if (PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a {F81414}V.I.P user.");
}
if (PlayerInfo[playerid][pAdmin] > 0)
{
format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d {F81414}Admin.",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_WHITE,string2);
}
if (PlayerInfo[playerid][pHelper] > 0)
{
format(string2, sizeof(string2), "SERVER: You are logged in as a {F81414}Helper.",PlayerInfo[playerid][pHelper]);
SendClientMessage(playerid, COLOR_WHITE,string2);
}
if (PlayerInfo[playerid][pLevel] >= 0)
{
format(string2, sizeof(string2), "[LOGIN]: %s a intrat cu IP: {DB0000}%s.",playername2, playersip);
SendAdminMessage(COLOR_YELLOW2,string2);
}
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
if(WantedLevel[playerid] >= 1)
{
new wanted = WantedLevel[playerid];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
if(wanted > 0)
{
format(string,sizeof(string), "* Cand ai iesit sau ai luat crash aveai Wanted Level %d, asa ca l`ai primit inapoi !", wanted);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string,sizeof(string), "* %s a revenit pe server si are Wanted Level %d", sendername, wanted);
SendTeamMessage(2, 0x00ACB2AA, string);
}
}
if(PlayerInfo[playerid][pSpawnLoc] == 0)
{
PlayerInfo[playerid][pSpawnLoc] = 1;
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
if(PlayerInfo[playerid][pFMember] < 255)
{
format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
SendClientMessage(playerid, COLOR_YELLOW, tmp2);
}
if(IsGunGame == 0)
{
PlayerInfo[playerid][pggKills2] = 0;
PlayerInfo[playerid][pggKills] = 0;
PlayerInfo[playerid][pggDeaths] = 0;
PlayerInfo[playerid][pggLevel] = 0;
PlayerInfo[playerid][pInGG] = 0;
}
if(IsMinigun == 0)
{
PlayerInfo[playerid][pminigunKills2] = 0;
PlayerInfo[playerid][pminigunKills] = 0;
PlayerInfo[playerid][pminigunDeaths] = 0;
PlayerInfo[playerid][pInMinigun] = 0;
}
if(PlayerInfo[playerid][pCar] < 9999)
{
new veh=PlayerInfo[playerid][pCar];
if(CarInfo[veh][cOwned] == 0)
{
PlayerInfo[playerid][pCar] = 9999;
}
if(strcmp(playername2,CarInfo[veh][cOwner],true))
{
PlayerInfo[playerid][pCar] = 9999;
}
}
if(PlayerInfo[playerid][pCar2] < 9999)
{
new veh=PlayerInfo[playerid][pCar2];
if(CarInfo[veh][cOwned] == 0)
{
PlayerInfo[playerid][pCar2] = 9999;
}
if(strcmp(playername2,CarInfo[veh][cOwner],true))
{
PlayerInfo[playerid][pCar2] = 9999;
}
}
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s Has logged in under IP %s.",d,m,y,h,mi,s,playername2,playersip);
LoginLog(string);
AddLastLogin(string);
}
return 1;
}
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}[/pawn]
OnPlayerRegister:
[pawn]public OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "users/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
PlayerInfo[playerid][pSpawnLoc] = 1;
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid]
);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Coin=%d\n",PlayerInfo[playerid][pCoin]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 128, "GGManager=%d\n",PlayerInfo[playerid][pGGDM]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "MuteTime=%d\n",PlayerInfo[playerid][pMuteTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "SafeMats=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "SafeDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 128, "DDManager=%d\n",PlayerInfo[playerid][pDM]);fwrite(hFile, var);
format(var, 128, "DDTicket=%d\n",PlayerInfo[playerid][pDTK]);fwrite(hFile, var);
format(var, 128, "DDHManager=%d\n",PlayerInfo[playerid][pDMH]);fwrite(hFile, var);
format(var, 128, "DDHTicket=%d\n",PlayerInfo[playerid][pDMHTK]);fwrite(hFile, var);
format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
format(var, 32, "ClubLeader=%d\n",PlayerInfo[playerid][pClubLeader]);fwrite(hFile, var);
format(var, 32, "ClubRank=%d\n",PlayerInfo[playerid][pClubRank]);fwrite(hFile, var);
format(var, 32, "ClubMember=%d\n",PlayerInfo[playerid][pClubMember]);fwrite(hFile, var);
format(var, 128, "Bounty=%d\n",PlayerInfo[playerid][pBounty]);fwrite(hFile, var);
format(var, 32, "ClubWarns=%d\n",PlayerInfo[playerid][pClubWarns]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "HealKit=%d\n",PlayerInfo[playerid][pKit]);fwrite(hFile, var);
format(var, 32, "WarKills=%d\n",PlayerInfo[playerid][pWarKills]);fwrite(hFile, var);
