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Ma poate ajuta cineva sa fac si eu asta?

Poza:http://img59.imageshack.us/img59/1453/samp028bi.png

Am nevoie doar de aia cu conectare!

Poza2: samp030aw.png

4 answers to this question

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Posted

Prima data defineste:

[pawn]#define login 1

#define register 2[/pawn]

Apoi:

[pawn]forward OnPlayerLogin(playerid,password[]);[/pawn]

Apoi:

[pawn]public OnPlayerRequestClass(playerid, classid)

{

new string[128];

if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)

{

if (gPlayerAccount[playerid] != 0)

{

            new loginstring[128];

            new loginname[64];

            GetPlayerName(playerid,loginname,sizeof(loginname));

            format(loginstring,sizeof(loginstring),"{FFFFFF}Hello "COL_GREEN"%s{FFFFFF}. Your last login was to {00FFEE}%s |",loginname, dini_Get(LFile(playerid),"LoginDate"));

            ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

}

else

{

            new regstring[128];

            new regname[64];

            GetPlayerName(playerid,regname,sizeof(regname));

            format(regstring,sizeof(regstring),"{FFFFFF}Hello "COL_RED"%s{FFFFFF}, please register.",regname);

            ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Quit");

}

}[/pawn]

[pawn]public OtherTimer()

{

new string[256];

new Float:oldposx, Float:oldposy, Float:oldposz;

    for(new i = 0; i < MAX_PLAYERS; i++)

{

    if(IsPlayerConnected(i))

    {

            if(SafeTime > 0)

{

SafeTime--;

}

if(SafeTime == 1)

{

if(gPlayerAccount == 1 && gPlayerLogged == 0)

{

                    new loginname[64];

                    new loginstring[128];

                    GetPlayerName(i,loginname,64);

                    format(loginstring,sizeof(loginstring),"{FFFFFF}Hello "COL_GREEN"%s{FFFFFF}, please login.",loginname);

                    ShowPlayerDialog(i,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

}

}[/pawn]

[pawn]public OnPlayerLogin(playerid,password[])

{

new tmp2[256];

    new string2[64];

    /*new msg2[128];*/

new playername2[MAX_PLAYER_NAME];

    GetPlayerName(playerid, playername2, sizeof(playername2));

format(string2, sizeof(string2), "%s.ini", playername2);

new File: UserFile = fopen(string2, io_read);

if ( UserFile )

{

    new PassData[256];

    new keytmp[256], valtmp[256];

    fread( UserFile , PassData , sizeof( PassData ) );

    keytmp = ini_GetKey( PassData );

    if( strcmp( keytmp , "Key" , true ) == 0 )

{

valtmp = ini_GetValue( PassData );

strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);

}

if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )

{

    new key[ 256 ] , val[ 256 ];

    new Data[ 256 ];

    while ( fread( UserFile , Data , sizeof( Data ) ) )

{

key = ini_GetKey( Data );

if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }

                    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }

if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }

    if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }

        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }

        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }

        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }

        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }

        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }

        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]


= strval( val ); }

        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }

        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }

        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }

if( strcmp( key , "Disabled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDisabled] = strval( val ); }

                    if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }

                    if( strcmp( key , "DisableTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDisableTime] = strval( val ); }

                    if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); }

                    if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBLTime] = strval( val ); }

if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }

        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }

        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }

        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }

        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }

        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }

        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }

        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }

        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }

        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }

        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }

        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }

        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }

        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }

        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }

        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }

        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }

        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }

        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }

        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }

        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }

        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }

        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }

        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }

        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }

        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }

        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }

        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }

        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }

        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }

        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }

        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }

        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }

        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }

        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }

        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }

        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }

        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }

        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }

        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }

        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }

        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }

        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }

        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }

        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }

        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }

        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }

        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }

        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }

                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }

if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }

        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }

        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }

        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }

        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }

        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }

        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }

        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }

        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }

        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }

        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }

        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }

        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }

        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }

        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCD] = strval( val ); }

        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }

        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }

        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }

        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }

        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }

        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }

        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }

        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }

        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }

        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }

        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }

        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }

        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }

        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }

        if( strcmp( key , "MFSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMFSpawn] = strval( val ); }

        if( strcmp( key , "LCNSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLCNSpawn] = strval( val ); }

        if( strcmp( key , "YKZSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pYKZSpawn] = strval( val ); }

        if( strcmp( key , "NRSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNRSpawn] = strval( val ); }

        if( strcmp( key , "TAXISpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTAXISpawn] = strval( val ); }

        if( strcmp( key , "SISpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSISpawn] = strval( val ); }

        if( strcmp( key , "SURSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSURSpawn] = strval( val ); }

        if( strcmp( key , "NORTSpawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNORTSpawn] = strval( val ); }

                    if( strcmp( key , "pillsTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][ppillsTime] = strval( val ); }

                    if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }

                    if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }

                    if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }

                    if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }

                    if( strcmp( key , "InvWeapon3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon3] = strval( val ); }

                    if( strcmp( key , "InvAmmo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo3] = strval( val ); }

