tjohen Posted July 16, 2011 Posted July 16, 2011 Problema cu Payday : Jucatorii nu primesc payday`ul :| de ce ?public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Ai datorii , ai intrat la inchisoare."); GameTextForPlayer(i, "~r~Arestat!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "Esti inchis pentru %d secunde.", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "Ai fost eliberat."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ Salariu GAMESIASI ___|"); format(string, sizeof(string), " Salariu: $%d Taxa: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Energia Electrica: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Total: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Dobanda: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Castiguri $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " Suma Totala: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Chirie: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~Payday~"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pRob] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* Nu ai jucat destul de mult pentru a primi salariu."); } } } } SaveAccounts(); Checkprop(); return 1; }Ma ajuta cineva? Am postat si la probleme godfather ( RP ) dar nu imi raspunde nimeni sper sa ma ajute si pe mine cienva :|
Freddie Posted July 16, 2011 Posted July 16, 2011 Daca nu iti raspunde nimeni inseamna ca nu stie nimeni sau nu nu vor sa te ajute.
Question
tjohen
Problema cu Payday : Jucatorii nu primesc payday`ul :| de ce ?
public PayDay() { new string[128]; new account,interest; new rent = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(PlayerInfo[i][pLevel] > 0) { if(MoneyMessage[i]==1) { SendClientMessage(i, COLOR_LIGHTRED, "Ai datorii , ai intrat la inchisoare."); GameTextForPlayer(i, "~r~Arestat!", 2000, 1); SetPlayerInterior(i, 6); SetPlayerPos(i, 264.6288,77.5742,1001.0391); PlayerInfo[i][pJailed] = 1; ResetPlayerWeapons(i); WantedPoints[i] = 0; PlayerInfo[i][pJailTime] = 240; format(string, sizeof(string), "Esti inchis pentru %d secunde.", PlayerInfo[i][pJailTime]); SendClientMessage(i, COLOR_LIGHTBLUE, string); } new playername2[MAX_PLAYER_NAME]; GetPlayerName(i, playername2, sizeof(playername2)); account = PlayerInfo[i][pAccount]; new key = PlayerInfo[i][pPhousekey]; if(key != 255) { rent = HouseInfo[key][hRent]; if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { rent = 0; } else if(rent > GetPlayerMoney(i)) { PlayerInfo[i][pPhousekey] = 255; SendClientMessage(i, COLOR_WHITE, "Ai fost eliberat."); rent = 0; } HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent; } new tmpintrate; if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0) { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; } else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel] } else { if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; } else { tmpintrate = 1; } } if(PlayerInfo[i][pPayDay] >= 5) { Tax += TaxValue;//Should work for every player online PlayerInfo[i][pAccount] -= TaxValue; if(PlayerInfo[i][pDonateRank] > 0) { new bonus = PlayerInfo[i][pPayCheck] / 2; PlayerInfo[i][pPayCheck] += bonus; } new checks = PlayerInfo[i][pPayCheck]; new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]); ConsumingMoney[i] = 1; GivePlayerMoney(i, checks); if(PlayerInfo[i][pAccount] > 0) { PlayerInfo[i][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; } else { ebill = 0; } interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate); PlayerInfo[i][pExp]++; PlayerPlayMusic(i); PlayerInfo[i][pAccount] = account+interest; SendClientMessage(i, COLOR_WHITE, "|___ Salariu GAMESIASI ___|"); format(string, sizeof(string), " Salariu: $%d Taxa: -$%d", checks, TaxValue); SendClientMessage(i, COLOR_GRAD1, string); if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255) { format(string, sizeof(string), " Energia Electrica: -$%d", ebill); SendClientMessage(i, COLOR_GRAD1, string); } format(string, sizeof(string), " Total: $%d", account); SendClientMessage(i, COLOR_GRAD1, string); format(string, sizeof(string), " Dobanda: 0.%d percent",tmpintrate); SendClientMessage(i, COLOR_GRAD2, string); format(string, sizeof(string), " Castiguri $%d", interest); SendClientMessage(i, COLOR_GRAD3, string); SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|"); format(string, sizeof(string), " Suma Totala: $%d", PlayerInfo[i][pAccount]); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), " Chirie: -$%d", rent); SendClientMessage(i, COLOR_GRAD5, string); format(string, sizeof(string), "~y~Payday~"); GameTextForPlayer(i, string, 5000, 1); rent = 0; PlayerInfo[i][pPayDay] = 0; PlayerInfo[i][pPayCheck] = 0; PlayerInfo[i][pConnectTime] += 1; PlayerInfo[i][pRob] += 1; if(PlayerInfo[i][pDonateRank] > 0) { PlayerInfo[i][pPayDayHad] += 1; if(PlayerInfo[i][pPayDayHad] >= 5) { PlayerInfo[i][pExp]++; PlayerInfo[i][pPayDayHad] = 0; } } } else { SendClientMessage(i, COLOR_LIGHTRED, "* Nu ai jucat destul de mult pentru a primi salariu."); } } } } SaveAccounts(); Checkprop(); return 1; }Ma ajuta cineva? Am postat si la probleme godfather ( RP ) dar nu imi raspunde nimeni sper sa ma ajute si pe mine cienva :|
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