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Everything posted by Bolex_
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Sunt de vânzare o hartă pentru tot felul de mods. Contact: Discord: Spooky#3913 Preț: 2$ (PayPal)
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Vreau să vă prezentăm o hartă pe care am creat-o pentru Team Shrimp Gaming. https://imgur.com/a/9hBR7no
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Primarul orasului script, new link ?
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A trecut un an si ceva, totusi. Separat nu mai am alea, le-am pus intr-un gamemode.
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May I post this in official SA:MP forum if you don't mind ?
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2/10. Bad release, focuse on something more important.
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Vreau să pot stabili câte secunde vor fi capturate fiecare zonă, nu toată lumea în 30 de secunde.
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Eu folosesc acest sistem de zonă capturabile în cazul în care aveți nevoie de 30 de secunde pentru a captura fiecare zonă. pot face astfel încât să pot configura timpul fiecare zonă va fi capturat. ? de exemplu: {"Military Shelter", {-153.3433,2213.3953,-99.2894,2319.2996}, {-126.7931,2257.9844,28.1627}, 6, 30} //30 seconds {"Military Home", {-153.3433,2213.3953,-99.2894,2319.2996}, {-126.7931,2257.9844,28.1627}, 6, 15}, //15 seconds. codul complet, vă rugăm să help. Fiecare zonă durează 30 de secunde și vreau ca eu pot posta timp pentru fiecare, ca un exemplu de mai sus #define CAPTURE_TIME 30 enum E_CAPTURE_ZONE { E_CAPTURE_ZONE_NAME[64], Float:E_CAPTURE_ZONE_GANGZONE_OFFSET[4], Float:E_CAPTURE_ZONE_CP_OFFSET[3], E_CAPTURE_ZONE_OWNER, E_CAPTURE_ZONE_ATTACKER, E_CAPTURE_ZONE_COUNTDOWN, E_CAPTURE_ZONE_GANGZONE, E_CAPTURE_ZONE_CP, E_CAPTURE_ZONE_AREA, E_CAPTURE_ZONE_TIMER, E_CAPTURE_ZONE_PLAYERS_IN_ZONE, Text3D:E_CAPTURE_ZONE_LABEL }; new captureZone[][E_CAPTURE_ZONE] = { {"Military Shelter", {-153.3433,2213.3953,-99.2894,2319.2996}, {-126.7931,2257.9844,28.1627}, 6}, {"LV BaySide", {236.328125,2892.578125,292.96875,2943.359375}, {260.0900,2889.5242,11.1854}, 6}, {"Army Area91", {-617.1875,2531.25,-455.078125,2658.203125}, {-587.0584, 2586.8396, 53.5156}, 6}, {"Army Petrol", {609.375,1652.34375,714.84375,1767.578125}, {669.5813,1725.7399,7.1875}, 6}, {"Oil Factory", {95.703125,1339.84375,287.109375,1484.375}, {174.7896,1414.7444,10.5859}, 6}, {"Oil Station", {529.296875,1205.078125,636.71875,1267.578125}, {634.4808, 1262.0211, 11.7188}, 6}, {"Big Quarry", {439.453125,748.046875,863.28125,992.1875}, {621.5228,834.4896,-42.9609}, 6}, {"Desert House", {-357.421875,1707.03125,-253.90625,1835.9375}, {-314.8433,1773.9176,43.6406}, 6}, {"Big Ear Construction", {-437.5,1513.671875,-244.140625,1636.71875}, {-335.1765,1545.2960,75.5625}, 6}, {"Sawmill", {678.9210, 1953.2191, 729.9295, 2001.2029}, {706.7179,1966.7109,5.5314}, 6}, {"AmmuNation", {-351.5625,811.5234375, -284.1796875,884.765625}, {-330.2491,828.6450,14.2422}, 6}, {"Cluckin Bell", {-1230.46875,1789.0625, -1175.78125,1839.84375},{-1212.40698, 1831.70020, 41.23455}, 6}, {"Airport", {1230.46875,1142.578125, 1640.625,1798.828125}, {1594.7188,1448.2372,10.8286}, 6}, {"Jay's Diner", {-1964.84375,2328.125, -1906.25,2402.34375}, {-1940.30542, 2380.05981, 