format(var, 32, "TopWar=%d\n",TopWar);fwrite(hFile, var);
format(var, 32, "SpawnLoc=%d\n",PlayerInfo[playerid][pSpawnLoc]);fwrite(hFile, var);
format(var, 32, "AD=%d\n",PlayerInfo[playerid][pAD]);fwrite(hFile, var);
format(var, 32, "Wipe=%d\n",PlayerInfo[playerid][pWipe]);fwrite(hFile, var);
format(var, 128, "pggKills=%d\n",PlayerInfo[playerid][pggKills]);fwrite(hFile, var);
format(var, 128, "pggKills2=%d\n",PlayerInfo[playerid][pggKills2]);fwrite(hFile, var);
format(var, 128, "pggDeaths=%d\n",PlayerInfo[playerid][pggDeaths]);fwrite(hFile, var);
format(var, 128, "pggLevel=%d\n",PlayerInfo[playerid][pggLevel]);fwrite(hFile, var);
format(var, 128, "pInGG=%d\n",PlayerInfo[playerid][pInGG]);fwrite(hFile, var);
format(var, 32, "AdminSec=%d\n",PlayerInfo[playerid][pSec]);fwrite(hFile, var);
//format(var, 32, "MatsShop=%d\n",MatsShop);fwrite(hFile, var);
format(var, 32, "Towc=%d\n",PlayerInfo[playerid][pTowc]);fwrite(hFile, var);
format(var, 32, "Pastile=%d\n",PlayerInfo[playerid][pPastile]);fwrite(hFile, var);
format(var, 32, "Pills=%d\n",PlayerInfo[playerid][pPills]);fwrite(hFile, var);
format(var, 32, "Special Admin=%d\n",PlayerInfo[playerid][pSpecialAdmin]);fwrite(hFile, var);
format(var, 128, "pminigunKills=%d\n",PlayerInfo[playerid][pminigunKills]);fwrite(hFile, var);
format(var, 128, "pminigunKills2=%d\n",PlayerInfo[playerid][pminigunKills2]);fwrite(hFile, var);
format(var, 128, "pminigunDeaths=%d\n",PlayerInfo[playerid][pminigunDeaths]);fwrite(hFile, var);
format(var, 128, "pInMinigun=%d\n",PlayerInfo[playerid][pInMinigun]);fwrite(hFile, var);
format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);
format(var, 128, "Masina=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
format(var, 128, "Masina2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
format(var, 32, "Masina3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
format(var, 32, "Slot1=%d\n",PlayerInfo[playerid][pDGun1]);fwrite(hFile, var); //dgun
format(var, 32, "Slot2=%d\n",PlayerInfo[playerid][pDGun2]);fwrite(hFile, var); //dgun
format(var, 32, "Slot3=%d\n",PlayerInfo[playerid][pDGun3]);fwrite(hFile, var); //dgun
format(var, 32, "Slot4=%d\n",PlayerInfo[playerid][pDGun4]);fwrite(hFile, var); //dgun
format(var, 32, "Slot5=%d\n",PlayerInfo[playerid][pDGun5]);fwrite(hFile, var); //dgun
format(var, 32, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);
format(var, 32, "Car2=%d\n",PlayerInfo[playerid][pCar2]);fwrite(hFile, var);
format(var, 32, "CarBan=%d\n",PlayerInfo[playerid][pCarBan]);fwrite(hFile, var);
format(var, 32, "TicketCasino=%d\n",TicketCasino[playerid]);fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "NFS=%d\n",PlayerInfo[playerid][pNFS]);fwrite(hFile, var);
format(var, 32, "CompMission=%d\n",PlayerInfo[playerid][pCompMission]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "BlackList=%d\n",PlayerInfo[playerid][pBlackList]);fwrite(hFile, var);
format(var, 32, "BlackListTime=%d\n",PlayerInfo[playerid][pBlackListTime]);fwrite(hFile, var);
format(var, 32, "DrivingLicenseTime=%d\n",PlayerInfo[playerid][pDrivingLicenseTime]);fwrite(hFile, var);
format(var, 32, "FlyingLicenseTime=%d\n",PlayerInfo[playerid][pFlyingLicenseTime]);fwrite(hFile, var);
format(var, 32, "SailingLicenseTime=%d\n",PlayerInfo[playerid][pSailingLicenseTime]);fwrite(hFile, var);
format(var, 32, "FishingLicenseTime=%d\n",PlayerInfo[playerid][pFishingLicenseTime]);fwrite(hFile, var);
format(var, 32, "WeaponLicenseTime=%d\n",PlayerInfo[playerid][pWeaponLicenseTime]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "FacWarns=%d\n",PlayerInfo[playerid][pFACWarns]);fwrite(hFile, var);
format(var, 32, "Acces Warns=%d\n",PlayerInfo[playerid][pAWarns]);fwrite(hFile, var);
format(var, 32, "LeaderWarns=%d\n",PlayerInfo[playerid][pLeaderWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
fclose(hFile);
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"{FFFFFF}Welcome, {F81414}%s \n \n{FFFFFF}You can now login:\nPlease enter your {6EF83C}password {FFFFFF}below:",loginname);
ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
SendClientMessage(playerid, 0xFF7171FF, "{FF3333}Account registred, {FFFFFF}you can now {FF3333}login by typing your password {FFFFFF}in the {FF3333}Login Box.");
}
}
return 1;
}[/pawn]
-
CEL MAI SCLAV EU SUNT ! DE 2 ZILE ASTEPT RASPUNS !
