bylythekid Posted January 28, 2014 Posted January 28, 2014 Salut am si eu o problema la masinile de la case... Cand cumpar o casa dau /lock imi spune ca masina este descuiata dar defapt este incuiata si nu ma lasa sa intru in ea. Uitati mai jos comanda poate este ceva gresit in ea.[pawn] if(strcmp(cmd, "/lock", true) == 0) { if(IsPlayerConnected(playerid)) { new carid; if (gTeam[playerid] == 2 || gTeam[playerid] == 1) { if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1) { if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = gLastCar[playerid]; } } if (PlayerInfo[playerid][pPhousekey] == 255) { if(HireCar[playerid] == 299) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } } carid = PlayerInfo[playerid][pPhousekey]+1; if(HireCar[playerid] != 299 && !SwitchKey[playerid]) { carid = HireCar[playerid]; } //new driver = gLastDriver[carid]; new lockstatus = gCarLock[carid]; new Float:cx,Float:cy,Float:cz; GetVehiclePos(carid, cx, cy, cz); switch (lockstatus) { case 0: { if(HireCar[playerid] == 484 || IsACopCar(carid)) { SendClientMessage(playerid, COLOR_GRAD2, " You can`t lock this car."); return 1; } if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); } else if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); return 1; } } case 1: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); } if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); return 1; } } default: { SendClientMessage(playerid, COLOR_GRAD2, " Error"); } } if(carid == 1000) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !"); } } return 1; }[/pawn]
Question
bylythekid
Salut am si eu o problema la masinile de la case... Cand cumpar o casa dau /lock imi spune ca masina este descuiata dar defapt este incuiata si nu ma lasa sa intru in ea. Uitati mai jos comanda poate este ceva gresit in ea.
[pawn] if(strcmp(cmd, "/lock", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new carid;
if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
{
if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle.");
return 1;
}
else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1)
{
if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
}
HireCar[playerid] = gLastCar[playerid];
}
}
if (PlayerInfo[playerid][pPhousekey] == 255)
{
if(HireCar[playerid] == 299)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle.");
return 1;
}
}
carid = PlayerInfo[playerid][pPhousekey]+1;
if(HireCar[playerid] != 299 && !SwitchKey[playerid])
{
carid = HireCar[playerid];
}
//new driver = gLastDriver[carid];
new lockstatus = gCarLock[carid];
new Float:cx,Float:cy,Float:cz;
GetVehiclePos(carid, cx, cy, cz);
switch (lockstatus)
{
case 0:
{
if(HireCar[playerid] == 484 || IsACopCar(carid))
{
SendClientMessage(playerid, COLOR_GRAD2, " You can`t lock this car.");
return 1;
}
if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
}
else if (PlayerInfo[playerid][pPhousekey] == carid-1)
{
GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 1;
LockCar(carid);
return 1;
}
}
case 1:
{
if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle");
return 1;
}
if(HireCar[playerid] == carid && !SwitchKey[playerid])
{
GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
}
if (PlayerInfo[playerid][pPhousekey] == carid-1)
{
GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
gCarLock[carid] = 0;
UnLockCar(carid);
return 1;
}
}
default:
{
SendClientMessage(playerid, COLOR_GRAD2, " Error");
}
}
if(carid == 1000)
{
SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !");
}
}
return 1;
}[/pawn]
1 answer to this question
Recommended Posts