48.99673}, 6}, {"Nuclear Ship", {78.2477, 434.0849, 326.4969, 510.8952}, {269.2845,471.1271,15.2919}, 6}, {"The Bridge", {436.5769,335.3214, 604.3247, 608.7048 }, {496.1524,506.4798,18.9220}, 6}, {"Desert Point", {-675.2361,2335.1946,-646.9362,2406.5635}, {-642.8853,2360.3411,158.7717}, 6}, {"Pirates Zone", {3068.3669, -2012.0554, 3006.0303, -2188.4277}, {3031.7722,-2105.9031,4.5294}, 6}, {"Glen Park", {1862.2369, -1146.1490, 2056.5239, -1250.5487}, {1940.5801, -1199.4304, 22.3094}, 6}, {"Drug Depot", {1016.9769, 2062.9336, 1110.0688, 2166.0183}, {1073.0277, 2104.1851, 10.8203}, 6}, {"Gas Station", {1577.7716, 2183.3899, 1616.6106, 2242.5139}, {1600.5934, 2220.5210, 11.0625}, 6}, {"Snake Farm", {-65.2373, 2311.1003, 10.0603, 2393.9177}, {-12.4123,2332.7690,24.1406}, 6, 0} }; for (new i; i < sizeof captureZone; i++) { captureZone[i][E_CAPTURE_ZONE_ATTACKER] = INVALID_PLAYER_ID; captureZone[i][E_CAPTURE_ZONE_COUNTDOWN] = 0; captureZone[i][E_CAPTURE_ZONE_GANGZONE] = GangZoneCreate(captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][0], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][1], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][2], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][3]); captureZone[i][E_CAPTURE_ZONE_CP] = CreateDynamicCP(captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][0], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][1], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][2], 3.0); captureZone[i][E_CAPTURE_ZONE_AREA] = CreateDynamicRectangle(captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][0], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][1], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][2], captureZone[i][E_CAPTURE_ZONE_GANGZONE_OFFSET][3]); captureZone[i][E_CAPTURE_ZONE_CP] = CreateDynamicMapIcon(captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][0], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][1], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][2], 19, -1, -1, -1, -1, 9999.0, MAPICON_LOCAL); format(string, sizeof(string), ""COL_WHITE"%s"COL_YELLOW"(%i)", captureZone[i][E_CAPTURE_ZONE_NAME], i); captureZone[i][E_CAPTURE_ZONE_LABEL] = CreateDynamic3DTextLabel(string, TEAM[ captureZone[i][E_CAPTURE_ZONE_OWNER] ][E_TEAM_COLOR], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][0], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][1], captureZone[i][E_CAPTURE_ZONE_CP_OFFSET][2], 35.0, _, _, 0, 0); captureZone[i][E_CAPTURE_ZONE_TIMER] = SetTimerEx("OnCaptureZoneUpdate", 1000, true, "i", i); } public OnPlayerEnterDynamicCP(playerid, checkpointid) { for (new i; i < sizeof captureZone; i++) { if (checkpointid == captureZone[i][E_CAPTURE_ZONE_CP]) { if (IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid, COLOR_TOMATO, "* You cannot capture a zone in a vehicle."); return 1; } if(AdminDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_TOMATO, "No way! You can't capture zone while on duty!"); return 1; } if(GetPlayerTeam(playerid) == captureZone[i][E_CAPTURE_ZONE_OWNER]) { SCM(playerid, COLOR_ORANGE_RED, "* This zone is controlled by your team."); break; } if (captureZone[i][E_CAPTURE_ZONE_ATTACKER] == INVALID_PLAYER_ID) { if ((GetPlayerTeam(playerid) >= 0 && GetPlayerTeam(playerid) < sizeof TEAM) && TEAM[GetPlayerTeam(playerid)][E_TEAM_VALID] && GetPlayerTeam(playerid) != captureZone[i][E_CAPTURE_ZONE_OWNER]) { captureZone[i][E_CAPTURE_ZONE_ATTACKER] = playerid; captureZone[i][E_CAPTURE_ZONE_PLAYERS_IN_ZONE] = 