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Posted

Salutare, am copiat un sistem de spray dintr un gm in altul si imi da urmatoarele erori:

 

(10059) : error 010: invalid function or declaration
(25097) : error 017: undefined symbol "GraffitiInfo"
(25097) : warning 215: expression has no effect
(25097) : error 001: expected token: ";", but found "]"
(25097) : error 029: invalid expression, assumed zero
(25097) : fatal error 107: too many error messages on one line

 

Uitati si codurile : 

Primul cod : 

if(StartedSpray[playerid] > 0)
{
    DisablePlayerCheckpoint(playerid);
    ClanProces[playerid] = 0;
    StartedSpray[playerid] = 0;
    StartedSpray2[playerid] = 0;
    StartedSprayOn[playerid] = 0;
    SCM(playerid, COLOR_ROB, "Ai fost omorat, iar procesul de scris pe perete a fost sters.");
}

 

Al doilea cod :

CMD:spray(playerid, params[])
{
    new clanid = PlayerInfo[playerid][pClan], string[256];
    if(clanid == 0) return SendClientMessage(playerid, COLOR_WHITE, "You aren't in a clan.");
    if(ClanDuty[playerid] == 0) return SCM(playerid,-1,"You are not on clan duty!");
    if(StartedSpray2[playerid] == 1) return 1;
    if(StartedSpray[playerid] == 0) ClanProces[playerid] = 0;
    for(new h = 0; h < 21; h++) {
        if(PlayerToPoint(8.0, playerid, GraffitiInfo[h][gfX], GraffitiInfo[h][gfY], GraffitiInfo[h][gfZ])) {
            if(StartedSprayOn[playerid] != 0 && StartedSprayOn[playerid] != h) {
                SCM(playerid, -1, "{F22B2B}#Peretele pe care vrei sa folosesti aceasta comanda, este diferit fata de primul!");
            }
            else if(GraffitiInfo[h][gfOwned] == PlayerInfo[playerid][pClan]) {
                SCM(playerid, -1, "{F22B2B}#Acest perete apartine clanului tau.");
            }
            /*else if(GraffitiInfo[StartedSprayOn[playerid]][gfAttacked] != 0 && StartedSprayOn[playerid] != GraffitiInfo[h][gfAttacked])
            {
                SendClientMessage(playerid, -1, "#Cineva deja scrie pe acest perete!");
            }*/
            else {
                if(StartedSpray[playerid] == 0) {
                    if(GraffitiInfo[h][gfOwned] == 0) format(string, sizeof(string), "Ai inceput sa scrii pe peretele cu id-ul %d, detinut de catre server.", h);
                    else format(string, sizeof(string), "Ai inceput sa scrii pe peretele cu id-ul %d, detinut de clanul: %s", h, ClanInfo[GraffitiInfo[h][gfOwned]][cClanName]);
                    SCM(playerid, COLOR_LIGHTRED, string);
                    GraffitiInfo[h][gfAttacked] = clanid;
                    format(string, sizeof(string), "{F22B2B}%s (din clanul %s) a inceput sa scrie pe peretele clanului tau (turf id %d).", GetName(playerid), ClanInfo[PlayerInfo[playerid][pClan]][cClanName], h);
                    SendClanMessage(GraffitiInfo[h][gfOwned], string);
                }
                GivePlayerWeapon(playerid, 41, 10000);
                ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
                SetTimerEx( "FinalProces", 4000, 0, "d", playerid );
                StartedSpray[playerid] = 1;
                StartedSpray2[playerid] = 1;
                StartedSprayOn[playerid] = h;
            }
        }
    }
    return 1;
}

 

 

 

Posted (edited)
Acum 21 ore, iReaLx a spus:

Salutare, am copiat un sistem de spray dintr un gm in altul si imi da urmatoarele erori:

 

(10059) : error 010: invalid function or declaration
(25097) : error 017: undefined symbol "GraffitiInfo"
(25097) : warning 215: expression has no effect
(25097) : error 001: expected token: ";", but found "]"
(25097) : error 029: invalid expression, assumed zero
(25097) : fatal error 107: too many error messages on one line

