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Salut, cand folosesc /cpark, vreau ca masina in care sunt sa se despawneze la finalul comenzii. Dar nu se distruge corect acel clobject care este un tag, lipit pe masina ca un fel de vip name. Mai jos las comanda si o parte de cod unde se despawneaza corect masina, stergand corect si acel tag, pentru ca daca spawnez alta masina cu comanda care e acum, o sa apara tagul aiurea pe alta masina.

YCMD:cpark(playerid, params[], help) {
    new Float:X, Float:Y, Float:Z, Float:Angle, clanid = ClanVehicle[playerid];
    GetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z); GetVehicleZAngle(GetPlayerVehicleID(playerid), Angle);
    SetVehiclePos(ClanVehicleInfo[GetPlayerVehicleID(playerid)][clVehInGame], X, Y, Z); SetVehicleZAngle(ClanVehicleInfo[GetPlayerVehicleID(playerid)][clVehInGame], Angle);
    ClanVehicleInfo[clanid][clX] = X, ClanVehicleInfo[clanid][clY] = Y, ClanVehicleInfo[clanid][clZ] = Z, ClanVehicleInfo[clanid][clAngle] = Angle;
    SetCameraBehindPlayer(playerid);
    gQuery[0] = EOS; mysql_format( SQL, gQuery, sizeof gQuery, "UPDATE `clanvehicles` SET `X`='%f', `Y`='%f', `Z`='%f', `Angle`='%f' WHERE `ID`='%d'", X, Y, Z, Angle, ClanVehicleInfo[ClanVehicle[playerid]][clID]);
    mysql_tquery( SQL, gQuery, "", "" );
    DestroyObject(ClanVehicleInfo[ClanVehicle[playerid]][clObject]);
    ClanVehicleInfo[ClanVehicle[playerid]][clVehInGame] = 0;
    DestroyVehicle(GetPlayerVehicleID(playerid));
    return true; 
}

case DIALOG_CLANVEHICLES+210: {
            if(!response) return true;
            new i = SelectedHud[ playerid ];
            switch(listitem) {
                case 0: {
                    if(ClanVehicleInfo[i][clVehInGame] != 0) {
                        SCM(playerid, -1, "Clan vehicle despawned!");
                        DestroyVehicle(ClanVehicleInfo[i][clVehInGame]);
                        DestroyObject(ClanVehicleInfo[i][clObject]);
                        ClanVehicleInfo[i][clVehInGame] = 0;
                    }    

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