alexandru2304 Posted September 6, 2018 Posted September 6, 2018 Salut, de curand am gasit un gamemode pe net, si nu inteleg ce are. Am rezolvat toate bugurile, erorile dar aceasta nu stiu s-o rezolv. [debug] AMX backtrace: "[debug] Run time error 4: "Array index out of bounds" [debug] Accessing element at index 49 past array upper bound 48 [debug]#0 0005bf14 in public SetPlayerUnjail <>from gamemode.amx " public SetPlayerUnjail() { if(painttime > 0) { foreach(Player, x) { foreach(Player, a) { if(PlayerPaintballing[x] != 0 && PlayerPaintballing[a] != 0) { SetPlayerMarkerForPlayer(x, a, GetPlayerColor(a)); } } } painttime--; if(painttime == 0) { foreach(Player, x) { foreach(Player, a) { if(PlayerPaintballing[x] == 0 && PlayerPaintballing[a] == 0) { SetPlayerMarkerForPlayer( x, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) ); } } } } } foreach(Player, z) { if(playerVariables[z][pDD] >= 1) { playerVariables[z][pDD] --; } if(playerVariables[z][pDs] >= 1) { playerVariables[z][pDs] --; } if(playerVariables[z][pDr] >= 1) { playerVariables[z][pDr] --; } } for(new iGroup; iGroup < MAX_GROUPS; iGroup++) { if(groupVariables[iGroup][gDeelay] >= 1) { groupVariables[iGroup][gDeelay]--; } } for(new i = 0; i <= sizeof(TurfInfo); i++) { new string[256]; new count = 0; new att = WarInfo[wAttacker]; new deff = WarInfo[wFaction]; if(WarInfo[wTime] > 0) { WarInfo[wTime] -= 1; foreach(Player, x) { if(playerVariables[x][pGroup] == WarInfo[wAttacker]) { if(IsPlayerInTurf(x , i)) { count++; } } if(groupVariables[playerVariables[x][pGroup]][gInWar] == 0) { foreach(Player, a) { SetPlayerMarkerForPlayer( x, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) ); } } if(playerVariables[x][pGroup] == WarInfo[wAttacker] || playerVariables[x][pGroup] == WarInfo[wFaction]) { new time = WarInfo[wTime]; TextDrawShowForPlayer(x, tTimer[x]); format(string, sizeof(string), "War time: ~y~%s ~w~", CalculeazaTimp(time)); TextDrawSetString(tTimer[x], string); GangZoneFlashForPlayer(x, Turfs, COLOR_RED); if(IsPlayerInTurf(x, i)) { if(IsPlayerInAnyVehicle(x)) { if(JustRemoved[x] == 0) { RemovePlayerFromVehicle(x); SendClientMessage(x, COLOR_RED, "Nu ai voie intr-o masina pe turf!"); JustRemoved[x] = 1; } } } foreach(Player, a) { if((playerVariables[x][pGroup] == WarInfo[wAttacker] || playerVariables[x][pGroup] == WarInfo[wFaction]) && groupVariables[playerVariables[x][pGroup]][gInWar] == 1 && (playerVariables[a][pGroup] == WarInfo[wAttacker] || playerVariables[a][pGroup] == WarInfo[wFaction])) { SetPlayerMarkerForPlayer(x, a, GetPlayerColor(a)); } } if(GetPlayerState(x) == PLAYER_STATE_ONFOOT) { JustRemoved[x] = 0; } } else if(playerVariables[x][pGroup] == 0) { TextDrawHideForPlayer(x, tTimer[x]); GangZoneStopFlashForPlayer(x, Turfs); } } if(count == 0) { groupVariables[WarInfo[wFaction]][gInWar] = 0; groupVariables[WarInfo[wAttacker]][gInWar] = 0; groupVariables[att][gDeelay] = 600; new id; id = CalculateBestScore(i); new id2 = CalculateWorstScore(i); format(szMessage, sizeof(szMessage), "--------------------[war overview]-----------------"); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); format(szMessage, sizeof(szMessage), "Score: %s %d - %d %s",groupVariables[WarInfo[wAttacker]][gGroupName] , groupVariables[WarInfo[wAttacker]][gScore], groupVariables[deff][gScore], groupVariables[deff][gGroupName]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); format(szMessage, sizeof(szMessage), "Best score: %s (%i). Worst