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ARTIST

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Posts posted by ARTIST

  1. Buna ziua.

    Sunt interesat de postul vacant in calitate de scripter stimate.

    In cazul in care nu ma cunoasteti si nu ati auzit de mine, toate detaliile privind cunostintele in acest domeniu le puteti afla accesand temele cu creatii si tutoriale postate pe acest forum.

    Date de contact:

    Facebook: ARTISTSAMP

    Skype: artist-forever

    Y!M: artist_samp

  2. Buna seara stimate.

    Sunt cateva modalitati, dar haideti totusi sa incercam urmatoarea varianta mai usoara a comenzii:

    CMD:factions(playerid, params[])
    {
      if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first.");
      new fstring[1024];
      strcat(fstring,"{2641FE}Police Departamentn");
      strcat(fstring,"{1E519D}Federal Bureau of Investigationsn");
      strcat(fstring,"{1E519D}National Guardn");
      strcat(fstring,"{2C2C30}The Corleone Familyn");
      strcat(fstring,"{98B1AC}The Cuneo Familyn");
      strcat(fstring,"{F2B50C}The Tattaglia Familyn");
      strcat(fstring,"{B7FF3B}Mayorn");
      strcat(fstring,"{D7CE96}Tow Truck Companyn");
      strcat(fstring,"{C2A2DA}News Reportersn");
      strcat(fstring,"{B32CF6}The Paterno Familyn");
      strcat(fstring,"{AA3333}Hitmen Agencyn");
      strcat(fstring,"{41FEAA}School Instructorsn");
      strcat(fstring,"{FFFF00}Taxi Cab Companyn");
      strcat(fstring,"{F29D9D}Paramedicsn");
      strcat(fstring,"{946141}The Stracci Familyn");
      strcat(fstring,"The Barzini Familyn");
      ShowPlayerDialog(playerid, DIALOG_FACTIONS, DIALOG_STYLE_MSGBOX, "Server factions:",fstring,"Ok","");
      return 1;
    }
    
    • Upvote 1
  3. mta.jpg

     

     

     

    et1zga51pf1zr3mbrbe8r558qjos47mcqiwuw.pn

     

    Converteaza obiectele create (MTA).

    Converteaza obiectele create (MTA).

    Converteaza obiectele originale sterse (Map Editor), deasemenea si LOD-ul acestora.

    Indica functia CreateObject sau CreateDynamicObject in functie de alegere inainte de a  converta.

    Determina coordonatele PED, afiseaza deasemenea codul pentru teleport.

    Converteaza pickup-uri.   

    Converteaza checkpoint-uri.

    »  A fost reparat "bugul" de la culorile transportului. 

     

     

    5_LN5u_Ff.png

     

    Antivirus Scan Click aici

       

    dl_button.gif

     

    • Upvote 4
  4. hai ca mai ajutat foarte mult. Ms frumos. Nu e de la scriptul meu deoarece inainte cand erau checkpoint-urile celelalte, primul disparea dupa ce intrai in el si aparea celalalt. Ma ajuta cineva ?

     

    Buna seara.

    E nevoie chiar sa va aduc pe farfurie murele stimate? Cine e vinovat ca nu cunosti niste lucruri elementare. Ai fost ajutat in privinta problemei cu checkpoint-ul si acum totul ramane dupa dumneata.

  5. 1313337602_jpg.png

     

     

     

    kpyw4wna.png

     

     

     

    SAMPX reprezinta un browser al serverelor de joc   SA:MP. Folosind acest browser, nu va fi nevoie sa iesiti din GTA: SA pentru a va putea conecta la alt server. E deajuns sa chemati chiar din joc fereastra browser-ului respectiv si sa alegeti unul din serverele dorite. Serverele se aleg din lista serverelor aflate la "Favorites", care se afla in clientul dumneavoastra SA:MP. In browser sunt accesibile asa functii ca conectare, deconectare si refresh (la toata lista serverelor).

     

     

    z_USDn_TQ.png

     

    1402637157_sa_mp_000.jpg

     

     

    5imqr10.png

     

     

    CHROMEARROWWHT.gif   jfz8g7dbptozr3jyqpw1ywdxqjzg1huf8e.png

     

    Copiati fisierele  SAMPX.dll si SAMPX.exe in catalogul dumneavoastra GTA: SA.

    Pentru a porni browserul, deschideti fisierul SAMPX.exe, dupa aceasta automat se va porni SA:MP (in acelasi timp, clientul SA:MP nu va fi vizibil).

     


     

    CHROMEARROWWHT.gif  ki4g15djxjozr3j4.png

     

    Daca doriti sa va conectati la un server, alegeti unul din servere si tastati "Connect".

