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[0.3c] Mesaj la conectare player
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Question
meoro
Salutare!
Incerc de ceve vreme sa fac o chestie si tot nu reusesc... Pentru voi cred ca e usor dar eu fiind incepator...
Nu stiu cum sa adaug acel mesaj cand un player intra pe server :
Multumesc EDIT: Asa arata in gm dar pe server nu arata:public OnPlayerConnect(playerid) { HaveTicket[playerid] = 0; ConnectPlayer(playerid); GameTextForPlayer(playerid," Nume server ",5000,5); SetPlayerScore(playerid, GetPlayerScore(playerid) + 100); SetPlayerArmour(playerid,1000); for(new i = 0; i < MAX_PLAYERS; i++) { TextDrawShowForPlayer(i, Text:Clock[i]); } HealthBar[playerid] = TextDrawCreate(549.000000,52.000000,".........."); TextDrawAlignment(HealthBar[playerid],1); TextDrawBackgroundColor(HealthBar[playerid],0x00ff00ff); TextDrawFont(HealthBar[playerid],3); TextDrawLetterSize(HealthBar[playerid],0.569999,2.549999); TextDrawColor(HealthBar[playerid],0x00ff0033); TextDrawSetOutline(HealthBar[playerid],1); TextDrawSetProportional(HealthBar[playerid],1); TextDrawSetShadow(HealthBar[playerid],1); TextDrawShowForPlayer(playerid, DriftTD); TextDrawShowForPlayer(playerid, StuntTD); TextDrawShowForPlayer(playerid, DragTD); TextDrawShowForPlayer(playerid, DownBar); TextDrawShowForPlayer(playerid, Viata); PreloadAnimLib(playerid,"BOMBER"); PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"SHOP"); PreloadAnimLib(playerid,"BEACH"); PreloadAnimLib(playerid,"SMOKING"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"PARK"); PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"PED"); PlayerInfo[playerid][SpawnDance] = true; ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); new pName[24]; new string[128]; GetPlayerName(playerid, pName, 24); SendClientMessageToAllLang(COLOR_GREY, "*** %s a intrat pe Server (ID:%d)", Player(playerid), playerid); TextDrawLetterSize(JLtext, 0.4 ,1.0); TextDrawSetShadow(JLtext, 1); TextDrawSetString(JLtext, string); TextDrawShowForAll(JLtext); SetTimer("TDTime",5000,false); return 1; } public OnPlayerDisconnect(playerid) { DisconnectPlayer(playerid); TextDrawDestroy(HealthBar[playerid]); KillTimer( PlayerInfo[playerid][SpawnTimer] ); new pName[24]; new string[128]; new reason; GetPlayerName(playerid, pName, 24); switch(reason) { if(reason == 0){ SendClientMessageToAllLang(COLOR_GREY, "*** %s a iesit (EROARE)", Player(playerid)); printf("[part] %s a iesit (EROARE)",Player(playerid)); } if(reason == 1){ SendClientMessageToAllLang(COLOR_GREY, "*** %s a iesit (Ne-a parasit)",Player(playerid)); printf("[part] %s a iesit (Ne-a parasit)",Player(playerid)); } if(reason == 2){ SendClientMessageToAllLang(COLOR_GREY, "*** %s a iesit (Kick/Ban)",Player(playerid)); printf("[part] %s a iesit (Kick/Ban)",Player(playerid)); } } TextDrawSetString(JLtext, string); TextDrawShowForAll(JLtext); SetTimer("TDTime",5000,false); return 1; }Ce trebuie schimbat ?
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