                    if( strcmp( key , "InvWeapon4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon4] = strval( val ); }

                    if( strcmp( key , "InvAmmo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo4] = strval( val ); }

                    if( strcmp( key , "InvWeapon5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon5] = strval( val ); }

                    if( strcmp( key , "InvAmmo5" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo5] = strval( val ); }

                    if( strcmp( key , "InvWeapon6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon6] = strval( val ); }

                    if( strcmp( key , "InvAmmo6" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo6] = strval( val ); }

                    if( strcmp( key , "Fighting" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFS] = strval( val ); }

                    if( strcmp( key , "BoxiSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxiSkill] = strval( val ); }

                    if( strcmp( key , "KneeSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKneeSkill] = strval( val ); }

                    if( strcmp( key , "KungSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKungSkill] = strval( val ); }

                    if( strcmp( key , "GrabSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGrabSkill] = strval( val ); }

                    if( strcmp( key , "ElbowSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pElbowSkill] = strval( val ); }

                    if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }

                    if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }

                    if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }

                    if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }

                    if( strcmp( key , "Credit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCredit] = strval( val ); }

//

if( strcmp( key , "PistolSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPistSkill] = strval( val ); }

                    if( strcmp( key , "SilencedSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSilenSkill] = strval( val ); }

                    if( strcmp( key , "DesertSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDesertSkill] = strval( val ); }

                    if( strcmp( key , "ShotgunSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pShotgSkill] = strval( val ); }

                    if( strcmp( key , "SawnoffSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSawnSkill] = strval( val ); }

                    if( strcmp( key , "CombatSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCombSkill] = strval( val ); }

                    if( strcmp( key , "UziSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUziSkill] = strval( val ); }

                    if( strcmp( key , "SMGSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSmgSkill] = strval( val ); }

                    if( strcmp( key , "AK47Skill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAkSkill] = strval( val ); }

                    if( strcmp( key , "M4Skill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pM4Skill] = strval( val ); }

                    if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strval( val ); }

                    if( strcmp( key , "RobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobTime] = strval( val ); }

                    if( strcmp( key , "Spawn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpawn] = strval( val ); }

}//end while

                fclose(UserFile);//close the file after everything has been read in the while

}

else

{

            new loginstring[128];

            new loginname[64];

            GetPlayerName(playerid,loginname,sizeof(loginname));

            format(loginstring,sizeof(loginstring),"Wrong password, please type correct password.",loginname);

            ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

        fclose(UserFile);

        gPlayerLogTries[playerid] += 1;

        if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }

        return 1;

}

PlayerInfo[playerid][pAdjustable] = 0;

ResetPlayerMoney(playerid);

ConsumingMoney[playerid] = 1;

GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);

CurrentMoney[playerid] = PlayerInfo[playerid][pCash];

SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);

if(PlayerInfo[playerid][pReg] == 0)

{

PlayerInfo[playerid][pLevel] = 1;

PlayerInfo[playerid][pSHealth] = 25.0;

PlayerInfo[playerid][pHealth] = 25.0;

PlayerInfo[playerid][pPos_x] = 2246.6;

PlayerInfo[playerid][pPos_y] = -1161.9;

PlayerInfo[playerid][pPos_z] = 1029.7;

PlayerInfo[playerid][pInt] = 15;

PlayerInfo[playerid][pLocal] = 255;

PlayerInfo[playerid][pTeam] = 3;

PlayerInfo[playerid][pModel] = 264;

PlayerInfo[playerid][pMuted] = 0;

PlayerInfo[playerid][pSpawn] = 2;

PlayerInfo[playerid][pDisabled] = 0;

new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start

PlayerInfo[playerid][pPnumber] = randphone;

PlayerInfo[playerid][pPhousekey] = 255;

PlayerInfo[playerid][pPbiskey] = 255;

PlayerInfo[playerid][pAccount] = 200000;

PlayerInfo[playerid][pReg] = 1;

GivePlayerMoney(playerid, 15000);

}

format(string2, sizeof(string2), "SERVER: Welcome %s",playername2);

SendClientMessage(playerid, COLOR_WHITE,string2);

printf("%s has logged in.",playername2);

TempBanCheck(playerid);

/*if(dini_Exists(PFile(playerid)))

{

    SendClientMessage(playerid, COLOR_NICERED,"=======================================YOU ARE BANNED======================================");

SendClientMessage(playerid, COLOR_LIGHTRED,"Login de pe un Cont Banat.");

SendClientMessage(playerid, COLOR_LIGHTRED,"Pentru cereri Unban viziteaza www.XtremeXPC.Ro/forum");

SendClientMessage(playerid, COLOR_NICERED,"=======================================BAN INFORMATION===================================");

format(msg2,sizeof(msg2),"Ai luat ban de la: %s",dini_Get(PFile(playerid),"BannedBy"));

SendClientMessage(playerid, COLOR_WHITE,msg2);

format(msg2,sizeof(msg2),"Ai luat ban in data de: %s",dini_Get(PFile(playerid),"BanDate"));

