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Posted (edited)

salutare,

 

Cand duc vehiculele la destinatie nu imi sterge map icon-ul si mi-l seteaza in centrul mapei


COD:
 

forward UpdateNativeIcons();
public UpdateNativeIcons() {
    new Float:x, Float:y, Float:z;
    
    // Trecem prin toți jucătorii online
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
            if(StartQuestWoozie[i] > 0) {

                GetVehiclePos(QuestVehicle[0], x, y, z);
                SetPlayerMapIcon(i, 10, x, y, z, 55, 0, MAPICON_GLOBAL);
                

                GetVehiclePos(QuestVehicle[1], x, y, z);
                SetPlayerMapIcon(i, 11, x, y, z, 55, 0, MAPICON_GLOBAL);


                GetVehiclePos(QuestVehicle[2], x, y, z);
                SetPlayerMapIcon(i, 12, x, y, z, 55, 0, MAPICON_GLOBAL);

                if(IsPlayerInRangeOfPoint(i, 50.0, WooziePos[0], WooziePos[1], WooziePos[2])) {
                    
                    new string[100];
                    new rand_money = 50000 + random(10000);

                    for(new d = 0; d < 3; d++) {
                        if(IsPlayerInVehicle(i, QuestVehicle[d])) {
                            DestroyVehicle(QuestVehicle[d]);
                            QuestVehicle[d] = 0;

                            format(string, sizeof(string), "(+) Ai primit $%s pentru vehiculul adus.", FormatNumber(rand_money));
                            SCM(i, COLOR_YELLOW, string);

                            if(IsPlayerInVehicle(i, QuestVehicle[0])) RemovePlayerMapIcon(i, 10);
                            if(IsPlayerInVehicle(i, QuestVehicle[1])) RemovePlayerMapIcon(i, 11);
                            if(IsPlayerInVehicle(i, QuestVehicle[2])) RemovePlayerMapIcon(i, 12);
                        }
                    }
                }
            }
        }
    }
    return 1;
}

Edited by cstef4n

1 answer to this question

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Posted

Aici cred ca e problema:

                           if(IsPlayerInVehicle(i, QuestVehicle[0])) RemovePlayerMapIcon(i, 10);
                            if(IsPlayerInVehicle(i, QuestVehicle[1])) RemovePlayerMapIcon(i, 11);
                            if(IsPlayerInVehicle(i, QuestVehicle[2])) RemovePlayerMapIcon(i, 12);

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