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Question
Guest Cip007
Salut...am o problema...cand ma cand intru in joc imi aleg skinul si apas spawn...ma spawneaza intrun loc bizar..uitativa aici
Uitati si scriptul...poate am facut eu ceva gresit..ajutatima va rog...merci
[pawn]#include <a_samp>
forward SetupPlayerForClassSelection(playerid);
main()
{
print("\n--------------------------------------");
print(" HardMode[GM] By Hardwell ");
print("--------------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("STUNT/DRIFT/DM/RACE");
AddPlayerClass(19,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv
AddPlayerClass(18,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv
AddPlayerClass(21,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv
AddPlayerClass(22,2004.5714,1544.3483,13.5908,272.6726,0,0,0,0,0,0); // lv
AddPlayerClass(25,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(28,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(29,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(30,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(45,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(47,405.5571,2454.3157,16.5000,0.4067,0,0,0,0,0,0); // aa
AddPlayerClass(48,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(73,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(80,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(81,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(98,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(101,-2624.3918,1407.5593,7.1016,221.9871,0,0,0,0,0,0); // sfstunt
AddPlayerClass(102,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(104,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(106,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(107,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(108,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(109,-1953.8243,293.8534,35.4688,90.0725,0,0,0,0,0,0); // sf
AddPlayerClass(110,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(111,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(114,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(115,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(116,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(117,-1361.1176,-244.9913,14.1440,311.9147,0,0,0,0,0,0); // sfair
AddPlayerClass(122,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(124,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(154,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(163,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(164,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(170,-2230.6887,-1739.7726,481.6908,41.8655,0,0,0,0,0,0); // chilliad
AddPlayerClass(177,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(173,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(180,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(184,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(185,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(188,666.4147,-1879.7625,5.4600,180.9634,0,0,0,0,0,0); // plaja
AddPlayerClass(217,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(240,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(247,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(250,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(265,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(266,1479.5288,-1623.3878,14.0469,0.5050,0,0,0,0,0,0); // ls
AddPlayerClass(267,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(269,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(270,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(271,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(272,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(280,1967.7826,-2244.7991,13.5469,172.8400,0,0,0,0,0,0); // lsair
AddPlayerClass(281,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(282,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(283,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(284,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(285,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(286,2495.3308,-1683.1266,13.3448,1.4683,0,0,0,0,0,0); // grov
AddPlayerClass(287,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair
AddPlayerClass(292,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair
AddPlayerClass(293,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair
AddPlayerClass(294,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair
AddPlayerClass(299,1702.6503,1608.5920,10.3170,107.6893,0,0,0,0,0,0); // lvair
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetupPlayerForClassSelection(playerid);
return 1;
}
public SetupPlayerForClassSelection(playerid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}
[/pawn]
3 answers to this question
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