score: %s (%i)", playerVariables[id][pNormalName], playerVariables[id][pWarScore] - playerVariables[id][pWarDeaths], playerVariables[id2][pNormalName], playerVariables[id2][pWarScore] - playerVariables[id2][pWarDeaths]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); foreach(Player, z) { TextDrawHideForPlayer(z, tTimer[z]); if(playerVariables[z][pGroup] == att || playerVariables[z][pGroup] == deff) { foreach(Player, a) { SetPlayerMarkerForPlayer( z, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) ); } TextDrawHideForPlayer(z, tTimer[z]); format(szMessage, sizeof(szMessage), "Your personal score: %i", playerVariables[z][pWarScore] - playerVariables[z][pWarDeaths]); SendClientMessage(z, COLOR_ATTACK, szMessage); playerVariables[z][pWarScore] = 0; playerVariables[z][pWarDeaths] = 0; GangZoneShowForPlayerEx(z, Turfs, GetTeamZoneColor(TurfInfo[zOwned])); TextDrawHideForPlayer(z, War0[z]); TextDrawHideForPlayer(z, War1[z]); TextDrawHideForPlayer(z, War2[z]); TextDrawHideForPlayer(z, War3[z]); JustRemoved[z] = 0; } } format(szMessage, sizeof(szMessage), "-------------------------------------"); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s because they left the turf.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); GangZoneStopFlashForAll(Turfs); WarInfo[wTime] = 0; WarInfo[wAttacker] = 0; WarInfo[wFaction] = 0; } if(WarInfo[wTime] == 2) { if(groupVariables[WarInfo[wAttacker]][gScore] > groupVariables[WarInfo[wFaction]][gScore]) { TurfInfo[zOwned] = WarInfo[wAttacker]; format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i); mysql_tquery(handle, result); format(szMessage, sizeof(szMessage), "NR AdmBot: Gruparea mafiota %s a cucerit teritoriul %i care era detinut de mafia %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]); SendClientMessageToAll(COLOR_NEWSRP, szMessage); groupVariables[att][gDeelay] = 300; } else if(groupVariables[WarInfo[wAttacker]][gScore] < groupVariables[WarInfo[wFaction]][gScore]) { TurfInfo[zOwned] = WarInfo[wFaction]; format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i); mysql_tquery(handle, result); groupVariables[att][gDeelay] = 600; format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); } else if(groupVariables[WarInfo[wAttacker]][gScore] == groupVariables[WarInfo[wFaction]][gScore]) { TurfInfo[zOwned] = WarInfo[wFaction]; format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i); mysql_tquery(handle, result); groupVariables[att][gDeelay] = 600; format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); } new id; id = CalculateBestScore(i); new id2 = CalculateWorstScore(i); groupVariables[WarInfo[wFaction]][gInWar] = 0; groupVariables[WarInfo[wAttacker]][gInWar] = 0; format(szMessage, sizeof(szMessage), "--------------------[war overview]-----------------"); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); format(szMessage, sizeof(szMessage), "Score: %s %d - %d %s",groupVariables[WarInfo[wAttacker]][gGroupName] , groupVariables[WarInfo[wAttacker]][gScore], groupVariables[deff][gScore], groupVariables[deff][gGroupName]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); format(szMessage, sizeof(szMessage), "Best score: %s (%i). Worst score: %s (%i)", playerVariables[id][pNormalName], playerVariables[id][pWarScore] - playerVariables[id][pWarDeaths], playerVariables[id2][pNormalName], playerVariables[id2][pWarScore] - playerVariables[id2][pWarDeaths]); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); foreach(Player, z) { TextDrawHideForPlayer(z, tTimer[z]); if(playerVariables[z][pGroup] == att || playerVariables[z][pGroup] == deff) { foreach(Player, a) { SetPlayerMarkerForPlayer( z, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) ); } TextDrawHideForPlayer(z, tTimer[z]); format(szMessage, sizeof(szMessage), "Your personal score: %i", playerVariables[z][pWarScore] - playerVariables[z][pWarDeaths]); SendClientMessage(z, COLOR_ATTACK, szMessage); playerVariables[z][pWarScore] = 0; playerVariables[z][pWarDeaths] = 0; GangZoneShowForPlayerEx(z, Turfs, GetTeamZoneColor(TurfInfo[zOwned])); JustRemoved[z] = 0; } } format(szMessage, sizeof(szMessage), "-------------------------------------"); SendToGroup(att, COLOR_ATTACK, szMessage); SendToGroup(deff, COLOR_ATTACK, szMessage); GangZoneStopFlashForAll(Turfs); WarInfo[wTime] = 0; WarInfo[wAttacker] = 0; WarInfo[wFaction] = 0; } } } foreach(Player, i) { if(IsPlayerConnected(i)) { if(PaintballRound == 1 && PlayerPaintballing != 0) { new string[500]; format(string,sizeof(string),"Paintball time: ~b~%s", CalculeazaTimp(painttime)); TextDrawSetString(Paintball[3], string); TextDrawShowForPlayer(i, Paintball[3]); } if(PlayerStoned >= 2) { new Float:angle; GetPlayerFacingAngle(i, angle); if(IsPlayerInAnyVehicle(i)) { if(GetPlayerState(i) == 2) { SetVehicleZAngle(GetPlayerVehicleID(i), angle + 15); SetPlayerDrunkLevel (i, 5000); } } else { SetPlayerDrunkLevel (i, 5000); } } if(MedicCallTime > 0) { if(MedicAccepted < 999) { if(IsPlayerConnected(MedicAccepted)) { new Float:X,Float:Y,Float:Z; GetPlayerPos(MedicAccepted, X, Y, Z); SetPlayerCheckpoint(i, X, Y, Z, 5); } } } } } } "
Question
alexandru2304
Salut, de curand am gasit un gamemode pe net, si nu inteleg ce are.
Am rezolvat toate bugurile, erorile dar aceasta nu stiu s-o rezolv.
[debug] AMX backtrace:
"[debug] Run time error 4: "Array index out of bounds"
[debug] Accessing element at index 49 past array upper bound 48
[debug]#0 0005bf14 in public SetPlayerUnjail <>from gamemode.amx
"
public SetPlayerUnjail()
{
if(painttime > 0)
{
foreach(Player, x)
{
foreach(Player, a)
{
if(PlayerPaintballing[x] != 0 && PlayerPaintballing[a] != 0)
{
SetPlayerMarkerForPlayer(x, a, GetPlayerColor(a));
}
}
}
painttime--;
if(painttime == 0)
{
foreach(Player, x)
{
foreach(Player, a)
{
if(PlayerPaintballing[x] == 0 && PlayerPaintballing[a] == 0)
{
SetPlayerMarkerForPlayer( x, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) );
}
}
}
}
}
foreach(Player, z)
{
if(playerVariables[z][pDD] >= 1)
{
playerVariables[z][pDD] --;
}
if(playerVariables[z][pDs] >= 1)
{
playerVariables[z][pDs] --;
}
if(playerVariables[z][pDr] >= 1)
{
playerVariables[z][pDr] --;
}
}
for(new iGroup; iGroup < MAX_GROUPS; iGroup++)
{
if(groupVariables[iGroup][gDeelay] >= 1)
{
groupVariables[iGroup][gDeelay]--;
}
}
for(new i = 0; i <= sizeof(TurfInfo); i++)
{
new string[256];
new count = 0;
new att = WarInfo[wAttacker];
new deff = WarInfo[wFaction];
if(WarInfo[wTime] > 0)
{
WarInfo[wTime] -= 1;
foreach(Player, x)
{
if(playerVariables[x][pGroup] == WarInfo[wAttacker])
{
if(IsPlayerInTurf(x , i))
{
count++;
}
}
if(groupVariables[playerVariables[x][pGroup]][gInWar] == 0)
{
foreach(Player, a)
{
SetPlayerMarkerForPlayer( x, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) );
}
}
if(playerVariables[x][pGroup] == WarInfo[wAttacker] || playerVariables[x][pGroup] == WarInfo[wFaction])
{
new time = WarInfo[wTime];
TextDrawShowForPlayer(x, tTimer[x]);