 

Uitati si codurile : 

Primul cod : 

if(StartedSpray[playerid] > 0)
{
    DisablePlayerCheckpoint(playerid);
    ClanProces[playerid] = 0;
    StartedSpray[playerid] = 0;
    StartedSpray2[playerid] = 0;
    StartedSprayOn[playerid] = 0;
    SCM(playerid, COLOR_ROB, "Ai fost omorat, iar procesul de scris pe perete a fost sters.");
}

 

Al doilea cod :

CMD:spray(playerid, params[])
{
    new clanid = PlayerInfo[playerid][pClan], string[256];
    if(clanid == 0) return SendClientMessage(playerid, COLOR_WHITE, "You aren't in a clan.");
    if(ClanDuty[playerid] == 0) return SCM(playerid,-1,"You are not on clan duty!");
    if(StartedSpray2[playerid] == 1) return 1;
    if(StartedSpray[playerid] == 0) ClanProces[playerid] = 0;
    for(new h = 0; h < 21; h++) {
        if(PlayerToPoint(8.0, playerid, GraffitiInfo[h][gfX], GraffitiInfo[h][gfY], GraffitiInfo[h][gfZ])) {
            if(StartedSprayOn[playerid] != 0 && StartedSprayOn[playerid] != h) {
                SCM(playerid, -1, "{F22B2B}#Peretele pe care vrei sa folosesti aceasta comanda, este diferit fata de primul!");
            }
            else if(GraffitiInfo[h][gfOwned] == PlayerInfo[playerid][pClan]) {
                SCM(playerid, -1, "{F22B2B}#Acest perete apartine clanului tau.");
            }
            /*else if(GraffitiInfo[StartedSprayOn[playerid]][gfAttacked] != 0 && StartedSprayOn[playerid] != GraffitiInfo[h][gfAttacked])
            {
                SendClientMessage(playerid, -1, "#Cineva deja scrie pe acest perete!");
            }*/
            else {
                if(StartedSpray[playerid] == 0) {
                    if(GraffitiInfo[h][gfOwned] == 0) format(string, sizeof(string), "Ai inceput sa scrii pe peretele cu id-ul %d, detinut de catre server.", h);
                    else format(string, sizeof(string), "Ai inceput sa scrii pe peretele cu id-ul %d, detinut de clanul: %s", h, ClanInfo[GraffitiInfo[h][gfOwned]][cClanName]);
                    SCM(playerid, COLOR_LIGHTRED, string);
                    GraffitiInfo[h][gfAttacked] = clanid;
                    format(string, sizeof(string), "{F22B2B}%s (din clanul %s) a inceput sa scrie pe peretele clanului tau (turf id %d).", GetName(playerid), ClanInfo[PlayerInfo[playerid][pClan]][cClanName], h);
                    SendClanMessage(GraffitiInfo[h][gfOwned], string);
                }
                GivePlayerWeapon(playerid, 41, 10000);
                ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
                SetTimerEx( "FinalProces", 4000, 0, "d", playerid );
                StartedSpray[playerid] = 1;
                StartedSpray2[playerid] = 1;
                StartedSprayOn[playerid] = h;
            }
        }
    }
    return 1;
}

 

 

 

ai adaugat enum? ai defini acea variabila in functie de enum? (este la fel ca la enum ul pt player, case etc)

EDIT: daca deja aveai un enum pt clanuri si doar ai copiat sistenul de spray nu ai modificat acea variabila cu cea pe care o ai in GM

Edited by valivaly96
Posted
37 minutes ago, valivaly96 said:

ai adaugat enum? ai defini acea variabila in functie de enum? (este la fel ca la enum ul pt player, case etc)

EDIT: daca deja aveai un enum pt clanuri si doar ai copiat sistenul de spray nu ai modificat acea variabila cu cea pe care o ai in GM

Am rezolvat o in mare parte... multumesc frumos !

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