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Am o problema la script
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Question
KaZoO
#include <a_samp> #define MAX_SPIKESTRIPS 20 enum sInfo { sCreated, Float:sX, Float:sY, Float:sZ, sObject, }; new SpikeInfo[MAX_SPIKESTRIPS][sInfo]; public OnPlayerUpdate(playerid) { if(!IsPlayerConnected(playerid)) return 0; if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 3.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ])) { if(SpikeInfo[i][sCreated] == 1) { new panels, doors, lights, tires new carid = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(carid, panels, doors, lights, tires); tires = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(carid, panels, doors, lights, tires); return 0; } } } } return 1; } stock CreateStrip(Float:x,Float:y,Float:z,Float:Angle) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(SpikeInfo[i][sCreated] == 0) { SpikeInfo[i][sCreated]=1; SpikeInfo[i][sX]=x; SpikeInfo[i][sY]=y; SpikeInfo[i][sZ]=z-0.7; SpikeInfo[i][sObject] = CreateObject(2899, x, y, z-0.9, 0, 0, Angle-90); return 1; } } return 0; } stock DeleteAllStrip() { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(SpikeInfo[i][sCreated] == 1) { SpikeInfo[i][sCreated]=0; SpikeInfo[i][sX]=0.0; SpikeInfo[i][sY]=0.0; SpikeInfo[i][sZ]=0.0; DestroyObject(SpikeInfo[i][sObject]); } } return 0; } stock DeleteClosestStrip(playerid) { for(new i = 0; i < sizeof(SpikeInfo); i++) { if(IsPlayerInRangeOfPoint(playerid, 2.0, SpikeInfo[i][sX], SpikeInfo[i][sY], SpikeInfo[i][sZ])) { if(SpikeInfo[i][sCreated] == 1) { SpikeInfo[i][sCreated]=0; SpikeInfo[i][sX]=0.0; SpikeInfo[i][sY]=0.0; SpikeInfo[i][sZ]=0.0; DestroyObject(SpikeInfo[i][sObject]); return 1; } } } return 0; } encode_tires(tires1, tires2, tires3, tires4) { return tires1 | (tires2 << 1) | (tires3 << 2) | (tires4 << 3); }Ce este gresit in acest script deoarece imi spune cand dau Compile in Pawno la gamemod:
SpikeStrip.inc(27) : warning 219: local variable "panels" shadows a variable at a preceding level
SpikeStrip.inc(27) : warning 219: local variable "doors" shadows a variable at a preceding level
SpikeStrip.inc(27) : warning 219: local variable "lights" shadows a variable at a preceding level
SpikeStrip.inc(27) : warning 219: local variable "tires" shadows a variable at a preceding level
Linia 27 unde incepe cu new panels...
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