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Posted (edited)

Salut, am o problema la tickrate, cand dau 'F' gen sa intru intr-un vehicul imi scad tick-uri si am postat astea aici, nu stiu de la ce este cine ma poate ajuta va rog frumos. 

		   new car = GetClosestVehicle(playerid);
		   if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) 
		   {
			   for(new i = 0; i < 10; i++) 
			   {
					if(PlayerInfo[playerid][pCarKey][i] != 0) 
					{
						if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0);
					}
					if(car == RentVehicle[playerid]) SetVehicleParamsForPlayer(car, playerid, 0, 0);	
			   }
		   } 
function LockCarFunction(playerid) {
	new 
		string[64],
		engine,lights,alarm,doors,bonnet,boot,objective,
		idd, car;
		
	if(IsPlayerInAnyVehicle(playerid)) car = GetPlayerVehicleID(playerid);
	else car = GetClosestVehicle(playerid);
	if(car == INVALID_VEHICLE_ID) return true;
	else if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return true;
	else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return true;
	GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
	
	if(JobWorking[playerid] == 1 && JobVehicle[playerid] == car) {
		if(doors == 1) {
			format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[GetVehicleModel(car)-400]);
			GameTextForPlayer(playerid, string, 3000, 4);
			SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
		}
		else {
			format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[GetVehicleModel(car)-400]);
			GameTextForPlayer(playerid, string, 3000, 4);				
			SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
		}		
		return true;
	}
	
	if(VehicleSQL[car] != 0) {
		idd = VehicleSQL[car];
		if(VehicleKey[playerid] != 0 && VehicleKey[playerid] == car) {
			if(CarInfo[idd][cLock] == 0) {
				CarInfo[idd][cLock] = 1;
				SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
				format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[CarInfo[idd][cModel]-400]);
				GameTextForPlayer(playerid, string, 5000, 4);
			}
			else {
				CarInfo[idd][cLock] = 0;
				SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
				format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[CarInfo[idd][cModel]-400]);
				GameTextForPlayer(playerid, string, 5000, 4);
			}
			mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE ID=%d", CarInfo[idd][cLock], idd);
			mysql_tquery(SQL, string, "", "");	
			return true;
		}
	}
	
	if(GetVehicles(playerid) == 0) return true;
	idd = FindSpawnID(car);
	if(idd == 0) return true;
	new succes;
	for(new i = 0; i < 10; i++) {
		if(PlayerInfo[playerid][pCarKey][i] == idd && idd != 0) succes = 1;
	}
	if(succes == 0) return true;

	if(CarInfo[idd][cLock] == 0) {
		CarInfo[idd][cLock] = 1;	
		SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective);
		format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[GetVehicleModel(car)-400]);
		GameTextForPlayer(playerid, string, 5000, 4);
	}
	else {
		CarInfo[idd][cLock] = 0;
		SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective);
		format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[GetVehicleModel(car)-400]);
		GameTextForPlayer(playerid, string, 5000, 4);
	}
	mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE ID=%d", CarInfo[idd][cLock], idd);
	mysql_tquery(SQL, string, "", "");	
	return true;
}
stock GetDistance2( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 ) return floatround( floatsqroot( ( ( x1 - x2 ) * ( x1 - x2 ) ) + ( ( y1 - y2 ) * ( y1 - y2 ) ) + ( ( z1 - z2 ) * ( z1 - z2 ) ) ) );
forward Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2);
public Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2) return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));

stock GetClosestVehicle(playerid) {
    new closestdist = 999999999, closestvehicle = -1;
    new Float:x[2],Float:y[2],Float:z[2],distance;
    for(new i; i < MAX_VEHICLES; i++) {
        GetVehiclePos(i,x[0],y[0],z[0]);
        GetPlayerPos(playerid,x[1],y[1],z[1]);
        distance = floatround(GetDistanceBetweenPoints(x[0],y[0],z[0],x[1],y[1],z[1]));
        if(distance < closestdist) {
            closestdist = distance;
            closestvehicle = i;
        }
    }
    return closestvehicle;
}
stock GetClosestVehicle2(playerid) {
	new Float: Distance;
	if(!Distance) Distance = 200.0;
	new Float:X[2], Float:Y[2], Float:Z[2], Float:NearestPos = floatabs(Distance), NearestVehicle = INVALID_VEHICLE_ID;
	GetPlayerPos(playerid, X[0], Y[0], Z[0]);
	for(new i; i < MAX_VEHICLES; i++) {
		if(!IsVehicleStreamedIn(i, playerid) || IsPlayerInVehicle(playerid, i)) continue;
		GetVehiclePos(i, X[1], Y[1], Z[1]);
		if(NearestPos > GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1])) NearestPos = GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]), NearestVehicle = i;
	}
	return NearestVehicle;
}

 

Edited by Ionut1

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