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Everything posted by Ionut1
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Salut, am o problema la tickrate, cand dau 'F' gen sa intru intr-un vehicul imi scad tick-uri si am postat astea aici, nu stiu de la ce este cine ma poate ajuta va rog frumos. new car = GetClosestVehicle(playerid); if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) { for(new i = 0; i < 10; i++) { if(PlayerInfo[playerid][pCarKey][i] != 0) { if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0); } if(car == RentVehicle[playerid]) SetVehicleParamsForPlayer(car, playerid, 0, 0); } } function LockCarFunction(playerid) { new string[64], engine,lights,alarm,doors,bonnet,boot,objective, idd, car; if(IsPlayerInAnyVehicle(playerid)) car = GetPlayerVehicleID(playerid); else car = GetClosestVehicle(playerid); if(car == INVALID_VEHICLE_ID) return true; else if(!IsPlayerNearVehicle(playerid, car, 5) && !IsABoat(car)) return true; else if(!IsPlayerNearVehicle(playerid, car, 10) && IsABoat(car)) return true; GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); if(JobWorking[playerid] == 1 && JobVehicle[playerid] == car) { if(doors == 1) { format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[GetVehicleModel(car)-400]); GameTextForPlayer(playerid, string, 3000, 4); SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); } else { format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[GetVehicleModel(car)-400]); GameTextForPlayer(playerid, string, 3000, 4); SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); } return true; } if(VehicleSQL[car] != 0) { idd = VehicleSQL[car]; if(VehicleKey[playerid] != 0 && VehicleKey[playerid] == car) { if(CarInfo[idd][cLock] == 0) { CarInfo[idd][cLock] = 1; SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[CarInfo[idd][cModel]-400]); GameTextForPlayer(playerid, string, 5000, 4); } else { CarInfo[idd][cLock] = 0; SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[CarInfo[idd][cModel]-400]); GameTextForPlayer(playerid, string, 5000, 4); } mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE ID=%d", CarInfo[idd][cLock], idd); mysql_tquery(SQL, string, "", ""); return true; } } if(GetVehicles(playerid) == 0) return true; idd = FindSpawnID(car); if(idd == 0) return true; new succes; for(new i = 0; i < 10; i++) { if(PlayerInfo[playerid][pCarKey][i] == idd && idd != 0) succes = 1; } if(succes == 0) return true; if(CarInfo[idd][cLock] == 0) { CarInfo[idd][cLock] = 1; SetVehicleParamsEx(car,engine,lights,alarm,1,bonnet,boot,objective); format(string, sizeof(string), "~w~%s~n~~r~Inchis",aVehicleNames[GetVehicleModel(car)-400]); GameTextForPlayer(playerid, string, 5000, 4); } else { CarInfo[idd][cLock] = 0; SetVehicleParamsEx(car,engine,lights,alarm,0,bonnet,boot,objective); format(string, sizeof(string), "~w~%s~n~~g~Deschis",aVehicleNames[GetVehicleModel(car)-400]); GameTextForPlayer(playerid, string, 5000, 4); } mysql_format(SQL, string, sizeof(string), "UPDATE cars SET Lockk='%d' WHERE ID=%d", CarInfo[idd][cLock], idd); mysql_tquery(SQL, string, "", ""); return true; } stock GetDistance2( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 ) return floatround( floatsqroot( ( ( x1 - x2 ) * ( x1 - x2 ) ) + ( ( y1 - y2 ) * ( y1 - y2 ) ) + ( ( z1 - z2 ) * ( z1 - z2 ) ) ) ); forward Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2); public Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2) return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); stock GetClosestVehicle(playerid) { new closestdist = 999999999, closestvehicle = -1; new Float:x[2],Float:y[2],Float:z[2],distance; for(new i; i < MAX_VEHICLES; i++) { GetVehiclePos(i,x[0],y[0],z[0]); GetPlayerPos(playerid,x[1],y[1],z[1]); distance = floatround(GetDistanceBetweenPoints(x[0],y[0],z[0],x[1],y[1],z[1])); if(distance < closestdist) { closestdist = distance; closestvehicle = i; } } return closestvehicle; } stock GetClosestVehicle2(playerid) { new Float: Distance; if(!Distance) Distance = 200.0; new Float:X[2], Float:Y[2], Float:Z[2], Float:NearestPos = floatabs(Distance), NearestVehicle = INVALID_VEHICLE_ID; GetPlayerPos(playerid, X[0], Y[0], Z[0]); for(new i; i < MAX_VEHICLES; i++) { if(!IsVehicleStreamedIn(i, playerid) || IsPlayerInVehicle(playerid, i)) continue; GetVehiclePos(i, X[1], Y[1], Z[1]); if(NearestPos > GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1])) NearestPos = GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]), NearestVehicle = i; } return NearestVehicle; }
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arata o poza
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Intra in pawno cauta systems si ai acolo logo daca vrei il poti sterge si sa pui altu sau cauta logo in gm, nu lucrez pe gm asta, am lucrat da nu mai lucrez.
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burned optimizat GAMEMODE BURNED BY COSMINAK47 (NEXT V2)
Ionut1 replied to CosminAK47's topic in Gamemode-uri
Ai la onplayerconnect -
hellzone edit by cosminak47 Gamemode HellZone (burned) + panel
Ionut1 replied to CosminAK47's topic in Gamemode-uri
tot gm e buguit. -
Asta nu este gamemode este o basina de gamemode fara suparare
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Bug taxi am facut topic pe ajutor scripting. Ajuta-ma!!!!!!!!!!!!!!!!!
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Trebuie sa definesti cand esti ca admin sa nu iti, de-a kick