    Daca doriti sa reveniti in browserul SAMPX, deschideti chatul si tastati TAB, apoi tastati «B» (se afla in coltul stang de sus al ecranului).

    Daca doriti sa inchideti browserul SAMPX, tastati "X" (se afla in coltul stang de sus al ecranului) sau   ESC.

    Daca doriti sa va deconectati de la server, deschideti browserul SAMPX si tastati "Disconnect".

    Daca doriti sa adaugati un server in lista serverelor, deschideti clientul dumneavoastra SA:MP si il adaugati, dupa aceea reveniti in joc si tastati "Refresh".

     

     

    5imqr10.png

     

     

    Antivirus Scan:   Click aici

     

    download_buttons01.png

  6. Buna ziua.

    Aceste problemele vin deja din scriptul dumneavoastra. E necesar sa lucrati deja la el.

    Odata intrat in primul checkpoint, automat sa apara urmatorul si tot asa.

    Sunt lucruri simple, pentru nivel incepator.

  7. Buna seara.

    Problema /stats

    Radacina problemei dumneavoastra stimate, vine de la public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

    Deci va rog sa imi prezentati intr-un fisier pastebin intregul public.

  8. Buna seara stimate.

    Incercati urmatoarea metoda va rog:

     

    La public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) adaugati:

    if(newkeys == 65536)
    {
      if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid,-1,"E necesar sa va aflati la volanul unui vehicul.");
      new VehicleID, Float:X, Float:Y, Float:Z;
      GetPlayerPos(playerid, X, Y, Z);
      VehicleID = GetPlayerVehicleID(playerid);
      SetVehiclePos(VehicleID, X, Y, Z);
      SetVehicleZAngle(VehicleID, 0);
    }
  9. Buna seara stimate.

    Va rog sa incercati sa urmati urmatorii pasi:

     

     

    La toate new:

     

    new Trailer[MAX_PLAYERS];
    new trucktrailer;
    new RandomTrailer[3][1] =
    {
    {435},
    {450},
    {584}
    };




    In loc de tot codul total gresit al dumneavoastra:

    new rand = random(sizeof(RandomTrailer));
    new carid = GetPlayerVehicleID(playerid);
    new vehicleid = GetPlayerVehicleID(playerid);
    new Float: x, Float: y, Float: z, Float: angle;
    GetPlayerPos(playerid, x, y, z);
    GetPlayerFacingAngle(playerid, angle);
    new carid = CreateVehicle(RandomTrailer[rand][0], x, y, z, angle, -1, -1, 60000);
    GetVehiclePos(carid, x, y, z);
    AttachTrailerToVehicle(carid, GetPlayerVehicleID(playerid));
     
    Il veti inlocui cu urmatorul:
     
    new rand = random(sizeof(RandomTrailer));
    new Float:x[3];
    GetPlayerPos(playerid,x[0],x[1],x[2]);
    trucktrailer = CreateVehicle(RandomTrailer[rand][0], x[0],x[1],x[2]+20.0, 0.00, -1, -1, -1);
    Trailer[playerid] = SetTimerEx("TrailerT", 1000, false, "i", playerid);

     

     

    Undeva la sfarsitul modului includeti urmatorul timer:

     

    forward TrailerT(playerid);
    public TrailerT(playerid)
    {
        if(IsVehicleStreamedIn(trucktrailer, playerid))// aici vom verifica daca playerul vede remorca
        {
            AttachTrailerToVehicle(trucktrailer, GetPlayerVehicleID(playerid));
        }
        else
        {
            SendClientMessage(playerid,-1,"Eroare!");
        }
        return 1;
    }

    • Upvote 1
  10. V4_Ecw55e_Y84.jpg

     

     

     

    Buna ziua stimati membri ai comunitatii SA-MP.RO

    Astazi, spre atentia dumneavoastra voi prezenta un tutorial al jobului de Programator, pe care recent l-am elaborat.

    Nu este un job complicat , sper sa fie pe placul dumneavoastra.

     

     

    5imqr10.png

     

     

    redstar.gifet1zga51pf1zr3mbrbfg6auipt4s1qo.png

     

    Va puteti angaja in calitate de programator in incinta Primariei din Los Santos.

    Odata angajat, va veti indrepta spre cabinetul de alaturi , la dulapul (marcat cu un checkpoint) din care veti lua valiza cu accesoriile necesare pentru serviciu.

    Dupa ce veti primi toate cele necesare pentru lucru, veti urca la al 2-lea ataj al Primariei, unde se vor afla numeroase calculatoare (random) ce necesita sa fie reparate.

    Sarcina dumneavoastra, e sa va apropiati de calculatorul defect (marcat cu un checkpoint), sa introduceti parola Bazei de Date (un cod din cifre random afisat in dialog), pentru a intra in sistemul de operare a acestuia si apoi sa il reparati.

