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Salut, am un sistem de radar dar nu merge, nu prinde niciun jucator.

function OtherTimer() {
    new stringg[180], iswar;
    //radar
    foreach(new i : Player) {
        if(RadarCooldown[i] > 0) RadarCooldown[i] --;
    }
    //radar

stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    GetPlayerFacingAngle(playerid, a);
    if (GetPlayerVehicleID(playerid))
    {
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
}

Asta de jos e la functia function Checkvehinfo(i)

new spe = Carspeed(i);
    foreach(new x : Player) {
            if(Radar[x] > 0) {
                new Float:rPos[3];
                GetPlayerPos(x, rPos[0],rPos[1],rPos[2]);
                GetXYInFrontOfPlayer(x, rPos[0],rPos[1], 100.0);
                if(IsPlayerInRangeOfPoint(i, 60, rPos[0],rPos[1],rPos[2])) {
                    if(spe > Radar[x] && PlayerInfo[i][pWantedLevel] == 0 && !IsACop(i)) {
                        UsedFind[x] = 1;
                        CP[x] = 53;
                        new Float:X,Float:Y,Float:Z;
                        GetPlayerPos(i, X,Y,Z);
                        SetPlayerCheckpointEx(x, X,Y,Z, 3.5);
                        targetfind[x] = i;
                        SCMf(x,COLOR_YELLOW,"{ff0000}%s{ffffff} was caught speeding with %d km/h where the limit is {ff0000}%d km/h.",GetName(i),spe,Radar[x]);
                        SCMf(i,COLOR_YELLOW,"You have been caught speeding with a speed of {ff0000}%d km/h{ffffff} where the limit is {ff0000}%d km/h.",spe,Radar[x]);
                        SetPlayerWantedLevel(i, 2);
                        PlayerInfo[i][pWantedLevel] += 2;
                        //SetPlayerCriminal(i,x, "speeding",2); 
                        //culoarewanted
                        SetPlayerColor(i, 0xFF0033FF);
                        //culoarewanted
                        SetPlayerCriminal(i, 255 ,"speeding");
                        WantedTime[i] = 0;
                        Update(i,pWantedLevelx);
                        TogglePlayerControllable(x, 1);
                        Radar[x] = 0;
                    }
                }
            }
        }

//radar
YCMD:radar(playerid,params[],help) {
    if(aspam[playerid] > 0) return SCMEx(playerid, COLOR_LIGHTRED, "[Command Anti-Spam] {FFFFFF}Wait %d seconds.", aspam[playerid]);
    if(RadarCooldown[playerid] > 0) return SCMf(playerid,COLOR_GREY,"Wait %d seconds to place a radar.",RadarCooldown[playerid]);
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 14) {
        if(OnDuty[playerid] == 1) {
            new vehicle = GetVehicleID(GetPlayerVehicleID(playerid));
            if(ServerVehicles[vehicle][vFaction] == 1 || ServerVehicles[vehicle][vFaction] == 14) {
                new maxspeed;
                if(sscanf(params, "i", maxspeed)) return SCM(playerid,-1,"{FF6699}Usage: {ffffff}/radar <max speed>");
                if(maxspeed < 100 || maxspeed > 270) return SCM(playerid, COLOR_GREY, "Minimum speed is 100 km/h and maximum speed is 270 km/h.");
                Radar[playerid] = maxspeed;
                SCMf(playerid,COLOR_YELLOW,"You have placed a radar for %d km/h.",maxspeed);
                TogglePlayerControllable(playerid, 0);
                gString[0] = EOS;
                format(gString, sizeof(gString), "%s placed a radar (%d km/h) in %s.",GetName(playerid),maxspeed,GetPlayerZone(playerid));
                SendFactionMessage(1,COLOR_CLIENT,gString);
                SendFactionMessage(2,COLOR_CLIENT,gString);
                SendFactionMessage(3,COLOR_CLIENT,gString);
                SendFactionMessage(14,COLOR_CLIENT,gString);
                RadarCooldown[playerid] = 45;
            }
            else return SCM(playerid,-1,"You are not in a faction vehicle!");
        }
        else return SCM(playerid,-1,"You are not on duty!");
    }
    else return SCM(playerid,-1,"Only LSPD and LVPD members can use this command!");
    return 1;
}

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