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Problema spawn


Question

Guest Cip007
Posted

Salut...am o problema...cand ma cand intru in joc imi aleg skinul si apas spawn...ma spawneaza intrun loc bizar..uitativa aici iwm4ja.png

Uitati si scriptul...poate am facut eu ceva gresit..ajutatima va rog...merci

[pawn]#include <a_samp>

forward SetupPlayerForClassSelection(playerid);

main()

{

print("\n--------------------------------------");

print(" HardMode[GM] By Hardwell ");

print("--------------------------------------\n");

}

public OnGameModeInit()

{

SetGameModeText("STUNT/DRIFT/DM/RACE");

    AddPlayerClass(19,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv

    AddPlayerClass(18,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv

    AddPlayerClass(21,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv

    AddPlayerClass(22,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv

    AddPlayerClass(25,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(28,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(29,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(30,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(45,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(47,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa

    AddPlayerClass(48,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(73,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(80,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(81,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(98,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(101,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt

    AddPlayerClass(102,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(104,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(106,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(107,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(108,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(109,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf

    AddPlayerClass(110,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(111,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(114,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(115,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(116,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(117,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair

    AddPlayerClass(122,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(124,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(154,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(163,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(164,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(170,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad

    AddPlayerClass(177,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(173,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(180,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(184,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(185,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(188,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja

    AddPlayerClass(217,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(240,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(247,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(250,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(265,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(266,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls

    AddPlayerClass(267,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(269,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(270,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(271,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(272,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(280,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair

    AddPlayerClass(281,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(282,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(283,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(284,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(285,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(286,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov

    AddPlayerClass(287,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair

    AddPlayerClass(292,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair

    AddPlayerClass(293,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair

    AddPlayerClass(294,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair

    AddPlayerClass(299,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair

return 1;

}

public OnGameModeExit()

{

return 1;

}

public OnPlayerRequestClass(playerid, classid)

{

   

    SetupPlayerForClassSelection(playerid);

return 1;

}

public SetupPlayerForClassSelection(playerid)

{

SetPlayerInterior(playerid,14);

SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

SetPlayerFacingAngle(playerid, 270.0);

SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);

SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}

[/pawn]

3 answers to this question

Recommended Posts

Posted

hmh, incearca sa pui la OnPlayerSpawn :

SetPlayerInterior( playerid, 0 );

communitylogosml.png

94.23.120.101:7778

Posted

Incearca sa stergi

[pawn]forward SetupPlayerForClassSelection(playerid);[/pawn]

si

[pawn]public SetupPlayerForClassSelection(playerid)

{

SetPlayerInterior(playerid,14);

SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);

SetPlayerFacingAngle(playerid, 270.0);

SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);

SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);

}[/pawn]

9zZndmN.png
Guest Cip007
Posted

[V]PawnFox merci frate...a mers...respect...ms mult

Guest
This topic is now closed to further replies.
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