GO GO GO IN MY ASS
-
UP , au trecut 12 ore ..
Stie cineva ?
-
Am si eu o problema la sistemul de NRG-uri personale , folosesc acest sistem de NRG personal [pawn]if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You need to login first ! ");
return 1;
}
if(PlayerInfo[playerid][pCarBan] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You'r banned to use /v commands ! ");
return 1;
}
if(PlayerInfo[playerid][pLevel] >= 3 && PlayerInfo[playerid][pConnectTime] >= 20)
{
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: park, color, create");
return 1;
}
else if(strcmp(x_nr,"park",true) == 0)
{
if(PlayerInfo[playerid][pCar] == 9999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new carid = GetPlayerVehicleID(playerid);
if(carid == PlayerInfo[playerid][pCar])
{
new Float:x,Float:y,Float:z;
new Float:a;
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "{FFFFFF}Masina ta a fost salvata {FF3333}%f.01, %f.01, %f.01, Tine minte ! La RR va fi spawnata aici!",x,y,z);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SaveCar(carid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");
return 1;
}
return 1;
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo[playerid][pCar] == 9999)
{
SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Folosire: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
if(GetPlayerMoney(playerid) < 50000)
{
SendClientMessage(playerid, COLOR_GREY, " Nu ai suficienti bani!");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehid = GetPlayerVehicleID(playerid);
if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
ChangeVehicleColor(vehid, color1, color2);
GivePlayerMoney(playerid, -50000);
SendClientMessage(playerid, COLOR_WHITE, "{FF3333}Ti-ai modificat culoarea!");
SaveCar(vehid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");
return 1;
}
return 1;
}
else if(strcmp(x_nr,"nrg",true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: create [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: create [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
new car = 0;
if(PlayerInfo[playerid][pCar] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");
for(new h = 621; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 1300;
}
}
new Float:AX,Float:AY,Float:AZ,Float:Angle;
GetPlayerPos(playerid, AX,AY,AZ);
GetPlayerFacingAngle(playerid, Angle);
format(string, 128, "cars/%d.ini", car);
new playername2[MAX_PLAYER_NAME];
playername2 = PlayerName(playerid);
if(dini_Exists(string))
{
CarInfo[car][cID] = car;
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);
CarInfo[car][cLocationx] = AX;
CarInfo[car][cLocationy] = AY;
CarInfo[car][cLocationz] = AZ;
CarInfo[car][cAngle] = Angle;
CarInfo[car][cModel] = 522;
CarInfo[car][cColorOne] = color1;
CarInfo[car][cColorTwo] = color2;
SaveCar(car);
}
else
{
dini_Create(string);
CarInfo[car][cID] = car;
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);
CarInfo[car][cLocationx] = AX;
CarInfo[car][cLocationy] = AY;
CarInfo[car][cLocationz] = AZ;
CarInfo[car][cAngle] = Angle;
CarInfo[car][cModel] = 522;
CarInfo[car][cColorOne] = color1;
CarInfo[car][cColorTwo] = color2;
SaveCar(car);
}
PlayerInfo[playerid][pCar] = car;
ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 20 de ore pe server!");
return 1;
}
}
return 1;
}[/pawn]
...problema este ca se incurca id-urile nrg-urilor si astfel NRG-u lu` X devine NRG lu` Y , ...
-
Scoate [pawn]if ((!warnss) && (PlayerInfo[playerid][pAdmin] > 0))
{
format(string, sizeof(string), " Please try again later %d seconds between Warnings!", (addtimer/1000));
SendClientMessage(playerid, COLOR_GRAD2, string);
return 1;
}[/pawn] asta
imi da warning asta : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(39828) : warning 204: symbol is assigned a value that is never used: "warnss"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Warnings.[/pawn]
-
si cum anume sa le fac
-
Am si eu o problema la comanda warn , imi tot apare mesaju " Please try again later 60 seconds between Warnings! " . Astept 60 dar nu merge deloc ...