1; captureZone[i][E_CAPTURE_ZONE_COUNTDOWN] = 0; KillTimer(captureZone[i][E_CAPTURE_ZONE_TIMER]); captureZone[i][E_CAPTURE_ZONE_TIMER] = SetTimerEx("OnCaptureZoneUpdate", 1000, true, "i", i); GangZoneFlashForAll(captureZone[i][E_CAPTURE_ZONE_GANGZONE], ALPHA(TEAM[GetPlayerTeam(playerid)][E_TEAM_COLOR], 100)); SCM(playerid, COLOR_ORANGE_RED, "Stay in the checkpoint to for "#CAPTURE_TIME" seconds to capture the zone."); new string[150]; format(string, sizeof string, "[ZONE] "COL_WHITE"Someone is trying to capture "OLIVE_GREEN"%s "COL_WHITE"for team "DARK_RED"%s !", captureZone[i][E_CAPTURE_ZONE_NAME], TEAM[GetPlayerTeam(playerid)][E_TEAM_NAME]); SendClientMessageToAll(COLOR_DARK_RED, string); } else return 1; } else if (GetPlayerTeam(playerid) == GetPlayerTeam(captureZone[i][E_CAPTURE_ZONE_ATTACKER])) { captureZone[i][E_CAPTURE_ZONE_PLAYERS_IN_ZONE]++; SCM(playerid, COLOR_GREEN, "* Stay in the checkpoint to assist your teammate in capturing the area."); } PlayerTextDrawShow(playerid, capturePlayerTextDraw[playerid]); PlayerTextDrawShow(playerid, capturePlayerPreview[playerid]); ShowPlayerProgressBar(playerid, capturePlayerBar[playerid]); return 1; } } return 1; } forward OnCaptureZoneUpdate(zoneid); public OnCaptureZoneUpdate(zoneid) { captureZone[zoneid][E_CAPTURE_ZONE_COUNTDOWN] += captureZone[zoneid][E_CAPTURE_ZONE_PLAYERS_IN_ZONE]; new string[150]; format(string, sizeof string, "Capturing %i...", CAPTURE_TIME - captureZone[zoneid][E_CAPTURE_ZONE_COUNTDOWN]); for (new i, j = GetPlayerPoolSize(); i <= j; i++) { if (IsPlayerInDynamicCP(i, captureZone[zoneid][E_CAPTURE_ZONE_CP]) && !IsPlayerInAnyVehicle(i) && GetPlayerTeam(i) == GetPlayerTeam(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER])) { PlayerTextDrawSetString(i, capturePlayerTextDraw[i], string); SetPlayerProgressBarValue(i, capturePlayerBar[i], captureZone[zoneid][E_CAPTURE_ZONE_COUNTDOWN]); } } if (captureZone[zoneid][E_CAPTURE_ZONE_COUNTDOWN] > CAPTURE_TIME) { GetPlayerName(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER], string, MAX_PLAYER_NAME); format(string, sizeof string, "* Good job soldier. You assisted %s to capture "LIGHT_GREEN"%s. +$500", string, captureZone[zoneid][E_CAPTURE_ZONE_NAME]); for (new i, j = GetPlayerPoolSize(); i <= j; i++) { if (IsPlayerInDynamicCP(i, captureZone[zoneid][E_CAPTURE_ZONE_CP]) && !IsPlayerInAnyVehicle(i) && GetPlayerTeam(i) == GetPlayerTeam(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER])) { PlayerTextDrawHide(i, capturePlayerTextDraw[i]); PlayerTextDrawHide(i, capturePlayerPreview[i]); HidePlayerProgressBar(i, capturePlayerBar[i]); if (i != captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER]) { SendClientMessage(i, COLOR_GREEN, string); GivePlayerCash(i, 500); } } if(GetPlayerTeam(i) == GetPlayerTeam(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER])) { format(string, sizeof(string), "** You recieved +2 score from the captured zone by your team."); SCM(i, COLOR_LIGHTBLUE, string); SetPlayerScore(i, PInfo[i][Score] += 2); } if(GetPlayerTeam(i) == captureZone[zoneid][E_CAPTURE_ZONE_OWNER]) { format(string, sizeof(string), "** You recieved -2 score, your team lost the zone."); SCM(i, COLOR_LIGHTBLUE, string); SetPlayerScore(i, PInfo[i][Score] -= 