~Hunt3r~ Posted May 13, 2009 Posted May 13, 2009 Deci banuiesc ca multi dintre voi ati intrat in ,,scriptfiles'' si acolo atzi gasit un folder de genu' ,,vehiclelists'' .Daca ati intrat in acele fisiere notepad de ex: ,,red_county.txt'' ati gasit niste coordonate fara ,,AddStaticVehicle'' inclus sau altcevaAcele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer)Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele:1. Deschideti GM vostru2. Cautati public OnGameModeInit() Si adaugati acolo : new total_vehicles_from_files=0; total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/red_county.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt"); Aici puteti adauga mai multe vehicule din folder-ul vehiclelists , eu am adaugat doar 2 exemple .Deci pt a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex: red_county.txt din cod-ul de mai sus cu whetstone.txt si va iesi asa: total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/whetstone.txt"); Iar dupa aceia punem dupa public OnGameModeExit() { return 1; } Asta: LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read tip index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d|%f|%f|%f|%f|%d|%d",vehicletype, //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1); vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } //-------------------------------------------------------------------------------------------- token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; } Si teoretic va trebui sa va apara masinile joc . Mai complet ar trebui sa a iasa asa: public OnGameModeInit() { //NewCars new total_vehicles_from_files=0; total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt"); total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/sf_airport.txt"); } public OnGameModeExit() { return 1; } LoadStaticVehiclesFromFile(const filename[]) { new File:file_ptr; new line[256]; new var_from_line[64]; new vehicletype; new Float:SpawnX; new Float:SpawnY; new Float:SpawnZ; new Float:SpawnRot; new Color1, Color2; new index; new vehicles_loaded; file_ptr = fopen(filename,filemode:io_read); if(!file_ptr) return 0; vehicles_loaded = 0; while(fread(file_ptr,line,256) > 0) { index = 0; // Read type index = token_by_delim(line,var_from_line,',',index); if(index == (-1)) continue; vehicletype = strval(var_from_line); if(vehicletype < 400 || vehicletype > 611) continue; // Read X, Y, Z, Rotation index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnX = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnY = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnZ = floatstr(var_from_line); index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; SpawnRot = floatstr(var_from_line); // Read Color1, Color2 index = token_by_delim(line,var_from_line,',',index+1); if(index == (-1)) continue; Color1 = strval(var_from_line); index = token_by_delim(line,var_from_line,';',index+1); Color2 = strval(var_from_line); //printf("%d|%f|%f|%f|%f|%d|%d",vehicletype, //SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2); AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1); vehicles_loaded++; } fclose(file_ptr); printf("Loaded %d vehicles from: %s",vehicles_loaded,filename); return vehicles_loaded; } //------------------------------------------------------------------------------------- token_by_delim(const string[], return_str[], delim, start_index) { new x=0; while(string[start_index] != EOS && string[start_index] != delim) { return_str[x] = string[start_index]; x++; start_index++; } return_str[x] = EOS; if(string[start_index] == EOS) start_index = (-1); return start_index; }La mn a functionat ,orasul Lv era gol si dupa ce am pus asta in acel Gm au aparut masinile ,deci nu vad dc nu ar merge si la voi. Sunt inofensiv dar gandul meu e criminal
Sice15 Posted December 16, 2009 Posted December 16, 2009 Bv Am facut fix ca tine dar nimik E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(535) : error 001: expected token: "-identifier-", but found "-integer value-" E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(538) : error 022: must be lvalue (non-constant) E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(538) : warning 215: expression has no effect E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(3151) : warning 203: symbol is never used: "DOCP_OnGameModeInit" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors. <a href='http://www.yhcbux.com/?ref=sice'><img src='http://www.yhcbux.com/images/banner1.gif'></a>
[RO]Stunt-Paradise Lover Posted May 15, 2010 Posted May 15, 2010 Bv Am facut fix ca tine dar nimik E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(535) : error 001: expected token: "-identifier-", but found "-integer value-" E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(538) : error 022: must be lvalue (non-constant) E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(538) : warning 215: expression has no effect E:\SERVAR~1\GAMEMO~1\hHD-ST.pwn(3151) : warning 203: symbol is never used: "DOCP_OnGameModeInit" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors. Mie imi da error aia cu don't send :-\Mie imi merge oricum. Bravo ( +1 de la mine pt Respect)
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