[pawn]if(strcmp(cmd, "/warn", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /warn [playerid/PartOfName] [reason]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if ((!warnss) && (PlayerInfo[playerid][pAdmin] > 0))
{
format(string, sizeof(string), " Please try again later %d seconds between Warnings!", (addtimer/1000));
SendClientMessage(playerid, COLOR_GRAD2, string);
return 1;
}
if(PlayerInfo[giveplayerid][pAdmin] >= 1)
{
SendClientMessage(playerid,COLOR_GREY,"Admins can not be warned");
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 128, "{FF2C00}AdmWarning: {33FF33}%s {FFFFFF}incearca comanda {33FF33}/warn {FFFFFF}pe un admin", sendername);
ABroadCast(COLOR_YELLOW,string,1);
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /warn [playerid/PartOfName] [reason]");
return 1;
}
PlayerInfo[giveplayerid][pWarns] += 1;
if(PlayerInfo[giveplayerid][pWarns] >= 5)
{
new year, month,day;
getdate(year, month, day);
format(string, sizeof(string), "AdmCmd: %s was banned by %s, reason:{FFFFFF} %s (%d-%d-%d)", giveplayer, sendername, (result),month,day,year);
BanLog(string);
format(string, sizeof(string), "AdmCmd: %s was banned by %s (had 5 Warnings), reason:{FFFFFF} %s", giveplayer, sendername, (result));
SendClientMessageToAll(COLOR_LIGHTRED, string);
new plrIP[16];
GetPlayerIp(giveplayerid,plrIP, sizeof(plrIP));
SendClientMessage(giveplayerid,COLOR_DBLUE,"|___________[bAN INFO]___________|");
format(string, sizeof(string), "Numele tau este:{FFFFFF} %s.",giveplayer);
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "IP-ul tau este:{FFFFFF} %s.",plrIP);
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Ai fost banat de:{FFFFFF} %s.",sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Ai fost banat pentru urmatorul motiv:{FFFFFF} %s.",(result));
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "Ai fost banat pe data de:{FFFFFF} %d/%d/%d (Ziua-Luna-Anul)",day,month,year);
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
SendClientMessage(giveplayerid,COLOR_DBLUE,"|___________[bAN INFO]___________|");
SendClientMessage(giveplayerid,COLOR_LIGHTRED,"[bAN INFO]: Poti face o cerere de unban pe forumul nostru.Forumul este www.Anon1m.ro Succes !");
SendClientMessage(giveplayerid,COLOR_WHITE,"[HINT]: Te sfatuim sa faci o poza la aceste informatii,si sa o postezi cand faci cerere unban.Apasa F8 pentru a face poza !");
ScriptBan(giveplayerid,playerid,"5/5 Warns");
return 1;
}
new year, month,day;
getdate(year, month, day);
format(string, sizeof(string), "You warned %s, reason:{FFFFFF} %s", giveplayer, (result));
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "You were warned by %s, reason:{FFFFFF} %s", sendername, (result));
SendClientMessage(giveplayerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "AdmCmd:%s was warned by %s, reason:{FFFFFF} %s", giveplayer, sendername, (result));
SendClientMessageToAll(0xE42217FF, string);
format(string, sizeof(string), "AdmCmd:%s was warned by %s, reason:{FFFFFF} %s (%d-%d-%d)", giveplayer, sendername, (result),month,day,year);
WarnLog(string);
SetTimer("WarnsOn", warnstimer, false);
warnss = 0;
return 1;
}
}//not connected
}
else
{
format(string, sizeof(string), "Playerul nu este pe server.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}[/pawn]
-
degeaba nu merge nici asa , am incercat
-
Prima data defineste toate culorile folosite la /setcolor, un exemplu:
[pawn]//Shades of pink
#define PINK 0xFFC0CBFF
#define LIGHTPINK 0xFFB6C1FF
#define HOTPINK 0xFF69B4FF
#define DEEPPINK 0xFF1493FF
#define MEDIUMVIOLETRED 0xC71585FF
#define PALEVIOLETRED 0xDB7093FF
//Shades of Orange
#define CORAL 0xFF7F50FF
#define TOMATO 0xFF6347FF
#define ORANGERED 0xFF4500FF
#define DARKORANGE 0xFF8C00FF
#define ORANGE 0xFFA500FF
//Shades of Yellow
#define GOLD 0xFFD700FF
#define YELLOW 0xFFFF00FF
#define LIGHTYELLOW 0xFFFFE0FF
#define LEMONCHIFFON 0xFFFACDFF
