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Problema /attack
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Question
Ionchy4KP
Salut. Am o problema la comanda /attack. Cand nu sunt pe turf si dau /attack imi spune ca e comanda invalida, comanda merge doar pe turf, si eu as vrea ca, comanda sa functioneze doar in intervalul orelor 20:00 - 22:00, acum pot da attack cand vreau. Ma puteti ajuta? Vreau sa mentionez ca, chiar daca sunt sub 3 membrii online merge sa dau /attack. Rog seriozitate, chiar sunt pe la inceput si n-am idee. Gamemode Burned ( Last-Time ). Cod:
YCMD:attack(playerid, params[], help) { if(!IsAMember(playerid)) return SCM(playerid,COLOR_GREY, "Nu faci parte dintr-o mafie."); if(PlayerInfo[playerid][pRank] < 3) return SCM(playerid,COLOR_LIGHTBLUE,"You do not have rank 3."); new turf,string[100]; for(new i = 1; i <= sizeof(TurfInfo); i++) { if(IsPlayerInTurf(playerid, i) == 1) { turf = i; break; } } new hour,minute,second, year, month, day; gettime(hour,minute,second); getdate(year, month, day); new days[180]; format(days, sizeof(days), GetWeekDay(day, month, year)); if(PlayerInfo[playerid][pAdmin] < 7) { if(strcmp(days,"Saturday",true) == 0 || strcmp(days,"Sunday",true) == 0) return SCM(playerid, COLOR_LIGHTRED, "Nu se dau war-uri in weekend!"); if(hour == 20 || hour == 23) {} else return SCM(playerid, COLOR_LIGHTRED, "War-uri se pot da doar in intervalul 20:00 - 22:00!"); if(GetFactionMembersOn2(PlayerInfo[playerid][pMember]) < 2) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu sunt minim 3 membri conectati din factiunea ta!"); if(GetFactionMembersOn2(TurfInfo[turf][zOwned]) < 2) return SCM(playerid, COLOR_LGREEN, "Nu poti folosi aceasta comanda deoarece nu sunt minim 3 membri conectati din factiunea care detine teritoriul!"); } if(turf == 0) return SCM(playerid, COLOR_WHITE, "Nu esti pe un teritoriu!"); new faction = PlayerInfo[playerid][pMember]; if(TurfInfo[turf][zOwned] == faction) return SCM(playerid, COLOR_GREY, "Nu poti ataca turful mafiei tale."); if(WarInfo[turf][wAttacker] != 0) return SCM(playerid, COLOR_WHITE, "Acest turf este deja atacat."); if(InWar[faction] == 1) return SCM(playerid, COLOR_WHITE, "Este deja un war activ."); if(InWar[TurfInfo[turf][zOwned]] == 1) return SCM(playerid, COLOR_WHITE, "Aceasta mafie are deja un war activ."); if(FactionDeelay[PlayerInfo[playerid][pMember]] != 0) { format(string, sizeof(string), "Poti folosi aceasta comanda peste %d minute (%d secunde).", FactionDeelay[PlayerInfo[playerid][pMember]]/60, FactionDeelay[PlayerInfo[playerid][pMember]]); SCM(playerid, COLOR_LGREEN, string); return 1; } format(string, sizeof(string), "[WAR] started a war with %s.",FactionName(WarInfo[turf][wAttacker]), FactionName(TurfInfo[turf][zOwned])); SendAdminMessage(COLOR_LOGS, string, 1); format(string, sizeof(string), "[WAR] %s a atacat teritoriul %d detinut de factiunea %s.",GetName(playerid),turf,FactionName(TurfInfo[turf][zOwned])); SendFactionMessage(faction,COLOR_MONEY,string); format(string, sizeof(string), "[WAR] %s (%s) a atacat teritoriul %d detinut de factiunea ta.",FactionName(WarInfo[turf][wAttacker]),GetName(playerid),turf); SendFactionMessage(TurfInfo[turf][zOwned],COLOR_MONEY,string); new query[128]; format(query,sizeof(query),"UPDATE `turfs` SET `Time`='24' WHERE `ID`='%d'",turf); mysql_query(SQL,query); TurfInfo[turf][zTime] = 24; if(PlayerInfo[playerid][pAdmin] == 7) WarInfo[turf][wTime] = 120; else WarInfo[turf][wTime] = 1200; WarInfo[turf][wAttacker] = faction; WarInfo[turf][wFaction] = TurfInfo[turf][zOwned]; worstscoreat[turf] = 0; worstmemberat[turf] = 999; bestscoreat[turf] = 0; bestmemberat[turf] = 999; worstscoredf[turf] = 0; worstmemberdf[turf] = 999; bestscoredf[turf] = 0; bestmemberdf[turf] = 999; InWar[TurfInfo[turf][zOwned]] = 1; InWar[faction] = 1; InWarTurf[faction] = turf; InWarTurf[TurfInfo[turf][zOwned]] = turf; foreach(Player, i) { if(IsPlayerLogged[i] == 1) { if(PlayerInfo[i][pMember] == faction || PlayerInfo[i][pMember] == TurfInfo[turf][zOwned]) UpdateVar(i, "WarTurf", turf); } } SetVehicle(faction, turf); SetVehicle(TurfInfo[turf][zOwned], turf); return 1; } function SetVehicle(fid, turf) { for(new i; i < MAX_SVEHICLES; i++) { if(ServerVehicles[i][vFaction] == fid) SetVehicleVirtualWorld(i, turf); } return 1; } function RespawnVehicle(fid) { for(new i; i < MAX_SVEHICLES; i++) { if(ServerVehicles[i][vFaction] == fid) { SetVehicleVirtualWorld(i, 0); SetVehicleToRespawn(i); } } return 1; }Va doresc o zi buna. Sper sa ma puteti ajuta.
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