Pai , am facut mai multe textdraw-uri care le folosesc la OnPlayerUpdate (vreau sa-l fac "TextDrawSetString") , mai am un textdraw de acest gen si merge perfect dar asta nu apare cand il pun la OnPlayerUpdate
Deci : Daca las textdraw-ul slimplu fara sa-l modific cu TextDrawSetString , textdraw-ul apare tot cum trebuie , odata ce il "editez" cu TextDrawSetString nu apare tot ( apare doar textdraw-ul care nu vreau sa-l modific... ) , nu stiu cat intelegeti , o sa las si poze ,
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Rimmon
Pai , am facut mai multe textdraw-uri care le folosesc la OnPlayerUpdate (vreau sa-l fac "TextDrawSetString") , mai am un textdraw de acest gen si merge perfect dar asta nu apare cand il pun la OnPlayerUpdate
Deci : Daca las textdraw-ul slimplu fara sa-l modific cu TextDrawSetString , textdraw-ul apare tot cum trebuie , odata ce il "editez" cu TextDrawSetString nu apare tot ( apare doar textdraw-ul care nu vreau sa-l modific... ) , nu stiu cat intelegeti , o sa las si poze ,
[pawn]format ( str1 , 50 , "Yes:~r~%d " , Yes ) ;
TextDrawSetString ( mVote4 , str1 ) ;
format ( str2 , 50 , "No:~r~%d " , No ) ;
TextDrawSetString ( mVote5 , str2 ) ;
if ( VotedFor == 0 ) { map = "Ghost Village" ; } else if ( VotedFor == 1 ) { map = "Ghost Town" ; }
format ( str3 , 256 , "Vote for map:~r~%s " , map ) ;
TextDrawSetString ( mVote0 , str3 ) ;
loop ( i , MAX_PLAYERS )
{
TextDrawShowForPlayer ( i , mVote0 ) ;
TextDrawShowForPlayer ( i , mVote4 ) ;
TextDrawShowForPlayer ( i , mVote5 ) ;
}[/pawn]
Asa ar trebui sa arate TD-ul
Asa arata cand bag codul de mai sus la OnPlayerUpdate
Massari e curva mea
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