#define LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define PAPAYAWHIP 0xFFEFD5FF
#define MOCCASIN 0xFFE4B5FF
#define PEACHPUFF 0xFFDAB9FF
#define PALEGOLDENROD 0xEEE8AAFF
#define KHAKI 0xF0E68CFF
#define DARKKHAKI 0xBDB76BFF
//Shades of Purple
#define LAVENDER 0xE6E6FAFF
#define THISTLE 0xD8BFD8FF
#define PLUM 0xDDA0DDFF
#define VIOLET 0xEE82EEFF
#define ORCHID 0xDA70D6FF
#define FUCHSIA 0xFF00FFFF
#define MAGENTA 0xFF00FFFF
#define MEDIUMORCHID 0xBA55D3FF
#define MEDIUMPURPLE 0x9370DBFF
#define AMETHYST 0x9966CCFF
#define BLUEVIOLET 0x8A2BE2FF
#define DARKVIOLET 0x9400D3FF
#define DARKORCHID 0x9932CCFF
#define DARKMAGENTA 0x8B008BFF
#define PURPLE 0x800080FF
#define INDIGO 0x4B0082FF
#define SLATEBLUE 0x6A5ACDFF
#define DARKSLATEBLUE 0x483D8BFF
#define MEDIUMSLATEBLUE 0x7B68EEFF
//Shades of Green
#define GREENYELLOW 0xADFF2FFF
#define CHARTREUSE 0x7FFF00FF
#define LAWNGREEN 0x7CFC00FF
#define LIME 0x00FF00FF
#define LIMEGREEN 0x32CD32FF
#define PALEGREEN 0x98FB98FF
#define LIGHTGREEN 0x90EE90FF
#define MEDIUMSPRINGGREEN 0x00FA9AFF
#define SPRINGGREEN 0x00FF7FFF
#define MEDIUMSEAGREEN 0x3CB371FF
#define SEAGREEN 0x2E8B57FF
#define FORESTGREEN 0x228B22FF
#define GREEN 0x008000FF
#define DARKGREEN 0x006400FF
#define YELLOWGREEN 0x9ACD32FF
#define OLIVEDRAB 0x6B8E23FF
#define OLIVE 0x808000FF
#define DARKOLIVEGREEN 0x556B2FFF
#define MEDIUMAQUAMARINE 0x66CDAAFF
#define DARKSEAGREEN 0x8FBC8FFF
#define LIGHTSEAGREEN 0x20B2AAFF
#define DARKCYAN 0x008B8BFF
#define TEAL 0x008080FF
//Shades of Blue/Cyan
#define AQUA 0x00FFFFFF
#define CYAN 0x00FFFFFF
#define LIGHTCYAN 0xE0FFFFFF
#define PALETURQUOISE 0xAFEEEEFF
#define AQUAMARINE 0x7FFFD4FF
#define TURQUOISE 0x40E0D0FF
#define MEDIUMTURQUOISE 0x48D1CC
#define DARKTURQUOISE 0x00CED1FF
#define CADETBLUE 0x5F9EA0FF
#define STEELBLUE 0x4682B4FF
#define LIGHTSTEELBLUE 0xB0C4DEFF
#define POWDERBLUE 0xB0E0E6FF
#define LIGHTBLUE 0xADD8E6FF
#define SKYBLUE 0x87CEEBFF
#define LIGHTSKYBLUE 0x87CEFAFF
#define DEEPSKYBLUE 0x00BFFFFF
#define DODGERBLUE 0x1E90FFFF
#define CORNFLOWERBLUE 0x6495EDFF
#define MEDIUMSLATEBLUE 0x7B68EEFF
#define ROYALBLUE 0x4169E1FF
#define BLUE 0x0000FFFF
#define MEDIUMBLUE 0x0000CDFF
#define DARKBLUE 0x00008BFF
#define NAVY 0x000080FF
#define MIDNIGHTBLUE 0x191970FF
//Shades of Brown
#define CORNSILK 0xFFF8DCFF
#define BLANCHEDALMOND 0xFFEBCDFF
#define BISQUE 0xFFE4C4FF
#define NAVAJOWHITE 0xFFDEADFF
#define WHEAT 0xF5DEB3FF
#define BURLYWOOD 0xDEB887FF
#define TAN 0xD2B48CFF
#define ROSYBROWN 0xBC8F8FFF
#define SANDYBROWN 0xF4A460FF
#define DARKGOLDENROD 0xB8860BFF
#define PERU 0xCD853FFF
#define SADDLEBROWN 0x8B4513FF
#define SIENNA 0xA0522DFF
#define BROWN 0xA52A2AFF
#define MAROON 0x800000FF
//Shades of Grey
#define WHITE 0xFFFFFFFF
#define GAINSBORO 0xDCDCDCFF
#define LIGHTGREY 0xD3D3D3FF
#define SILVER 0xC0C0C0FF
#define DARKGRAY 0xA9A9A9FF
#define GRAY 0x808080FF
#define DIMGRAY 0x696969FF
#define LIGHTSLATEGRAY 0x778899FF
#define SLATEGRAY 0x708090FF
#define DARKSLATEGRAY 0x2F4F4FFF
#define BLACK 0x000000FF
#define yellow 0xFFFF00AA
#define green 0x33FF33AA
#define red 0xFF0000AA
#define white 0xFFFFFFAA
#define pink 0xCCFF00FFAA
#define blue 0x00FFFFAA
#define grey 0xC0C0C0AA[/pawn]
Dupa aceea, comanda v-a fi asa /setcolor:
[pawn]//---------- setcolor------
if(strcmp(cmd, "/setcolor", true) == 0)
{
if(IsPlayerConnected(playerid)) {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcolor [playerid/PartOfName] ");