    Salariul il veti primi in functie de numarul de calculatoare reparate, la primul etaj, de unde ati primit valiza cu accesorii (in tutorial e 50$ pentru un calculator reparat).

     

     

     

    HEar_R.png

     

     

    z_USDn_TQ.png

     

     

    sa_mp_000.jpg

    sa_mp_003.jpg

    sa_mp_004.jpg

    sa_mp_005.jpg

    sa_mp_006.jpg

    sa_mp_007.jpg

    sa_mp_008.jpg

    sa_mp_009.jpg

    sa_mp_010.jpg

    sa_mp_011.jpg

     

     

    HEar_R.png

     

     

    redstar.gifkt4ze551pfosaedrcwog15mopt1s43mqqtozr3jy

    La toate new vom adauga:


    new ProgPic2;
    new ProgPic;

     

     

    La public OnPlayerPickUpPickup(playerid, pickupid):


        {
           if(PlayerData[playerid][pJob] == 2) return SendClientMessage(playerid, COLOR_GRAD1, "Sunteti deja angajat ca programator!");
           PlayerData[playerid][pJob] = 2;
           DeletePVar(playerid,"sumcomp");
           DeletePVar(playerid,"idcomp");
           SendClientMessage(playerid, COLOR_WHITE, "Ati fost angajat in calitate de programator.");
           SendClientMessage(playerid, COLOR_BLUE,"Luati toate cele necesare din dulap (marcat pe harta) si urmati instructiunile de mai departe.");
           SetPlayerCheckpoint(playerid,366.9657,216.7312,1008.3828,3.0);
        }
        if(pickupid == ProgPic2)
        {
            if(PlayerData[playerid][pJob] != 2) return SendClientMessage(playerid, COLOR_GREEN, "Nu sunteti programator! Va puteti angaja in Primarie.");
            if(GetPVarInt(playerid,"sumcomp") < 1)
            {
              SendClientMessage(playerid,COLOR_BLUE,"Urcati la al 2-lea etaj pentru a repara calculatoarele (marcate pe harta).");
              SetPlayerAttachedObject(playerid,3,1210,5,0.299999,0.099999,0.000000,0.000000,-83.000000,0.000000,1.000000,1.000000,1.000000);
              RandomComp(playerid);
            }
            else
            {
                GivePlayerMoney(playerid, GetPVarInt(playerid,"sumcomp")*50);
                format(string,sizeof(string), "Ati incheiat ziua de lucru si ati castigat: %i $",GetPVarInt(playerid,"sumcomp")*50);
                SendClientMessage(playerid, COLOR_BLUE, string);
                PlayerData[playerid][pJob] = 0;
                RemovePlayerAttachedObject(playerid,3);
                DeletePVar(playerid,"sumcomp");
                DeletePVar(playerid,"idcomp");
            }
        }
    if(pickupid == ProgPic)

     

     

    La public OnGameModeInit():


        ProgPic2 = CreatePickup(1210, 23, 366.9657, 216.7312, 1008.3828, -1);
    ProgPic = CreatePickup(1239, 23, 366.5819, 159.0445, 1008.3828, -1);

     

     

    La public OnPlayerEnterCheckpoint(playerid):


        {
            new passcomp = random(999999);
            SetPVarInt(playerid,"passcomp",passcomp);
            format(string,sizeof(string), "Introduceti parola de verificare: %i",passcomp);
            ShowPlayerDialog(playerid,2933,DIALOG_STYLE_INPUT, "Database Password", string, "Enter", "Exit");
        }
    if(PlayerData[playerid][pJob] == 2 && GetPVarInt(playerid,"idcomp") != 0)

     

     

    La public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]):


            {
                if(response)
                {
                    if(!strlen(inputtext)) return SendClientMessage(playerid,COLOR_RED, "Nu ati introdus parola! Mai incercati inca o data.");
                    if(strval(inputtext) == GetPVarInt(playerid,"passcomp"))
                    {
                        format(string, sizeof(string), "Parola de verificare %i a fost introdusa corect.", GetPVarInt(playerid,"passcomp"));
                        SendClientMessage(playerid,COLOR_GREEN, string);
                        ApplyAnimation(playerid,"COP_AMBIENT","Copbrowse_in", 4.0, 0, 0, 0, 0, 0);
                        SetPVarInt(playerid,"sumcomp",GetPVarInt(playerid,"sumcomp") + 1);
                        format(string, sizeof(string), "Calculatoare reparate pana acum: %i",GetPVarInt(playerid,"sumcomp"));
                        SendClientMessage(playerid, COLOR_GRAD1, string);
                        RandomComp(playerid);
                        return true;
                    }
                    else
                    {
                        format(string, sizeof(string), "Ati gresit parola! [parola corecta: %i] Mai incercati inca o data.",GetPVarInt(playerid,"passcomp"));
                        SendClientMessage(playerid,COLOR_RED, string);
                        return true;
                    }
                }
                else return true;
            }
    if(dialogid == 2933)

