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Found 3 results

  1. Problema intalnita (descriere): Am un bug la getgift, poti da de cate ori vrei... Si vreau sa fac sa poti da o data la 2 ore...Ero(area / rile) / warning-(ul / urile): -Liniile de cod / sursa / script-ul(obligatoriu): Imagini / Video (optional): -Ati incercat sa rezolvati singur?: Da, dar nu am reusit sa fac un timer... Tin sa mentionez ca am GM-ul Saints.
  2. Buna ziua acum 1-2 ore am implementat sistemul /getgift , totul merge perfect ! Imi da la fiecare payday 1 giftpoint's , merge sa iau cadourile , merge sa dau la toti giftpoints merge tot. Problema este ca daca ies de pe server nu mi se salveaza giftpoint's ! E urgent puteti sa-mi dati o solutie ?
  3. Buna ziua , sunt la inceput la scripting Am o erroare : C:\Users\George\Desktop\JustGame Server\gamemodes\JG.pwn(20989) : warning 219: local variable "gString" shadows a variable at a preceding level C:\Users\George\Desktop\JustGame Server\gamemodes\JG.pwn(20999) : error 017: undefined symbol "pExp" C:\Users\George\Desktop\JustGame Server\gamemodes\JG.pwn(20990) : warning 204: symbol is assigned a value that is never used: "szMessage" Folosesc GM JustGame si am adaugat comanda get gift , am facut tot ca in tutorial Dar intampin probleme la : CMD:getgift(playerid, params[]) { if(gPlayerLogged[playerid] == 0) return SendClientMessage(playerid, COLOR_LIGHTRED, "You need to login first."); // Verifica daca-i logat if(PlayerInfo[playerid][pGift] == 0) return SendClientMessage(playerid, COLOR_WHITE, "Ai nevoie de minim 1 Gift Point pentru a putea folosi comanda."); // Iii trimite un mesaj daca nu are giftpoints new gString[512]; new szMessage[256];//s-ar putea sa nu ai voie daca nu ai si SCM switch(random(2)) // Aici e facut sa iti deie randem din cele 2 case-uri tu poti adauga case 3 case 4 etc.. si pentru fiecare case nou modifici in switch(random(3)) switch(random(4)) sau cate ai. { case 0: { new rp = 5;// Aici poti baga sa-i adauge cat rp vrei tu eu am pus 5 SendClientMessage(playerid, COLOR_WHITE, "Ai castigat 5 Respect Points de la giftbox.");// castiga 5 Respect points PlayerInfo[playerid][pGift] -= 1; Update(playerid, pGiftx); PlayerInfo[playerid][pExp] += rp; Update(playerid, pRP); GameTextForPlayer(playerid, "~g~5 Respect Points!", 5000, 1); } case 1: { new cash = 100000 + random(200000); // Castiga o suma de bani 100.000 $ + random din suma de 200.000 $ format(gString,sizeof(gString),"* You received $%s.",FormatNumber(cash)); // aici il scrie SendClientMessage(playerid, COLOR_SYN, gString);//aici afiseaza mesajul PlayerInfo[playerid][pGift] -= 1; Update(playerid, pGiftx); GivePlayerCash(playerid, cash); GameTextForPlayer(playerid, "~g~100.000 - 300.000$!", 5000, 1); } } return 1; }
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