SendClientMessage(playerid, COLOR_WHITE,msg2);

format(msg2,sizeof(msg2),"Motivul banului: %s",dini_Get(PFile(playerid),"BanReason"));

SendClientMessage(playerid, COLOR_WHITE,msg2);

SendClientMessage(playerid, COLOR_NICERED,"========================================YOU ARE BANNED=======================================");

Kick(playerid);

return 0;

}*/

new string[128];

new y,m,d,h,mi,s;

getdate(y,m,d);

gettime(h,mi,s);

if(!dini_Exists(LFile(playerid)))

{

    dini_Create(LFile(playerid));

    format(string, sizeof(string),"%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);

    dini_Set(LFile(playerid),"LoginDate",string);

}

else if(dini_Exists(LFile(playerid)))

{

    format(string, sizeof(string),"%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s);

    dini_Set(LFile(playerid),"LoginDate",string);

}

if (PlayerInfo[playerid][pDonateRank] > 0)

{

SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user.");

}

if (PlayerInfo[playerid][pAdmin] > 0)

{

format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);

SendClientMessage(playerid, COLOR_WHITE,string2);

}

if (PlayerInfo[playerid][pHelper] > 0)

{

format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]);

SendClientMessage(playerid, COLOR_WHITE,string2);

}

SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);

if(gTeam[playerid] == 0)

{

gTeam[playerid] = 3;

}

else

{

gTeam[playerid] = PlayerInfo[playerid][pTeam];

}

gPlayerLogged[playerid] = 1;

SpawnPlayer(playerid);

format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~  %s", playername2);

DateProp(playerid);

GameTextForPlayer(playerid, tmp2, 5000, 1);

SendClientMessage(playerid, COLOR_YELLOW, motd);

if(PlayerInfo[playerid][pFMember] < 255)

{

    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);

    SendClientMessage(playerid, COLOR_YELLOW, tmp2);

}

if(PlayerInfo[playerid][pWantedLevel] >= 1)

{

    WantedLevel[playerid] = PlayerInfo[playerid][pWantedLevel];

    format(string, sizeof(string), "Wanted level: %d", WantedLevel[playerid]);

      TextDrawSetString(WantedText, string);

        TextDrawShowForPlayer(playerid, Text:WantedText);

    PlayerInfo[playerid][pWantedLevel] = 0;

}

else

{

    WantedLevel[playerid] = 0;

    TextDrawHideForPlayer(playerid, Text:WantedText);

}

}

return 1;

}[/pawn]

[pawn]//---------------------------<[ OnDialogResponse ]>--------------------------------------------------------

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])

{

    //new sendername[MAX_PLAYER_NAME];

    new string[128];

    if(response)

    {

        if(dialogid == 1)

        {

            if(strlen(inputtext))

            {

                new tmppass[64];

                strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

                Encrypt(tmppass);

                OnPlayerLogin(playerid,tmppass);

            }

            else

            {

                new loginstring[128];

                new loginname[64];

                GetPlayerName(playerid,loginname,sizeof(loginname));

                format(loginstring,sizeof(loginstring),"Wrong password, please type correct password.",loginname);

                ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

            }

        }

        if(dialogid == 2)

        {

            if(strlen(inputtext))

            {

                new sendername[MAX_PLAYER_NAME];

                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string), "%s.ini", sendername);

                new File: hFile = fopen(string, io_read);

                if (hFile)

                {

                    SendClientMessage(playerid, COLOR_YELLOW, "That Username is already taken, please choose a different one.");

                    fclose(hFile);

                    return 1;

                }

                new tmppass[64];

                strmid(tmppass, inputtext, 0, strlen(inputtext), 255);

                Encrypt(tmppass);

                OnPlayerRegister(playerid,tmppass);

            }

            else

            {

                new regstring[128];

                new regname[64];

                GetPlayerName(playerid,regname,sizeof(regname));

                format(regstring,sizeof(regstring),"{FFFFFF}Hello "COL_RED"%s{FFFFFF}, please register.",regname);

                ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Quit");

            }

        }[/pawn]

Cel din urma va fi cel dintâi.

Posted

Poftim:

[pawn]public OnPlayerRequestClass(playerid, classid)

{

new string[128];

if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)

{

if (gPlayerAccount[playerid] != 0)

{

            new loginstring[128];

            new loginname[64];

            GetPlayerName(playerid,loginname,sizeof(loginname));

            format(loginstring,sizeof(loginstring),"{FFFFFF}Hello "COL_GREEN"%s{FFFFFF}. Your last login was to {00FFEE}%s |",loginname, dini_Get(LFile(playerid),"LoginDate"));

            ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Quit");

}

else

{

            new regstring[128];

            new regname[64];

            GetPlayerName(playerid,regname,sizeof(regname));

            format(regstring,sizeof(regstring),"{FFFFFF}Hello "COL_RED"%s{FFFFFF}, please register.",regname);

            ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Quit");

}

}[/pawn]

Cel din urma va fi cel dintâi.

Guest
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