format(string, sizeof(string), "War time: ~y~%s ~w~", CalculeazaTimp(time));
TextDrawSetString(tTimer[x], string);
GangZoneFlashForPlayer(x, Turfs, COLOR_RED);
if(IsPlayerInTurf(x, i))
{
if(IsPlayerInAnyVehicle(x))
{
if(JustRemoved[x] == 0)
{
RemovePlayerFromVehicle(x);
SendClientMessage(x, COLOR_RED, "Nu ai voie intr-o masina pe turf!");
JustRemoved[x] = 1;
}
}
}
foreach(Player, a)
{
if((playerVariables[x][pGroup] == WarInfo[wAttacker] || playerVariables[x][pGroup] == WarInfo[wFaction]) && groupVariables[playerVariables[x][pGroup]][gInWar] == 1 && (playerVariables[a][pGroup] == WarInfo[wAttacker] || playerVariables[a][pGroup] == WarInfo[wFaction]))
{
SetPlayerMarkerForPlayer(x, a, GetPlayerColor(a));
}
}
if(GetPlayerState(x) == PLAYER_STATE_ONFOOT)
{
JustRemoved[x] = 0;
}
}
else if(playerVariables[x][pGroup] == 0)
{
TextDrawHideForPlayer(x, tTimer[x]);
GangZoneStopFlashForPlayer(x, Turfs);
}
}
if(count == 0)
{
groupVariables[WarInfo[wFaction]][gInWar] = 0;
groupVariables[WarInfo[wAttacker]][gInWar] = 0;
groupVariables[att][gDeelay] = 600;
new id;
id = CalculateBestScore(i);
new id2 = CalculateWorstScore(i);
format(szMessage, sizeof(szMessage), "--------------------[war overview]-----------------");
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
format(szMessage, sizeof(szMessage), "Score: %s %d - %d %s",groupVariables[WarInfo[wAttacker]][gGroupName] , groupVariables[WarInfo[wAttacker]][gScore], groupVariables[deff][gScore], groupVariables[deff][gGroupName]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
format(szMessage, sizeof(szMessage), "Best score: %s (%i). Worst score: %s (%i)", playerVariables[id][pNormalName], playerVariables[id][pWarScore] - playerVariables[id][pWarDeaths], playerVariables[id2][pNormalName], playerVariables[id2][pWarScore] - playerVariables[id2][pWarDeaths]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
foreach(Player, z)
{
TextDrawHideForPlayer(z, tTimer[z]);
if(playerVariables[z][pGroup] == att || playerVariables[z][pGroup] == deff)
{
foreach(Player, a)
{
SetPlayerMarkerForPlayer( z, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) );
}
TextDrawHideForPlayer(z, tTimer[z]);
format(szMessage, sizeof(szMessage), "Your personal score: %i", playerVariables[z][pWarScore] - playerVariables[z][pWarDeaths]);
SendClientMessage(z, COLOR_ATTACK, szMessage);
playerVariables[z][pWarScore] = 0;
playerVariables[z][pWarDeaths] = 0;
GangZoneShowForPlayerEx(z, Turfs, GetTeamZoneColor(TurfInfo[zOwned]));
TextDrawHideForPlayer(z, War0[z]);
TextDrawHideForPlayer(z, War1[z]);
TextDrawHideForPlayer(z, War2[z]);
TextDrawHideForPlayer(z, War3[z]);
JustRemoved[z] = 0;
}
}
format(szMessage, sizeof(szMessage), "-------------------------------------");
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s because they left the turf.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
GangZoneStopFlashForAll(Turfs);
WarInfo[wTime] = 0;
WarInfo[wAttacker] = 0;
WarInfo[wFaction] = 0;
}
if(WarInfo[wTime] == 2)
{
if(groupVariables[WarInfo[wAttacker]][gScore] > groupVariables[WarInfo[wFaction]][gScore])
{
TurfInfo[zOwned] = WarInfo[wAttacker];
format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i);
mysql_tquery(handle, result);
format(szMessage, sizeof(szMessage), "NR AdmBot: Gruparea mafiota %s a cucerit teritoriul %i care era detinut de mafia %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]);
SendClientMessageToAll(COLOR_NEWSRP, szMessage);
