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Primesc aceasta eroare in logurile serverului:

[20:26:47] ====================================================================
[20:26:47] Error ID: 1064, Eroare: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '10/01/2021 - 20:26:47', '9', '78.97.185.115')' at line 1
[20:26:47] Callback: 
[20:26:47] gQuery: INSERT INTO `logs` (`Userid`, `Text`, `Date`, `Type`, `IP`) VALUES ('144', '(chat) date ca te duc eu unde mere'', '10/01/2021 - 20:26:47', '9', '78.97.185.115')
[20:26:47] ====================================================================

Functie de inserare este aceasta:

function InsertLog(playerid, text[], type) {
    new 
        szQuery[1024], szDate[180], Year, Month, Day, Hour, Minute, Second, ip[180];
        
    getdate(Year, Month, Day);
    gettime(Hour, Minute, Second);
    GetPlayerIp(playerid, ip, sizeof(ip));
    format(szDate, sizeof(szDate), "%02d/%02d/%d - %02d:%02d:%02d", Day, Month, Year, Hour, Minute, Second); 
    mysql_format(SQL, szQuery, sizeof(szQuery), "INSERT INTO `logs` (`Userid`, `Text`, `Date`, `Type`, `IP`) VALUES ('%d', '%s', '%s', '%d', '%s')", PlayerInfo[playerid][pSQLID], text, szDate, type, ip);
    mysql_tquery(SQL, szQuery, "", "");                
    return true;
}

Am cautat prin gamemode acel (chat) si am gasit la onplayertext:

if(PaintType[playerid] != 0) format(string, sizeof(string), "{5088BF}%s [%d kills]: {FFFFFF}%s", GetNameEx(playerid), PKills[playerid], text);
    else if(PlayerInfo[playerid][pColor] != 0) format(string, sizeof(string), "{%s}%s: {FFFFFF}%s", PlayerColors(PlayerInfo[playerid][pColor]), GetNameEx(playerid), text);
    else format(string, sizeof(string), "{%s}%s: {FFFFFF}%s", PlayerInfo[playerid][pHelper] >= 1 || PlayerInfo[playerid][pAdmin] >= 1 && GetPVarInt(playerid, "Cover") != 1 ? ("BA0404") : ("AFAFAF"), GetNameEx(playerid), text);
    if(PaintType[playerid] != 0) {
        SendPaintMessage(PaintType[playerid], -1, string);
        return false;
    }    
    ProxDetector(20.0, playerid, string,COLOR_WHITE);
    format(string, sizeof(string), "(chat) %s", text);
    ChatLog(GetName(playerid), playerid, string);
    
    format(string, sizeof(string), "\"%s\"", text);
    SetPlayerChatBubble(playerid, text, COLOR_CHATBUBBLE, 10.0, 10000);
    return false;

Functia ChatLog este urmatoarea:

function ChatLog(player[], userid, text[]) {
    InsertLog(userid, text, LOG_CHAT);
    return true;
}

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