Jump to content
  • 0

Problema /f !


Question

Posted

Nu stiu de ce la comanda /f imi zice you are not part of team:-? desi sunt lider/member la una din factiunile care sunt compuse mai jos :-?

[pawn]if(strcmp(cmd, "/family", true) == 0 || strcmp(cmd, "/f", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

    if(PlayerInfo[playerid][pMuted] == 1)

{

SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");

return 1;

}

if(PlayerTied[playerid] > 0)

            {

                SendClientMessage(playerid, COLOR_GREY, "  you can`t use this command because you are tied!");

                return 1;

            }

GetPlayerName(playerid, sendername, sizeof(sendername));

new length = strlen(cmdtext);

while ((idx < length) && (cmdtext[idx] <= ' '))

{

idx++;

}

new offset = idx;

new result[64];

while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

{

result[idx - offset] = cmdtext[idx];

idx++;

}

result[idx - offset] = EOS;

if(!strlen(result))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: (/f)amily [family chat]");

return 1;

}

if (gTeam[playerid] >= 5 || PlayerInfo[playerid][pFMember] < 255)

{

    new leader = PlayerInfo[playerid][pLeader];

    new member = PlayerInfo[playerid][pMember];

    if(member==6)

    {

        if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==5)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** GodFather %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Cap %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Consilier %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Criminal %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Baietas %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Smecher %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Smecher %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

/*else if(member==7)

{

if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result); }

    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** (( Mayor's Assistant %s: %s )) **", sendername, result); }

    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** (( Mayor's Bodyguard %s: %s )) **", sendername, result); }

    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }

    else { format(string, sizeof(string), "** (( Mayor's Driver %s: %s )) **", sendername, result); }

    SendFamilyMessage(PlayerInfo[playerid][pMember], 0x7BDDA5AA, string);

}*/

else if(member==8)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Vice-Director %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agent %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Marksman %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Freelancer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Freelancer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==9)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Network Editor %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Network Anchor %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Local Editor %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Local Reporter %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Intern %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Intern %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==10)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Shift Supervisor %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Dispatcher %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Cabbie %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Taxi Rookie %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==11)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Under Boss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Manager %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Senior Instructor %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Instructor %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Trainee %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Trainee %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==12)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Lord Ryder %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Top Ryder %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Great Ryder %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Ryder %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Low Ryder %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Test Ryder %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Test Ryder %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==13)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Rifa Boss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Head Rifa %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Rifa Soldier %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Riffa %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==14)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Nang Lord %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Gunnar %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Weapon Master %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Bastard %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Dealer %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==15)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Lord Vagos %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Second Vagos %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Killja %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Kidnaper %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bloodster %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==16)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Lord Aztecas %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Aztec Warrior %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Top Aztec %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Aztec Nigga %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Aztec %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==17)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Lord Balla %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Balla Royalty %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Front Balla %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Ground Soldier %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Balla Walker %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(member==18)

{

    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Top OG %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Second OG %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Mastermind OG %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Souljah %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Mercenary %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Newcomer %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Newcomer %s: %s. )) **", sendername, result); }

SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_AZTECAS_COLOR, string);

}

else if(leader==6||leader==5)

{

    format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

/*else if(leader==7)

{

    format(string, sizeof(string), "** (( Mayor %s: %s )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], 0x7BDDA5AA, string);

}*/

else if(leader==8)

{

    format(string, sizeof(string), "** Director %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==9)

{

    format(string, sizeof(string), "** Network Producer %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==10)

{

    format(string, sizeof(string), "** Taxi Company Owner %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==11)

{

    format(string, sizeof(string), "** Boss %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==12)

{

    format(string, sizeof(string), "** Lord Ryder %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==13)

{

    format(string, sizeof(string), "** Rifa Boss %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==14)

{

    format(string, sizeof(string), "** Nang Lord %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==15)

{

    format(string, sizeof(string), "** Lord Vagos %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==16)

{

    format(string, sizeof(string), "** Lord Aztecas %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==17)

{

    format(string, sizeof(string), "** Lord Balla %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(leader==18)

{

    format(string, sizeof(string), "** Top OG %s: %s. )) **", sendername, result);

SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_AZTECAS_COLOR, string);

}

else if(PlayerInfo[playerid][pFMember] < 255)

    {

        if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Godfather %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Underboss %s: %s. )) **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Capo %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Soldier %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Associate %s: %s. ))  **", sendername, result); }

else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Outsider %s: %s. ))  **", sendername, result); }

else { format(string, sizeof(string), "** Outsider %s: %s. )) **", sendername, result); }

SendNewFamilyMessage(PlayerInfo[playerid][pFMember], TEAM_AZTECAS_COLOR, string);

}

//printf("%s", string);//aici

return 1;

}

else

{

SendClientMessage(playerid, COLOR_GRAD2, "  you are not part of a Family!");

return 1;

}

}//not connected

return 1;

} [/pawn]

2 answers to this question

Recommended Posts

Posted

Dupa ce dai lider la un anumit playeri foloseste comanda /setteam id 2 sau dupa ce il bagi pe acel playeru foloseste comanda /respawn .

Problema asta am avut-o si eu pe un server dar meam dat seama cum trebuie sa fac,

LISTA - GAMEMODE-URI SA-MP - Le gasiti pe toate aici: http://twiriock.com/3MGP

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.