groupVariables[att][gDeelay] = 300;
}
else if(groupVariables[WarInfo[wAttacker]][gScore] < groupVariables[WarInfo[wFaction]][gScore])
{
TurfInfo[zOwned] = WarInfo[wFaction];
format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i);
mysql_tquery(handle, result);
groupVariables[att][gDeelay] = 600;
format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
}
else if(groupVariables[WarInfo[wAttacker]][gScore] == groupVariables[WarInfo[wFaction]][gScore])
{
TurfInfo[zOwned] = WarInfo[wFaction];
format(result, sizeof(result), "UPDATE turfs SET Owned = '%d' WHERE ID = %d", TurfInfo[zOwned], i);
mysql_tquery(handle, result);
groupVariables[att][gDeelay] = 600;
format(szMessage, sizeof(szMessage), "[WAR] %s failed to win turf %i owned by %s.", groupVariables[att][gGroupName], i, groupVariables[deff][gGroupName]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
}
new id;
id = CalculateBestScore(i);
new id2 = CalculateWorstScore(i);
groupVariables[WarInfo[wFaction]][gInWar] = 0;
groupVariables[WarInfo[wAttacker]][gInWar] = 0;
format(szMessage, sizeof(szMessage), "--------------------[war overview]-----------------");
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
format(szMessage, sizeof(szMessage), "Score: %s %d - %d %s",groupVariables[WarInfo[wAttacker]][gGroupName] , groupVariables[WarInfo[wAttacker]][gScore], groupVariables[deff][gScore], groupVariables[deff][gGroupName]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
format(szMessage, sizeof(szMessage), "Best score: %s (%i). Worst score: %s (%i)", playerVariables[id][pNormalName], playerVariables[id][pWarScore] - playerVariables[id][pWarDeaths], playerVariables[id2][pNormalName], playerVariables[id2][pWarScore] - playerVariables[id2][pWarDeaths]);
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
foreach(Player, z)
{
TextDrawHideForPlayer(z, tTimer[z]);
if(playerVariables[z][pGroup] == att || playerVariables[z][pGroup] == deff)
{
foreach(Player, a)
{
SetPlayerMarkerForPlayer( z, a, ( GetPlayerColor( a ) & 0xFFFFFF00 ) );
}
TextDrawHideForPlayer(z, tTimer[z]);
format(szMessage, sizeof(szMessage), "Your personal score: %i", playerVariables[z][pWarScore] - playerVariables[z][pWarDeaths]);
SendClientMessage(z, COLOR_ATTACK, szMessage);
playerVariables[z][pWarScore] = 0;
playerVariables[z][pWarDeaths] = 0;
GangZoneShowForPlayerEx(z, Turfs, GetTeamZoneColor(TurfInfo[zOwned]));
JustRemoved[z] = 0;
}
}
format(szMessage, sizeof(szMessage), "-------------------------------------");
SendToGroup(att, COLOR_ATTACK, szMessage);
SendToGroup(deff, COLOR_ATTACK, szMessage);
GangZoneStopFlashForAll(Turfs);
WarInfo[wTime] = 0;
WarInfo[wAttacker] = 0;
WarInfo[wFaction] = 0;
}
}
}
foreach(Player, i)
{
if(IsPlayerConnected(i))
{
if(PaintballRound == 1 && PlayerPaintballing != 0)
{
new string[500];
format(string,sizeof(string),"Paintball time: ~b~%s", CalculeazaTimp(painttime));
TextDrawSetString(Paintball[3], string);
TextDrawShowForPlayer(i, Paintball[3]);
}
if(PlayerStoned >= 2)
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
SetVehicleZAngle(GetPlayerVehicleID(i), angle + 15);
SetPlayerDrunkLevel (i, 5000);
}
}
else
{
SetPlayerDrunkLevel (i, 5000);
}
}
if(MedicCallTime > 0)
{
if(MedicAccepted < 999)
{
if(IsPlayerConnected(MedicAccepted))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(MedicAccepted, X, Y, Z);
SetPlayerCheckpoint(i, X, Y, Z, 5);
}
}
}
}
}
}
"
0 answers to this question
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