     

     

    Undeva la sfarsitul modului vom adauga:


    {
        DisablePlayerCheckpoint(playerid);
        new RandComp = random(13)+1;
        new Float:X, Float:Y, Float:Z;
        switch(RandComp)
        {
        case 1: X = 380.0625, Y = 185.4515, Z = 1014.1875;
        case 2: X = 380.0629, Y = 187.4518, Z = 1014.1875;
        case 3: X = 380.0629, Y = 190.4521, Z = 1014.1875;
        case 4: X = 380.0611, Y = 192.4517, Z = 1014.1875;
        case 5: X = 375.0652, Y = 195.4420, Z = 1014.1875;
        case 6: X = 373.0652, Y = 195.4428, Z = 1014.1875;
        case 7: X = 371.0648, Y = 195.4426, Z = 1014.1875;
        case 8: X = 369.0730, Y = 192.4419, Z = 1014.1875;
        case 9: X = 369.0732, Y = 190.4493, Z = 1014.1875;
        case 10: X = 369.0723, Y = 186.4356, Z = 1014.1875;
        case 11: X = 369.0722, Y = 184.4358, Z = 1014.1875;
        default: X = 369.0730, Y = 182.4439, Z = 1014.1875;
        }
        if(GetPVarInt(playerid, "idcomp") == RandComp) return RandomComp(playerid);
        SetPVarInt(playerid, "idcomp", RandComp);
        SetPlayerCheckpoint(playerid,X,Y,Z,0.2);
        return true;
    }
    stock RandomComp(playerid)

     

     

    kpugnhuupf4y.png

     

     

     

    k3o1y5mipt48k5mfqpt1y7diqt4zr551rbagk5uw

     

     

    5imqr10.png

    • Upvote 7
  11.  

    Poftim "Stimate":

    C:Documents and SettingsXYZDesktopServer SA-MPpawnoincludesscanf2.inc(305) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPpawnoincludesscanf2.inc(305) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPpawnoincludesscanf2.inc(365) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPpawnoincludesscanf2.inc(365) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3313) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3319) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3341) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3370) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3600) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3649) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3798) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3810) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(3917) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(4210) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(4225) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(4736) : warning 219: local variable "giveplayer" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(4736) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(4741) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5042) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5056) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5078) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5098) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5150) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5315) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5354) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5404) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5404) : warning 219: local variable "sendername" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5498) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5574) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(5619) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6122) : warning 219: local variable "string" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6122) : warning 219: local variable "sendername" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6133) : warning 219: local variable "HP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6133) : warning 219: local variable "AP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6133) : warning 219: local variable "remainHP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6134) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6135) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6138) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6139) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6144) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6154) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6155) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6169) : warning 219: local variable "HP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6169) : warning 219: local variable "AP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6169) : warning 219: local variable "remainHP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6170) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6171) : warning 213: tag mismatch
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6174) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6175) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6180) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6190) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6191) : warning 202: number of arguments does not match definition
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6231) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6233) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6234) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6235) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6238) : error 021: symbol already defined: "GetPlayerName"
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6241) : error 021: symbol already defined: "Kick"
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6242) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6244) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6246) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6249) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6250) : error 025: function heading differs from prototype
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6251) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6252) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6255) : warning 219: local variable "HP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6256) : warning 219: local variable "AP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6257) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6259) : error 017: undefined symbol "amount"
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6261) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6264) : warning 219: local variable "remainHP" shadows a variable at a preceding level
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6264) : error 025: function heading differs from prototype
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6265) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6268) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6269) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6272) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6274) : error 021: symbol already defined: "remainHP"
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6275) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6275) : error 021: symbol already defined: "SetPlayerArmourEx"
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6277) : error 010: invalid function or declaration
    C:Documents and SettingsXYZDesktopServer SA-MPgamemodesromaniagm.pwn(6280) : error 010: invalid function or declaration
    
    Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    
    26 Errors.
    
    

    Buna seara.

    Nu ati introdus codul tutorialului corect.

  12. Aceasta persoana vrea sa faca sa se vada casele pe minimap, adica "Map Icon"

     

    SetPlayerMapIcon(playerid, iconid, Float:x, Float:y, Float:z, MarkerType, Culoare, Stil);

     

    Buna ziua. Serios stimate?

    Te rog frumos, fii mai atent pe viitor. Pe langa case, a mai solicitat cred ceva.

     

     

    Si inca ceva as vrea sa nu imi mai apara playeri pe minimap

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