SendClientMessage(playerid, COLOR_GREY, "Available colors: IndianRed, Lightcoral, Salmon, DarkSalmon, Lightsalmon, Crimson, Red, Firebrick, Darkred");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Pink, Lightpink, Hotpink, Deeppink, Mediumvioletred, palevioletred");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Coral, Tomato, OrangeRed, Darkorange, Orange");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Gold, Yellow, LightYellow, LemonChiffon, Lightgoldenrodyellow, Papayawhip, Moccasin, Peachpuff, Palegoldenrod, Khaki, Darkkhaki");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Lavender, Thistle, Plum, Violet, Orchid, Fuchsta, Magenta, Mediumorchid, MediumPurple, Amethyst, Blueviolet, DarkOrchid, DarkMagenta, Purple");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Greenyellow, Chartreuse, lawngreed, lime, limegreen, palegreen, lightgreen, springgreen, seagreen, forestgreen, green");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Aqua, Cyan, Lightcyan, plaeturquoise, quamarine, turquoise, mediumturquoise, cadetblue, steelblue, lightsteelblue, blue");
SendClientMessage(playerid, COLOR_GREY, "Available colors: Cornsilk, Blanchedalmond, bisque, navajowhite, wheat, burlywood, tan, rosybrown, darkgoldenrod, peru, brown");
SendClientMessage(playerid, COLOR_GREY, "Available colors: White, Lightgrey, Silver, Darkgray, Gray, Dimgray, Lightslategray, darkslategray, black");
return 1;
}
new playa;
new color;
tmp = strtok(cmdtext, idx);
playa = ReturnUser(tmp);
color = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1338) {
if(IsPlayerConnected(playa)) {
if(playa != INVALID_PLAYER_ID) {
SetPlayerColor(playa, color);
return 1;
}
}
}
else {
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}[/pawn]
Sper ca te-am ajutat, bafta!
Pai da man , asa am avuto prima data si era la fel , eu nu am nevoie decat de culoarea alba asa ca am lasat doar culoarea alba insa nu merge .. :-"
-
mmda nu am descurc ...
-
cum mai exact ca nu reusesc ((
-
Salut am si eu comanda /setcolor insa cand dau /setcolor [ id player] white nu se face culoarea alba se fac negru si nu se mai vede useru pe TAB .
[pawn]if(strcmp(cmd, "/setcolor", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /setcolor [playerid/PartOfName] ");
SendClientMessage(playerid, COLOR_GREY, "Available colors: White");
return 1;
}
new playa;
new color;
playa = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
color = strval(tmp);
if (PlayerInfo[playerid][pAdmin] >= 1338)
{
if(IsPlayerConnected(playa))
{
if(playa != INVALID_PLAYER_ID)
{
SetPlayerColor(playa, color);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
}
}
return 1;
}[/pawn]
//Shades of Grey #define WHITE 0xFFFFFFFF
-
Man intra ca membru nou pe server , si cand te spawneaza dupa tutorial sau cum ai tu acolo , fara sa misti din mouse scrii /save , pe urma te duci in My Documents\GTA San Andreas User Files\SAMP , copiezi copiezi coordonatele , adika astea AddPlayerClass(2,2256.3555,-1646.6377,15.4959,280.0000,0,0,0,0,0,0); , asta e un exemplu tu o sa ai altfel , si le cauti in GM dupa ce le gasesti inlocuiesti cu cele care vrei tu .
Pentru schimbat level sa mai discutat AICI : http://www.sa-mp.ro/forum/index.php?topic=14283.0
-
Isi da admin singur , cauta prin gm o comanda ceva gen [ guru ] , daca o gasesti stergeo.
-
Salut ALL , De cand am adaugat niste masini pe server nu mai functioneaza comanda /buyprods , am aflat idurile la masinile de la trucker insa nu stiu unde trebuie sa le pun .
Cand ma urc in masina si scriu /buyprods imi apare mesaju : Products: 0/0.
Comanda /buyprods :
[pawn]if(strcmp(cmd, "/buyprods", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 50;
if(PlayerToPoint(60.0, playerid, 2787.8,-2436.3,13.7) || PlayerToPoint(60.0, playerid, -1705.7233,14.0890,3.5547))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
new amount;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "{00A1FF}USAGE{FFFFFF}: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 500 !"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
GivePlayerMoney(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "You cant afford %d Products at $%d !", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
return 1;
}
}
}
return 1;
}[/pawn]
-
Cum adica iti apare stearsa?
