Jump to content
  • 0

Unknown command /sellbiz


Ivanov

Question

Salut, am si eu o problema cu comanda /sellbiz la sbiz-uri ... mai exact cand dau /buybiz la un biz si dupa dau /sellbiz nu apare unknown command, dar cand dau /buybiz la un sbizz si dupa dau /sellbiz merge comanda dar imi apare SERVER:UNKNOWN COMMAND

if(strcmp(cmd, "/sellbiz", true) == 0)

{

    if(IsPlayerConnected(playerid))

{

GetPlayerName(playerid, playername, sizeof(playername));

if(PlayerInfo[playerid][pPbiskey] == 255)

{

SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz.");

return 1;

}

if(PlayerInfo[playerid][pMarried] > 0)

    {

        SendClientMessage(playerid, COLOR_GREY, "  You are Married, can't sell the House !");

        return 1;

    }

if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)

{

                Delete3DTextLabel(Text3D:SBizz3D);

new bouse = PlayerInfo[playerid][pPbiskey]-100;

SBizzInfo[bouse][sbLocked] = 1;

SBizzInfo[bouse][sbOwned] = 0;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);

strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);

ConsumingMoney[playerid] = 1;

GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]);

GameTextForPlayer(playerid, string, 10000, 3);

SBizzInfo[bouse][sbTill] = 0;

PlayerInfo[playerid][pPbiskey] = 255;

Delete3DTextLabel(Text3D:SBizz3D);

OnPropUpdate();

OnPlayerUpdate(playerid);

}

if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)

{

                Delete3DTextLabel(Text3D:Bizz3D);

new bouse = PlayerInfo[playerid][pPbiskey];

BizzInfo[bouse][bLocked] = 1;

BizzInfo[bouse][bOwned] = 0;

GetPlayerName(playerid, sendername, sizeof(sendername));

strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);

strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);

ConsumingMoney[playerid] = 1;

GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);

PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]);

GameTextForPlayer(playerid, string, 10000, 3);

BizzInfo[bouse][bTill] = 0;

PlayerInfo[playerid][pPbiskey] = 255;

Delete3DTextLabel(Text3D:Bizz3D);

OnPropUpdate();

OnPlayerUpdate(playerid);

}

else

{

SendClientMessage(playerid, COLOR_WHITE, "You don't own a business.");

}

}

return 1;

}

Link to comment
Share on other sites

4 answers to this question

Recommended Posts

Incearc? a?a

[pawn]

if(strcmp(cmd, "/sellbiz", true) == 0)

  {

      if(IsPlayerConnected(playerid))

      {

        GetPlayerName(playerid, playername, sizeof(playername));

        if(PlayerInfo[playerid][pPbiskey] == 255)

        {

            SendClientMessage(playerid, COLOR_WHITE, "You don't own a bizz.");

            return 1;

        }

        if(PlayerInfo[playerid][pMarried] > 0)

          {

              SendClientMessage(playerid, COLOR_GREY, "  You are Married, can't sell the House !");

              return 1;

          }

        if(PlayerInfo[playerid][pPbiskey] >= 100 && strcmp(playername, SBizzInfo[PlayerInfo[playerid][pPbiskey]-100][sbOwner], true) == 0)

        {

                Delete3DTextLabel(Text3D:SBizz3D);

            new bouse = PlayerInfo[playerid][pPbiskey]-100;

            SBizzInfo[bouse][sbLocked] = 1;

            SBizzInfo[bouse][sbOwned] = 0;

            GetPlayerName(playerid, sendername, sizeof(sendername));

            strmid(SBizzInfo[bouse][sbOwner], "The State", 0, strlen("The State"), 255);

            strmid(SBizzInfo[bouse][sbExtortion], "No-one", 0, strlen("No-one"), 255);

            ConsumingMoney[playerid] = 1;

            GivePlayerMoney(playerid,SBizzInfo[bouse][sbTill]);

            PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

            format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", SBizzInfo[bouse][sbTill]);

            GameTextForPlayer(playerid, string, 10000, 3);

            SBizzInfo[bouse][sbTill] = 0;

            PlayerInfo[playerid][pPbiskey] = 255;

            Delete3DTextLabel(Text3D:SBizz3D);

            OnPropUpdate();

            OnPlayerUpdate(playerid);

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "You don't own a business.");

        }

        if(strcmp(playername, BizzInfo[PlayerInfo[playerid][pPbiskey]][bOwner], true) == 0)

        {

                Delete3DTextLabel(Text3D:Bizz3D);

            new bouse = PlayerInfo[playerid][pPbiskey];

            BizzInfo[bouse][bLocked] = 1;

            BizzInfo[bouse][bOwned] = 0;

            GetPlayerName(playerid, sendername, sizeof(sendername));

            strmid(BizzInfo[bouse][bOwner], "The State", 0, strlen("The State"), 255);

            strmid(BizzInfo[bouse][bExtortion], "No-one", 0, strlen("No-one"), 255);

            ConsumingMoney[playerid] = 1;

            GivePlayerMoney(playerid,BizzInfo[bouse][bTill]);

            PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

            format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", BizzInfo[bouse][bTill]);

            GameTextForPlayer(playerid, string, 10000, 3);

            BizzInfo[bouse][bTill] = 0;

            PlayerInfo[playerid][pPbiskey] = 255;

            Delete3DTextLabel(Text3D:Bizz3D);

            OnPropUpdate();

            OnPlayerUpdate(playerid);

        }

        else

        {

            SendClientMessage(playerid, COLOR_WHITE, "You don't own a business.");

        }

      }

      return 1;

  }

[/pawn]

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.