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problema rentcar si rentbike


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deci am aceste comenzi rentbike si rentcar

merg doar ca e problema ca daca cobor din masina/bike

cand ma urc iar trebui sa o inchiriez

if(strcmp(cmd, "/rentcar", true) == 0)
	{
        if(IsPlayerConnected(playerid))
		{
			if(GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 146)
			{
				if(SBizzInfo[0][sbProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
					return 1;
				}
				if (GetPlayerCash(playerid) <  SBizzInfo[1][sbEntranceCost])
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Nu ai atat de mult cash !");
					return 1;
				}
				/*if(PlayerInfo[playerid][pPbiskey] == 1)
				{
					GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}*/
				GivePlayerCash(playerid,-SBizzInfo[0][sbEntranceCost]);
				SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost];
				ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]);
				SBizzInfo[0][sbProducts]--;
				OnPropUpdate();
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				SendClientMessage(playerid, COLOR_YELLOW2, "You can start the engine up now !");
				TogglePlayerControllable(playerid, 1);
				GameTextForPlayer(playerid, string, 5000, 3);
			}
			if(GetPlayerVehicleID(playerid) >= 147 && GetPlayerVehicleID(playerid) <= 154)
			{
				if(SBizzInfo[1][sbProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
					return 1;
				}
				if (GetPlayerCash(playerid) <  SBizzInfo[1][sbEntranceCost])
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Nu ai atat de mult cash !");
					return 1;
				}
				/*if(PlayerInfo[playerid][pPbiskey] == 1)
				{
					GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}*/
				GivePlayerCash(playerid,-SBizzInfo[1][sbEntranceCost]);
				SBizzInfo[1][sbTill] += SBizzInfo[1][sbEntranceCost];
				ExtortionSBiz(1, SBizzInfo[1][sbEntranceCost]);
				SBizzInfo[1][sbProducts]--;
				OnPropUpdate();
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				SendClientMessage(playerid, COLOR_YELLOW2, "You can start the engine up now !");
				TogglePlayerControllable(playerid, 1);
				GameTextForPlayer(playerid, string, 5000, 3);
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/rentbike", true) == 0)
	{
        if(IsPlayerConnected(playerid))
		{
			if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130)
			{
				if(SBizzInfo[0][sbProducts] == 0)
				{
					GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
					return 1;
				}
				/*if(PlayerInfo[playerid][pPbiskey] == 0)
				{
					GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
					TogglePlayerControllable(playerid, 1);
					return 1;
				}*/
				if (GetPlayerCash(playerid) <  SBizzInfo[0][sbEntranceCost])
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Nu ai atat de mult cash !");
					return 1;
				}
				GivePlayerCash(playerid,-SBizzInfo[0][sbEntranceCost]);
				SBizzInfo[0][sbTill] += SBizzInfo[0][sbEntranceCost];
				ExtortionSBiz(0, SBizzInfo[0][sbEntranceCost]);
				SBizzInfo[0][sbProducts]--;
				OnPropUpdate();
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				TogglePlayerControllable(playerid, 1);
				GameTextForPlayer(playerid, string, 5000, 3);
			}
		}
		return 1;
	}

2 answers to this question

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Posted

La

                /*if(PlayerInfo[playerid][pPbiskey] == 1)
                {
                    GameTextForPlayer(playerid, "~w~No charge for the boss", 5000, 3);
                    TogglePlayerControllable(playerid, 1);
                    return 1;
                }*/

Sterge /* si */

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