Deci eu am setat locatiile la SetPlayerCameraPos insa nu apare decat la civil restu nu se vad
-
Salu all , folosesc si eu acest tutorial insa am o problema cand se deruleaza tutorialul si ajunge la Banka LS , la Spital ... eu am setat la fiecare sa se vada o imagine cu acestea in sa imi apare imaginea stearsa trebuie sa setez cumva SetPlayerCameraPos sper sa ma ajutati voi :
[pawn]if(TutTime >= 1)
{
TutTime += 1;
if(TutTime == 3)
{
SetPlayerTime(i, 24, 0);
ClearChatbox(i, 10);
SendClientMessage(i, COLOR_WHITE, "Deci esti nou pe aici? Ei bine, in acest tutorial vei invata multe lucruri importante.");
SendClientMessage(i, COLOR_WHITE, "Sa incepem cu inceputul:");
SendClientMessage(i, COLOR_WHITE, " ");
SetPlayerCameraPos(i, 2247.0215,-1655.0173,17.2856);
SetPlayerCameraLookAt(i, 2244.6536,-1663.9304,15.4766);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 99);
SetPlayerPos(i, 1429.6189,-863.6810,50.0140);
SendClientMessage(i, COLOR_YELLOW, ":: Multumim ca ai ales PlayINFERNO ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Salut, vad ca esti nou, asa ca-ti voi prezenta un tutorial scurt.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Orice nou player trebuie sa stie ce el / ea, poate si nu poate face.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}O sa-ti dau niste imformatii, asa ca te rog acorda-le atentie.");
}
else if(TutTime == 10)
{
SetPlayerTime(i, 24, 0);
ClearChatbox(i, 10);
SetPlayerPos(i, 909.7548,-1747.2936,13.5469);
SetPlayerCameraPos(i, 908.0259,-1743.8546,18.5469);
SetPlayerCameraLookAt(i, 927.3522,-1723.3080,13.5469);
SetPlayerVirtualWorld(i, 0);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Spawn Civil ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Acest server se bazeaza pe modul The GodFather.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Jucatorii care vin doar sa se distreze pe seama deathmatch-ului vor fi sanctionati.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Numele tau conteaza foarte mult.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Deci e mai bine sa ai un nume scurt si usor de citit. Ex:IoNuTz.");
SendClientMessage(i, COLOR_YELLOW2, "Daca vrei sa aflii mai multe viziteaza forumul nostru si intra la categoria PlayINFERNO The Godfather.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}(Forumul este: www.PlayINFERNO.net).");
}
else if(TutTime == 25)
{
SetPlayerTime(i, 24, 0);
ClearChatbox(i, 10);
SetPlayerPos(i, 1484.3926,-1767.2362,13.1182);
SetPlayerCameraPos(i, 1485.9294,-1770.9418,18.7958);
SetPlayerCameraLookAt(i, 1484.8512,-1771.4022,18.7958);
SetPlayerInterior(i, 0);
SetPlayerVirtualWorld(i, 99);
SendClientMessage(i, COLOR_YELLOW, ":: Primaria Los Santos ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca nu intelegi ceva poti contacta un admin.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Pentru a vedea adminii poti scrie /admins.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Poti folosi urmatoarea intrebare: Salut, ma poti ajuta si pe mine cu...?");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu cauza conflicte pe server, vei fi privit urat de catre ceilalti jucatori");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca ajungi intr-un conflict, incearca sa il inchizi, asta te va ferii de o sanctiune.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Foloseste comenzile /w (privat) /sms (Daca ai numarul de telefon) pentru a vorbi cu cineva.");
}
else if(TutTime == 35)
{
SetPlayerTime(i, 24, 0);
ClearChatbox(i, 10);
SetPlayerPos(i, 1529.5627,-1681.7024,12.9537);
SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828);
SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Politia Los Santos::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Codurile nu sunt permise pe server, daca cineva foloseste va fi banat permanent.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}De aceea nu dorim folosirea codurilor.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca vezi pe cineva folosind cod raporteaza-l la admini folosind comanda /report.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Abuzul de bug sau de altceva in scop personal este asemenea considerat cod deci primesti ban.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Deci nu vrem sa abuzezi, daca vezi pe cineva ca abuzeaza de un bug /report.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Incearca sa joci corect, e mai bine si mai distractiv.");
}
else if(TutTime == 44)
{
SetPlayerTime(i, 24, 0);
ClearChatbox(i, 10);
SetPlayerPos(i, 1457.1412,-1035.8192,23.6563);
SetPlayerCameraPos(i, 1535.9584,-1676.1428,18.3828);
SetPlayerCameraLookAt(i, 1553.7861,-1676.4270,16.1953);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Banka Los Santos ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Inainte de toate doresc sa incep cu Adminii.Respectatii cu orice pret.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Noi toti incercam sa satisfacem pe toata lumea si sa ajutam pe toti oricum este posibil.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}In al doilea rand nu incerca sa injuri sau ceva de genul, vei sfarsii banat pe server.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Trateaza cu respect jucatorii asa cum si tu astepti respect.");
}
else if(TutTime == 63)
{
ClearChatbox(i, 10);
SetPlayerTime(i, 24, 0);
SetPlayerPos(i, 2005.3171,-1448.1742,13.1280);
SetPlayerCameraPos(i, 1204.3781,-1313.3323,16.3984);
