cstef4n Posted 22 hours ago Posted 22 hours ago (edited) salutare, Cand duc vehiculele la destinatie nu imi sterge map icon-ul si mi-l seteaza in centrul mapei COD: forward UpdateNativeIcons(); public UpdateNativeIcons() { new Float:x, Float:y, Float:z; // Trecem prin toți jucătorii online for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) { if(StartQuestWoozie[i] > 0) { GetVehiclePos(QuestVehicle[0], x, y, z); SetPlayerMapIcon(i, 10, x, y, z, 55, 0, MAPICON_GLOBAL); GetVehiclePos(QuestVehicle[1], x, y, z); SetPlayerMapIcon(i, 11, x, y, z, 55, 0, MAPICON_GLOBAL); GetVehiclePos(QuestVehicle[2], x, y, z); SetPlayerMapIcon(i, 12, x, y, z, 55, 0, MAPICON_GLOBAL); if(IsPlayerInRangeOfPoint(i, 50.0, WooziePos[0], WooziePos[1], WooziePos[2])) { new string[100]; new rand_money = 50000 + random(10000); for(new d = 0; d < 3; d++) { if(IsPlayerInVehicle(i, QuestVehicle[d])) { DestroyVehicle(QuestVehicle[d]); QuestVehicle[d] = 0; format(string, sizeof(string), "(+) Ai primit $%s pentru vehiculul adus.", FormatNumber(rand_money)); SCM(i, COLOR_YELLOW, string); if(IsPlayerInVehicle(i, QuestVehicle[0])) RemovePlayerMapIcon(i, 10); if(IsPlayerInVehicle(i, QuestVehicle[1])) RemovePlayerMapIcon(i, 11); if(IsPlayerInVehicle(i, QuestVehicle[2])) RemovePlayerMapIcon(i, 12); } } } } } } return 1; } Edited 22 hours ago by cstef4n
0 cstef4n Posted 20 hours ago Author Posted 20 hours ago Aici cred ca e problema: if(IsPlayerInVehicle(i, QuestVehicle[0])) RemovePlayerMapIcon(i, 10); if(IsPlayerInVehicle(i, QuestVehicle[1])) RemovePlayerMapIcon(i, 11); if(IsPlayerInVehicle(i, QuestVehicle[2])) RemovePlayerMapIcon(i, 12);
Question
cstef4n
salutare,
Cand duc vehiculele la destinatie nu imi sterge map icon-ul si mi-l seteaza in centrul mapei
COD:
forward UpdateNativeIcons();
public UpdateNativeIcons() {
new Float:x, Float:y, Float:z;
// Trecem prin toți jucătorii online
for(new i = 0; i < MAX_PLAYERS; i++) {
if(IsPlayerConnected(i) && IsPlayerLogged[i] == 1) {
if(StartQuestWoozie[i] > 0) {
GetVehiclePos(QuestVehicle[0], x, y, z);
SetPlayerMapIcon(i, 10, x, y, z, 55, 0, MAPICON_GLOBAL);
GetVehiclePos(QuestVehicle[1], x, y, z);
SetPlayerMapIcon(i, 11, x, y, z, 55, 0, MAPICON_GLOBAL);
GetVehiclePos(QuestVehicle[2], x, y, z);
SetPlayerMapIcon(i, 12, x, y, z, 55, 0, MAPICON_GLOBAL);
if(IsPlayerInRangeOfPoint(i, 50.0, WooziePos[0], WooziePos[1], WooziePos[2])) {
new string[100];
new rand_money = 50000 + random(10000);
for(new d = 0; d < 3; d++) {
if(IsPlayerInVehicle(i, QuestVehicle[d])) {
DestroyVehicle(QuestVehicle[d]);
QuestVehicle[d] = 0;
format(string, sizeof(string), "(+) Ai primit $%s pentru vehiculul adus.", FormatNumber(rand_money));
SCM(i, COLOR_YELLOW, string);
if(IsPlayerInVehicle(i, QuestVehicle[0])) RemovePlayerMapIcon(i, 10);
Edited by cstef4nif(IsPlayerInVehicle(i, QuestVehicle[1])) RemovePlayerMapIcon(i, 11);
if(IsPlayerInVehicle(i, QuestVehicle[2])) RemovePlayerMapIcon(i, 12);
}
}
}
}
}
}
return 1;
}
1 answer to this question
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