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ba cum pot adauga mai multe animale din astea ca e doar un papagal


 

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       case DIALOG_PET: {
            switch(listitem) {
                case 0: {
                    if(!response) return 1;
                    if(PlayerInfo[playerid][pPetStatus] == 0) {
                        PlayerInfo[playerid][pPetStatus] = 1;
                        format(string, sizeof(string),"Status\tTrezit\nNume Pet\t{FFFF00}%s\nBeneficii pet\nUpgradeaza pet\t%d pet points",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetPoints]);
                        SetPlayerAttachedObject(playerid, 6, 19078, 17, 0.021065, -0.100726, 0.143000, 357.120239, 1.712298, 349.232513, 1.000000, 1.000000, 1.120420 );
                        format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                        Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                        SCMEx(playerid, -1, "Ai trezit pe %s si s-a pus pe umarul tau",PlayerInfo[playerid][pPetName]);
                    
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '1' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");
                        Update(playerid, pPetStatusx);        
                    }
                    else {
                        RemovePet(playerid);
                        SCMEx(playerid, -1, "Ai trimis pe %s la culcare",PlayerInfo[playerid][pPetName]);
                        PlayerInfo[playerid][pPetStatus] = 0;    
                        
                        format(query, sizeof(query),"UPDATE `users` SET `PetStatus` = '0' WHERE `Name` = '%s'", GetName(playerid));
                        mysql_tquery(SQL, query, " ", " ");

                        Update(playerid, pPetStatusx);    
                    }    
                } case 1: {
                    if(    !response) return 1;
                    format(string, sizeof(string),"Numele actual al pet-ului este %s.\nDaca doresti sa il schimbi,te rugam sa introduci numele dorit in casuta de mai jos.",PlayerInfo[playerid][pPetName]);
                    ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Pet name change", string, "Change", "Cancel");
                } case 2: {
                    Checkstatuspet(playerid);                    
    
                } case 3: {
                    if(PlayerInfo[playerid][pPetPoints] < 120) return SendClientMessage(playerid, -1, "Nu poti creste pet-ul in level deoarece nu ai Pet Ponits necesare(120)");
                    PlayerInfo[playerid][pPetPoints] -= 120;
                    PlayerInfo[playerid][pPetLevel] ++;
                    Update(playerid, pPetPointsx);
                    Update(playerid, pPetLevelx);
                    SCMEx(playerid, -1, "Acum pet-ul tau are level %d",PlayerInfo[playerid][pPetLevel]);
                    DestroyDynamic3DTextLabel(Pet[playerid]);    

                    format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                    Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                }
            }    
        }
        case DIALOG_PET2: {
            if(!response) return 1;
            if(!isnull(inputtext)) {
                if(strlen(inputtext) >= 5 && strlen(inputtext) <= 15) {
                    DestroyDynamic3DTextLabel(Pet[playerid]);    
                    format(query, sizeof(query),"UPDATE `users` SET `PetName` = '%s' WHERE `Name` = '%s'",inputtext, GetName(playerid));
                    mysql_tquery(SQL, query, "", "");
                    format(PlayerInfo[playerid][pPetName], 30, inputtext);
                    SCMEx(playerid, -1, "Ai schimbat numele pet-ului in %s",PlayerInfo[playerid][pPetName]);
                    Update(playerid, pPetNamex);    


                    format(string, sizeof(string), " {6AD439}%s{FFFFFF} - level {6AD439}%d{FFFFFF}",PlayerInfo[playerid][pPetName],PlayerInfo[playerid][pPetLevel]);
                    Pet[playerid] = CreateDynamic3DTextLabel(string, COLOR_WHITE, 357.120239, 1.712298, 349.232513, 20, playerid);
                }
                else {
                    SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
                    format(string, sizeof(string), "Numele actual al pet-ului este %s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\nNumele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
                    ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");    
                }
            }
            else {
                SCM(playerid, COLOR_YELLOW, "Error: Nume pet invalid. (5 - 15 litere)");
                format(string, sizeof(string), "Numele actual al pet-ului este %s\nDaca doresti sa il schimbi te rugam introdu numele dorit in casuta de mai jos\n Numele trebuie sa fie de minin 5 caractere si maxim 15",PlayerInfo[playerid][pPetName]);
                ShowPlayerDialog(playerid, DIALOG_PET2, DIALOG_STYLE_INPUT, "Change pet name", string, "Change", "Cancel");
            }
        }

 

 

am incercat sa fac si eu ceva, dar nu mi-a iesit dati un exemplu macar..

Edited by caltabos

3 answers to this question

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  • 0
Posted (edited)

Pai eu iti recomand sa faci un dialog de unde sa isi poata alege sau cand isi cumpara pet sa ii apara o lista cu animalele respective acum ramane la alegerea ta !

O zi Buna

Edited by Uzzi25_Adev

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  • 0
Posted
Acum 37 minute, Uzzi25_Adev a spus:

Pai eu iti recomand sa faci un dialog de unde sa isi poata alege sau cand isi cumpara pet sa ii apara o lista cu animalele respective acum ramane la alegerea ta !

O zi Buna

dar imi poti da un exemplu macar cu un obiect, ca asa am facut si eu un dialog dar nu a mers

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