SetPlayerCameraLookAt(i, 1174.7167,-1323.4485,14.5938);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Spitalul Los Santos ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu admitem Drive-by, deoarece e un mod usor de a omora.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Si este DeathMatch, care nu admitem de asemenea.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Nu face ceea ce interzicem daca nu vrei sa fi banat.");
}
else if(TutTime == 73)
{
ClearChatbox(i, 10);
SetPlayerTime(i, 24, 0);
SetPlayerPos(i, 594.1543,-1232.6328,17.4311);
SetPlayerCameraPos(i, 404.5051,177.8436,894.5491);
SetPlayerCameraLookAt(i, 383.0614,165.8229,893.7183);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Materials GET ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Dorim sa folosesti limba romana, doar suntem romani.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Daca vrei sa vorbesti cu cineva pe limba ta, foloseste /sms sau /w.");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Publicitatea este INTERZISA, publicitatea te va conduce direct spre ban.");
}
else if(TutTime == 85)
{
ClearChatbox(i, 10);
SetPlayerTime(i, 24, 0);
SetPlayerPos(i, -2108.7405,-168.3065,34.8878);
SetPlayerCameraPos(i, 1458.3872,-1042.2423,24.8281);
SetPlayerCameraLookAt(i, 1458.5930,-1019.9205,24.5264);
SetPlayerInterior(i, 0);
SendClientMessage(i, COLOR_YELLOW, ":: Materials DELIVER ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Am terminat, sper sa iti amintesti tutorialul si regulamentul, daca ai probleme www.PlayINFERNO.net");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Doar tineti-le minte si distrati-va!");
SendClientMessage(i, COLOR_YELLOW2, "{FF8000}Salutari de la echipa PlayINFERNO The Godfather. Sa aveti noroc si distrati-va.");
}
else if(TutTime == 100)
{
TutTime = 0; PlayerInfo[pTut] = 1;
//Update(i, pTutorialx);
gOoc = 0; gNews = 0; gFam = 0;
TogglePlayerControllable(i, 1);
MedicBill = 0;
//SetSpawnInfo(i, PlayerInfo[pTeam], PlayerInfo[pModel], 0.0, 0.0, 0.0, 10.0, -1, -1, -1, -1, -1, -1);
//SpawnPlayer(i);
//SpawnPlayer(i);
//AfterTutorial = 1;
SetCameraBehindPlayer(i);
CP = 80;
ClearChatbox(i, 10);
SetPlayerInterior(i, 0);
SetPlayerPos(i, 937.8021,-1720.4603,13.5469);
SetCameraBehindPlayer(i);
SetPlayerVirtualWorld(i, 0);
//PlayerInfo[pVirWorld] = 0;
SetCameraBehindPlayer(i);
//SetTimerEx("UnsetAfterTutorial", 2500, false, "i", i);
//SetTimerEx("UnsetFirstSpawn", 5000, false, "i", i);
new hour,minute,second;
gettime(hour, minute, second);
SetPlayerTime(i, hour, minute);
SendClientMessage(i, COLOR_YELLOW, ":: Finalul ::");
SendClientMessage(i, COLOR_WHITE, " ");
SendClientMessage(i, COLOR_YELLOW, "Daca ai nevoie de ajutor foloseste /n ca sa intrebi ceva");
SendClientMessage(i, COLOR_YELLOW, "Scrie /help2 ca sa vezi toate informatiile despre server");
}
}[/pawn]
-
Nu cred ca ai putea tu deoarece, ala e un intreg sistem.
aha ... si un tutorial ceva ...
-
imi da erorile astea : [pawn]D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(205) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(207) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(208) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(214) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(216) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(217) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(223) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(225) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(226) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(232) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(234) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(235) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(241) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(243) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(244) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(250) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(252) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(253) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(259) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(261) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(262) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(268) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(270) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(271) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(277) : error 010: invalid function or declaration
D:\Backup SAMP Server\gamemodes\godfatherNEW.pwn(279) : error 010: invalid function or declaration
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
26 Errors.
[/pawn]
-
Salut as vrea sa fac un hotel la aceasta locatie , playerii sa isi cumpere apartamente dar sa le si poata vinde .
-
Am si eu o mica problema zic eu , mai exact cum sa fac la masinile de la case sa nu poata fi luate decat daca esti proprietar sau daca ai /rentroom.
Am vazut pe un server ca daca nu este casa ta sau daca nu ai luat /rentroom la acea casa nu poti folosi masina .
-
da nu merge ...
Problema Register sau Login !
in Arhivă probleme
Posted
In mare parte am rezolvat insa acum am aceasta eroare la compilare :
[pawn]C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 012: invalid function call, not a valid address
C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : warning 215: expression has no effect
C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 001: expected token: ";", but found ")"
C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : error 029: invalid expression, assumed zero
C:\DOCUME~1\home\Desktop\ropgl\GAMEMO~1\ro-pgl.pwn(6079) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
[/pawn]