Jump to content

staKS

Membru
  • Posts

    26
  • Joined

  • Last visited

1 Follower

About staKS

  • Birthday 10/08/2007

Profile Information

  • Sex
    Masculin
  • In-game Name
    doaga
  • Level of knowledge
    Mediu

Contact Methods

  • Discord
    staKS#7742

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

staKS's Achievements

Explorer

Explorer (4/14)

  • One Month Later
  • Reacting Well Rare
  • Collaborator
  • Dedicated Rare
  • Week One Done

Recent Badges

2

Reputation

  1. Pareri?Sunt la inceput stiu cam 43% link- https://imgur.com/a/oMLHB22
  2. imi place, o sa inceput un edit pe el , pwp
  3. Pai totul incepe cand i-am dat mesaj sa imi faca si mie un sistem si 2 joburi, si cand i-am dat psf u, a mai stat vreo 30-40 minute si dupa vad asta https://imgur.com/a/5IrzauE Nu va puneti increderea in oamenii baieti..
  4. rpg.BlackNoir.ro | 93.115.101.34 :7777 Bonus de inceput : Level 3 , 300pp , 15000000$ :man_singer: Suntem in cautare de helperi si lideri :desktop: Sisteme nemaivazute pe orice server la inceput ex: Jobul fish e cel mai bun de pe server si cel mai complex, quest de iarna, crate de iarna, mapping, si restul va las pe voi sa descoperiti Bonus uri in fiecare seara la o suma de playeri activi. Va asteptam alaturi de noi :jack_o_lantern:Panel:jack_o_lantern: http://panel.blacknoir.j4m.eu/ :thunder_cloud_rain:Discord:thunder_cloud_rain: https://discord.gg/zJkwkAXvJQ
  5. am luat un host de la gazduire si cand dau sa il pornesc spune bind has been removed from server.cfg
  6. #function UpdateProgress(playerid, bar) { if(PlayerInfo[playerid][pShowProgress][bar] == 0) return 1; new string[64]; switch(bar) { case 0: { format(string, sizeof(string), "Level: %d-%d (%d/%d RP)", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pLevel]+1, PlayerInfo[playerid][pExp], PlayerInfo[playerid][pLevel]*levelexp); PlayerTextDrawSetString(playerid, HudTD[bar], string); PlayerTextDrawShow(playerid, HudTD[bar]); SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], PlayerInfo[playerid][pLevel]*levelexp); SetPlayerProgressBarValue(playerid, HudProgress[playerid][bar], PlayerInfo[playerid][pExp]); SetPlayerProgressBarColor(playerid, HudProgress[playerid][bar], GetHudColor3(PlayerInfo[playerid][pShowProgress][0])); } case 1: { if(PlayerInfo[playerid][pJob] != 0) { new job = PlayerInfo[playerid][pJob]; if(GetPlayerSkill(playerid) == 5) format(string, sizeof(string), "Job %s: Skill maxim (%d)", JobInfo[job][jName], GetPlayerSkill(playerid), JobPoints(playerid), GetNeedPoints(playerid, job)); else format(string, sizeof(string), "Job %s: %d-%d (%d/%d)", JobInfo[job][jName], GetPlayerSkill(playerid), GetPlayerSkill(playerid)+1, JobPoints(playerid), GetNeedPoints(playerid, job)); PlayerTextDrawSetString(playerid, HudTD[bar], string); PlayerTextDrawShow(playerid, HudTD[bar]); if(GetPlayerSkill(playerid) == 5) SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], 0); else SetPlayerProgressBarMaxValue(playerid, HudProgress[playerid][bar], GetNeedPoints(playerid, job)); SetPlayerProgressBarValue(playerid, HudProgress[playerid][bar], JobPoints(playerid)); SetPlayerProgressBarColor(playerid, HudProgress[playerid][bar], GetHudColor3(PlayerInfo[playerid][pShowProgress][1])); } else return DestroyProgress(playerid, bar); } } ShowPlayerProgressBar(playerid, HudProgress[playerid][bar]); return 1; } EORIRLE: C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 025: function heading differs from prototype C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 025: function heading differs from prototype C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : error 021: symbol already defined: "UpdateProgress" C:\Users\doaga\Desktop\blacknoir gm\gamemodes\doagaw.pwn(27228) : fatal error 107: too many error messages on one line
  7. YCMD:fish(playerid, params[], help) { if(PlayerInfo[playerid][pJob] != 7) return SCM(playerid, COLOR_GREY, "Nu esti pescar!"); if(!PlayerToPoint(40, playerid, 2118.5134,-93.6177,2.0291,129.1079)) { if(targetfind[playerid] != -1) return ShowPlayerDialogEx(playerid, DIALOG_CHECKPOINT, DIALOG_STYLE_MSGBOX, "Checkpoint", "Ai deja un checkpoint activ.\nDoresti sa-l anulezi? Daca da, apasa pe 'Ok'.", "Ok", "Exit"); CP[playerid] = 53; SCM(playerid, COLOR_GREY, "Nu esti in zona in care poti pescui."); return SetPlayerCheckpoint(playerid,2118.5134,-93.6177,2.0291,129.1079, 3); } si la asta la fel ce pot face YCMD:gotofish(playerid, params[], help) { if(PlayerInfo[playerid][pAdmin] < 1) return SCM(playerid, COLOR_WHITE, AdminOnly); else SetPlayerPosEx(false, playerid, 2118.5134,-93.6177,2.0291,129.1079); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); return true; }
