Jump to content

Question

Posted

Nu e neaparat o eroare dar mereu cand compilez primesc crash la pawno library... help

Vreau sa mentionez ca am totul definit, dar mna...

COD: 

switch(dialogid) {
    case DIALOG_SETPIN: {
        if(!response) return 1;
        if(!IsNumeric(inputtext)) return SCM(playerid, COLOR_GREY, "Pin-ul trebuie sa contina doar numere!");
        if(strlen(inputtext) > 4) return SCM(playerid, COLOR_GREY, "Pin-ul trebuie sa contina 4 numere!"
        new pin = strval(inputtext);
        PlayerInfo[playerid][pPin] = pin;
        PlayerInfo[playerid][pPinLogged] = 1;
        format(string, sizeof(string), "Your pin is %d.", pin);
        SCM(playerid, COLOR_YELLOW, string);
        SCM(playerid, COLOR_GREEN, "Nu uita sa faci poza (F8) pentru a nu uita pin-ul!");
        new query[180];
        format(query, sizeof(query), "UPDATE `users` SET `Pin`='%d' WHERE `ID`='%d'", pin, PlayerInfo[playerid][pSQLID]);
        mysql_query(SQL, query);
    }
    case DIALOG_LOGINPIN: {
        if(!response) return 1;
        new pin = strval(inputtext);
        if(PlayerInfo[playerid][pPin] != pin) return SCM(playerid, COLOR_RED, "Invalid pin, try again!");
        PlayerInfo[playerid][pPinLogged] = 1;
        SCM(playerid, COLOR_WHITE, "{f244a}<< {FFFFFF}Correct pin! Enjoy the game. {f2444a}>>");
    }
    case DIALOG_CHANGEPIN: {
        if(!response) return 1;
        new pin = strval(inputtext);
        if(PlayerInfo[playerid][pPin] != pin) return SCM(playerid, COLOR_RED, "Invalid pin, try again!");
        ShowPlayerDialog(playerid, DIALOG_CHANGEPIN+1, DIALOG_STYLE_INPUT, "Change pin", "Scrie mai jos noul pin care doresti sa-l ai!", "Select", "Cancel");
    }
    case DIALOG_CHANGEPIN+1: {
        if(!response) return 1;
           new pin = strval(inputtext);
        PlayerInfo[playerid][pPin] = pin;
        format(string, sizeof(string), "Your pin is now %d.", pin);
        SCM(playerid, COLOR_YELLOW, string);
        SCM(playerid, COLOR_GREEN, "Nu uita sa faci poza (F8) pentru a nu uita noul pin!");
        new query[180];
        format(query, sizeof(query), "UPDATE `users` SET `Pin`='%d' WHERE `ID`='%d'", pin, PlayerInfo[playerid][pSQLID]);
        mysql_query(SQL, query);
        
    }
}

 

 

si inca un cod:

 

CMD:loginpin(playerid, params[]) {
    if(PlayerInfo[playeri][pPinLogged] == 1) return SCM(playerid, COLOR_GREY, "Ai introdus deja pin-ul!");
    if(PlayerInfo[playeri][pPin] == 0) return SCM(playerid, COLOR_GREY, "Nu ai un pin setat! Foloseste '/setpin' pentru a seta unul.");
    ShowPlayerDialog(playerid, DIALOG_LOGINPIN, DIALOG_STYLE_INPUT, "Login pin", "Scrie pin-ul pe care l-ai setat:", "Select", "Cancel");
    return 1;
}

CMD:changepin(playerid, params[]) {
    if(PlayerInfo[playeri][pPin] == 0) return SCM(playerid, COLOR_GREY, "Nu ai un pin setat! Foloseste '/setpin' pentru a seta unul.");
    if(PlayerInfo[playeri][pPinLogged] == 1) return SCM(playerid, COLOR_GREY, "Pentru a schimba pin-ul trebuie sa fii logat cu el!");
    ShowPlayerDialog(playerid, DIALOG_CHANGEPIN, DIALOG_STYLE_INPUT, "Change pin", "Scrie pin-ul pe care l-ai setat:", "Select", "Cancel");
    return 1;
}

 

CMD:setpin(playerid, params[]) {
    if(PlayerInfo[playerid][pPin] != 0) return SCM(playerid, COLOR_GREY, "Ai deja un pin setat! Foloseste comanda '/loginpin' pentru a te loga cu el.");
    ShowPlayerDialog(playerid, DIALOG_SETPIN, DIALOG_STYLE_INPUT, "Set pin", "Scrie mai jos pin-ul care doresti sa-l ai!\nAcesta trebuie sa fie format 4 numere!", "Select", "Cancel");
    return 1;
}

1 answer to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.