2); } } SetPlayerScore(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER], GetPlayerScore(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER]) + 5); GivePlayerCash(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER], 4500); format(string, sizeof string, "[ZONE] You successfully captured "COL_ORANGE"%s. "COL_WHITE"+5 Score +$4500", captureZone[zoneid][E_CAPTURE_ZONE_NAME]); SendClientMessage(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER], COLOR_GREEN, string); PInfo[captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER]][ZonesCaptured]++; format(string, sizeof string, ""COL_ORANGE"(!) %s team have captured '%s' .", TEAM[GetPlayerTeam(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER])][E_TEAM_NAME], captureZone[zoneid][E_CAPTURE_ZONE_NAME]); SCMToAll(-1, string); new text[150]; format(text, sizeof(text), ""COL_WHITE"%s"COL_YELLOW"(%i)", captureZone[zoneid][E_CAPTURE_ZONE_NAME], zoneid); UpdateDynamic3DTextLabelText(captureZone[zoneid][E_CAPTURE_ZONE_LABEL], TEAM[captureZone[zoneid][E_CAPTURE_ZONE_OWNER]][E_TEAM_COLOR], text); captureZone[zoneid][E_CAPTURE_ZONE_OWNER] = GetPlayerTeam(captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER]); captureZone[zoneid][E_CAPTURE_ZONE_ATTACKER] = INVALID_PLAYER_ID; KillTimer(captureZone[zoneid][E_CAPTURE_ZONE_TIMER]); GangZoneStopFlashForAll(captureZone[zoneid][E_CAPTURE_ZONE_GANGZONE]); GangZoneShowForAll(captureZone[zoneid][E_CAPTURE_ZONE_GANGZONE], ALPHA(TEAM[captureZone[zoneid][E_CAPTURE_ZONE_OWNER]][E_TEAM_COLOR], 100)); } return 1; }
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@gAZAh. [12:47:39] MySQL Connect: Conexiunea bazei de date clie1023_samp cu user-ul clie1023_samp a esuat! Verifica server.log-ul! [12:47:39] [plugins/mysql] CConnection::CConnection - establishing connection to MySQL database failed: #1130 'Host '95.168.124.167' is not allowed to connect to this MySQL server' #define mysql_host "127.0.0.1" #define mysql_user "root" #define mysql_password "" #define mysql_database "bazadedate" new MySQL:SQL; public OnGameModeInit() { SQL = mysql_connect("127.0.0.1", "root", "", "bazadedate"); if(mysql_errno() != 0) { printf("==================================================================================================="); printf("MySQL Connect: Conexiunea bazei de date %s cu user-ul %s a esuat! Verifica server.log-ul!", mysql_database, mysql_user); printf("==================================================================================================="); } else { printf("==============================================================================================="); printf("| MySQL Connect: Conexiunea bazei de date %s cu user-ul %s a fost efectuata cu succes! |", mysql_database, mysql_user); printf("==============================================================================================="); } return sqlc_OnGameModeInit(); }
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This is a such waste. Could be done with a less lines.
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bună, Sunt aici pentru a vă prezenta lucrările făcute de @Bolex_, . Deci, oamenii, puteţi lovi ca/Aboneaza-te dacă până acum nu sunt şi, dacă doriţi trece video în continuare sau a stabilit unele dintre ideile tale şi poate le împărtăşesc cu tine. vă mulţumesc. Like and subscribe https://www.youtube.com/watch?v=Q9nqUtz_mC4 https://www.youtube.com/watch?v=v-THq55rYGE