  8. bun deci cand un player ajunge la skill maxim in loc de 100k cat ii da normal, ii da ca la skill 1, si cand e la skill max ii da pe - ex la fish -120 de pesti prinsi scriptul format(string, sizeof(string), "Ai primit $%s!", FormatNumber(fishing + totalmony)); SendClientMessage(playerid, COLOR_MONEY, string); UpdateJobGoal(totalmony + fishing); GivePlayerCash(playerid, 1, fishing + totalmony); format(string, sizeof(string), "%s a primit $%s pentru munca efectuata la job-ul %s.", GetName(playerid), FormatNumber(fishing + totalmony), JobInfo[PlayerInfo[playerid][pJob]][jName]); InsertLog(playerid, string, LOG_MONEY); if(HaveFish[0][playerid] != 0 && HaveFish[1][playerid] != 0) PlayerInfo[playerid][pFishSkill] += 2; else PlayerInfo[playerid][pFishSkill] ++; Update(playerid, pFishSkillx); HaveFish[0][playerid] = 0; HaveFish[1][playerid] = 0; if(PlayerInfo[playerid][pFishSkill] == 30) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Bronze 1 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 60) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Bronze 2 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 90) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Silver 1 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 120) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Silver 2 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 150) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Gold 1 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 180) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Gold 2 pentru acest job."); } else if(PlayerInfo[playerid][pFishSkill] == 210) { SendClientMessage(playerid, COLOR_MONEY, "Ai avansat la skill Diamond pentru acest job."); } if(togjob[playerid] == 0) JobProgress(playerid); if(GetPlayerSkill(playerid) == 6) finishAchievement(playerid, 0); if(PlayerInfo[playerid][pMember] == 0) { for(new m; m < 2; m++) { if(PlayerInfo[playerid][pDailyMission][m] == 13 || PlayerInfo[playerid][pDailyMission][m] == 14) CheckMission(playerid, m); } } DACA VRETI MAI MULTE DETALII ASTEPT MESAJ PE DISCORD CiprianGamer#7742
  9. case DIALOG_JOBS: { switch(listitem) // in functie de ce alege { case 0: // am facut doar un caz, caz-ul 'Fish' { SetPlayerCheckpoint(playerid, 2380.9233, 548.5172, 7.7802, 5.0); // Daca apasa pe el ii seteaza checkpoint la job. new string[60]; format(string, sizeof(string), "Ti-am pus un checkpoint pe harta (%0.2f m).", GetPlayerDistanceFromPoint(playerid, 2380.9233, 548.5172, 7.7802)); } } } return 1; } EROARE ;002: only a single statement (or expression) can follow each "case"
  10. BusCars[0] CreateVehicle(437, 1665.5508, -1889.4017, 13.6008, 0.0000, -1, -1, 100); BusCars[1] CreateVehicle(437, 1665.5508, -1889.4017, 13.6008, 0.0000, -1, -1, 100); BusCars[2] CreateVehicle(437, 1665.5508, -1889.4017, 13.6008, 0.0000, -1, -1, 100); C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : warning 217: loose indentation C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : error 029: invalid expression, assumed zero C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : error 029: invalid expression, assumed zero C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : warning 215: expression has no effect C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : error 001: expected token: ";", but found "]" C:\Users\doaga\Desktop\SA-MP RPG Server\gamemodes\RPG.pwn(414) : fatal error 107: too many error messages on one line rasp repede va rog frumos
  11. CMD:spawncar(playerid, params[]) { new carid, Float: Position[3], string[256]; if(PlayerInfo[playerid][pAdmin] < 2) return NotAdmin(playerid); if(sscanf(params, "i", carid)) return SCM(playerid, COLOR_SERVER, "Syntax: {FFFFFF}/spawncar <car id>"); if(!IsValidVehicle(carid)) return SCM(playerid, COLOR_GREY, "Car ID invalid."); GetPlayerPos(playerid, Position[0], Position[1], Position[2]); SetVehiclePos(carid,Position[0], Position[1]+3, Position[2]); SetVehicleVirtualWorld(carid, GetPlayerVirtualWorld(playerid)); foreach(Player,i) { if(PlayerInfo[i][pLanguage] == 1 && PlayerInfo[i][pAdmin] >= 5 && Logs[i] == 1) { PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); format(string, sizeof(string), "AdmCmd: %s a teleportat la el vehiculul %d.", GetName(playerid), carid); SCM(i, COLOR_LOGS, string); } else if(PlayerInfo[i][pLanguage] == 2 && PlayerInfo[i][pAdmin] >= 5 && Logs[i] == 1) { PlayerPlaySound(i, 1056, 0.0, 0.0, 0.0); format(string, sizeof(string), "AdmCmd: %s vehicle beamed at him %d.", GetName(playerid), carid); SCM(i, COLOR_LOGS, string); } } if(PlayerInfo[playerid][pLanguage] == 1) format(string, sizeof(string), "Ai teleportat la tine vehiculul %d.", carid); else if(PlayerInfo[playerid][pLanguage] == 2) format(string, sizeof(string), "You are teleported to your vehicle %d.", carid); SCM(playerid, COLOR_WHITE, string); return 1;
  12. salut,are cineva un script full pentru jobs, dealership dmv etc?? lasati le mai jos va pup
  13. imi poti da discordul tau sa imi explici carei trb?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.