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Salut am si eu o problema la masinile de la case... Cand cumpar o casa dau /lock imi spune ca masina este descuiata dar defapt este incuiata si nu ma lasa sa intru in ea. Uitati mai jos comanda poate este ceva gresit in ea.

[pawn] if(strcmp(cmd, "/lock", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

new carid;

if (gTeam[playerid] == 2 || gTeam[playerid] == 1)

{

if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)

{

SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");

return 1;

}

else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)

{

if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)

{

gLastDriver[HireCar[playerid]] = 300;

gCarLock[HireCar[playerid]] = 0;

UnLockCar(HireCar[playerid]);

}

HireCar[playerid] = gLastCar[playerid];

}

}

if (PlayerInfo[playerid][pPhousekey] == 255)

{

if(HireCar[playerid] == 299)

{

SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle.");

return 1;

}

}

carid = PlayerInfo[playerid][pPhousekey]+1;

if(HireCar[playerid] != 299 && !SwitchKey[playerid])

{

carid = HireCar[playerid];

}

//new driver = gLastDriver[carid];

new lockstatus = gCarLock[carid];

new Float:cx,Float:cy,Float:cz;

GetVehiclePos(carid, cx, cy, cz);

switch (lockstatus)

{

case 0:

{

                    if(HireCar[playerid] == 484 || IsACopCar(carid))

    {

  SendClientMessage(playerid, COLOR_GRAD2, "  You can`t lock this car.");

  return 1;

    }

if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)

{

SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");

return 1;

}

if(HireCar[playerid] == carid && !SwitchKey[playerid])

{

GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

gCarLock[carid] = 1;

LockCar(carid);

}

else if (PlayerInfo[playerid][pPhousekey] == carid-1)

{

GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

gCarLock[carid] = 1;

LockCar(carid);

return 1;

}

}

case 1:

{

if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)

{

SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle");

return 1;

}

if(HireCar[playerid] == carid && !SwitchKey[playerid])

{

GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

gCarLock[carid] = 0;

UnLockCar(carid);

}

if (PlayerInfo[playerid][pPhousekey] == carid-1)

{

GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);

PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);

gCarLock[carid] = 0;

UnLockCar(carid);

return 1;

}

}

default:

{

SendClientMessage(playerid, COLOR_GRAD2, "  Error");

}

}

if(carid == 1000)

{

SendClientMessage(playerid, COLOR_GRAD2, "  You dont have a Vehicle !");

}

}

return 1;

}[/pawn]

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